Running GTASA on a Vista box, 1.5 gigs of memory.. I'll have to look
up my video card at home, but thought someone may know the problem
regardless of video card.
Basically, GTA has a short term memory. If I'm driving down the road,
shoot some cars up, they explode, more cars drive into the pile and
explode. Drive about 10 seconds down the road, turn around, they're
gone. It's often been less than 10 seconds. Literally I can pass it,
do a 180, and it's all gone.
Any symptoms or known issues? I generally play at a lower video
resolution, as I don't have a top of the line video card (it is a
Nvidia, can't recall the model, I'll have a look tonight at home).
This happened on XP Pro too.
Another thing is it will often B(lack) Screen of Death. I'll be
driving or walking, and Vista will go to a black screen. No keys work,
nothing. 3 key salute does nothing. Have to shutdown computer with the
manual button on the case.
Thanks.
Evan
solitaire - 15 Aug 2006 23:06 GMT
Evan Platt schreef:
> Basically, GTA has a short term memory. If I'm driving down the road,
> shoot some cars up, they explode, more cars drive into the pile and
> explode. Drive about 10 seconds down the road, turn around, they're
> gone. It's often been less than 10 seconds. Literally I can pass it,
> do a 180, and it's all gone.
That's how GTA works since GTA3 - an entire city has to be convincingly
drawn, and to do that, you have to use certain tricks. The programmers
knew that there was no way to accurately create thousands of vehicle and
pedestrian entities, so the game creates only stuff in your view, and
delete it (most of the time) when you're done with it.
You might be able to stretch this by putting the 'draw distance' on the
highest setting (will strain your system though), but you can't fully
eliminate this behavior.
> Another thing is it will often B(lack) Screen of Death. I'll be
> driving or walking, and Vista will go to a black screen. No keys work,
> nothing. 3 key salute does nothing. Have to shutdown computer with the
> manual button on the case.
Never had that. Are you sure there isn't some program in the background
that's trying to "steal focus" and popup a window? Like a messenger or
something?
You could try to see if your harddrive LED blinks once in a while when
you have BSOD.. that could mean only your video driver has crashed. Try
Windowskey+R next time, and blindly enter CMD <enter>, followed by
CTRL-ENTER, and see if the vid system resets the transition to text
mode.. Also, check Windows' event logs for any driver hangs or app crashes.
Paul Heslop - 16 Aug 2006 01:44 GMT
> Running GTASA on a Vista box, 1.5 gigs of memory.. I'll have to look
> up my video card at home, but thought someone may know the problem
[quoted text clipped - 9 lines]
> resolution, as I don't have a top of the line video card (it is a
> Nvidia, can't recall the model, I'll have a look tonight at home).
It has been this way all through the 3d versions. There are some
little tips about leaving fast cars parked in convenient places for
races in Vice city etc, but if you leave them within a certain zone
they will be removed, or you'll be zipping along looking for a
particular vehicle that you need for export, spot it as you zip past,
slam on your brakes, spin round and find yourself facing an old van or
something and your wanted vehicle is gone. It's the same on all
machines as far as I know, though I haven't layed the xbox versions.

Signature
Paul (Neurotic to the bone No doubt about it)
------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
Rob White - 16 Aug 2006 12:27 GMT
> It has been this way all through the 3d versions. There are some
> little tips about leaving fast cars parked in convenient places for
[quoted text clipped - 4 lines]
> something and your wanted vehicle is gone. It's the same on all
> machines as far as I know, though I haven't layed the xbox versions.
I'm pretty sure there was a mod that allowed you to save cars in
specific locations, but this was so long ago I haven't got a link.
The PC and XBox versions were supposed to have increased draw distance
which also applied to traffic, but as you say Paul I haven't noticed
much of a difference.
Cheers,
Rob

Signature
.__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | mflt35@dsl.pipex.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world.
Anssi Saari - 16 Aug 2006 19:15 GMT
> The PC and XBox versions were supposed to have increased draw distance
> which also applied to traffic, but as you say Paul I haven't noticed
> much of a difference.
I haven't either. I've used the 2x and 4x draw distance mods, but they
really only seem to affect the draw distance of the background
graphics, buildings and such. It would be great if you could do away
with car spawn sets and the disappearing cars if you turn your back...
Rob White - 16 Aug 2006 23:38 GMT
> > The PC and XBox versions were supposed to have increased draw distance
> > which also applied to traffic, but as you say Paul I haven't noticed
[quoted text clipped - 4 lines]
> graphics, buildings and such. It would be great if you could do away
> with car spawn sets and the disappearing cars if you turn your back...
The 4x mod is very helpful with the flying cars cheat. This cheatcode
now makes cars (And boats, using another code) behave exactly like
aircraft and you can reach, ooh, I dunno, about mach10.
You can even go way above the ceiling height, which makes the legit
method of getting to Liberty City slightly easier and a lot faster.
Try it with the 'Car Of Death' code on too and aim for CPU-spawned
planes flying around.
Cheers,
Rob

Signature
.__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | mflt35@dsl.pipex.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world.