Home | Contact Us | FAQ | Search & Site Map | Link to Us
Sign In | Join | Other 45 Sites in Network
Home
Discussion Groups
Platforms
PCXboxPlayStationNintendo
Games
ActionStrategyRole Playing GamesSimulatorsSport Games

Game Forum / Role Playing Games / Final Fantasy / June 2004

Tip: Looking for answers? Try searching our database.

Final Word on FFX-2

Thread view: 
Enable EMail Alerts  Start New Thread
Thread rating: 
Saint Avenger - 07 Jun 2004 19:23 GMT
Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.

What is AGFF's final word on this game.

- Avenger
Jonathan McArthur - 07 Jun 2004 19:45 GMT
Here sits a once-good gardener, pale as a shadow of a Saint Avenger:
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent
> price.
>
> What is AGFF's final word on this game.

If you like crap music and playing with dolls, you will like X-2.

Signature

Jonathan McArthur
This one is new: http://www.satoriday.tk/
Falling into disrepair: http://sleepydemons.blogspot.com/

Jim Berwick - 07 Jun 2004 20:37 GMT
> If you like crap music and playing with dolls, you will like X-2.

I disagree slightly.  The concept behind the battle system and jobs and
stuff is really great.  It's just the constant singing and dancing that
sucks.
Saint Avenger - 08 Jun 2004 11:15 GMT
So says Jim Berwick:

> > If you like crap music and playing with dolls, you will like X-2.
>
> I disagree slightly.  The concept behind the battle system and jobs and
> stuff is really great.

Concepts are only good if they are well-implemented.

> It's just the constant singing and dancing that sucks.

Noted.

- Avenger
Corey Simonator - 08 Jun 2004 17:10 GMT
>Subject: Re: Final Word on FFX-2
>From: Jim Berwick jimb@snip.net
[quoted text clipped - 6 lines]
>stuff is really great.  It's just the constant singing and dancing that
>sucks.

If by constant you mean a collective 15 minutes in a 30 hour plus game than yes
you are correct.
Ramen Junkie - 08 Jun 2004 18:22 GMT
> >Subject: Re: Final Word on FFX-2
> >From: Jim Berwick jimb@snip.net
[quoted text clipped - 9 lines]
> If by constant you mean a collective 15 minutes in a 30 hour plus game than yes
> you are correct.

Yes.  There are two songs in the whole game.  I wouldn't even give you 15
minutes.  Maybe more like 8.

--
Ramen Junkie

http://www.lameazoid.com
Jim Berwick - 08 Jun 2004 18:55 GMT
"Ramen Junkie" <lameazoid@gamebox.nett> wrote in news:qBmxc.6461$n65.4868
@newssvr33.news.prodigy.com:

> Yes.  There are two songs in the whole game.  I wouldn't even give you 15
> minutes.  Maybe more like 8.

They dance during combat.  If you are a songstress, they sing and dance
during combat.  Either way it is irritating.  Still not as bad as FFIX
though.  Looking past how aggrevating it is to play as Charlie's Angels, it
is still a good game.
Ramen Junkie - 08 Jun 2004 22:32 GMT
> "Ramen Junkie" <lameazoid@gamebox.nett> wrote in news:qBmxc.6461$n65.4868
> @newssvr33.news.prodigy.com:
[quoted text clipped - 6 lines]
> though.  Looking past how aggrevating it is to play as Charlie's Angels, it
> is still a good game.

I never used Songstress except the one battle it's required.

--
Ramen Junkie

http://www.lameazoid.com
W. Blaine Dowler - 09 Jun 2004 02:43 GMT
> I never used Songstress except the one battle it's required.

I'll probably do it just because I have this habit of mastering every
available job with every character, but then I'll stop.

Right now, I've finished (the first trip to?) Besaid Island, and now I'm
moving through all locations on the way down to the other hot spot in the
options.  I've just left Guadasalom, with each character having mastered
one full job and working on a second, and everyone's on about level 21.

Signature

- Blaine

http://www.bureau42.com
ICQ: 24893016

"It was mentioned on CNN that the new prime number discovered recently
is four times bigger than the previous record."
 - John Blasik.

Ramen Junkie - 09 Jun 2004 03:20 GMT
> > I never used Songstress except the one battle it's required.
>
[quoted text clipped - 5 lines]
> options.  I've just left Guadasalom, with each character having mastered
> one full job and working on a second, and everyone's on about level 21.

Mastered a job already in Chapter 1?
--
Ramen Junkie

http://www.lameazoid.com
W. Blaine Dowler - 09 Jun 2004 13:15 GMT
> Mastered a job already in Chapter 1?

Yup.  Warrior (Paine), White Mage (Yuna), and Theif (Rikku), mostly done on
the Mushroom Rock Road hanging around the save point in the bottom of
crevice.  I like to have a variety of abilities available early in these
games.  The first time I played FFV, I'd mastered every job with every
character as soon as I got the crystals, so I'd already mastered everything
I had before going on to the next set.  Everyone finished on level 99 with
99 skills, as I hadn't found the Mimic job that time through.

Those Bandersnatch are great for builing up in the early game, provided you
go in with three or four monks so you can actually take them down.

Signature

- Blaine

http://www.bureau42.com
ICQ: 24893016

"People must understand that science is inherently neither a potential
for good nor for evil. It is a potential to be harnessed by man to do
his bidding."
  - Glenn T. Seaborg (1912- ), US physicist.

Ramen Junkie - 09 Jun 2004 16:09 GMT
> > Mastered a job already in Chapter 1?
>
[quoted text clipped - 8 lines]
> Those Bandersnatch are great for builing up in the early game, provided you
> go in with three or four monks so you can actually take them down.

I've beat the game twice I think each character has maybe 4 jobs mastered
each.
--
Ramen Junkie

http://www.lameazoid.com
W. Blaine Dowler - 10 Jun 2004 00:45 GMT
> I've beat the game twice I think each character has maybe 4 jobs mastered
> each.

So, in other words, you still need battle strategy every step of the way.
Remember that woman you fight on the mountain in FFV, just after throwing
the rope across the gorge?  I didn't know she called for reinforcements
until I finally gave up and used a walkthrough to get that Mimic job.  The
first time I fought her, she hit Butz, he counterattacked, and she died,
before I even had a menu pop up.  It took me three tries to see the guy she
calls in to help her, and that was when I finally switched everyone to
white mages and restricted myself to physical attacks.

Signature

- Blaine

http://www.bureau42.com
ICQ: 24893016

"The soldier tries not to remember how it used to be -- when breaking
into top secret records of military intelligence -- an act of treason
-- was unthinkable.  Unthinkable -- because it was unnecessary."

-- Frank Miller, finally making Captain America interesting in
"Daredevil: Born Again"

Jonathan McArthur - 10 Jun 2004 00:47 GMT
Here sits a once-good gardener, pale as a shadow of a W. Blaine Dowler:
>> I've beat the game twice I think each character has maybe 4 jobs
>> mastered each.
[quoted text clipped - 7 lines]
> was when I finally switched everyone to white mages and restricted
> myself to physical attacks.

YOU ARE A GOLDEN GOD

Signature

Jonathan McArthur
This one is new: http://www.satoriday.tk/
Falling into disrepair: http://sleepydemons.blogspot.com/

Ramen Junkie - 10 Jun 2004 02:03 GMT
> > I've beat the game twice I think each character has maybe 4 jobs mastered
> > each.
[quoted text clipped - 7 lines]
> calls in to help her, and that was when I finally switched everyone to
> white mages and restricted myself to physical attacks.

I think it's mostly that I didn't stand around "leveling" at all.  I just
played through.  I'm working on my third time now, I'm going for as fast as
possible.  Currently I'm at 1:40 with chapter 1 completed.
--
Ramen Junkie

http://www.lameazoid.com
W. Blaine Dowler - 10 Jun 2004 02:30 GMT
> I think it's mostly that I didn't stand around "leveling" at all.  I just
> played through.  I'm working on my third time now, I'm going for as fast
> as possible.  Currently I'm at 1:40 with chapter 1 completed.

I think I'm at about 5:30 or so.  That's a bit of a difference.  :)

Signature

- Blaine

http://www.bureau42.com
ICQ: 24893016

The Church says the Earth is flat, but I know that it is round. For I
have seen the shadow on the Moon, and I have more faith in a shadow
than in the Church.
 - Ferdinand Magellan

Ramen Junkie - 10 Jun 2004 04:28 GMT
> > I think it's mostly that I didn't stand around "leveling" at all. I just
> > played through. I'm working on my third time now, I'm going for as fast
> > as possible. Currently I'm at 1:40 with chapter 1 completed.
>
> I think I'm at about 5:30 or so.  That's a bit of a difference.  :)

Just completed Chapter 2, 3 hours and 40 minutes played.

PS this is my third time through the game and Catnip makes all of the basses
insanely easy, one round max.
--
Ramen Junkie

http://www.lameazoid.com
W. Blaine Dowler - 10 Jun 2004 04:52 GMT
> PS this is my third time through the game and Catnip makes all of the
> basses insanely easy, one round max.

I'll have to find this catnip, then.  Sounds like "Knights of the Round,"
but easier to get.

Is there ever going to be a way to apply abilities from one job to another
without changing dresses mid-battle?  That was one of the best parts of
FFV, especially since the bare class inherits certain abilities from
mastered job classes.

Signature

- Blaine

http://www.bureau42.com
ICQ: 24893016

Set theory: as easy as {0}, {0,{0}}, {0,{0},{0,{0}}}




Corey Simonator - 10 Jun 2004 05:10 GMT
>Subject: Re: Final Word on FFX-2
>From: "W. Blaine Dowler" wdowler@NOSPAMualberta.ca
[quoted text clipped - 11 lines]
>FFV, especially since the bare class inherits certain abilities from
>mastered job classes.

Yes, there are garment grids that come with the abilities of a certain job so
you can mix abilites from two jobs at least. Megiddo garment grid comes with
use black magic ability, plus you can activate flare and ultima by crossing
certain grids.
Ramen Junkie - 10 Jun 2004 05:13 GMT
> > PS this is my third time through the game and Catnip makes all of the
> > basses insanely easy, one round max.
[quoted text clipped - 6 lines]
> FFV, especially since the bare class inherits certain abilities from
> mastered job classes.

There are both grids and accessories that allow this.  White Signet is the
grid I use almost all the time (use white magic).
--
Ramen Junkie

http://www.lameazoid.com
Saint Avenger - 08 Jun 2004 11:15 GMT
So says Jonathan McArthur:

> Here sits a once-good gardener, pale as a shadow of a Saint Avenger:
> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent
[quoted text clipped - 3 lines]
>
> If you like crap music and playing with dolls, you will like X-2.

I like neither.

- Avenger
Homyguy Z - 07 Jun 2004 20:13 GMT
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
>
> What is AGFF's final word on this game.

Great gameplay, extremely fun as long as you don't let anyone see you play
it.

-Homyguy Z
Saint Avenger - 08 Jun 2004 11:16 GMT
So says Homyguy Z:

> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
> >
> > What is AGFF's final word on this game.
>
> Great gameplay, extremely fun as long as you don't let anyone see you play
> it.

Noted.

Expand upon "great gameplay".  Job system?  Running around jumping looking for
stuff?

- Avenger
Homyguy Z - 08 Jun 2004 17:42 GMT
> So says Homyguy Z:
>
[quoted text clipped - 9 lines]
> Expand upon "great gameplay".  Job system?  Running around jumping looking for
> stuff?

The sphere grid system was adapted into a much more complex "dressphere"
one, which is at least as deep as junctioning, but not as easy to 'abuse'
(see: 100 Curagas in the first three hours of gameplay using L-Mag RF,
potential 30,000 Demis from refining Diablos's card in the first Disc).
There's something of a job system, but you can change it in mid-battle and
without any delay or penalty, and as the game goes on there are more ways to
cross-breed your job class. you lay out the available jobs on a dressphere,
which is like a really tiny sphere grid, and you move from node to node in
battle to change jobs. Sometimes there are temporary stat bonuses from
moving between certain nodes -- put a magic class on one side of a
Strength+20% and a Warrior class on the other, and you gain an instant
strength boost when you change from mage to warrior.

The battle system is easily the most fun of the series. It's back to ATB,
but with a more interactive spin on things. Turns can be executed at the
same time, and frequently I've had a wolf enemy start to run towards me, and
was able to shoot him down with the Trigger Happy ability (press R1
repeatedly over a time limit, like Irvine's limit break) before he got to my
character to inflict any damage. There's something of a delay effect when
you select an attack, but once you get the general idea of the timing down,
you can use it to your advantage, stopping enemies dead in their tracks, and
setting up your characters to execute a chain attack, adding to the damage
you inflict.

The in-field gameplay is less exciting, but the jump aspect is not as
painful as you might think. There are certain areas where you can jump by
pressing circle, and Yuna will do it automatically, so you don't have to
worry about Xenogears-style platform puzzles. Other than that, it's FFX but
more episodic, as you can go anywhere at almost any time from hour one. If
you can put up with the at times nasueating dialogue and campy style (unlike
the underwater scene from FFX, at least they know they're being gay here),
it's a blast.

-Homyguy Z
Jonathan McArthur - 08 Jun 2004 17:52 GMT
Here sits a once-good gardener, pale as a shadow of a Homyguy Z:
> The sphere grid system was adapted into a much more complex
> "dressphere" one, which is at least as deep as junctioning, but not
> as easy to 'abuse' (see: 100 Curagas in the first three hours of
> gameplay using L-Mag RF, potential 30,000 Demis from refining
> Diablos's card in the first Disc).

Think I might start up a new game of VIII.

Signature

Jonathan McArthur
This one is new: http://www.satoriday.tk/
Falling into disrepair: http://sleepydemons.blogspot.com/

Purple Haze - 07 Jun 2004 21:01 GMT
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
>
> What is AGFF's final word on this game.
>
> - Avenger

It's an alright game if you don't take it (and yourself) too seriously
when you play it.  Don't expect the best FF ever and it should be a good
timewaster.

Jason
Saint Avenger - 08 Jun 2004 11:17 GMT
So says Purple Haze:

> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
> >
[quoted text clipped - 5 lines]
> when you play it.  Don't expect the best FF ever and it should be a good
> timewaster.

Not looking to waste time; looking to enjoy a video game for a while.

- Avenger
Ramen Junkie - 07 Jun 2004 23:18 GMT
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
>
> What is AGFF's final word on this game.

BEST FINAL FANTASY EVER.
--
Ramen Junkie

http://www.lameazoid.com
Saint Avenger - 08 Jun 2004 11:18 GMT
So says Ramen Junkie:

> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
> >
> > What is AGFF's final word on this game.
>
> BEST FINAL FANTASY EVER.

How is the character development system better than the Job System (FF5/FFT,
knowing my predelictions), the Materia System, or the Junction System?

- Avenger
Ramen Junkie - 08 Jun 2004 18:20 GMT
> So says Ramen Junkie:
>
[quoted text clipped - 6 lines]
> How is the character development system better than the Job System (FF5/FFT,
> knowing my predelictions), the Materia System, or the Junction System?

Maybe this will answer your question.  Maybe it's just long.  I guess these
are some things I enjoy about FFX2.

Ability system
-------------------

You start off with 4 jobs (Dress spheres), and one Garment Grid.  Each
character can equip any of these jobs and they get different costumes etc
for each job.  The starting jobs are the three character's default jobs,
Warrior, Thief, Gunner, and the extra Songstress.  As you progress you
collect other jobs such as Black and White Mage, Gun Mage, Knight, Samurai,
etc.  (there are others).

You also collect more Garment Grids as you progress.  Some Grids have
special powers by default, bonuses to stregth, the ability to use abilities
from another job, etc.  Each grid has a certain number of nodes on it that
you fill with Dress spheres.  There are maybe 2 or 3 basic chapes that are
repeated a lot on the grids but there are a couple of special shapes as
well. We'll use the starting grid as our example.

The stating grid is sort of a three pronged star shape with nodes at each
end of the prongs and two at the base of each prong (corner nodes are shared
by each prong.  This gives a total of 6 nodes.

          1
         / \
       2 - 3
    /    \  /  \
   4 --  5-- 6

Hopefully that comes out.  Think "Triforce".

Something like that only more stylized in shape.  Each number is a node, the
lines are paths on the grid you can follow, similar tot he FFX Sphere Grid.
You may place any job you want in these nodes to create custom filled grids.
You can change the jobs on the grid if you need to as well, it's not
permenant or anything.  You can also reuse jobs in other grids but you may
only use a job once per grid (unless you have two copies of that job, which
you can gain during a New Game+).

Now, let's say the nodes are filled as so
1- Thief
2- Warrior
3- Songstress
4- Black Mage
5- Gunner
6- White Mage
Let's also say each girl is at thier default class (Rikku Thief, Paine
Warrior, Yuna Gunner).  Outside of battle you may change to any of these
jobs.  Inside battle you may only gollow paths on the grid.  Rikku is
currently a thief at slot 1, she may use one turn to switch to either
2-Warrior, or 3-Songstress.  She will require 2 turns to get down to the
other nodes.

However Pain, who is at node 2-Warrior may go to any of slots 1, 3 ,4 , and
5.  But she will need two turns to become a White Mage.  This creates some
strategy.  If You are primarily using a certain class for your characters,
you'd probaly want to place the pain classes on the central 2, 3, and 5
nodes (in this case anyway).  This allows for more flexability in battle.
Like I said, there are also a verity of shapes the grid can take.

One final note on Grids.  Sometimes the nodes are allready filled with
special attributes.  The above grid doesn't work for this point so let's
modify it slightly.

          1
         / \
       X   Y
    /          \
   4 --  Z-- 6

Now, the grid only has 3 nodes to fill with jobs but still has slots in the
missing nodes.  Let's sat each of these special slots (X, Y, Z)have the
following attributes as designated by the grid. (NOTE: This is a fictional
example set up).
X- Cast Cure on Party
Y- Caste Hastega
Z- Cast Flare
YZ- Ability to cast Wuto-Life

Now let's say Rikku is a node 4, then she moves to Node 6.  By passing
across Z, she will automatically cast the spell "Flare" on her enemies.
Next round she moves on to node 1.  By passing across node Y, she will
automatically cast Hastega (Haste on everyone).  However, passing across
both Z and Y has ALSO gained her the ability to cast the white  magic spell
Auto-Life.  This is not cast automatically but becomes a command.

Moving on...

Learning abilities isn't nearly as complicated.  Each job has (I think) 16
abilities.  Not all abilities can be learned initially.  For example, White
Mage's "Cure 2" only becomes available after learning Cure.  Gunner's Lv3
Trigger Happy is only available after Lv2 Trigger happy is learned and so
on.

You learn skills by gaining AP in battle.  Cure may take 20 AP to learn,
"Cure 2" may take 50.  The AP is not cumulative.  You would need 70 AP to
learn both spells in this example.  I've found on average it takes 1000 AP
to "Master" a job.  As far as I can tell there are no real benefits to
mastering a job.

You can only use abilities from one job at a time unless you have a special
Grid or Accessory equiped that allow otherwise.  Generally at most you'd
only be able to manage abilities from 4 jobs at once (One Equipped Job, Two
Accessories that give you job abilities and one special grid that gives
abilities.  This does hav the effect of limiting "Uber characters".

Gaining abilities from other jobs in this way may not be as beneficial as
you might think however.  Jobs also have stats relevant to themselves.  A
Warrior using a Grid that gives White Magic abilities will not cast Cure as
effectively as a White Mage casting cure due to a low Magic stat.

In place of limits there are also character specific "Super Dresspheres".
These are activated by draveling to all nodes on the Grid in a single
battle.  In the above grid it would take 6 rounds to travel to each node
before you could use the "Limit".  (NOTE: The "round time" for changing jobs
is pretty short and 3 or 4 changes can be done in a "standard battle round".
More information later under "battles".)

I find overall the system is easy to use and limited in a good way.  Your
warrior can't cast magic, but that Black Made node might be one turn away.
The only part I really dislike is the lack of benefit for mastering a job.
I would have much prefered that mastering = permenant learning of abilities,
but that would have been unbalancing.

Battles
----------

The battles in this game are quick.  Incredibly quick.  You may not even
realize you fought them quick.  Boss Battles tend to be a bit longer but you
can finish a random battle in a few seconds pretty easily if you're strong
enough.  Everything happens in "real time" and everyone moves around the
battle field (to some extent).  There are a few area effect attacks that
won't hurt characters if they aren't in the path of the attack.  This gives
ranged classes like Gunner a lot of use.  The moving effect isn't as
dramatic as say, FFT.  It's not done manually or anything.  Your characters
just end up wherever after an attack sometimes.

There are also a somewhat interesting chain effect to attacks.  Attacks to
more damage the more you have in a row.  This creates a lot of strategy in
timing.  It's better to have a gunner attack with Trigger Happy (10+ hits in
a row) THEN have the warrior run in and strike than to have the warrior
strike first.  The first example will give the warrior the 11th hit on a
chain and will cause them to do greater damage than if they hit the first
hit.  If you're REALLY GOOD it's conceivable you could chain three Gunner
together indefinitely with Trigger Happy.

Perhapse it's beneficial to talk a bout about Trigger Happy.  It's one of
(if not THE) most interesting and useful abilities in the game.  It works a
lot like Irvine's Limit in FF8.  You get a timmer.   You pound the L1
trigger.  Each press does one hit.  It's a lot faster than Irvine's limit
too.  You can level up the ability to gain a longer timer as well.  This job
is crucual for getting high level chain hits.  See the number of hits resets
if there is a break in the attack.

Other than Trigger Happy there are a ton of other abilities due to all of
the classes.  Magic users are very streamlined, ex. Black Mages cast the
basic 3 level element spells plus a couple of other magics.  Gunner has a
bunch of different types of specilized shots, the Warrior cas special sword
techniques.

Other
--------

Well this is getting long so I'll just rouch on a few other points.

The plot is campy as hell though I thought it was rather fun and
entertaining.  Each Chapter has a series of missions for each area you can
visit.  There is a bit of crossover but mostly each area has it's own
storyline to follow from the Ronso's wish to war against the Guado to Wakka
and Lulu's baby, to preventing Cid from turning Zanarkand into an amusement
park.  Frankly I found the side quests to be more interesting than the main
plot.  The overall feel however is a very character and sub-character driven
storyline rather than a plot driven storyline.  You follow and learn the
quirks and peronalities of the people of the world and observe the after
effects of the collapse of thier religion.

Yuna is a lot less lame than in FFX.  I hated Yuna in FFX.

Paine seems to come completely out of nowhere initially but as you travel
along you'll learn more about her past and how she is indeed tied to the
storyline.

Though the plot is mostly character driven, the story did have a few
interesting twists.  Elements that I didn't expect to be important ended up
being crucial.  The final area and modivations of the characters had a good
overall feel but I didn't care for the presentation.  Perhapse Yuna was
reverting back to her old annoying self a bit.

New Game+ is great.  The 100% ending was dumb.

Etc.

Anyway make up your mind about it.  This group is probably mostly split in
the subject.  This game is definitely either you love it a lot or hate it
absolutely.
--
Ramen Junkie

http://www.lameazoid.com
Blackstone - 08 Jun 2004 00:34 GMT
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
>
> What is AGFF's final word on this game.
>
> - Avenger

My son has FFX and X-2, both of which I've seen him play here and there. FFX
I didn't think was too bad, X-2 I have to say reminds me of the tv series
Hercules and Zena after they added singing and dancing towards the end of
both series which totally screwed them up. X-2 isn't a game I'd want to
waste my money on.
Pahsons - Somnolent - Insomniac - Narcoleptic - 08 Jun 2004 00:43 GMT
In a daze, I read Blackstone's post, then collasped.

>> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent
>> price.
[quoted text clipped - 8 lines]
> towards the end of both series which totally screwed them up. X-2
> isn't a game I'd want to waste my money on.

Best reply to this thread.  Ever.  Nothing will top that last line.

Signature

http://animehistory.keenspace.com/d/20020310.html
http://www.cafeshops.com/creexul.2534632
Charlie Sheen: I'm gonna carve this turkey, WITH MY MANHOOD!
http://asagi.sakura.ne.jp/~walhalla/gallery/gallery_image/womb.jpg
T Iceduck: For the record
T Iceduck: I think that post is mean
http://www.serendipity.li/jsmill/bushcrimefamily.htm

Saint Avenger - 08 Jun 2004 11:18 GMT
So says Blackstone:

> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
> >
[quoted text clipped - 5 lines]
> both series which totally screwed them up. X-2 isn't a game I'd want to
> waste my money on.

Noted.  Nice analogy.

- Avenger
Zarggg - 08 Jun 2004 04:31 GMT
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent
> price.
>
> What is AGFF's final word on this game.

Buy it and die.
Signature

Zarggg
KeyID: 0x6425C4ED
<http://www.zarggg.net/>
See <http://www.zarggg.net/contact.html> for contact information.

W. Blaine Dowler - 08 Jun 2004 04:53 GMT
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
>
> What is AGFF's final word on this game.

I picked up a used copy last week, and am very happy with it.  The first few
minutes made me wonder what I was buying, but it moves back into a familiar
feel.  The idea of the job system (can change mid-battle, but only to
limited options, with no abilities shared among jobs) seems to work well.

Signature

- Blaine

http://www.bureau42.com
ICQ: 24893016

Give a man a match, he'll be warm for a minute.  
Set him on fire, and he'll be warm the rest of his life.

DJ Saltynuts - 08 Jun 2004 09:00 GMT
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
>
> What is AGFF's final word on this game.
>
> - Avenger

Final word, "CRAP"
sh.t gameplay, sh.t story, sh.t sub-quests, sh.t characters. Very
short easy FF
no reply value even though they expect you to do so.
so in a word "CRAP"

laters

Dj

ps, Ramen must have had a brain transplant with that of a nine year
old girl as he seems to be the only one who loves the singing n
dancing and outright screwed up gayness of the sequel.

Don't buy it
Saint Avenger - 08 Jun 2004 11:20 GMT
So says DJ Saltynuts:

> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
> >
[quoted text clipped - 17 lines]
>
> Don't buy it

You've convinced me.  Scratch that off my list.  Thanks everyone.

- Avenger
Corey Simonator - 08 Jun 2004 17:19 GMT
>Subject: Re: Final Word on FFX-2
>From: djsaltynuts@mbanje.com  (DJ Saltynuts)
[quoted text clipped - 9 lines]
>Final word, "CRAP"
>sh.t gameplay

Not even close to true.

>sh.t story

The story isn't all that great except for the Crimson Sphere cavern which is a
damn cool scene.

> sh.t sub-quests

Again no some of them are fun/funny. Shave the Hypello is as good as it gets.

> sh.t characters.

Definitly not the games strong point.

Very
>short easy FF
>no reply value even though they expect you to do so.

You don't like the game so you're not a fair judge of replay value; that must
be the explanation since X-2 is replay value out the a.s especially with a nice
collection of Iron Dukes.

>so in a word "CRAP"

No it's a good game. Has it's bad moments like all final fantasys but has some
nice features like Skip Scene which works for over 90 percent of the game so if
you're wasting time with the things you don't like in the game it's your own
fault.
Ramen Junkie - 08 Jun 2004 18:23 GMT
> > sh.t characters.
>
> Definitly not the games strong point.

Bah, the game is all about characters.  Just because they aren't angst
ridden save the world types.
--
Ramen Junkie

http://www.lameazoid.com
Corey Simonator - 08 Jun 2004 19:23 GMT
>Subject: Re: Final Word on FFX-2
>From: "Ramen Junkie" lameazoid@gamebox.nett
[quoted text clipped - 6 lines]
>
>Bah, the game is all about characters.

Right but outside of Paine, Barelli and Nooj they aren't all that interesting.
Rikku and Brother and just flat out annoying.

 Just because they aren't angst
>ridden save the world types.

Angst ridden save the world types is supposed to equal good or something?
Jim Berwick - 08 Jun 2004 19:44 GMT
> Rikku and Brother and just flat out annoying.

Rikku is just flat out annoying in most respects.  She is far to giggly and
has a whiny voice.
HitMan333 - 10 Jun 2004 13:13 GMT
>> Rikku and Brother and just flat out annoying.
> Rikku is just flat out annoying in most respects.  She is far to giggly and
> has a whiny voice.

BY WHINY YOU MEAN HOT!

Signature

"BLAAAAAAAAAAAAAAAAA!!!!!  BROCK LESNAR!!!!!" - Brock Lesnar
BROCK (BRAWK):  
 (1)  Noun.  The next big thing:  BROCK is the WWE Undisputed champion.
 (2)  Verb.  To yell "BLAAAA!!!  BROCK LESNAR!!!" while doing a forward
      flex, holding the flex position, contorting one's face and sticking
      out their tongue:  We BROCKed our bar;  I love BROCKing people.

Ramen Junkie - 08 Jun 2004 22:33 GMT
> >Subject: Re: Final Word on FFX-2
> >From: "Ramen Junkie" lameazoid@gamebox.nett
[quoted text clipped - 14 lines]
>
> Angst ridden save the world types is supposed to equal good or something?

APPARENTLY
--
Ramen Junkie

http://www.lameazoid.com
HitMan333 - 08 Jun 2004 15:53 GMT
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
> What is AGFF's final word on this game.

When I first got it I wondered what the hell Iwas doing playing it for
a couple hours, but I did end up getting into it.  Sped up battle system
is pretty fun, the mechanics behind the dress spere system are cool, and
the stories alright.  Does have a few legit LOL moments too.  It's not one
of the best, but I enjoyed it overall

Signature

"BLAAAAAAAAAAAAAAAAA!!!!!  BROCK LESNAR!!!!!" - Brock Lesnar
BROCK (BRAWK):  
 (1)  Noun.  The next big thing:  BROCK is the WWE Undisputed champion.
 (2)  Verb.  To yell "BLAAAA!!!  BROCK LESNAR!!!" while doing a forward
      flex, holding the flex position, contorting one's face and sticking
      out their tongue:  We BROCKed our bar;  I love BROCKing people.

Steve Jones - 08 Jun 2004 16:06 GMT
> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
>
> What is AGFF's final word on this game.

T AVENGER POST MARKED FOR MODERATION DUE TO OFF-ON-TOPIC

- Steve
Saint Avenger - 08 Jun 2004 20:09 GMT
So says Steve Jones:

> > Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
> >
> > What is AGFF's final word on this game.
>
> T AVENGER POST MARKED FOR MODERATION DUE TO OFF-ON-TOPIC

m i bannd?

- Avenger
Torrey M. Spears - 10 Jun 2004 03:13 GMT
>Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
>
>What is AGFF's final word on this game.

My two cents..

FFX-2 didn't live up to the expectations set by the sheer brillance that was FFX.  I would have been happy calling this an FFX 1.5... or an FFX Lite... it's a "fun" game that doesn't capture the weight of storyline or gameplay that a Xenosaga or FFX did.

Visually, it's every bit as appealing

The music, terribly subpar from FFX

Gameplay, pretty smooth (a couple of the mini games are horrid to control, I tried them twice and just gave up

And yet with all it's flaws, it's a very good game.  Innovative ideas (I dig the dressphere), I like the non-linear storyline (although its lame to make the player go through the game over and over to get to 100% ending to get a perfect ending)

I've already dumped about 80 hours into it, and haven't even hit the good parts.  So obviously there's something that keeps 'em coming back for more

--
Yours Truly

Torrey M. Spear
The Tuesday Morning Booker Dud
"The naches that I'm feeling right now... 'cause your dad was like mishpoche to me. When I heard I got these ticket to the Folksmen, I let out a geshreeyeh, and I'm running with my friend... running around like a vilde chaye, right into the theater, in the front row! So we've got the schpilkes, 'cause we're sittin' right there... and it's a mizvah, what your dad did, and I want to try to give that back to you. Okeinhoreh, I say, and God bless him."
Damaeus - 28 Jun 2004 13:53 GMT
In news:alt.games.final-fantasy, "Saint Avenger" <aven@agff.ca> posted on
Mon, 07 Jun 2004 18:23:37 GMT:

> Alright, I saw FFX-2 (Charlie's Angels by Square) used for a decent price.
>
> What is AGFF's final word on this game.

I bought X-2 and then bought X.  I played just a couple of battles into
X-2, just to get an idea of what this PS2 will do.  Yes, I just got a PS2 a
couple of weeks ago.  And the only reason was to play FF games.

Well, in FF-X, I've made it just beyond the campfire scene with the
summoner -- the part where that old hag keeps telling me to "stay away from
the summoner".  Too bad I couldn't get close enough to slap the sh.t out of
her.  Not the summoner, but that old bat.  But FF-X reminds me of FF-Mystic
Quest.  Everything seems to be guided.  Your starting location and
destination are flagged.  You can wander a little, but ultimately you must
make your way to the destination (which is clearly pointed out) or you
can't progress.  I can understand that in a game where the graphics aren't
just repeating 32x32 patterns from a single, top-down view.  But it does
kind of turn me, the player into a sort of mini-prophet.

As for my views on X-2... well, I've played it enough to see the
resemblance to FF8.  Static camera views and awkward navigation
requirements to move from A to B.  Of course, I eventually got used to it
in FF8.  I guess I can do it again.  But it sure seems like a huge step
backwards to fall from the style of x to the style of X-2.

Damaeus
 
Sign In
Join
My Latest Posts
My Monitored Threads
My Blog
My Photo Gallery
My Profile
My Homepage

Start New Thread
Enable EMail Alerts
Rate this Thread



©2009 Advenet LLC   Privacy Policy - Terms of Use
This website includes both content owned or controlled by Advenet as well as content owned or controlled by third parties.