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Game Forum / Role Playing Games / Final Fantasy / June 2004

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Hey, remember that FF6 translation of Sky Render's?

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Rob Browning - 06 May 2004 03:42 GMT
http://donut.parodius.com/translations/snes/patches/ff6_10.txt

On behalf of AGFF, I'd like to congratulate Sky Render and the folks
at RPGOne for wasting several years of their lives translating a game
that didn't need to be translated.  Good job, guys!

Rob
ploovTeHSPaeMBLoKuR@charter.net

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Dan Posluns - 06 May 2004 04:07 GMT
> http://donut.parodius.com/translations/snes/patches/ff6_10.txt
>
> On behalf of AGFF, I'd like to congratulate Sky Render and the folks
> at RPGOne for wasting several years of their lives translating a game
> that didn't need to be translated.  Good job, guys!

W00t.

MTE.

Dan.

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Ramen Junkie - 06 May 2004 04:10 GMT
> http://donut.parodius.com/translations/snes/patches/ff6_10.txt
>
> On behalf of AGFF, I'd like to congratulate Sky Render and the folks
> at RPGOne for wasting several years of their lives translating a game
> that didn't need to be translated.  Good job, guys!

They COULD be making hilarious hacks.
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Jonathan McArthur - 06 May 2004 04:32 GMT
Old Rob Browning, look at my life, I'm a lot like you were:
> http://donut.parodius.com/translations/snes/patches/ff6_10.txt
>
> On behalf of AGFF, I'd like to congratulate Sky Render and the folks
> at RPGOne for wasting several years of their lives translating a game
> that didn't need to be translated.  Good job, guys!

Jesus f.cking Christ the internet is full of losers and no I won't
punctuate because this is how it sounds in my head

Sheer incredulity denies all possibility of punctuation

f.cking RPG dorks

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The Adam - 06 May 2004 06:40 GMT
> http://donut.parodius.com/translations/snes/patches/ff6_10.txt
>
> On behalf of AGFF, I'd like to congratulate Sky Render and the folks
> at RPGOne for wasting several years of their lives translating a game
> that didn't need to be translated.  Good job, guys!

       w00t?

       Adam

----------------------
Relm thinks this rules
----------------------
Pahsons - Somnolent - Insomniac - 06 May 2004 09:50 GMT
In a daze, I read Rob Browning's post, then collasped.

> http://donut.parodius.com/translations/snes/patches/ff6_10.txt
>
> On behalf of AGFF, I'd like to congratulate Sky Render and the folks
> at RPGOne for wasting several years of their lives translating a game
> that didn't need to be translated.  Good job, guys!

Hurf?

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Saint Avenger - 06 May 2004 20:46 GMT
So says Rob Browning:

> http://donut.parodius.com/translations/snes/patches/ff6_10.txt
>
> On behalf of AGFF, I'd like to congratulate Sky Render and the folks
> at RPGOne for wasting several years of their lives translating a game
> that didn't need to be translated.  Good job, guys!

Lame.

Hey, remember Frioniel?

- Avenger
Ramen Junkie - 07 May 2004 00:13 GMT
> So says Rob Browning:
>
[quoted text clipped - 7 lines]
>
> Hey, remember Frioniel?

"Narrative Gaming"
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Severe Silvergun - 09 May 2004 18:10 GMT
> http://donut.parodius.com/translations/snes/patches/ff6_10.txt
>
> On behalf of AGFF, I'd like to congratulate Sky Render and the folks
> at RPGOne for wasting several years of their lives translating a game
> that didn't need to be translated.  Good job, guys!

LOL

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Poe - 20 May 2004 22:47 GMT
>On behalf of AGFF, I'd like to congratulate Sky Render and the folks
>at RPGOne for wasting several years of their lives translating a game
>that didn't need to be translated.  Good job, guys!

I certainly see your point, but I thought it was a cool idea.

-Poe
wamiq - 04 Jun 2004 03:52 GMT
Actually, FF6j is arguably the best RPG of all time, and the American
version had bafflingly poor translation and had important elements
removed. So this project was sorely needed. Basically, you're wrong.
Steve Jones - 04 Jun 2004 03:57 GMT
> Actually, FF6j is arguably the best RPG of all time, and the American
> version had bafflingly poor translation and had important elements
> removed. So this project was sorely needed. Basically, you're wrong.

Very, very arguably.

- Steve
Rob Browning - 04 Jun 2004 04:28 GMT
>> Actually, FF6j is arguably the best RPG of all time, and the American
>> version had bafflingly poor translation and had important elements
>> removed. So this project was sorely needed. Basically, you're wrong.
>
>Very, very arguably.

I mean, come on.  Maybe I could let you get away with saying that it's
the best FF (even that's iffy), but best RPG in general?  Either you
haven't played many RPGs or you have extremely poor taste.

BTW, FFT's translation was bafflingly poor.  FF6's was quite good
considering the restrictions that Woosley worked under.  The
retranslation wasn't needed at all, and cleared up a few minor points
at best.  Prove me wrong by giving a few examples of major changes
made to the script.

Rob
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I V - 07 Jun 2004 23:53 GMT
> BTW, FFT's translation was bafflingly poor.  FF6's was quite good
> considering the restrictions that Woosley worked under.  The
> retranslation wasn't needed at all, and cleared up a few minor points
> at best.  Prove me wrong by giving a few examples of major changes

And at the cost of dubious fanboyisms (Cyan/Cayenne) and some very clumsy phrasing - I
think I got as far as 'That magic-based-armour-riding witch' before I gave
up.

Anyway, the comedy mistranslated monster names are the best thing about the
FF games: Catcherpillar, Marlboro. Also things like Shiva (which I assume
is some kind of misspelling of Shiver).

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Dan Posluns - 08 Jun 2004 03:02 GMT
> Anyway, the comedy mistranslated monster names are the best thing about the
> FF games: Catcherpillar, Marlboro. Also things like Shiva (which I assume
> is some kind of misspelling of Shiver).

I'm fairly certain that Shiva is the correct spelling of Shiva, the
Hindu god.

Dan.

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Saint Avenger - 08 Jun 2004 11:22 GMT
So says Dan Posluns:

> > Anyway, the comedy mistranslated monster names are the best thing about the
> > FF games: Catcherpillar, Marlboro. Also things like Shiva (which I assume
> > is some kind of misspelling of Shiver).
>
> I'm fairly certain that Shiva is the correct spelling of Shiva, the
> Hindu god.

Too bad the Final Fantasy female godess of ice has nothing to do with the Hindu
male god of death...

- Avenger
Dan Posluns - 08 Jun 2004 12:13 GMT
> So says Dan Posluns:
>
[quoted text clipped - 9 lines]
> Hindu
> male god of death...

Except that FF's Shiva may not actually be female... I remember reading
once that the Hindu god Shiva was a notorious cross-dresser.

Dan.

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Saint Avenger - 08 Jun 2004 12:31 GMT
So says Dan Posluns:

> > So says Dan Posluns:
> >
[quoted text clipped - 12 lines]
> Except that FF's Shiva may not actually be female... I remember reading
> once that the Hindu god Shiva was a notorious cross-dresser.

Well, not so much that--I think the Hindu gods could appear naturally in the
form of either sex.

- Avenger
Rob Browning - 08 Jun 2004 04:21 GMT
>And at the cost of dubious fanboyisms (Cyan/Cayenne) and some very clumsy phrasing - I
>think I got as far as 'That magic-based-armour-riding witch' before I gave
>up.

I hear Sky Render has Asperger's.

Incidentally, he's re-re-translating the first part of the game due to
the problems you described.

Rob
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Zarggg - 08 Jun 2004 04:30 GMT
>> BTW, FFT's translation was bafflingly poor.  FF6's was quite good
>> considering the restrictions that Woosley worked under.  The
[quoted text clipped - 3 lines]
>
> And at the cost of dubious fanboyisms (Cyan/Cayenne)

Literal translation; he is named after the pepper.

> and some very clumsy phrasing - I think I got as far as 'That
> magic-based-armour-riding witch' before I gave up.

Been changed since the original patch.

> Anyway, the comedy mistranslated monster names are the best thing
> about the FF games: Catcherpillar, Marlboro. Also things like Shiva
> (which I assume is some kind of misspelling of Shiver).

Shiva is named for the Hindu god of the same name.
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Saint Avenger - 08 Jun 2004 11:22 GMT
So says I V:

> > BTW, FFT's translation was bafflingly poor.  FF6's was quite good
> > considering the restrictions that Woosley worked under.  The
> > retranslation wasn't needed at all, and cleared up a few minor points
> > at best.  Prove me wrong by giving a few examples of major changes
>
> And at the cost of dubious fanboyisms (Cyan/Cayenne)[SNIP]

This is the #1 reason I hate the fanslation.

> Anyway, the comedy mistranslated monster names are the best thing about the
> FF games: Catcherpillar, Marlboro.

I agree.  Isn't that where Cactrot came from?  Cactrot was a hilarious name.

- Avenger
Saint Avenger - 04 Jun 2004 05:19 GMT
So says wamiq:

> Actually, FF6j is arguably the best RPG of all time, and the American
> version had bafflingly poor translation and had important elements
> removed. So this project was sorely needed. Basically, you're wrong.

Pfft, the bulk of the changes were to character, item, monster, and spell names.
BIG DIFFERENCE ON THE GAME ITSELF D00D.

- Avenger
The Adam - 04 Jun 2004 06:10 GMT
> Actually, FF6j is arguably the best RPG of all time, and the American
> version had bafflingly poor translation and had important elements
> removed. So this project was sorely needed. Basically, you're wrong.

       Except he's right.

       Adam

-------------------------
There's that snowball now
-------------------------
Ramen Junkie - 04 Jun 2004 16:44 GMT
> > Actually, FF6j is arguably the best RPG of all time, and the American
> > version had bafflingly poor translation and had important elements
[quoted text clipped - 7 lines]
> There's that snowball now
> -------------------------

You can't light a snowball on fire dood.
--
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Jonathan McArthur - 04 Jun 2004 06:44 GMT
Here sits a once-good gardener, pale as a shadow of a wamiq:
> Actually, FF6j is arguably the best RPG of all time, and the American
> version had bafflingly poor translation and had important elements
> removed. So this project was sorely needed. Basically, you're wrong.

It's a video game you f.cking ass-twat. How the Christ can a video game
be "sorely needed"?

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Ramen Junkie - 04 Jun 2004 16:44 GMT
> Actually, FF6j is arguably the best RPG of all time, and the American
> version had bafflingly poor translation and had important elements
> removed. So this project was sorely needed. Basically, you're wrong.

THE CHARACTERS SAID 'RUN FOR COVER" INSTEAD OF A MORE ACCURATE "RUN FOR
SHELTER"!!!!!!

Or some other nuisance re: poor translation.
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Techy Guy - 04 Jun 2004 18:48 GMT
>Actually, FF6j is arguably the best RPG of all time, and the American
>version had bafflingly poor translation and had important elements
>removed. So this project was sorely needed. Basically, you're wrong.

Since im not aware of any major differences between the translated
version and American version. What exactly would have made it any
better then it already was?

The only thing i know of that would make that game better is skipping
that damn Opera scene and not fighting that squid 13 times.
Jonathan McArthur - 04 Jun 2004 19:16 GMT
Here sits a once-good gardener, pale as a shadow of a Techy Guy:
>> Actually, FF6j is arguably the best RPG of all time, and the American
>> version had bafflingly poor translation and had important elements
[quoted text clipped - 5 lines]
> The only thing i know of that would make that game better is skipping
> that damn Opera scene and not fighting that squid 13 times.

How about making the magic system less shite? That Esper w.nk was
totally gay, and the "Learning abilities from clothing" style of
development is, well, f.cking retarded.

Dear Square, please make a game with a refined Junction system, thank
you. And don't have a male protagonist who is a) a whiny bitch, b) an
obnoxious dickweed or c) both of those. Also, a traitorous usable
character. Hmm. That could be cool. And more deaths.

Also, no shitty J-pop, no Blitzball, no Tetra Master, no
super-deformity, no stupid spirit-of-the-planet bullshit, no lack of
world map, no furries, and an explode-in-presence-of-cosplayer feature
built into the game disc. Okay, get to work.

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Techy Guy - 04 Jun 2004 22:42 GMT
>Here sits a once-good gardener, pale as a shadow of a Techy Guy:
>>> Actually, FF6j is arguably the best RPG of all time, and the American
[quoted text clipped - 20 lines]
>world map, no furries, and an explode-in-presence-of-cosplayer feature
>built into the game disc. Okay, get to work.

So appearantly you hate the whole FF game series.
Jonathan McArthur - 04 Jun 2004 22:59 GMT
Here sits a once-good gardener, pale as a shadow of a Techy Guy:
>>>> Actually, FF6j is arguably the best RPG of all time, and the
>>>> American version had bafflingly poor translation and had important
[quoted text clipped - 20 lines]
>> feature built into the game disc. Okay, get to work.
> So appearantly you hate the whole FF game series.

Yeah, the same way I hate humanity because some humans form flawed
inferences.

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Rob Browning - 05 Jun 2004 03:54 GMT
>obnoxious dickweed or c) both of those. Also, a traitorous usable
>character. Hmm. That could be cool. And more deaths.

Cait Sith wasn't enough for you?

Rob
ploovTeHSPaeMBLoKuR@charter.net

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so he went to Tiananmen Square and gave them all candy.  Except
instead of candy he killed them."
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Dan Posluns - 05 Jun 2004 15:34 GMT
> >obnoxious dickweed or c) both of those. Also, a traitorous usable
> >character. Hmm. That could be cool. And more deaths.
>
> Cait Sith wasn't enough for you?

I loved Cait Sith's noble self-sacrifice/death scene. In an instant that
moment set the case for video games as a legitimate storytelling medium
back to the 80's.

Dan.

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W. Blaine Dowler - 05 Jun 2004 16:18 GMT
> I loved Cait Sith's noble self-sacrifice/death scene. In an instant that
> moment set the case for video games as a legitimate storytelling medium
> back to the 80's.

Particularly when, about 30 seconds later, it was all undermined.

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Jonathan McArthur - 05 Jun 2004 18:00 GMT
Here sits a once-good gardener, pale as a shadow of a Rob Browning:
>> obnoxious dickweed or c) both of those. Also, a traitorous usable
>> character. Hmm. That could be cool. And more deaths.
> Cait Sith wasn't enough for you?

Turns out I never got that far into VII. If I ever see the game cheap
somewhere [unlikely] I'll pick it up, but otherwise, meh.

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W. Blaine Dowler - 05 Jun 2004 20:57 GMT
> Turns out I never got that far into VII. If I ever see the game cheap
> somewhere [unlikely] I'll pick it up, but otherwise, meh.

It is a Greatest Hits title, so I've seen it around for as little as $20
Canadian.  The cheap part should be easy, if you can find a place with one
in stock.

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Jonathan McArthur - 05 Jun 2004 22:34 GMT
Here sits a once-good gardener, pale as a shadow of a W. Blaine Dowler:
>> Turns out I never got that far into VII. If I ever see the game cheap
>> somewhere [unlikely] I'll pick it up, but otherwise, meh.
> It is a Greatest Hits title, so I've seen it around for as little as
> $20 Canadian.  The cheap part should be easy, if you can find a place
> with one in stock.

Yeah, I know. It's unlikely that I'll find it, not that it'd be cheap if
I did. I've been looking for about two years now. It doesn't seem to be
available for sale here any more [and retailers have been phasing out
PSX games for a couple of years now -- hardly any older titles
available, except for budget kids' games].

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DarkSheer - 06 Jun 2004 08:01 GMT
> Here sits a once-good gardener, pale as a shadow of a W. Blaine
> Dowler:
[quoted text clipped - 9 lines]
> phasing out PSX games for a couple of years now -- hardly any older
> titles available, except for budget kids' games].

Are you limited to PAL format?  If not, I could probably find a copy here in
the states and send it to you.

Ryan
Jonathan McArthur - 06 Jun 2004 14:39 GMT
Here sits a once-good gardener, pale as a shadow of a DarkSheer:
>>>> Turns out I never got that far into VII. If I ever see the game
>>>> cheap somewhere [unlikely] I'll pick it up, but otherwise, meh.
[quoted text clipped - 8 lines]
> Are you limited to PAL format?  If not, I could probably find a copy
> here in the states and send it to you.

Yeah, I am. Thanks, though.

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Homyguy Z - 14 Jun 2004 03:05 GMT
> Actually, FF6j is arguably the best RPG of all time,

FF6 was one of the most uneven games in the series. The lack of a main
character was a good idea, the one or two defining character traits of the
human characters and the abundance of walking gimmicks was not. The split
between the Balance and Ruin was a good idea, the way the 'nonlinearity' in
Ruin was implemented, letting you basically pick the order in which you
complete basic, unfulfilling 'character quests' rather than giving any real
freedom was not. The Esper system was the first taste of the more free-range
customization of FF7 or 8, but the ultra-powerful innate skills of people
like Edgar, Gogo, Sabin, or Shadow pretty much eliminated the point of
letting you pick your favorites. Why use someone who doesn't have access to
the most powerful attacks, and never will? And then all the ultra-damage
combinations of relics and weapons nullified that for any of the later-game
challenges anyway, the same thing that FF7, 8, and 10 get accused of doing,
only those have better plots and battle systems.

> and the American
> version had bafflingly poor translation and had important elements
> removed. So this project was sorely needed. Basically, you're wrong.

So is there an actual text copy of the new script floating around or would I
have to play the patched rom to see the 'changes'? I kinda want to check it
out for myself.

Better still would be a list of examples why the project was justified like
Rob was asking for, but I wouldn't hold my breath for this.

-Homyguy Z
Pahsons - Somnolent - Insomniac - Narcoleptic - 14 Jun 2004 09:53 GMT
In a daze, I read Homyguy Z's post, then collasped.

> So is there an actual text copy of the new script floating around or
> would I have to play the patched rom to see the 'changes'? I kinda
> want to check it out for myself.

I'd like to see that myself.  I've heard of a "crack" attack

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Dan Posluns - 14 Jun 2004 12:11 GMT
> > Actually, FF6j is arguably the best RPG of all time,
>
[quoted text clipped - 12 lines]
> challenges anyway, the same thing that FF7, 8, and 10 get accused of doing,
> only those have better plots and battle systems.

You are right about some stuff and wrong about some other stuff. I can't
be bothered to point out which, though.

Dan.

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Severe Silvergun - 27 Jun 2004 20:58 GMT
> And then all the ultra-damage
> combinations of relics and weapons nullified that for any of the
> later-game challenges anyway, the same thing that FF7, 8, and 10 get
> accused of doing,

Yes

> only those have better plots and battle systems.

No

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You just faced down the SEVERE SEVERE SILVERGUN
!!!!!   posted by SEVERE SILVERGUN

DarkSheer - 28 Jun 2004 02:05 GMT
>> And then all the ultra-damage
>> combinations of relics and weapons nullified that for any of the
[quoted text clipped - 6 lines]
>
> No

I agree 100% with silvergun.

Ryan
Rob Browning - 28 Jun 2004 02:20 GMT
>>> And then all the ultra-damage
>>> combinations of relics and weapons nullified that for any of the
[quoted text clipped - 8 lines]
>
>I agree 100% with silvergun.

Then you're 50% wrong, obviously.

Rob
ploovTeHSPaeMBLoKuR@charter.net

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reaction ...to my fist!'
--Jed Kirchner, Something Awful June 17

Pahsons - Somnolent - Insomniac - Narcoleptic - 28 Jun 2004 02:17 GMT
In a daze, I read Rob Browning's post, then collasped.

> Then you're 50% wrong, obviously.

What if it was a glass?

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Dan Posluns - 28 Jun 2004 02:45 GMT
In article <cec9426c062f8f45d55fadca9d4e2023@news.teranews.com>,
"Pahsons - Somnolent - Insomniac - Narcoleptic" <pahsonspam@juno.com>
wrote:

> In a daze, I read Rob Browning's post, then collasped.
>
> > Then you're 50% wrong, obviously.
>
> What if it was a glass?

I am SO unsubscribing from this newsgroup the moment I get a life.

Dan.

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Rob Browning - 28 Jun 2004 05:04 GMT
>In article <cec9426c062f8f45d55fadca9d4e2023@news.teranews.com>,
> "Pahsons - Somnolent - Insomniac - Narcoleptic" <pahsonspam@juno.com>
[quoted text clipped - 7 lines]
>
>I am SO unsubscribing from this newsgroup the moment I get a life.

You're in for a wait.

Rob
ploovTeHSPaeMBLoKuR@charter.net

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Owner of 2501 Netstalker Points awarded by Corwin of Amber, mainly
because Atma's just too damn attractive to get away from.

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Owner of David Watson, rec.arts.anime.misc

"'Hey, you know how you told interviewers that Final Fantasy VII
contained the meaning of life? I'm just wondering, is that part
of the game hidden because I never found it. Also is the fun part
of the game hidden because I never found that either.'
The next thing I remember I was laying on the floor with Hironobu
Sakaguchi standing over me saying 'Looks like he had an allergic
reaction ...to my fist!'
--Jed Kirchner, Something Awful June 17

Dan Posluns - 28 Jun 2004 12:02 GMT
> >In article <cec9426c062f8f45d55fadca9d4e2023@news.teranews.com>,
> > "Pahsons - Somnolent - Insomniac - Narcoleptic" <pahsonspam@juno.com>
[quoted text clipped - 9 lines]
>
> You're in for a wait.

Yeah, I know.

Dan.

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ICQ: 35758902

Balthasar - 28 Jun 2004 20:29 GMT
> >In article <cec9426c062f8f45d55fadca9d4e2023@news.teranews.com>,
> > "Pahsons - Somnolent - Insomniac - Narcoleptic" <pahsonspam@juno.com>
[quoted text clipped - 9 lines]
>
> You're in for a wait.

Ouch.

Where did everyone in this group go anyway?  I'm not sure I've ever seen it
so barren.

Balthasar
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Life contains but two tragedies. One is not to get your heart's desire; the
other is to get it.
--Socrates

"To fight and conquer in all your battles is not supreme excellence; supreme
excellence consists in breaking the enemy's resistance without fighting."
--Sun Tzu, The Art of War

DarkSheer - 28 Jun 2004 23:22 GMT
>>> In article <cec9426c062f8f45d55fadca9d4e2023@news.teranews.com>,
>>> "Pahsons - Somnolent - Insomniac - Narcoleptic"
[quoted text clipped - 16 lines]
>
> Balthasar

I know.  I guess FFXI scared everyone away.

Ryan
DarkSheer - 28 Jun 2004 20:17 GMT
>>>> And then all the ultra-damage
>>>> combinations of relics and weapons nullified that for any of the
[quoted text clipped - 13 lines]
> Rob
> ploovTeHSPaeMBLoKuR@charter.net

You could be right, but not about what your getting at.

Ryan
 
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