Game Forum / Action Games / Grand Theft Auto / October 2006
does spawning really affect saves?
|
|
Thread rating:  |
Paul Heslop - 22 Oct 2006 21:45 GMT I got fed up with the awkwardness of not being able to do the vigilante cheat in the xbox SA so as a trial I did my first spawn of a rhino early on just to see what damage it did to my score etc. so it knocked ten points off , boohoo, but obviously when it came to saving it warned me that it could affect my game as I had used a cheat. Honestly this is just something I haven't done in SA so of course I saved it as a completely separate one and have no plans to touch it until I know it isn't going to wreck something later on.
So, how safe is it? Can I go on and use this as a starting point for future games or is there something to worry about?
 Signature Paul (Need a lift she said much obliged) ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Keith H - 22 Oct 2006 22:12 GMT > I got fed up with the awkwardness of not being able to do the > vigilante cheat in the xbox SA so as a trial I did my first spawn of a [quoted text clipped - 7 lines] > So, how safe is it? Can I go on and use this as a starting point for > future games or is there something to worry about? Ok here is something that is going to ruin your day possibly. Due to the memory mechanism on the PS2 version of the game it is sometimes possible for a savegame to affect another game played on the same session (I.e. before you have reset the console). It's very rare it happens though but basically you can play one game, cheat to buggery on it, start a new game where you don't cheat and be marked as a cheater all the same.
Whether this issue exists on the XBOX version of the game I cannot say but why not err on the side of caution. Personally if I am going to use the cheats I remove the memory card before using them and do not save again until I have reset the console.
Apart from reducing your score in certain areas I am unaware of any serious gameplay issues caused by cheating other than side effects of the cheats themselves (Some of them cannot be turned off such as the pedestrians rioting, etc).
Paul Heslop - 23 Oct 2006 00:53 GMT > > I got fed up with the awkwardness of not being able to do the > > vigilante cheat in the xbox SA so as a trial I did my first spawn of a [quoted text clipped - 25 lines] > the cheats themselves (Some of them cannot be turned off such as the > pedestrians rioting, etc). well it was just the one cheat and as it is the xbox version i can't remove a card or anything, and I was kind of hoping I could use it as a starter point, but if it DOES affect other game saves etc it isn't worth it. I've been through the game a couple of times virtually without the reward for vigilante so I can work without it, but there are times, like black project, when I have been damned lucky to get through on a tiny bit of life left.
 Signature Paul (Need a lift she said much obliged) ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Rob White - 23 Oct 2006 12:20 GMT > So, how safe is it? Can I go on and use this as a starting point for > future games or is there something to worry about? I've never had any problems whatsoever related to saving whilst cheats are active. This goes for all four of the 3d GTA games.
By the way, have you tried using an HPV1000 for Vigilante? It makes things a helluva lot easier as you can fire forward on a bike (You'll need an absolute s**tload of ammo tho').
Cheers, Rob
 Signature .__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod@googlemail.com | \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England. "Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world.
Joseph William Dixon - 23 Oct 2006 20:43 GMT > By the way, have you tried using an HPV1000 for Vigilante? It makes > things a helluva lot easier as you can fire forward on a bike (You'll > need an absolute s**tload of ammo tho'). Only about 5000 or so. Note that it's a *LOT* easier with the bulletproof (actually, I think it's everythingproof) HPV1k you can get during the bank robbery mission with Catalina. [when the cops arrive on their bikes, manually aim and kill Catalina to fail the mission - grab one of the bikes and get the Hell out of there. Dump it in your Palomino 2-car garage (since it's closest) and haul a.s down to Dillimore to get rid of your 3-stars; best to have another bike in the garage that you can swap to, of course.
 Signature "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we." - George W. Bush [August 5th, 2004]
Paul Heslop - 23 Oct 2006 21:11 GMT > > By the way, have you tried using an HPV1000 for Vigilante? It makes > > things a helluva lot easier as you can fire forward on a bike (You'll [quoted text clipped - 7 lines] > it's closest) and haul a.s down to Dillimore to get rid of your 3-stars; > best to have another bike in the garage that you can swap to, of course. oh, i didn't know that. I'm crap at finding bullet proofs etc. Nice to know, thanks. It is too late for me though as I am one of the people who likes to get all the 'boring' stuff out of the way as early as possible and keep a save. On the ps2 the only thing I don't have in my starter file is the fire missions as I am really crap at those, no matter what people tell me to do. once they get out of their cars I have had it and that usually happens on the first mission :O)
 Signature Paul (Need a lift she said much obliged) ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
G Hardy - 23 Oct 2006 21:47 GMT > ...On the ps2 the only thing I don't have in my > starter file is the fire missions as I am really crap at those, no > matter what people tell me to do. once they get out of their cars I > have had it and that usually happens on the first mission :O) You should do what I do - put out the flames then run the bastards over. It doesn't help you get further into the mission, but you feel happier about failing.
Paul Heslop - 23 Oct 2006 22:18 GMT > > ...On the ps2 the only thing I don't have in my > > starter file is the fire missions as I am really crap at those, no [quoted text clipped - 4 lines] > doesn't help you get further into the mission, but you feel happier about > failing. heh heh, that's me to a tee. I am always blowing the sh.t out of people after failures or even after successes, such as the guy with Jizzy when you have to get his phone. I always blow the sh.t away as soon as I get a shot at him. I do wish they would let Catalina pop out of her shack when you have finished her missions.
 Signature Paul (Need a lift she said much obliged) ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
G Hardy - 23 Oct 2006 23:14 GMT > ...I do wish they would let Catalina pop out > of her shack when you have finished her missions. And here I am, wondering if that's a euphemism for something.
I've just put GTA3 on the kids' PC - my wife was a bit aggrieved at Diaz's rants in VC (chopping up one of Cortez's enemies with a chainsaw didn't seem to bother her, though). Anyway, I watched the cut-scenes leading up to the first mission and was left wondering why Catalina was so much hornier in GTA3, even though it post-dates GTA:SA by almost a decade and generally has worse graphics.....
Rob White - 23 Oct 2006 23:55 GMT > I watched the cut-scenes leading up to the first mission and was left > wondering why Catalina was so much hornier in GTA3, even though it > post-dates GTA:SA by almost a decade and generally has worse > graphics..... Catalina looks slightly different on the PC and XBox compared to the PS2. It seems she's spent some time in the polygon modelling department, maybe the same one that Jill Valentine went to between Resident Evils 2 and 3.
Cheers, Rob
 Signature .__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod@googlemail.com | \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England. "Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world.
Paul Heslop - 24 Oct 2006 07:20 GMT > > I watched the cut-scenes leading up to the first mission and was left > > wondering why Catalina was so much hornier in GTA3, even though it [quoted text clipped - 9 lines] > Rob > -- She's still a bitch in anyone's book :O)
 Signature Paul (Need a lift she said much obliged) ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Paul Heslop - 24 Oct 2006 00:15 GMT > > ...I do wish they would let Catalina pop out > > of her shack when you have finished her missions. > > And here I am, wondering if that's a euphemism for something. thanks, I was just taking a drink froma glass of fizzy apple stuff when I read that. Me nose is buzzing with bubbles!
> I've just put GTA3 on the kids' PC - my wife was a bit aggrieved at Diaz's > rants in VC (chopping up one of Cortez's enemies with a chainsaw didn't seem > to bother her, though). Anyway, I watched the cut-scenes leading up to the > first mission and was left wondering why Catalina was so much hornier in > GTA3, even though it post-dates GTA:SA by almost a decade and generally has > worse graphics..... Dunno, it's only recently that I came to realise they were the same person :O)
I'm awful for dodging cut scenes. I probably saw more of GTA3's than others since though.
 Signature Paul (Need a lift she said much obliged) ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Rob White - 23 Oct 2006 23:52 GMT > Note that it's a *LOT* easier with the bulletproof (actually, I think > it's everythingproof) HPV1k you can get during the bank robbery > mission with Catalina. I think that it's everything-proof. In the entire game there are only two or three obtainable bikes with special properties, and this is one of the better ones.
Cheers, Rob
 Signature .__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod@googlemail.com | \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England. "Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world.
Anssi Saari - 25 Oct 2006 07:39 GMT >> By the way, have you tried using an HPV1000 for Vigilante? It makes >> things a helluva lot easier as you can fire forward on a bike (You'll >> need an absolute s**tload of ammo tho'). > > Only about 5000 or so. Uh, that's quite a lot. I usually use about 2000 rounds I think.
But the problem with doing Vigilante on a bike is that sometimes the bad guys have shotguns and those really hurt. It only takes two or three shots and CJ is wasted. If that happens, something else must be done, like getting in front of them and letting them have a rocket in the face.
Paul Heslop - 23 Oct 2006 21:08 GMT > > So, how safe is it? Can I go on and use this as a starting point for > > future games or is there something to worry about? [quoted text clipped - 9 lines] > Rob > -- Yeha, when my glitch trick didn't work for like the third time I took the bike on a run and got up to level nine, I think it was, then the fudging gun ran out :O(
 Signature Paul (Need a lift she said much obliged) ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Keith H - 24 Oct 2006 14:14 GMT > > In message <453BD851.F7C4F...@blueyonder.co.uk> > [quoted text clipped - 13 lines] > the bike on a run and got up to level nine, I think it was, then the > fudging gun ran out :O( You can generate infinite ammunition for your machine gun by going to any Ammunation, buying an SMG or other submachine gun, going to do the range trials by walking into the marker, cancelling it before it starts and repeating ten times. It effectively doubles the ammunition you have at that current time for certain weapons you are carrying such as the submachine guns and once it goes past 9999 rounds the counter disappears. More than plenty to do the vigilante missions.
Oh, while its *technically" not infinite ammunition, I have never seen the counter reappear to start counting down from 9999 rounds once it has disappeared so I think the counter goes screwy.
Rob White - 24 Oct 2006 15:28 GMT > You can generate infinite ammunition for your machine gun by going to > any Ammunation, buying an SMG or other submachine gun, going to do the > range trials by walking into the marker, cancelling it before it starts > and repeating ten times. The first time around I did that, but on subsequent games I get all the misc stuff over as soon as possible. Ammu-Nation doesn't open until the completion of "Doberman" which is fairly late in to the Los Santos missions, so I use alternative methods when doing Vigilante early.
A point-blank Desert Eagle shot works quite well at popping a tire on the criminal's cars, regardless of where you hit it. Sometimes it's also possible to free-aim and quickly blow the gas tank. Great fun if you hit the lead car as the subsequent explosions set the others off too :o)
> Oh, while its *technically" not infinite ammunition, I have never seen > the counter reappear to start counting down from 9999 rounds once it > has disappeared so I think the counter goes screwy. On a no-stars mission I simply head across a pond and collect the oyster or snapshot rewards. After that I max out the seperate weapon skills.
Cheers, Rob
 Signature .__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod@googlemail.com | \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England. "Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world.
Paul Heslop - 24 Oct 2006 18:57 GMT > > > In message <453BD851.F7C4F...@blueyonder.co.uk> > > [quoted text clipped - 21 lines] > submachine guns and once it goes past 9999 rounds the counter > disappears. More than plenty to do the vigilante missions. :O) You're teaching an old dog old tricks... What we're discussing is a save point which we make as early as possible in the game with as many of the long and tedious things done, then each time you want to play from the start you play it instead of a genuine fresh game. Obviously the ammunation shop isn't open early enough, so on the ps2 I can use the vigilante glitch which for some reason doesn't seem to work on the xbox. It did once give me the next level but it just doesn't seem to work like the ps2 version. Hence the attempt to complete it on a bike, which I hadn't tried to do for ages. I actually did better than I used to, back then I wouldn't have got past level 6 or 7.
> Oh, while its *technically" not infinite ammunition, I have never seen > the counter reappear to start counting down from 9999 rounds once it > has disappeared so I think the counter goes screwy. I can't recall which gun it was but I did manage to get one back into the 9999 range recently. I think it was the desert eagle, which I quite happily use as much as possible once it's feasible to use it.
 Signature Paul (Need a lift she said much obliged) ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
|
|
|