Someone recently designed a short text adventure that determines what
your "IF personality" is based on four playing styles. It does this
by giving you four puzzles, each having four solutions. Each
solution, as you would expect, corresponds with each playing style.
You can get it here:
http://www.ifarchive.org/if-archive/games/competition2003/tads2/erudite/erudite.gam
(you need a TADS interpreter, I suggest
http://www.tads.org/t3dl/pksetup.exe if you use Windows)
Here are my results:
Ending Information: (shows how many puzzles you chose to solve
according to each sects teachings)
Seer: 2
Warrior: 0
Alchemist: 0
Artisan: 2
(Seer goes around the problem, Warrior solves the problem using brute
force, Alchemist changes the problem into something easier to solve,
Artisan solves the problem by direct logic)
I would expect that most novices to IF will get the Warrior sect,
while most experts will get the Artisan sect (as the Artisan-style
solution is the type of solution most often implemented in text
adventures). Anyway, if anyone cares, I got the Seer solution on the
opening puzzle and the rotating rooms puzzle, and Artisan on the other
two.
Rob
ploovTeHSPaeMBLoKuR@charter.net

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Owner of 2501 Netstalker Points awarded by Corwin of Amber, mainly
because Atma's just too damn attractive to get away from.
Gave 7499 Netstalker Points to Cypher because there's no such thing as
a good day on AGFF without JT bashing!
Owner of David Watson, rec.arts.anime.misc
"When I was in preschool I got an 'E' for excellent in math skills and
in interpersonal relationships I got a 'Q' for... wait, shut up"
--Deuce, Jerkcity #1877
The Legend of Ramen 300 - 26 Nov 2003 04:17 GMT
> Someone recently designed a short text adventure that determines what
> your "IF personality" is based on four playing styles. It does this
[quoted text clipped - 5 lines]
> (you need a TADS interpreter, I suggest
> http://www.tads.org/t3dl/pksetup.exe if you use Windows)
Making a note for Monday.
Mike Robinson - 26 Nov 2003 06:25 GMT
> Someone recently designed a short text adventure that determines what
> your "IF personality" is based on four playing styles. It does this
[quoted text clipped - 14 lines]
> Alchemist: 0
> Artisan: 2
Seer: 0
Warrior: 0
Alchemist: 0
Artisan: 4
Jonathan McArthur - 29 Nov 2003 07:29 GMT
"Stilgar, do we have wormsign?"
"Usul, we have wormsign the likes of which even Rob Browning has never
seen!"
> Someone recently designed a short text adventure that determines what
> your "IF personality" is based on four playing styles. It does this
> by giving you four puzzles, each having four solutions. Each
> solution, as you would expect, corresponds with each playing style.
> You can get it here:
http://www.ifarchive.org/if-archive/games/competition2003/tads2/erudite/erudite.gam
> (you need a TADS interpreter, I suggest
> http://www.tads.org/t3dl/pksetup.exe if you use Windows)
[quoted text clipped - 18 lines]
> opening puzzle and the rotating rooms puzzle, and Artisan on the other
> two.
Seer: 0
Warrior: 0
Alchemist: 0
Artisan: 4
That was interesting. The only times I thought of a different solution
to a puzzle was the first one, where I realised the axe would break the
door down, and the last one, where I realised what the alchemical
solution was. What were the Seer solutions to the problems? [What's IF,
BTW? I think this is the first time I've played a text adventure since
primary school.]

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Jonathan McArthur
http://sleepydemons.blogspot.com/
"Eating and drinking make you feel happy, and bribes can buy everything
you need." -- Ecclesiastes 10:19 [C.E.V.]
Rob Browning - 29 Nov 2003 19:59 GMT
>"Stilgar, do we have wormsign?"
>"Usul, we have wormsign the likes of which even Rob Browning has never
[quoted text clipped - 40 lines]
>BTW? I think this is the first time I've played a text adventure since
>primary school.]
IF = interactive fiction
I haven't played the game since, but I can tell you the Seer solutions
to the two problems I mentioned:
Opening puzzle: Much like the other solutions to this puzzle, this
one is easy--just move the tapestry. You have to drop the axe to get
through the secret passage, though.
Rotating rooms puzzle: The Seer solution is much easier than the
Artisan solution to this one. All you have to do is rotate the
archway room to the west and walk through the light. The game itself
says something to the effect of, "Why unlock a door when it's already
open?"
Rob
ploovTeHSPaeMBLoKuR@charter.net

Signature
Owner of 2501 Netstalker Points awarded by Corwin of Amber, mainly
because Atma's just too damn attractive to get away from.
Gave 7499 Netstalker Points to Cypher because there's no such thing as
a good day on AGFF without JT bashing!
Owner of David Watson, rec.arts.anime.misc
"As a rule, I really dislike MMORPGs. FFXI's biggest selling point to
me was that a lot of my friends were already playing it. The game
itself is almost secondary to that interaction."
--Brian Clevinger, describing exactly why most people play MMORPGs in
the first place
Jonathan McArthur - 30 Nov 2003 01:51 GMT
"Stilgar, do we have wormsign?"
"Usul, we have wormsign the likes of which even Rob Browning has never
seen!"
>> That was interesting. The only times I thought of a different
>> solution to a puzzle was the first one, where I realised the axe
[quoted text clipped - 16 lines]
> says something to the effect of, "Why unlock a door when it's already
> open?"
Aha. I guess I was preoccupied with finding what seemed like the
"proper" solution to the puzzle. I found a hint file
[http://members.cox.net/erthwin/Erudition/echints.txt] on Google which
contains the various solutions. I feel kinda dumb that they're so
obvious.

Signature
Jonathan McArthur
http://sleepydemons.blogspot.com/
"Eating and drinking make you feel happy, and bribes can buy everything
you need." -- Ecclesiastes 10:19 [C.E.V.]