There aren't any.
Final Fantasy is total garbage.
In rec.sport.pro-wrestling Seven Silvergun <seven.silvergun@hotmail.com> wrote:
I could replace your entire "markout" list with "THE WHOLE GAME". I was
seriously marking out HUGE the whole way through. Great, great game. STill
my favourite of the series.
> NOT markout moments:
> * you spoony bard (yes this is final fantasy, but don't be a nerd)
No way. They HAD to leave the "spoony bard" line in.
> * This is hardtype?? Delta Attack sisters, for one, seemed really easy
It was a cross between the easy-type and the hard-type, I think. I played
the Chronicles version, which was the Hard-type, and it was WAY harder than
this one. I think this one included all the features of the hard-type,
but was closer in difficulty to easy.
> SNES FF >>>> FFs before and after
Like I said above, this was my favourite. Although I'd say 8 was 2nd
fave, so I don't entirely agree with your statement.
HitMan333
If I don't respond to this Seven Silvergun post, the terrorists win.
> SNES FF >>>> FFs before and after
Which one? You do know there were three of them? (IV-VI)
V is the Magnum TA of FF games.

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Seven Silvergun - 17 May 2006 23:56 GMT
> If I don't respond to this Seven Silvergun post, the terrorists win.
>
> > SNES FF >>>> FFs before and after
>
> Which one?
Mystic Quest
>NOTE: I did not play through chronicles
>
[quoted text clipped - 9 lines]
>* Music during Zeromus
>* See Farva's archives (probably)
Um, the Hummingway city WAS in the original. Also didn't they have
the programmers hideout in the dwarf castle? That was like the best
new feature in the Chronicles edition...especially the 'smut
magazine', LOL.
>NOT markout moments:
>* you spoony bard (yes this is final fantasy, but don't be a nerd)
Are you saying they left it in or took it out? I hope they left it
in, some of the corny original translation really made these games
memorable...of course, then again I'm not apart of "generation-i",
when I started playing video games most of them only had 4 colors.
>* All the slowdown during battles
>* "Gee, we don't know where to go next. How about we fly around for
>awhile." = so 1991
Yeah, things are MUCH better now that they're simplified and you're
always told EXACTLY where to go and what to do, pffft, that whole
"exploring" thing, what nonsense, that's like for smart people or
something.
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Seven Silvergun - 25 May 2006 05:03 GMT
> Um, the Hummingway city WAS in the original.
What? I know? Asura and Edge and the music I named were in the original
too. But all this stuff made me mark out
> >* "Gee, we don't know where to go next. How about we fly around for
> >awhile." = so 1991
[quoted text clipped - 3 lines]
> "exploring" thing, what nonsense, that's like for smart people or
> something.
"find the arbitrary trigger" is not exploring nor complex nor
particularly intelligent, but whatever works...
HitMan333 - 16 Jun 2006 19:38 GMT
In alt.games.final-fantasy Onideus Mad Hatter <usenet@backwater-productions.net> wrote:
>>NOT markout moments:
>>* you spoony bard (yes this is final fantasy, but don't be a nerd)
> Are you saying they left it in or took it out? I hope they left it
> in, some of the corny original translation really made these games
> memorable...of course, then again I'm not apart of "generation-i",
> when I started playing video games most of them only had 4 colors.
Spoony bard was left in, much to my delight.
HitMan333