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FS9 and 10 in XP & Vista

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SORSRR - 23 Dec 2007 23:21 GMT
I'm not trying to promote one or the other, but here's my findings.

I run FS9 and 10 on both XPwith DX9 and Vista with DX10.

I have installed SP1 and Accelerator (let's call it SP2) on both.

Frame rates on FS10 and XP are locked at 40, and I'm hitting that (the
glider video was done with this).

Frame rates on FS10 and Vista are locked at 20, and I can't get near
this. I'm hitting maybe 12, and very jerky.

I must admit that the scenery in Vista with DX10 is stunning, but to
turn down the sliders to make the flight smooth is an oxymoron.

I started producing my glider video in Vista with DX10 and FS10, but
had to revert to XP and FS10 for smoothness.

Now I'm wondering what will be presented to us in the future, computer
wise, because I don't think I can get any better here.

Is this a Vista problem? The same results were observed before SP2, so
it must be an issue with Vista, and of course DX10 is not available
for other OS?

$

BTW: SLI is not recognized by Windows XP, so be forewarned.
Don - 23 Dec 2007 23:25 GMT
> I'm not trying to promote one or the other, but here's my findings.
>
[quoted text clipped - 24 lines]
>
> BTW: SLI is not recognized by Windows XP, so be forewarned.

Interesting info, thanks for that.
Have you by chance, tried running FSX in Vista, using DX9 rather than 10?
( I presume, this would be by not turning the dx10 preview mode on in FSX).
I would be curious as to how it performs in DX9 under Vista, compared to DX9
with XP.

SLI not recognized in XP?

Signature

Don

SORSRR - 24 Dec 2007 04:50 GMT
Interesting thought! I'll try that and see what happens! Let me see.
FSX, Vista and DX9. If I can figure out how to do that, I will.

$

>> I'm not trying to promote one or the other, but here's my findings.
>>
>> I run FS9 and 10 on both XPwith DX9 and Vista with DX10.

SNIP!
>Interesting info, thanks for that.
>Have you by chance, tried running FSX in Vista, using DX9 rather than 10?
[quoted text clipped - 3 lines]
>
>SLI not recognized in XP?
Vernon Balbert - 23 Dec 2007 23:38 GMT
On 12/23/2007 3:21 PM, SORSRR went clickity clack on the keyboard and
produced this interesting bit of text:
> I'm not trying to promote one or the other, but here's my findings.
>
[quoted text clipped - 24 lines]
>
> BTW: SLI is not recognized by Windows XP, so be forewarned.

SLI doesn't need to be recognized by XP because XP's interface doesn't
use 3D acceleration.  It's a pure 2D interface.  Vista, on the other
hand, with its Aero interface does use 3D acceleration.  This also uses
a lot more processor time along with all the other bloat in Vista and as
such you see what most people see: Vista slows things down.  This
includes all applications, not just games like FSX.

But that's not really an issue here.  Applications don't really care
about the hardware, they just care about the interface needed to access
that hardware.  XP doesn't recognize SLI because SLI wasn't around for
it to be designed to be aware of it.  Games and applications don't
really care about SLI whether they're in XP or Vista.  SLI is a way to
make 3D accelerated games faster by providing more than one GPU to
render graphics.  Just like something like Excel doesn't care if you
have one, two or four processors working in the background, games don't
care if you have 1, 2 or (now that it's available) 3 GPUs working on the
graphics rendering.  In other words, for SLI to work properly you don't
need games or an OS that's aware of it, you just need the proper drivers
for it.  The applications access the hardware via the drivers and they
do the work of apportioning the data to the GPUs and it's all transparent.

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Rule of Acquisition number 202: The justification for profit is profit.

SORSRR - 24 Dec 2007 04:55 GMT
>On 12/23/2007 3:21 PM, SORSRR went clickity clack on the keyboard and
>produced this interesting bit of text:
>> I'm not trying to promote one or the other, but here's my findings.

>SLI doesn't need to be recognized by XP because XP's interface doesn't
>use 3D acceleration.  It's a pure 2D interface.  Vista, on the other
>hand, with its Aero interface does use 3D acceleration.  SNIP>>

Well said, but it comes down to the fact that a person running XP and
FS9 will not benefit from SLI. Am I right?

$
Vernon Balbert - 24 Dec 2007 05:18 GMT
On 12/23/2007 8:55 PM, SORSRR went clickity clack on the keyboard and
produced this interesting bit of text:

>> On 12/23/2007 3:21 PM, SORSRR went clickity clack on the keyboard and
>> produced this interesting bit of text:
[quoted text clipped - 6 lines]
> Well said, but it comes down to the fact that a person running XP and
> FS9 will not benefit from SLI. Am I right?

I can't speak from personal experience (anybody want to buy a BFG 7950
GT card with 512 MB for me so I can test?) but I've heard mixed reviews
about this and I'm not sure I've heard anybody talk about SLI in
relation to FS9.

Signature

When Chuck Norris goes to donate blood, he declines the syringe, and
instead requests a hand gun and a bucket.

SnakeEyes - 24 Dec 2007 00:25 GMT
> Frame rates on FS10 and XP are locked at 40, and I'm hitting that (the
> glider video was done with this).

I watched your glider video a couple of times, and when I wasn't
considering the grandeur and beauty of the scenery and the superb
flying, I was noticing minor stuttering which I acquaint with FSX.  If
you had told me you had used FS9, I wouldn't have believed you.

So, I am questioning your estimate of 40 fps in that video.  If
anything, it looked like about 15 to 18 fps and I credited that to
intensive scenery.

Just sayin'.....

Stay warm and dry, amigo....

Arthur
Crash Lander - 24 Dec 2007 00:31 GMT
> So, I am questioning your estimate of 40 fps in that video.  If
> anything, it looked like about 15 to 18 fps and I credited that to
> intensive scenery.
>
> Just sayin'.....

I saw that too. I loved the soundtrack, but it was too stuttery for me
to truly portray smooth fligh for me. Might have been 40 in the sim,
but maybe your capture software used a heap? What did you use to
capture the footage?

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Crash Lander.
Straight and Level Down Under Forum.
http://www.straightandleveldownunder.net

The Old Bloke - 24 Dec 2007 00:39 GMT
Just sayin'.....

Stay warm and dry, amigo....

Arthur
=====

If only ... Hot and humid here.  I'm dripping perspiration.

Regards
Doug
Crash Lander - 24 Dec 2007 00:55 GMT
> If only ... Hot and humid here.  I'm dripping perspiration.
>
> Regards
> Doug

oh you bugger! Freezing cold and pissing with rain here in Vic!

Signature

Crash Lander.
Straight and Level Down Under Forum.
http://www.straightandleveldownunder.net

Canuck - 24 Dec 2007 00:58 GMT
Pissing down in BC too, oh yeah and I'm freezing my nuts off too.

>> If only ... Hot and humid here.  I'm dripping perspiration.
>>
>> Regards
>> Doug
>
> oh you bugger! Freezing cold and pissing with rain here in Vic!
SORSRR - 24 Dec 2007 04:43 GMT
Yes it was FS10 on XP, and I think the stuttering was minimal compared
to Vista. Yes I was hitting 40 on the take. It was recorded with
FRAPS, and the frame rate was shown at the end of each segment. I did
delete those frames, but I can put them back if you wish?

>> Frame rates on FS10 and XP are locked at 40, and I'm hitting that (the
>> glider video was done with this).
[quoted text clipped - 13 lines]
>
>Arthur
Mxsmanic - 24 Dec 2007 02:28 GMT
> Is this a Vista problem?

Vista contains an enormous truckload of new code, virtually none of which is
useful to the average computer user, and a great deal of which is a result of
Microsoft selling out to movie studios and music publishers, even though they
are not the people buying its products.

As a result, Vista is slow.  Every sound and image has to be audited by the OS
to verify that you're not trying to steal money from huge movie studios or
huge music publishers.
SORSRR - 24 Dec 2007 04:46 GMT
Ahhh! Now we're making sense! Thanks for that input.

$

>> Is this a Vista problem?
>
[quoted text clipped - 6 lines]
>to verify that you're not trying to steal money from huge movie studios or
>huge music publishers.
JoeyZ - 24 Dec 2007 15:29 GMT
>> Is this a Vista problem?
>
[quoted text clipped - 6 lines]
>to verify that you're not trying to steal money from huge movie studios or
>huge music publishers.

Could you post a link to a site that explains this last paragraph more
thoroughly.
pjp - 24 Dec 2007 17:18 GMT
> >> Is this a Vista problem?
> >
[quoted text clipped - 9 lines]
> Could you post a link to a site that explains this last paragraph more
> thoroughly.

Basically MS decided to comply with the restrictions the movie industry
demanded be included in the OS to control copying of movies etc. In practice
it means the OS controls various hardware and how it can be used from within
the OS but not under your control. In practice this means watching a DVD may
not allow one to output the signal to a tv also as that can be recorded with
a VCR, audio line-out may be disabled, etc. etc. Various hardware vendors,
in order to be certified, must build within their drivers this "disable"
feature or they don't get certified. As I have no use for Vista, actual
usage may not mimick my understanding but one thing's for sure and that's I
have no desire to even see it given the OS is no longer (if it ever was)
allowing me to do with what I already have as I want to.
John Ward - 30 Dec 2007 00:20 GMT
Hi SORSRR,

   I've just about finished building a new PC, which uses drive caddies.

   One caddy has Xp Pro 32Bit with both FS9.1 and FSX with Acceleration,
and the other caddy has Vista Ultimate 64Bit, with FS9,1 and FSX with
Acceleration.

   I'm almost at the stage where I can start testing both systems (as soon
as I get some decent planes for FSX - they seem a bit thin on the
ground...).

   I'll get back to this thread later on, when I've got something useful to
add...

Regards,
John Ward
> I'm not trying to promote one or the other, but here's my findings.
>
[quoted text clipped - 24 lines]
>
> BTW: SLI is not recognized by Windows XP, so be forewarned.
ManhattanMan - 30 Dec 2007 00:30 GMT
>    I'll get back to this thread later on, when I've got something
> useful to add...

And about damn time you were getting back to takin care of business JayDub!!

d:->))
John Ward - 30 Dec 2007 00:43 GMT
Hi Manhattan Man,

   Hehe - all the stuff for the new PC is cutting edge (at least to me),
and I just about went cross-eyed putting it all together, and testing it...,
even read all the manuals, several times each...

   After all the hard stuff, what happens - the simmplest thing - the
cordless trackball, which had been working all along, decides it won't work
all of a sudden #!$#!!.

   Thats the only thing left to solve, and I'm using a corded trackball in
the meantime.

   I couldn't retrieve any data from that Storage drive that a technician
formatted, so I've lost my address book, email store, and everything else
that was on it, but life rolls on.

   So, what've I missed, mate!? :-))

Regards,
John Ward

>>    I'll get back to this thread later on, when I've got something
>> useful to add...
[quoted text clipped - 3 lines]
>
> d:->))
Don - 30 Dec 2007 10:16 GMT
I also would be very interested in hearing your thoughts, on 64 bit Vista.

I have a 120 gb partition available on a second hard drive I would like to
install a 64 bit OS on to try, in a dual boot environment.

I was leaning toward XP Pro 64 bit, but apparently the 64 bit drivers for my
Cougar are only available for Vista 64. Up till now I have stayed away from
Vista, but do want to make a move to 64 bit at some point , and looks like
if I do so in the near future will have to be with Vista.

Good luck, and congrats on the new machine, if I recall that is a real
powerhouse!

Signature

Don

> Hi SORSRR,
>
[quoted text clipped - 41 lines]
>>
>> BTW: SLI is not recognized by Windows XP, so be forewarned.
Brett I. Holcomb - 30 Dec 2007 19:10 GMT
The big issue with 64 bit anything is drivers - especially Vista.
Before you do it see if drivers are available for all of your
hardware.  Of course you could just try and install and see what it
complains about <G>.

>I also would be very interested in hearing your thoughts, on 64 bit Vista.
>
[quoted text clipped - 8 lines]
>Good luck, and congrats on the new machine, if I recall that is a real
>powerhouse!
John Ward - 31 Dec 2007 22:59 GMT
Hi Don,

   Here's the PC, mate:

   Antec 900 gaming case with side window. Fantastic, with two 120mm fans
in the front, one in the side, one in the back, and a 250mm fan in the top -
its like a wind tunnel in there, but all very quiet. $AUS 160.

   Thermaltake Toughpower 1200Watt silent power supply.

   Gigabyte GA-X38T-DQ6 X38, 1600MHz FSB, DDR3-1600MHz Motherboard - plenty
of upgrade for all the quad core, and later, CPUs, and the fastest available
front side bus.

   Intel Core 2 Duo Extreme E6850 CPU, 1333 FSB, 4MB cache, 3.0 GHz,
LGA775, with Arctic Silver 5 thermal paste.

   Zalman Ultra Quiet CNPS9700NT CPU Cooler.

   Two 20x dual-layer DVD burners

   I took your hint about fasr RAM, so 4 x 1GB Corsair TWIN3X2048-1333C9DHX
XMS3 DDR3 RAM sticks.

   XFX 512 MB NVidia GeForce 8800GT Extreme graphics card.

   Creative X-Fi Fatality Pro Gamer soundcard.

    Two Western Digital 500 GB SATA II hard drives.(the 10,000 RPM drives
didn't have anything bigger than 150 GB, which didn't suit me).

   Here's something you might consider - the hard drives are each in their
own Vipower SATA mobile rack (caddy), $AUS40 each.. These caddies each have
their own fan built in to the rear of the unit, and they each have their own
power switch on the front of the unit. That means that I have both caddies
permanently in the case, and I choose which hard drive to boot up to simply
by setting the power switch for that caddy on, and the other one off, or
vice versa. Previously, with other caddies, I would have to physically take
one drive tray out, and put the other one in..., so this is much more
convenient and simple.

   I have Xp Pro 32 bit loaded on one hard drive, and Vista Ultimate 64 bit
loaded on the other, and I just set the power switches on the front of the
caddies to choose which one I want to boot up to.

   I chose Vista 64 bit rather than Xp 64 bit simply because I guess,
sooner or later, we'll all be using Vista, or some later iteration, so I
thought I may as well start getting used to it, rather than just having the
64 bit version of something I'm already familiar with.

   I've had no troulble at all with drivers for Vista.

   Vista sure is different to Xp..., but I'm gradually finding my way, as
regards the Sims.

Regards,
John Ward

>I also would be very interested in hearing your thoughts, on 64 bit Vista.
>
[quoted text clipped - 54 lines]
>>>
>>> BTW: SLI is not recognized by Windows XP, so be forewarned.
Don - 31 Dec 2007 23:02 GMT
It looks like a kick butt system, enjoy, and keep us updated!!

Thanks,

Signature

Don

> Hi Don,
>
[quoted text clipped - 112 lines]
>>>>
>>>> BTW: SLI is not recognized by Windows XP, so be forewarned.
 
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