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FFXI, The Dreaded Thread

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Asgeras - 22 Apr 2004 21:02 GMT
I'm writing in defense *gasp* of FF XI.

First off, the remarks about how pathetic MMORPGs are.  Well, dang, all
video games are pathetic.  They're ways for people to escape to a world of
fantasy.  The only thing that makes MMORPGs more pathetic is that there are
a few people (this is actualy fairly rare) who take them to extremes,
replacing their real lifes with them, even going so far as to spend real
money on individual imaginary items.  ("character- I just got a sword of +5
off of ebay!!!  myself- 'whoopity do-da', *cough* pathetic *cough*)

Second, as far as MMORPGs go, it isn't the piece of crap that some people
say.  Some people look at a game that's a bit different, and don't even give
it a chance.  All of the Final Fantasy games are quite different, but FFXI
takes it's differences to the extreme just be being online.

Now, as far as setup goes, yes it sucks.  Did you expect it to be a blast?
Of course not.  You bought the game for the part you actually play, not the
setup.

Character wise, FFXI gives you a fair amount of choice, but just like other
FF games, it doesn't hole a whole lot of relation to it's predecessors.  For
example, there was someone who mentioned that the Tarutaru (the cute little
deformed characters) were Squares attempt at making the classic black mage
(you know, the Orco type guy).  This has never been stated by Square or
anyone else proficient.  Someone saw some similarities and drew their own
conclusions.  Think what you will about the different races in it, but the
worst that can truly be said is that the Elvaan should just be called elves,
while the Humes should just be called humans.

As far as story wise, it's not nearly as bad as most people have stated.
It's plot lies in the form of missions that you can take, where ....spoilers
coming up, beware:

Spoiler start

Just within the first three missions (if you're a member of Windhurst), you
find several things.  One: two minsters of Windhurst are seeking an old type
of magic which has been banned, and two: an alliance with a the race called
Yagudo has gone downhill to the point where it's being totally put aside.

Spoiler finish.

On top of the above, just the basic plot that an ancient race (called the
beastmen) have come back from defeat and are starting to take prominence
gives at least something to the story right from the start.  In addition to
that, we have the different nations of Van'diel all vying for dominance over
the world.  In short, there's quite a bit.

Also, like all online games, FFXI has one factor that's especially
important.  It's continually being updated and changed.  New areas are
added, new features are added, new npcs are added, new job classes, etc.
It's a continually changing world.

On top of that, some of the same people who bash MMORPGs  (not all of you
though) also complain about how FFXI isn't as good, since there isn't as
much "socialization".  Ironic, how the MMORPG bashers are the ones that
state this, but I digress.  I've played Everquest for two months, and this
for...well...I guess about two weeks now.  So far, FFXI has proven to be
much more social, at least on the server I'm on (Asura).  I have about 15-20
people on my friends list, ranging from lvl. 1 to lvl. 38.  In fact, almost
everybody seems to be at least kind to each other, if not exactly talkative.
Lastly, several of the missions are geared towards groups, almost forcing
you to be somewhat "sociable"

So, does that mean that there isn't any just straight out creature bashing?
Of course not.  It wouldn't be an RPG if that wasn't the case.

I guess what I'm truly trying to say is that whether you like it or not is
strictly a matter of opinion.  Some love it, some hate it.  Others, like me,
enjoy it when we can (for example, I don't play it all that often, since I
work full-time and attend college full-time).  Enjoy it for what it's worth.
It's a GAME.

Asgeras
Rob Browning - 22 Apr 2004 22:14 GMT
>First off, the remarks about how pathetic MMORPGs are.  Well, dang, all
>video games are pathetic.  They're ways for people to escape to a world of

Perhaps so (though I wouldn't call, for example, GTA3 pathetic), but
some games are certainly more pathetic than others, and MMORPGs are
pathetic enough to attract special notice.

>fantasy.  The only thing that makes MMORPGs more pathetic is that there are
>a few people (this is actualy fairly rare) who take them to extremes,
>replacing their real lifes with them, even going so far as to spend real
>money on individual imaginary items.  ("character- I just got a sword of +5
>off of ebay!!!  myself- 'whoopity do-da', *cough* pathetic *cough*)

Interestingly enough, those are the only people who are actually
successful at MMORPGs.  This just highlights their pointlessness.

>Now, as far as setup goes, yes it sucks.  Did you expect it to be a blast?
>Of course not.  You bought the game for the part you actually play, not the
>setup.

That sounds awfully similar to the defense developers give for when
they release a game that's so buggy as to be a beta.  The fact that
you don't actually play the installation sequence is irrelevant,
especially considering the fact that you don't really play MMORPGs
themselves either.

>Character wise, FFXI gives you a fair amount of choice, but just like other
>FF games, it doesn't hole a whole lot of relation to it's predecessors.  For

The other FF games are far more related to each other than you're
willing to admit.  The differences between FFXI and the other FFs are
large enough to merit exclusion from the series.  It should've been
called "Final Fantasy Online" instead.

>On top of that, some of the same people who bash MMORPGs  (not all of you
>though) also complain about how FFXI isn't as good, since there isn't as
>much "socialization".  Ironic, how the MMORPG bashers are the ones that

I dunno who does that.  I'm against all MMORPGs equally, and I
certainly wouldn't think that one is better than the other because of
socialization.  When I want socialization, I go to a chat room or
(better yet) actually leave the house.  I think most people here are
the same way.

Rob
ploovTeHSPaeMBLoKuR@charter.net

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Techy Guy - 22 Apr 2004 22:37 GMT
>>First off, the remarks about how pathetic MMORPGs are.  Well, dang, all
>>video games are pathetic.  They're ways for people to escape to a world of
>
>Perhaps so (though I wouldn't call, for example, GTA3 pathetic), but
>some games are certainly more pathetic than others, and MMORPGs are
>pathetic enough to attract special notice.

If video games are pathetic then so is reading a book. They both
accomplish the same thing. Consider your regular RPG as say the LOTR
series. Now take your MMORPG as one of those book you start on page 1
and make a yes or no decision to go to page 24 or 71. You get to chose
your own outcome. Either way you look at it, your still reading a
book.

>>fantasy.  The only thing that makes MMORPGs more pathetic is that there are
>>a few people (this is actualy fairly rare) who take them to extremes,
[quoted text clipped - 4 lines]
>Interestingly enough, those are the only people who are actually
>successful at MMORPGs.  This just highlights their pointlessness.

No.... they are just successful quicker. Letting someone else do the
work for them.

>>Now, as far as setup goes, yes it sucks.  Did you expect it to be a blast?
>>Of course not.  You bought the game for the part you actually play, not the
[quoted text clipped - 5 lines]
>especially considering the fact that you don't really play MMORPGs
>themselves either.

What online game hasn't had patches put out due to buggyness?

>>Character wise, FFXI gives you a fair amount of choice, but just like other
>>FF games, it doesn't hole a whole lot of relation to it's predecessors.  For
[quoted text clipped - 3 lines]
>large enough to merit exclusion from the series.  It should've been
>called "Final Fantasy Online" instead.

Agree "Final Fantasy Online"

>>On top of that, some of the same people who bash MMORPGs  (not all of you
>>though) also complain about how FFXI isn't as good, since there isn't as
[quoted text clipped - 8 lines]
>Rob
>ploovTeHSPaeMBLoKuR@charter.net

Socializing is a personal preference. Whether you go to a bar, hang
out on a street corner, stare at someones web cam, or start up an
online video game. They all have there ups and downs. Judging someone
by how they socialize is like judging someone by how they eat their
Reeses Peanut butter Cup.
Steve Jones - 22 Apr 2004 23:57 GMT
> >>First off, the remarks about how pathetic MMORPGs are.  Well, dang, all
> >>video games are pathetic.  They're ways for people to escape to a world of
[quoted text clipped - 5 lines]
> If video games are pathetic then so is reading a book. They both
> accomplish the same thing.

Uh, really not. There has yet to be a game that operates on the level of
great literature. Planescape was the best effort I'd seen in this regard. If
you replace "book" with "low-rent genre book," I'll agree.

> >>Now, as far as setup goes, yes it sucks.  Did you expect it to be a blast?
> >>Of course not.  You bought the game for the part you actually play, not the
[quoted text clipped - 7 lines]
>
> What online game hasn't had patches put out due to buggyness?

This in no way ameliorates Rob's point. It comes closer to arguing for what
he's seeing.

> >>On top of that, some of the same people who bash MMORPGs  (not all of you
> >>though) also complain about how FFXI isn't as good, since there isn't as
[quoted text clipped - 14 lines]
> by how they socialize is like judging someone by how they eat their
> Reeses Peanut butter Cup.

Right; someone dressing up in a fursuit and yiffing with someone else in a
fursuit is as completely healthy and viable as any other means of relating.
For example.

- Steve
Balthasar - 22 Apr 2004 23:59 GMT
> >>First off, the remarks about how pathetic MMORPGs are.  Well, dang, all
> >>video games are pathetic.  They're ways for people to escape to a world of
[quoted text clipped - 4 lines]
>
> If video games are pathetic then so is reading a book.

I'll have to (somewhat pretensiously) disagree with you there.  The quality
of stories and depth of characters in games rarely ever approaches the
quality found in good books (let alone great books).

They both
> accomplish the same thing. Consider your regular RPG as say the LOTR
> series. Now take your MMORPG as one of those book you start on page 1
> and make a yes or no decision to go to page 24 or 71. You get to chose
> your own outcome. Either way you look at it, your still reading a
> book.

Choose your own adventure books are objectively sh.t for literature,
actually.  Character development is almost completely absent, and you just
move from event to event with the only real variable determining what
happens next what you did /last/.  In a way, that is a decent analogy of the
difference between story-based RPGs and MMORPGs.

> >>fantasy.  The only thing that makes MMORPGs more pathetic is that there are
> >>a few people (this is actualy fairly rare) who take them to extremes,
[quoted text clipped - 7 lines]
> No.... they are just successful quicker. Letting someone else do the
> work for them.

I guess, then, the difference is that most people are reading through the
same stupid paragraph in their choose-your-own-adventure book, trying to
find the best solution, and those guys are skipping ahead a few pages to see
which choice will provide the best outcome.  Still sounds like a shitty game
to me.

> >>Now, as far as setup goes, yes it sucks.  Did you expect it to be a blast?
> >>Of course not.  You bought the game for the part you actually play, not the
[quoted text clipped - 7 lines]
>
> What online game hasn't had patches put out due to buggyness?

That was not the point.  Nor does it argue against it in any way.

> >>On top of that, some of the same people who bash MMORPGs  (not all of you
> >>though) also complain about how FFXI isn't as good, since there isn't as
[quoted text clipped - 14 lines]
> by how they socialize is like judging someone by how they eat their
> Reeses Peanut butter Cup.

Not if eating your peanut butter cup by grinding it into the ground is less
efficient than simply sticking it in your mouth.  That is, some forms of
socialization are of a lower quality (in terms of what is required for
complete, effective communication) than others.  IM'ing or using the
telephone, for example, are a significantly lower quality of communication
than face-to-face communication.

Though, I don't think Rob's point was to pass judgement on how MMORPG'ers
communicate.  I think he was just saying it was irrelevant in his
determination of why they are bad.

Balthasar
Signature

Life contains but two tragedies. One is not to get your heart's desire; the
other is to get it.
--Socrates

"To fight and conquer in all your battles is not supreme excellence; supreme
excellence consists in breaking the enemy's resistance without fighting."
--Sun Tzu, The Art of War

Techy Guy - 23 Apr 2004 01:25 GMT
>> >Perhaps so (though I wouldn't call, for example, GTA3 pathetic), but
>> >some games are certainly more pathetic than others, and MMORPGs are
[quoted text clipped - 5 lines]
>of stories and depth of characters in games rarely ever approaches the
>quality found in good books (let alone great books).

I was going more toward they both take you somewhere that your not.
a.k.a - Imagination

>They both
>> accomplish the same thing. Consider your regular RPG as say the LOTR
[quoted text clipped - 28 lines]
>which choice will provide the best outcome.  Still sounds like a shitty game
>to me.

I remember I used to do that.

For the record, what i come across in online gaming is that it is
highly considered cheating if you spend real money to get things in
the game. If a player does this it is usually kept hush hush. Kinda
like downloading one of those game saves of the net for say FF7. Then
telling your friends you got all your characters up to lvl 99, all
magic, yada yada etc. If your friends find out you cheated, get ready
for a beat down.  

>> >>Now, as far as setup goes, yes it sucks.  Did you expect it to be a
>blast?
[quoted text clipped - 44 lines]
>
>Balthasar

How efficient a form of communication is can only be determined by the
persons having the conversation.  "Low Quality" to some may be "High
quality" to others.
Balthasar - 23 Apr 2004 03:18 GMT
> >> >Perhaps so (though I wouldn't call, for example, GTA3 pathetic), but
> >> >some games are certainly more pathetic than others, and MMORPGs are
[quoted text clipped - 8 lines]
> I was going more toward they both take you somewhere that your not.
> a.k.a - Imagination

Okay, fair enough.

> >They both
> >> accomplish the same thing. Consider your regular RPG as say the LOTR
[quoted text clipped - 30 lines]
>
> I remember I used to do that.

Yeah, I did it once or twice.  But only after I had already gotten through
it once, so I could see all of the alternate paths.

> For the record, what i come across in online gaming is that it is
> highly considered cheating if you spend real money to get things in
[quoted text clipped - 3 lines]
> magic, yada yada etc. If your friends find out you cheated, get ready
> for a beat down.

Yeah, but it doesn't seem to stop anyone.  Whatever happened to that
"Everquest Economy" that could rival with some third-world countries?

> >> >>Now, as far as setup goes, yes it sucks.  Did you expect it to be a
> >blast?
[quoted text clipped - 47 lines]
> How efficient a form of communication is can only be determined by the
> persons having the conversation.

I used the word efficient to refer to eating, since there is no such thing
as "quality of eating."  They're not really interchangable words, though.

> "Low Quality" to some may be "High
> quality" to others.

I disagree.  What I am refering to when I talk about quality is very
objectively determined.  Specifically, I'm talking about possible avenues of
interpretation of ideas.  On IM, all you have are words.  The way you say
what you want to say is paramount--you could be frowning when you type, but
completely mask that anger with your words.  And the opposite can happen as
well, where someone can think you are angry because they can't see your face
and hear the cadence of your speach.  The fewer of these sorts of cues
available to us, the greater the probability and range of complete
misinterpretations.  So, objectively, the quality of communication
obtainable through face-to-face communication is potentially higher.

Balthasar
Signature

Life contains but two tragedies. One is not to get your heart's desire; the
other is to get it.
--Socrates

"To fight and conquer in all your battles is not supreme excellence; supreme
excellence consists in breaking the enemy's resistance without fighting."
--Sun Tzu, The Art of War

Techy Guy - 23 Apr 2004 16:25 GMT
> >> Socializing is a personal preference. Whether you go to a bar, hang
>> >> out on a street corner, stare at someones web cam, or start up an
[quoted text clipped - 38 lines]
>
>Balthasar

I would not say that face-to-face is not the most efficient way of
communication. However, there are circumstances where face-to-face
communication cannot be obtained. Take for instance my friend was in
Iraq for 9 months. Of course i would not be able to communicate to him
F2F. So our most efficient form of convo. was an email once or twice a
week. However, our highest quality form of communication was a
telephone call that he was able to make maybe once every 2 weeks.
Balthasar - 23 Apr 2004 19:39 GMT
> > >> Socializing is a personal preference. Whether you go to a bar, hang
> >> >> out on a street corner, stare at someones web cam, or start up an
[quoted text clipped - 41 lines]
> I would not say that face-to-face is not the most efficient way of
> communication.

I wasn't talking about efficiency.  Read above.

However, there are circumstances where face-to-face
> communication cannot be obtained. Take for instance my friend was in
> Iraq for 9 months. Of course i would not be able to communicate to him
> F2F.

You're not paying attention.

Balthasar
Signature

Life contains but two tragedies. One is not to get your heart's desire; the
other is to get it.
--Socrates

"To fight and conquer in all your battles is not supreme excellence; supreme
excellence consists in breaking the enemy's resistance without fighting."
--Sun Tzu, The Art of War

Asgeras - 23 Apr 2004 15:55 GMT
> > If video games are pathetic then so is reading a book.
>
> I'll have to (somewhat pretensiously) disagree with you there.  The quality
> of stories and depth of characters in games rarely ever approaches the
> quality found in good books (let alone great books).

Okay, bad example.  I was referring to fantasy novels/ sci fi novels.
Particularly fantasy.  Nobody can deny that reading "The Republic", for
instance, will definitely give you a better grasp on life than any video
game will.

> They both
> > accomplish the same thing. Consider your regular RPG as say the LOTR
[quoted text clipped - 8 lines]
> happens next what you did /last/.  In a way, that is a decent analogy of the
> difference between story-based RPGs and MMORPGs.

Really?  I'll agree with the bad analogy, but if you truly read my first
post, you'd see that FFXI DOES have a story, just like the other FF games.

> > >Interestingly enough, those are the only people who are actually
> > >successful at MMORPGs.  This just highlights their pointlessness.
[quoted text clipped - 7 lines]
> which choice will provide the best outcome.  Still sounds like a shitty game
> to me.

Okay, now YOU'RE taking the analogy too far, drawing the fact that it's a
'shitty game' only from the fact that the books have always been worthless.
Does the fact that you CAN cheat in a game make things worse off for those
who don't?  If so, almost every game ever produced for the computer sucks,
since you can downlead cheats for them.  However, most of us are satisfied
with playing for the game properly.

> > Socializing is a personal preference. Whether you go to a bar, hang
> > out on a street corner, stare at someones web cam, or start up an
[quoted text clipped - 14 lines]
>
> Balthasar

*shrug*  Well, as I've said, I agree with the fact that face-to-face is much
better than over the net/ on a computer, however, I do still enjoy
socializing in other formats (IM, email, newsgroups, etc.)

Asgeras
Rob Browning - 23 Apr 2004 18:12 GMT
>> > >Interestingly enough, those are the only people who are actually
>> > >successful at MMORPGs.  This just highlights their pointlessness.
[quoted text clipped - 12 lines]
>Okay, now YOU'RE taking the analogy too far, drawing the fact that it's a
>'shitty game' only from the fact that the books have always been worthless.

Actually, he's just saying that game sounds shitty no matter whether
or not you cheat in it.  His reasons for believing that MMORPGs are
crap go much farther than that.

>Does the fact that you CAN cheat in a game make things worse off for those
>who don't?  If so, almost every game ever produced for the computer sucks,

In an MMORPG?  Yes.

Rob
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Rob Browning - 23 Apr 2004 00:09 GMT
>>>fantasy.  The only thing that makes MMORPGs more pathetic is that there are
>>>a few people (this is actualy fairly rare) who take them to extremes,
[quoted text clipped - 7 lines]
>No.... they are just successful quicker. Letting someone else do the
>work for them.

And because of Malthusian starvation, they are the only ones who are
successful.  The people who are actually mentally balanced give up on
progressing and use the MMORPG as a glorified chat room.

Rob
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Owner of 2501 Netstalker Points awarded by Corwin of Amber, mainly
because Atma's just too damn attractive to get away from.

Gave 7499 Netstalker Points to Cypher because there's no such thing as
a good day on AGFF without JT bashing!

Owner of David Watson, rec.arts.anime.misc

"When the vice president and I are alone, it's Colin and Dick."
--US Secretary of State Colin Powell

Pahsons - Somnolent - Insomniac - 25 Apr 2004 10:42 GMT
In a daze, I read Rob Browning's post, then collasped.

> use the MMORPG as a glorified chat room.

You mean like a/s/l type of stuff?

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Dan Posluns - 23 Apr 2004 02:09 GMT
> If video games are pathetic then so is reading a book. They both
> accomplish the same thing. Consider your regular RPG as say the LOTR
> series. Now take your MMORPG as one of those book you start on page 1
> and make a yes or no decision to go to page 24 or 71. You get to chose
> your own outcome. Either way you look at it, your still reading a
> book.

I've now written and deleted three attempts at responding to this
paragraph. I just don't know where to begin explaining what's so
incredibly, incredibly wrong with it.

Dan.

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Rob Browning - 23 Apr 2004 02:15 GMT
>> If video games are pathetic then so is reading a book. They both
>> accomplish the same thing. Consider your regular RPG as say the LOTR
[quoted text clipped - 6 lines]
>paragraph. I just don't know where to begin explaining what's so
>incredibly, incredibly wrong with it.

You could probably start with the fact that the analogy is completely
off-base.

Rob (Also has nothing to do with what he was replying to)
ploovTeHSPaeMBLoKuR@charter.net

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Owner of 2501 Netstalker Points awarded by Corwin of Amber, mainly
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"When the vice president and I are alone, it's Colin and Dick."
--US Secretary of State Colin Powell

Saint Avenger - 23 Apr 2004 17:28 GMT
So says Asgeras:

> I'm writing in defense *gasp* of FF XI.

iz this a FFXI thread cuz i think tha tgame sux

- Avenger
 
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