Game Forum / Role Playing Games / Final Fantasy / June 2004
Final Word on FFX-2
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Saint Avenger - 07 Jun 2004 19:23 GMT Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
What is AGFF's final word on this game.
- Avenger
Jonathan McArthur - 07 Jun 2004 19:45 GMT Here sits a once-good gardener, pale as a shadow of a Saint Avenger:
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent > price. > > What is AGFF's final word on this game. If you like crap music and playing with dolls, you will like X-2.
 Signature Jonathan McArthur This one is new: http://www.satoriday.tk/ Falling into disrepair: http://sleepydemons.blogspot.com/
Jim Berwick - 07 Jun 2004 20:37 GMT > If you like crap music and playing with dolls, you will like X-2. I disagree slightly. The concept behind the battle system and jobs and stuff is really great. It's just the constant singing and dancing that sucks.
Saint Avenger - 08 Jun 2004 11:15 GMT So says Jim Berwick:
> > If you like crap music and playing with dolls, you will like X-2. > > I disagree slightly. The concept behind the battle system and jobs and > stuff is really great. Concepts are only good if they are well-implemented.
> It's just the constant singing and dancing that sucks. Noted.
- Avenger
Corey Simonator - 08 Jun 2004 17:10 GMT >Subject: Re: Final Word on FFX-2 >From: Jim Berwick jimb@snip.net [quoted text clipped - 6 lines] >stuff is really great. It's just the constant singing and dancing that >sucks. If by constant you mean a collective 15 minutes in a 30 hour plus game than yes you are correct.
Ramen Junkie - 08 Jun 2004 18:22 GMT > >Subject: Re: Final Word on FFX-2 > >From: Jim Berwick jimb@snip.net [quoted text clipped - 9 lines] > If by constant you mean a collective 15 minutes in a 30 hour plus game than yes > you are correct. Yes. There are two songs in the whole game. I wouldn't even give you 15 minutes. Maybe more like 8.
-- Ramen Junkie
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Jim Berwick - 08 Jun 2004 18:55 GMT "Ramen Junkie" <lameazoid@gamebox.nett> wrote in news:qBmxc.6461$n65.4868 @newssvr33.news.prodigy.com:
> Yes. There are two songs in the whole game. I wouldn't even give you 15 > minutes. Maybe more like 8. They dance during combat. If you are a songstress, they sing and dance during combat. Either way it is irritating. Still not as bad as FFIX though. Looking past how aggrevating it is to play as Charlie's Angels, it is still a good game.
Ramen Junkie - 08 Jun 2004 22:32 GMT > "Ramen Junkie" <lameazoid@gamebox.nett> wrote in news:qBmxc.6461$n65.4868 > @newssvr33.news.prodigy.com: [quoted text clipped - 6 lines] > though. Looking past how aggrevating it is to play as Charlie's Angels, it > is still a good game. I never used Songstress except the one battle it's required.
-- Ramen Junkie
http://www.lameazoid.com
W. Blaine Dowler - 09 Jun 2004 02:43 GMT > I never used Songstress except the one battle it's required. I'll probably do it just because I have this habit of mastering every available job with every character, but then I'll stop.
Right now, I've finished (the first trip to?) Besaid Island, and now I'm moving through all locations on the way down to the other hot spot in the options. I've just left Guadasalom, with each character having mastered one full job and working on a second, and everyone's on about level 21.
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Ramen Junkie - 09 Jun 2004 03:20 GMT > > I never used Songstress except the one battle it's required. > [quoted text clipped - 5 lines] > options. I've just left Guadasalom, with each character having mastered > one full job and working on a second, and everyone's on about level 21. Mastered a job already in Chapter 1? -- Ramen Junkie
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W. Blaine Dowler - 09 Jun 2004 13:15 GMT > Mastered a job already in Chapter 1? Yup. Warrior (Paine), White Mage (Yuna), and Theif (Rikku), mostly done on the Mushroom Rock Road hanging around the save point in the bottom of crevice. I like to have a variety of abilities available early in these games. The first time I played FFV, I'd mastered every job with every character as soon as I got the crystals, so I'd already mastered everything I had before going on to the next set. Everyone finished on level 99 with 99 skills, as I hadn't found the Mimic job that time through.
Those Bandersnatch are great for builing up in the early game, provided you go in with three or four monks so you can actually take them down.
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Ramen Junkie - 09 Jun 2004 16:09 GMT > > Mastered a job already in Chapter 1? > [quoted text clipped - 8 lines] > Those Bandersnatch are great for builing up in the early game, provided you > go in with three or four monks so you can actually take them down. I've beat the game twice I think each character has maybe 4 jobs mastered each. -- Ramen Junkie
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W. Blaine Dowler - 10 Jun 2004 00:45 GMT > I've beat the game twice I think each character has maybe 4 jobs mastered > each. So, in other words, you still need battle strategy every step of the way. Remember that woman you fight on the mountain in FFV, just after throwing the rope across the gorge? I didn't know she called for reinforcements until I finally gave up and used a walkthrough to get that Mimic job. The first time I fought her, she hit Butz, he counterattacked, and she died, before I even had a menu pop up. It took me three tries to see the guy she calls in to help her, and that was when I finally switched everyone to white mages and restricted myself to physical attacks.
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Jonathan McArthur - 10 Jun 2004 00:47 GMT Here sits a once-good gardener, pale as a shadow of a W. Blaine Dowler:
>> I've beat the game twice I think each character has maybe 4 jobs >> mastered each. [quoted text clipped - 7 lines] > was when I finally switched everyone to white mages and restricted > myself to physical attacks. YOU ARE A GOLDEN GOD
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Ramen Junkie - 10 Jun 2004 02:03 GMT > > I've beat the game twice I think each character has maybe 4 jobs mastered > > each. [quoted text clipped - 7 lines] > calls in to help her, and that was when I finally switched everyone to > white mages and restricted myself to physical attacks. I think it's mostly that I didn't stand around "leveling" at all. I just played through. I'm working on my third time now, I'm going for as fast as possible. Currently I'm at 1:40 with chapter 1 completed. -- Ramen Junkie
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W. Blaine Dowler - 10 Jun 2004 02:30 GMT > I think it's mostly that I didn't stand around "leveling" at all. I just > played through. I'm working on my third time now, I'm going for as fast > as possible. Currently I'm at 1:40 with chapter 1 completed. I think I'm at about 5:30 or so. That's a bit of a difference. :)
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Ramen Junkie - 10 Jun 2004 04:28 GMT > > I think it's mostly that I didn't stand around "leveling" at all. I just > > played through. I'm working on my third time now, I'm going for as fast > > as possible. Currently I'm at 1:40 with chapter 1 completed. > > I think I'm at about 5:30 or so. That's a bit of a difference. :) Just completed Chapter 2, 3 hours and 40 minutes played.
PS this is my third time through the game and Catnip makes all of the basses insanely easy, one round max. -- Ramen Junkie
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W. Blaine Dowler - 10 Jun 2004 04:52 GMT > PS this is my third time through the game and Catnip makes all of the > basses insanely easy, one round max. I'll have to find this catnip, then. Sounds like "Knights of the Round," but easier to get.
Is there ever going to be a way to apply abilities from one job to another without changing dresses mid-battle? That was one of the best parts of FFV, especially since the bare class inherits certain abilities from mastered job classes.
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Corey Simonator - 10 Jun 2004 05:10 GMT >Subject: Re: Final Word on FFX-2 >From: "W. Blaine Dowler" wdowler@NOSPAMualberta.ca [quoted text clipped - 11 lines] >FFV, especially since the bare class inherits certain abilities from >mastered job classes. Yes, there are garment grids that come with the abilities of a certain job so you can mix abilites from two jobs at least. Megiddo garment grid comes with use black magic ability, plus you can activate flare and ultima by crossing certain grids.
Ramen Junkie - 10 Jun 2004 05:13 GMT > > PS this is my third time through the game and Catnip makes all of the > > basses insanely easy, one round max. [quoted text clipped - 6 lines] > FFV, especially since the bare class inherits certain abilities from > mastered job classes. There are both grids and accessories that allow this. White Signet is the grid I use almost all the time (use white magic). -- Ramen Junkie
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Saint Avenger - 08 Jun 2004 11:15 GMT So says Jonathan McArthur:
> Here sits a once-good gardener, pale as a shadow of a Saint Avenger: > > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent [quoted text clipped - 3 lines] > > If you like crap music and playing with dolls, you will like X-2. I like neither.
- Avenger
Homyguy Z - 07 Jun 2004 20:13 GMT > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > What is AGFF's final word on this game. Great gameplay, extremely fun as long as you don't let anyone see you play it.
-Homyguy Z
Saint Avenger - 08 Jun 2004 11:16 GMT So says Homyguy Z:
> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > > > What is AGFF's final word on this game. > > Great gameplay, extremely fun as long as you don't let anyone see you play > it. Noted.
Expand upon "great gameplay". Job system? Running around jumping looking for stuff?
- Avenger
Homyguy Z - 08 Jun 2004 17:42 GMT > So says Homyguy Z: > [quoted text clipped - 9 lines] > Expand upon "great gameplay". Job system? Running around jumping looking for > stuff? The sphere grid system was adapted into a much more complex "dressphere" one, which is at least as deep as junctioning, but not as easy to 'abuse' (see: 100 Curagas in the first three hours of gameplay using L-Mag RF, potential 30,000 Demis from refining Diablos's card in the first Disc). There's something of a job system, but you can change it in mid-battle and without any delay or penalty, and as the game goes on there are more ways to cross-breed your job class. you lay out the available jobs on a dressphere, which is like a really tiny sphere grid, and you move from node to node in battle to change jobs. Sometimes there are temporary stat bonuses from moving between certain nodes -- put a magic class on one side of a Strength+20% and a Warrior class on the other, and you gain an instant strength boost when you change from mage to warrior.
The battle system is easily the most fun of the series. It's back to ATB, but with a more interactive spin on things. Turns can be executed at the same time, and frequently I've had a wolf enemy start to run towards me, and was able to shoot him down with the Trigger Happy ability (press R1 repeatedly over a time limit, like Irvine's limit break) before he got to my character to inflict any damage. There's something of a delay effect when you select an attack, but once you get the general idea of the timing down, you can use it to your advantage, stopping enemies dead in their tracks, and setting up your characters to execute a chain attack, adding to the damage you inflict.
The in-field gameplay is less exciting, but the jump aspect is not as painful as you might think. There are certain areas where you can jump by pressing circle, and Yuna will do it automatically, so you don't have to worry about Xenogears-style platform puzzles. Other than that, it's FFX but more episodic, as you can go anywhere at almost any time from hour one. If you can put up with the at times nasueating dialogue and campy style (unlike the underwater scene from FFX, at least they know they're being gay here), it's a blast.
-Homyguy Z
Jonathan McArthur - 08 Jun 2004 17:52 GMT Here sits a once-good gardener, pale as a shadow of a Homyguy Z:
> The sphere grid system was adapted into a much more complex > "dressphere" one, which is at least as deep as junctioning, but not > as easy to 'abuse' (see: 100 Curagas in the first three hours of > gameplay using L-Mag RF, potential 30,000 Demis from refining > Diablos's card in the first Disc). Think I might start up a new game of VIII.
 Signature Jonathan McArthur This one is new: http://www.satoriday.tk/ Falling into disrepair: http://sleepydemons.blogspot.com/
Purple Haze - 07 Jun 2004 21:01 GMT > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > What is AGFF's final word on this game. > > - Avenger It's an alright game if you don't take it (and yourself) too seriously when you play it. Don't expect the best FF ever and it should be a good timewaster.
Jason
Saint Avenger - 08 Jun 2004 11:17 GMT So says Purple Haze:
> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > [quoted text clipped - 5 lines] > when you play it. Don't expect the best FF ever and it should be a good > timewaster. Not looking to waste time; looking to enjoy a video game for a while.
- Avenger
Ramen Junkie - 07 Jun 2004 23:18 GMT > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > What is AGFF's final word on this game. BEST FINAL FANTASY EVER. -- Ramen Junkie
http://www.lameazoid.com
Saint Avenger - 08 Jun 2004 11:18 GMT So says Ramen Junkie:
> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > > > What is AGFF's final word on this game. > > BEST FINAL FANTASY EVER. How is the character development system better than the Job System (FF5/FFT, knowing my predelictions), the Materia System, or the Junction System?
- Avenger
Ramen Junkie - 08 Jun 2004 18:20 GMT > So says Ramen Junkie: > [quoted text clipped - 6 lines] > How is the character development system better than the Job System (FF5/FFT, > knowing my predelictions), the Materia System, or the Junction System? Maybe this will answer your question. Maybe it's just long. I guess these are some things I enjoy about FFX2.
Ability system -------------------
You start off with 4 jobs (Dress spheres), and one Garment Grid. Each character can equip any of these jobs and they get different costumes etc for each job. The starting jobs are the three character's default jobs, Warrior, Thief, Gunner, and the extra Songstress. As you progress you collect other jobs such as Black and White Mage, Gun Mage, Knight, Samurai, etc. (there are others).
You also collect more Garment Grids as you progress. Some Grids have special powers by default, bonuses to stregth, the ability to use abilities from another job, etc. Each grid has a certain number of nodes on it that you fill with Dress spheres. There are maybe 2 or 3 basic chapes that are repeated a lot on the grids but there are a couple of special shapes as well. We'll use the starting grid as our example.
The stating grid is sort of a three pronged star shape with nodes at each end of the prongs and two at the base of each prong (corner nodes are shared by each prong. This gives a total of 6 nodes.
1 / \ 2 - 3 / \ / \ 4 -- 5-- 6
Hopefully that comes out. Think "Triforce".
Something like that only more stylized in shape. Each number is a node, the lines are paths on the grid you can follow, similar tot he FFX Sphere Grid. You may place any job you want in these nodes to create custom filled grids. You can change the jobs on the grid if you need to as well, it's not permenant or anything. You can also reuse jobs in other grids but you may only use a job once per grid (unless you have two copies of that job, which you can gain during a New Game+).
Now, let's say the nodes are filled as so 1- Thief 2- Warrior 3- Songstress 4- Black Mage 5- Gunner 6- White Mage Let's also say each girl is at thier default class (Rikku Thief, Paine Warrior, Yuna Gunner). Outside of battle you may change to any of these jobs. Inside battle you may only gollow paths on the grid. Rikku is currently a thief at slot 1, she may use one turn to switch to either 2-Warrior, or 3-Songstress. She will require 2 turns to get down to the other nodes.
However Pain, who is at node 2-Warrior may go to any of slots 1, 3 ,4 , and 5. But she will need two turns to become a White Mage. This creates some strategy. If You are primarily using a certain class for your characters, you'd probaly want to place the pain classes on the central 2, 3, and 5 nodes (in this case anyway). This allows for more flexability in battle. Like I said, there are also a verity of shapes the grid can take.
One final note on Grids. Sometimes the nodes are allready filled with special attributes. The above grid doesn't work for this point so let's modify it slightly.
1 / \ X Y / \ 4 -- Z-- 6
Now, the grid only has 3 nodes to fill with jobs but still has slots in the missing nodes. Let's sat each of these special slots (X, Y, Z)have the following attributes as designated by the grid. (NOTE: This is a fictional example set up). X- Cast Cure on Party Y- Caste Hastega Z- Cast Flare YZ- Ability to cast Wuto-Life
Now let's say Rikku is a node 4, then she moves to Node 6. By passing across Z, she will automatically cast the spell "Flare" on her enemies. Next round she moves on to node 1. By passing across node Y, she will automatically cast Hastega (Haste on everyone). However, passing across both Z and Y has ALSO gained her the ability to cast the white magic spell Auto-Life. This is not cast automatically but becomes a command.
Moving on...
Learning abilities isn't nearly as complicated. Each job has (I think) 16 abilities. Not all abilities can be learned initially. For example, White Mage's "Cure 2" only becomes available after learning Cure. Gunner's Lv3 Trigger Happy is only available after Lv2 Trigger happy is learned and so on.
You learn skills by gaining AP in battle. Cure may take 20 AP to learn, "Cure 2" may take 50. The AP is not cumulative. You would need 70 AP to learn both spells in this example. I've found on average it takes 1000 AP to "Master" a job. As far as I can tell there are no real benefits to mastering a job.
You can only use abilities from one job at a time unless you have a special Grid or Accessory equiped that allow otherwise. Generally at most you'd only be able to manage abilities from 4 jobs at once (One Equipped Job, Two Accessories that give you job abilities and one special grid that gives abilities. This does hav the effect of limiting "Uber characters".
Gaining abilities from other jobs in this way may not be as beneficial as you might think however. Jobs also have stats relevant to themselves. A Warrior using a Grid that gives White Magic abilities will not cast Cure as effectively as a White Mage casting cure due to a low Magic stat.
In place of limits there are also character specific "Super Dresspheres". These are activated by draveling to all nodes on the Grid in a single battle. In the above grid it would take 6 rounds to travel to each node before you could use the "Limit". (NOTE: The "round time" for changing jobs is pretty short and 3 or 4 changes can be done in a "standard battle round". More information later under "battles".)
I find overall the system is easy to use and limited in a good way. Your warrior can't cast magic, but that Black Made node might be one turn away. The only part I really dislike is the lack of benefit for mastering a job. I would have much prefered that mastering = permenant learning of abilities, but that would have been unbalancing.
Battles ----------
The battles in this game are quick. Incredibly quick. You may not even realize you fought them quick. Boss Battles tend to be a bit longer but you can finish a random battle in a few seconds pretty easily if you're strong enough. Everything happens in "real time" and everyone moves around the battle field (to some extent). There are a few area effect attacks that won't hurt characters if they aren't in the path of the attack. This gives ranged classes like Gunner a lot of use. The moving effect isn't as dramatic as say, FFT. It's not done manually or anything. Your characters just end up wherever after an attack sometimes.
There are also a somewhat interesting chain effect to attacks. Attacks to more damage the more you have in a row. This creates a lot of strategy in timing. It's better to have a gunner attack with Trigger Happy (10+ hits in a row) THEN have the warrior run in and strike than to have the warrior strike first. The first example will give the warrior the 11th hit on a chain and will cause them to do greater damage than if they hit the first hit. If you're REALLY GOOD it's conceivable you could chain three Gunner together indefinitely with Trigger Happy.
Perhapse it's beneficial to talk a bout about Trigger Happy. It's one of (if not THE) most interesting and useful abilities in the game. It works a lot like Irvine's Limit in FF8. You get a timmer. You pound the L1 trigger. Each press does one hit. It's a lot faster than Irvine's limit too. You can level up the ability to gain a longer timer as well. This job is crucual for getting high level chain hits. See the number of hits resets if there is a break in the attack.
Other than Trigger Happy there are a ton of other abilities due to all of the classes. Magic users are very streamlined, ex. Black Mages cast the basic 3 level element spells plus a couple of other magics. Gunner has a bunch of different types of specilized shots, the Warrior cas special sword techniques.
Other --------
Well this is getting long so I'll just rouch on a few other points.
The plot is campy as hell though I thought it was rather fun and entertaining. Each Chapter has a series of missions for each area you can visit. There is a bit of crossover but mostly each area has it's own storyline to follow from the Ronso's wish to war against the Guado to Wakka and Lulu's baby, to preventing Cid from turning Zanarkand into an amusement park. Frankly I found the side quests to be more interesting than the main plot. The overall feel however is a very character and sub-character driven storyline rather than a plot driven storyline. You follow and learn the quirks and peronalities of the people of the world and observe the after effects of the collapse of thier religion.
Yuna is a lot less lame than in FFX. I hated Yuna in FFX.
Paine seems to come completely out of nowhere initially but as you travel along you'll learn more about her past and how she is indeed tied to the storyline.
Though the plot is mostly character driven, the story did have a few interesting twists. Elements that I didn't expect to be important ended up being crucial. The final area and modivations of the characters had a good overall feel but I didn't care for the presentation. Perhapse Yuna was reverting back to her old annoying self a bit.
New Game+ is great. The 100% ending was dumb.
Etc.
Anyway make up your mind about it. This group is probably mostly split in the subject. This game is definitely either you love it a lot or hate it absolutely. -- Ramen Junkie
http://www.lameazoid.com
Blackstone - 08 Jun 2004 00:34 GMT > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > What is AGFF's final word on this game. > > - Avenger My son has FFX and X-2, both of which I've seen him play here and there. FFX I didn't think was too bad, X-2 I have to say reminds me of the tv series Hercules and Zena after they added singing and dancing towards the end of both series which totally screwed them up. X-2 isn't a game I'd want to waste my money on.
Pahsons - Somnolent - Insomniac - Narcoleptic - 08 Jun 2004 00:43 GMT In a daze, I read Blackstone's post, then collasped.
>> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent >> price. [quoted text clipped - 8 lines] > towards the end of both series which totally screwed them up. X-2 > isn't a game I'd want to waste my money on. Best reply to this thread. Ever. Nothing will top that last line.
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Saint Avenger - 08 Jun 2004 11:18 GMT So says Blackstone:
> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > [quoted text clipped - 5 lines] > both series which totally screwed them up. X-2 isn't a game I'd want to > waste my money on. Noted. Nice analogy.
- Avenger
Zarggg - 08 Jun 2004 04:31 GMT > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent > price. > > What is AGFF's final word on this game. Buy it and die.
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W. Blaine Dowler - 08 Jun 2004 04:53 GMT > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > What is AGFF's final word on this game. I picked up a used copy last week, and am very happy with it. The first few minutes made me wonder what I was buying, but it moves back into a familiar feel. The idea of the job system (can change mid-battle, but only to limited options, with no abilities shared among jobs) seems to work well.
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DJ Saltynuts - 08 Jun 2004 09:00 GMT > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > What is AGFF's final word on this game. > > - Avenger Final word, "CRAP" sh.t gameplay, sh.t story, sh.t sub-quests, sh.t characters. Very short easy FF no reply value even though they expect you to do so. so in a word "CRAP"
laters
Dj
ps, Ramen must have had a brain transplant with that of a nine year old girl as he seems to be the only one who loves the singing n dancing and outright screwed up gayness of the sequel.
Don't buy it
Saint Avenger - 08 Jun 2004 11:20 GMT So says DJ Saltynuts:
> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > [quoted text clipped - 17 lines] > > Don't buy it You've convinced me. Scratch that off my list. Thanks everyone.
- Avenger
Corey Simonator - 08 Jun 2004 17:19 GMT >Subject: Re: Final Word on FFX-2 >From: djsaltynuts@mbanje.com (DJ Saltynuts) [quoted text clipped - 9 lines] >Final word, "CRAP" >sh.t gameplay Not even close to true.
>sh.t story The story isn't all that great except for the Crimson Sphere cavern which is a damn cool scene.
> sh.t sub-quests Again no some of them are fun/funny. Shave the Hypello is as good as it gets.
> sh.t characters. Definitly not the games strong point.
Very
>short easy FF >no reply value even though they expect you to do so. You don't like the game so you're not a fair judge of replay value; that must be the explanation since X-2 is replay value out the a.s especially with a nice collection of Iron Dukes.
>so in a word "CRAP" No it's a good game. Has it's bad moments like all final fantasys but has some nice features like Skip Scene which works for over 90 percent of the game so if you're wasting time with the things you don't like in the game it's your own fault.
Ramen Junkie - 08 Jun 2004 18:23 GMT > > sh.t characters. > > Definitly not the games strong point. Bah, the game is all about characters. Just because they aren't angst ridden save the world types. -- Ramen Junkie
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Corey Simonator - 08 Jun 2004 19:23 GMT >Subject: Re: Final Word on FFX-2 >From: "Ramen Junkie" lameazoid@gamebox.nett [quoted text clipped - 6 lines] > >Bah, the game is all about characters. Right but outside of Paine, Barelli and Nooj they aren't all that interesting. Rikku and Brother and just flat out annoying.
Just because they aren't angst
>ridden save the world types. Angst ridden save the world types is supposed to equal good or something?
Jim Berwick - 08 Jun 2004 19:44 GMT > Rikku and Brother and just flat out annoying. Rikku is just flat out annoying in most respects. She is far to giggly and has a whiny voice.
HitMan333 - 10 Jun 2004 13:13 GMT >> Rikku and Brother and just flat out annoying. > Rikku is just flat out annoying in most respects. She is far to giggly and > has a whiny voice. BY WHINY YOU MEAN HOT!
 Signature "BLAAAAAAAAAAAAAAAAA!!!!! BROCK LESNAR!!!!!" - Brock Lesnar BROCK (BRAWK): (1) Noun. The next big thing: BROCK is the WWE Undisputed champion. (2) Verb. To yell "BLAAAA!!! BROCK LESNAR!!!" while doing a forward flex, holding the flex position, contorting one's face and sticking out their tongue: We BROCKed our bar; I love BROCKing people.
Ramen Junkie - 08 Jun 2004 22:33 GMT > >Subject: Re: Final Word on FFX-2 > >From: "Ramen Junkie" lameazoid@gamebox.nett [quoted text clipped - 14 lines] > > Angst ridden save the world types is supposed to equal good or something? APPARENTLY -- Ramen Junkie
http://www.lameazoid.com
HitMan333 - 08 Jun 2004 15:53 GMT > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > What is AGFF's final word on this game. When I first got it I wondered what the hell Iwas doing playing it for a couple hours, but I did end up getting into it. Sped up battle system is pretty fun, the mechanics behind the dress spere system are cool, and the stories alright. Does have a few legit LOL moments too. It's not one of the best, but I enjoyed it overall
 Signature "BLAAAAAAAAAAAAAAAAA!!!!! BROCK LESNAR!!!!!" - Brock Lesnar BROCK (BRAWK): (1) Noun. The next big thing: BROCK is the WWE Undisputed champion. (2) Verb. To yell "BLAAAA!!! BROCK LESNAR!!!" while doing a forward flex, holding the flex position, contorting one's face and sticking out their tongue: We BROCKed our bar; I love BROCKing people.
Steve Jones - 08 Jun 2004 16:06 GMT > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > What is AGFF's final word on this game. T AVENGER POST MARKED FOR MODERATION DUE TO OFF-ON-TOPIC
- Steve
Saint Avenger - 08 Jun 2004 20:09 GMT So says Steve Jones:
> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > > > What is AGFF's final word on this game. > > T AVENGER POST MARKED FOR MODERATION DUE TO OFF-ON-TOPIC m i bannd?
- Avenger
Torrey M. Spears - 10 Jun 2004 03:13 GMT >Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > >What is AGFF's final word on this game. My two cents..
FFX-2 didn't live up to the expectations set by the sheer brillance that was FFX. I would have been happy calling this an FFX 1.5... or an FFX Lite... it's a "fun" game that doesn't capture the weight of storyline or gameplay that a Xenosaga or FFX did.
Visually, it's every bit as appealing
The music, terribly subpar from FFX
Gameplay, pretty smooth (a couple of the mini games are horrid to control, I tried them twice and just gave up
And yet with all it's flaws, it's a very good game. Innovative ideas (I dig the dressphere), I like the non-linear storyline (although its lame to make the player go through the game over and over to get to 100% ending to get a perfect ending)
I've already dumped about 80 hours into it, and haven't even hit the good parts. So obviously there's something that keeps 'em coming back for more
-- Yours Truly
Torrey M. Spear The Tuesday Morning Booker Dud "The naches that I'm feeling right now... 'cause your dad was like mishpoche to me. When I heard I got these ticket to the Folksmen, I let out a geshreeyeh, and I'm running with my friend... running around like a vilde chaye, right into the theater, in the front row! So we've got the schpilkes, 'cause we're sittin' right there... and it's a mizvah, what your dad did, and I want to try to give that back to you. Okeinhoreh, I say, and God bless him."
Damaeus - 28 Jun 2004 13:53 GMT In news:alt.games.final-fantasy, "Saint Avenger" <aven@agff.ca> posted on Mon, 07 Jun 2004 18:23:37 GMT:
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price. > > What is AGFF's final word on this game. I bought X-2 and then bought X. I played just a couple of battles into X-2, just to get an idea of what this PS2 will do. Yes, I just got a PS2 a couple of weeks ago. And the only reason was to play FF games.
Well, in FF-X, I've made it just beyond the campfire scene with the summoner -- the part where that old hag keeps telling me to "stay away from the summoner". Too bad I couldn't get close enough to slap the sh.t out of her. Not the summoner, but that old bat. But FF-X reminds me of FF-Mystic Quest. Everything seems to be guided. Your starting location and destination are flagged. You can wander a little, but ultimately you must make your way to the destination (which is clearly pointed out) or you can't progress. I can understand that in a game where the graphics aren't just repeating 32x32 patterns from a single, top-down view. But it does kind of turn me, the player into a sort of mini-prophet.
As for my views on X-2... well, I've played it enough to see the resemblance to FF8. Static camera views and awkward navigation requirements to move from A to B. Of course, I eventually got used to it in FF8. I guess I can do it again. But it sure seems like a huge step backwards to fall from the style of x to the style of X-2.
Damaeus
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