Game Forum / Simulators / Aviation Simulators / September 2008
Which Flight Simulator Version?
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L. D. James - 27 Aug 2008 12:47 GMT Hi, All. Which is the main version of Flight Simulator you run these days?
-- L. James
-- L. D. James ljames@apollo3.com www.apollo3.com/~ljames
ThunderBit - 27 Aug 2008 12:52 GMT FSX & Acceleration Pack (SP2)
Don - 27 Aug 2008 12:52 GMT > Hi, All. Which is the main version of Flight Simulator you run these > days? > > -- L. James > > -- That's a loaded question :)...
You might have a look, at the FS9 ( 2004 ), versus FSX thread that was going on here recently.
Myself personally, I run FSX all the way, but have fairly decent hardware.
 Signature Don
ThunderBit - 27 Aug 2008 12:54 GMT Me ... on FSX with Acc.Pack (SP2), but still an FS9.1 backhand.
Regards, ThunderBit
Dude - 27 Aug 2008 13:01 GMT > Hi, All. Which is the main version of Flight Simulator you run these > days? [quoted text clipped - 4 lines] > L. D. James > lja...@apollo3.comwww.apollo3.com/~ljames yeah like they said the latest is FSX with its service packs and acceleration pack with the caveat that FSX requires a prety fast computer. FSX is more CPU based than graphics card based. So at least a pretty fast core 2 duo with a min of 2 gigs of ram is a start :-)
Cheers, Chris
Mxsmanic - 27 Aug 2008 13:53 GMT > Hi, All. Which is the main version of Flight Simulator you run these > days? I run FS2004 (FS9).
Danny - 27 Aug 2008 14:27 GMT Hi Larry, I still go . . . both ways. FS9 and FS10.
Now going off topic. BTW, I tried to send you an e-mail a couple of weeks ago, with some information on FSInn that a friend of mine discovered that solved an 'invisible plane' problem that several, in our club were having. But the e-mail kept coming back. I used the apollo3 address. There were players that I, and others, could not see when connected in multiplayer, even when parked nose to nose. The invisible pilot COULD see me but I COULD NOT see him.
It turned out that the invisible guys had entered more than eleven characters in his username such as Smitty_DV0990. When all the 'invisible' members re-named themselves to eleven characters or less, they became visible. We searched the forums but did not see this mentioned and I thought you might need to know, assuming it was not known. Oddly enough, pilots who were in FS9 could still see the 'long username' pilot, they were only invisible to FS10 pilots.
Sorry to take your thread off topic. But thought it a good opportunity since I had your attention.
Danny
> Hi, All. Which is the main version of Flight Simulator you run these > days? [quoted text clipped - 5 lines] > ljames@apollo3.com > www.apollo3.com/~ljames L. D. James - 27 Aug 2008 15:23 GMT Don wrote:
> That's a loaded question :)... > > You might have a look, at the FS9 ( 2004 ), versus FSX thread that was going > on here recently. > > Myself personally, I run FSX all the way, but have fairly decent hardware. Hi, Don. It wasn’t meant to be loaded. I’ll review some of the other threads. I didn’t include personal details because I didn’t want to sway responses based on what might appear to be the preference of the author.
Thanks for the input.
> Now going off topic. BTW, I tried to send you an e-mail a couple of weeks > ago, with some information on FSInn that a friend of mine discovered that > solved an 'invisible plane' problem that several, in our club were having. > But the e-mail kept coming back. I used the apollo3 address. There were Sorry. I relocated my main servers. The email address works now. I had generally announced two months ahead of time (on the main site) that we were relocating and might experience some glitches.
When I see FSInn questions here I usually give whatever support I can. Feel free to also check http://forums.vatsim.net and http://forum.apollo3.com/dcboard.php?az=show_topics&forum=101&support=flightsim (my forum that alerts me whenever there are new messages) among a number of others.
> players that I, and others, could not see when connected in multiplayer, > even when parked nose to nose. The invisible pilot COULD see me but I [quoted text clipped - 7 lines] > pilots who were in FS9 could still see the 'long username' pilot, they were > only invisible to FS10 pilots. Thanks for the information. It has been reported that long Call Signs caused problems. I’m sure the resolution will be to limit the number of characters the field will accept in the next version.
-- L. James
-- L. D. James ljames@apollo3.com www.apollo3.com/~ljames
Rob P - 27 Aug 2008 18:38 GMT > Hi, All. Which is the main version of Flight Simulator you run these > days? [quoted text clipped - 5 lines] > ljames@apollo3.com > www.apollo3.com/~ljames Ping ponging between X-Plane 9.2 beta and FSX SP2
RobP
muzzy - 27 Aug 2008 20:02 GMT After many months, I gave up on FSX and went back to 2004. I have a very fast cpu and latest gpu, but my problem has always been the lack of ability to set the control sensitivity. All aircraft in FSX are extremely sensitive and jerky on the controls no matter how I set the sensitivities in the options panel. 2004 is not like that and I sure wish someone could give me a clue about what to do. Especially strange is that I don't see too many complaints about FSX in this area.
>Hi, All. Which is the main version of Flight Simulator you run these >days? > >-- L. James Danny - 27 Aug 2008 20:30 GMT Muzzy, I purchased FSUIPC for FS9 and the separate version for FS10. The registered versions of FSUIPC has a 'calibration section' that allows to calibrate the joystick and to suppress input 'spikes'. Not sure if that would help your condition or not. Danny
> After many months, I gave up on FSX and went back to 2004. I have a > very fast cpu and latest gpu, but my problem has always been the lack [quoted text clipped - 8 lines] >> >>-- L. James Don - 27 Aug 2008 22:53 GMT That sounds a little odd, what controller are you using?
I have not seen this behavior myself, in FSX - I have a Cougar, and use an emulation file for it , for flying FSX, however I have also used it in standard windows mode as well, and I did not get that running it either way. I made no changes to the controller sensitivity from within FSX either.
 Signature Don
> After many months, I gave up on FSX and went back to 2004. I have a > very fast cpu and latest gpu, but my problem has always been the lack [quoted text clipped - 8 lines] >> >>-- L. James Charles Ulmer Farley - 28 Aug 2008 01:05 GMT I run FS2004 for certain planes not available for FS/x I run FS/x for the 3rd party graphics.
AND
X-Plane for realism
Cheers Charles
> Hi, All. Which is the main version of Flight Simulator you run these > days? [quoted text clipped - 5 lines] > ljames@apollo3.com > www.apollo3.com/~ljames RandyL - 31 Aug 2008 03:57 GMT I used to run them both about the same, but I have found that as time goes by I use FSX more and more, and FS9 less and less.
Randy L.
 Signature "When making an emergency off-field landing at night, turn on the landing light just prior to touchdown. If you don't like what you see, then turn off the landing light."
> Hi, All. Which is the main version of Flight Simulator you run these > days? [quoted text clipped - 5 lines] > ljames@apollo3.com > www.apollo3.com/~ljames Oskar Wagner - 31 Aug 2008 10:25 GMT Same here. FS9 is now kinda "outdated" as I don't buy anymore add-ons for FS9. Adding to this is my new rig that I had built on my "personal specs" and running FSX exclusively.
There's my "workplace" : www.windoscar.ch/images/fsxrig1.jpg
The specs are:
Antec 190 +1200 Case, Power Supply 2 x 650 W Mobo Intel D5400XS, FSB 1.66 GHz 2 x Intel Core 2 Duo Extreme QX9775 3.2 GHz 8 GB DDR2 RAM 3 x WD 750 GB SATA, in RAID 5 -> 1.5 TB 2 x GeForce 9800 GT2 1024 MB (non SLI) Windows Vista Ultimate 64 Bit 1 x TH2GO 3840 x 1024 1 x 1680 x 1050 22"
And I can run FSX fairly well. Unfortunately the GeForce 9800 GT2-Drivers are not yet up to what they could be. I still run into framerate problems with high-polygon areas. No problems though on high-res mesh and textures. Most of the time I do testing new A/C and writing reviews :-)
 Signature Oskar - - - - - Remember, in the great scheme of things, we're all small potatoes...
>I used to run them both about the same, but I have found that as time goes >by I use FSX more and more, and FS9 less and less. [quoted text clipped - 10 lines] >> ljames@apollo3.com >> www.apollo3.com/~ljames RandyL - 31 Aug 2008 23:36 GMT Fantastic computer set-up Oskar. I'm just curious though, what do you use the laptop computer for?
Randy L.
 Signature "You are a child of the universe, no less than the trees and the stars; you have a right to be here. And whether or not it is clear to you, no doubt the universe is unfolding as it should..." - excerpt from Desiderata, by Max Ehrmann
> Same here. FS9 is now kinda "outdated" as I don't buy anymore add-ons for > FS9. Adding to this is my new rig that I had built on my "personal specs" [quoted text clipped - 32 lines] >>> ljames@apollo3.com >>> www.apollo3.com/~ljames John Ward - 01 Sep 2008 08:26 GMT Hi Oskar,
I've asked about it before, not as rudely as this time, but why can't these blokes get their arse into gear and write some decent drivers for you - a bloke who has invested in state-of-the-art stuff, long before most of us/the market will be able to???
What do they say about it all, mate??????
Regards, John Ward
> Same here. FS9 is now kinda "outdated" as I don't buy anymore add-ons for > FS9. Adding to this is my new rig that I had built on my "personal specs" [quoted text clipped - 32 lines] >>> ljames@apollo3.com >>> www.apollo3.com/~ljames Oskar Wagner - 01 Sep 2008 17:03 GMT Hi John
Hmm, there are new drivers coming up all the time but of course none of them addresses a specific FS issue as obviously FS is not the most important "game" to them. I believe that nobody neither at NVidia nor at MS ist REALLY imterested in solving the main issues. In a way I think they have realized that FSX code has gone past the capabilities of present hardware. Each one is blaming the other but nobody has really a specific idea where the problem area is to be defined. It is interesting however to see that my machine usually runs on 27 to 30% (a bit more than 2 cores busy) for more than 80% of the time. When entering in high density areas it might go up to 100% for a few seconds and then back to around 35-40% (3 cores busy). OTOH the picture might stutter without a measurable drop in framerates ( I always run it at a fixed 25 FPS) which also keeps me a bit speechless. Well, I think the next step will be with FS11 with (maybe) some new code.... we're allowed to dream, aren't we? :-))
Funny enough the Google "Flight Sim" runs highest resolution terrain (here in Switzerland it's <1m/pixel) and also quite high resolution terrain mesh with the data-stream over the internet and shows about the same or even better performance..... ok ok, now don't tell me that I'm not a computer scientist... I'm aware of that :-)) but for a layman it's nevertheless astonishing.....although I'm sure that there's of course a simple explanation for that.
 Signature Oskar - - - - - Remember, in the great scheme of things, we're all small potatoes...
> Hi Oskar, > [quoted text clipped - 44 lines] >>>> ljames@apollo3.com >>>> www.apollo3.com/~ljames John Ward - 03 Sep 2008 10:34 GMT Hi Oskar,
I'm not being rude, mate - I just need some more "spare" time, and sleep, etc, before I feel personally that I have the right to try to respond, mate......
Regards, John Ward
> Hi John > [quoted text clipped - 69 lines] >>>>> ljames@apollo3.com >>>>> www.apollo3.com/~ljames
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