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Game Forum / Role Playing Games / Final Fantasy / April 2007

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FFXII

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Buckaroo Banzai - 22 Feb 2007 05:27 GMT
Well, I really like this game.  It's exciting, involving, and keeps your
interest.  Having said that, it fails in a lot of FF ways- The main
characters don't get very powerful, the accessories are limited.  The
weapons are VERY limited.  The Espers are practically useless- When I got in
trouble, i.e. my guy was less than 1,000 hp, I called up an Esper, and once
I did that the enemy promptly killed my guy and my Esper was sent packing.
The Quickenings, i.e. Limit Breaks are just as useless because A) they use
up precious magic points and B) there's no rhyme or reason to chaining them
together.  So it was, and wasn't FF.... I still liked the game though.
Sheena - 22 Feb 2007 07:41 GMT
> Well, I really like this game.  It's exciting, involving, and keeps your
> interest.  Having said that, it fails in a lot of FF ways- The main
[quoted text clipped - 6 lines]
> chaining them together.  So it was, and wasn't FF.... I still liked the
> game though.

I loved the quickenings.  I consitantly got high lvl chains (even got a
black hole once), and all you need to start a quickening is to have one
character with mp.  The quickenings allowed me to do a lot of damage without
getting damaged my self.
Buckaroo Banzai - 23 Feb 2007 03:14 GMT
>> Well, I really like this game.  It's exciting, involving, and keeps your
>> interest.  Having said that, it fails in a lot of FF ways- The main
[quoted text clipped - 11 lines]
> character with mp.  The quickenings allowed me to do a lot of damage
> without getting damaged my self.

Well, I'd love to know your recipe.. because what I learned from the guides
is that you've got to chain one character's quickenings together, i.e. Vann,
Vann, Vann. not Vann, Fran, Penelo.  Most of the time I try to do that I do
the character's quickening, and then I don't get the option of choosing that
character's quickening again, so I have to choose another character's
quickening, and yes, I know you're supposed to choose the weakest quickening
in order to chain one character's quickenings...  Am I missing something?
Sheena - 23 Feb 2007 04:15 GMT
>>> Well, I really like this game.  It's exciting, involving, and keeps your
>>> interest.  Having said that, it fails in a lot of FF ways- The main
[quoted text clipped - 20 lines]
> weakest quickening in order to chain one character's quickenings...  Am I
> missing something?

Not sure.  I read the walkthrough too but didn't pay to close attention to
fallowing it exactly.  No I just started with the weakest quickenings but I
payed no attention to whos quickening it was.  I didn't think the character
was important when it came to chainging.  If you start with lvl 3 quickening
it will use all three mist charges, which is why I start with lvl 1.  There
is an option, Mist Charge I think, that pops up every so often.  This option
will refuel your mist charges for that character but only for the
quickenings (no mp afterwards still).

What I mostly concentrated on was just getting the quickenings out and not
on any order or anything, just getting them out and chaining them as much as
I can.  I figured even if I don't get anything like blackhole I at least do
more damage just from the quickenings themselves.  Hope this helps.
Buckaroo Banzai - 24 Feb 2007 05:06 GMT
>>>> Well, I really like this game.  It's exciting, involving, and keeps
>>>> your interest.  Having said that, it fails in a lot of FF ways- The
[quoted text clipped - 35 lines]
> least do more damage just from the quickenings themselves.  Hope this
> helps.

Well, I'm trying the lowest quickenings chains and I'm getting no love... I
chain two to three and then I'm blocked.. I'm *so* far from the term
'blackhole', that I'm assuming it's the 'ultimate' quickening... but I'll
never know....
\
Sheena - 24 Feb 2007 05:53 GMT
>>>>> Well, I really like this game.  It's exciting, involving, and keeps
>>>>> your interest.  Having said that, it fails in a lot of FF ways- The
[quoted text clipped - 41 lines]
> never know....
> \
Hmm... Sorry, I don't have much of a technique. :(
Marcel Baltus - 05 Apr 2007 08:20 GMT
Sheena schrieb:
>>>>>> Well, I really like this game.  It's exciting, involving, and keeps
>>>>>> your interest.  Having said that, it fails in a lot of FF ways- The
[quoted text clipped - 40 lines]
>> \
> Hmm... Sorry, I don't have much of a technique. :(

Hi there!

To get a "Myth-Fusion" (as it is called in the german version) You need
to chain the techs. If You have three Level 1 Techs in Your chain (no
matter if there are any other Levels), You will get the smallest fusion:
Inferno (nonelemental though it looks like a fire-based attack). For 7
Level 1 Techs You will get "Kataklase".

The "Black Hole" might be the Topfusion and can be achieved by chaining
4 Level 1, 4 Level 2 and 4 Level 3 Myst-Techs. Easy, isn´t it? ;-)
I´ve only seen the two fusion mentioned above. I will check for further
info!

Good Luck!

Marcel
barb-chami@hotmail.com - 14 Apr 2007 16:21 GMT
On Feb 21, 11:27 pm, "Buckaroo Banzai"
<blisteringlogicREMOVETORE...@yahoo.com> wrote:
> Well, I really like this game.  It's exciting, involving, and keeps your
> interest.  Having said that, it fails in a lot of FF ways- The main
[quoted text clipped - 5 lines]
> up precious magic points and B) there's no rhyme or reason to chaining them
> together.  So it was, and wasn't FF.... I still liked the game though.

Solution: Get an Action Replay and try some codes out for this games.
Infinite cash, infinite license points, and forget aboutthe rest.
It'll improve this game in so many way. Check it out.
 
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