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Game Forum / Role Playing Games / Final Fantasy / January 2006

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Final Fantasy: Dawn of Souls

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Josh 'Ramen' Miller - 26 Dec 2005 16:06 GMT
Wow, I've not gone more than 4 squares from Cornelia and I'l loving
this game absolutely.

I am a big fan of FF1, it just tends to be a bit slow on the NES.  Also
I loose my saved game.

This thing zips along.  I've played like 5 minutes and I'm already
level 3.  Also the new "Modern interface" is really sweet.  The whole
game feels new, but is still familiar.

Can't say I like the new names.

THEY ARE IMPS DAMNIT

ALSO MAD PONIES

MAD PONIES

MAD PONIES LURK IN THE TREES

MAD f.cking PONIES
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Ramen Junkie

commandante j - 26 Dec 2005 22:30 GMT
> Wow, I've not gone more than 4 squares from Cornelia and I'l loving
> this game absolutely.
[quoted text clipped - 19 lines]
> --
> Ramen Junkie

So is the game lessened in difficulty since its pretty fast? What else
have they changed?

Seems like the game is pretty good and a must get. Glad to see a FF
post for once.

jayel
Josh 'Ramen' Miller - 27 Dec 2005 03:18 GMT
It's hard to say.  Now that I'm more into it I can't say it seems that
much easier.  I'd say yes, but not too extremely.  It's more that it's
just different.  For example

Money seems to be more plentiful, though things seem to possibly cost
more.  specifically spells.  I'd have to pull out my old guide to be
sure.  It SEEMS that way.

The spells ue MP now instead of points.  Generally this meas you can
use them more though it's still limited by spell "levels". and you stil
buy spells.

There seems to be a slightly tougher enemy distribution.  My first TWO
battles were with Madponies.  I'm pretty sure previously you only
encountered them after crossing the bridge.  Also some of the enemies
seem a bit beefier.

On the other hand, the battles use the "auto retarget" system of newer
games meaning you don't miss if the enemy selected is killed first.

That's all I can think of.
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Ramen Junkie

Avenger - 27 Dec 2005 06:09 GMT
> There seems to be a slightly tougher enemy distribution.  My first TWO
> battles were with Madponies.  I'm pretty sure previously you only
> encountered them after crossing the bridge.  Also some of the enemies
> seem a bit beefier.

Nah, you can fight Madponies before you cross the bridge.  They're just
far more rare than the multiple Imp configurations you run into.

- Avenger
Josh 'Ramen' Miller - 27 Dec 2005 14:30 GMT
> > There seems to be a slightly tougher enemy distribution.  My first TWO
> > battles were with Madponies.  I'm pretty sure previously you only
[quoted text clipped - 3 lines]
> Nah, you can fight Madponies before you cross the bridge.  They're just
> far more rare than the multiple Imp configurations you run into.

Imps are called "Goblins" now.  GrIMPs are called "Goblin Guards" now.

There are also wargs.

I'm waiting to discover Chaos has been renammed "Sauron", Lich is now
"Balrog", and Tiamat is "Nazgul".

ON A COMPLETELY UNRELATED NOTE

Despite the ability to use lower case and longer names I still
instinctively made them 4 letters and all caps.

DIRK (f), KANG (bb), DAWN (wm), CROW (bm)
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RAMN

RelMark - 28 Dec 2005 04:55 GMT
> > > There seems to be a slightly tougher enemy distribution.  My first TWO
> > > battles were with Madponies.  I'm pretty sure previously you only
[quoted text clipped - 7 lines]
>
> There are also wargs.

And, of course, trolls.

> I'm waiting to discover Chaos has been renammed "Sauron", Lich is now
> "Balrog", and Tiamat is "Nazgul".
>
> ON A COMPLETELY UNRELATED NOTE

The translators of C:SotN apparently had a fondness for Tolkien; a number
of the item names and descriptions in the English version contain references
to people and things from Middle-Earth.

> Despite the ability to use lower case and longer names I still
> instinctively made them 4 letters and all caps.
>
> DIRK (f), KANG (bb), DAWN (wm), CROW (bm)

Ah, the classic party.

> --
> RAMN

:)

RelMark
Rob Browning - 27 Dec 2005 20:20 GMT
>There seems to be a slightly tougher enemy distribution.  My first TWO
>battles were with Madponies.  I'm pretty sure previously you only
>encountered them after crossing the bridge.  Also some of the enemies

Madponies hang around Coneria in the original too.

Rob
ploovTeHSPaeMBLoKuR@charter.net

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RelMark - 28 Dec 2005 04:55 GMT
> It's hard to say.  Now that I'm more into it I can't say it seems that
> much easier.  I'd say yes, but not too extremely.  It's more that it's
[quoted text clipped - 3 lines]
> more.  specifically spells.  I'd have to pull out my old guide to be
> sure.  It SEEMS that way.

I noticed that it seemed to take a lot less time to outfit my party
in the early game.  In classic FFI, it took forever to earn enough
to buy everything I wanted from Elfland.

> The spells ue MP now instead of points.  Generally this meas you can
> use them more though it's still limited by spell "levels". and you stil
[quoted text clipped - 4 lines]
> encountered them after crossing the bridge.  Also some of the enemies
> seem a bit beefier.

Can't remember about regular enemies, but some of the bosses have higher
HP, at least.  Black Belts/Masters can still do ridiculous damage, but
it's no longer possible to one-hit-kill Chaos (or at least I couldn't).

> On the other hand, the battles use the "auto retarget" system of newer
> games meaning you don't miss if the enemy selected is killed first.

Bah.  'Ineffective' was more realistic and added strategy and etc. etc.

RelMark
Avenger - 27 Dec 2005 06:08 GMT
> Wow, I've not gone more than 4 squares from Cornelia and I'l loving
> this game absolutely.
[quoted text clipped - 17 lines]
>
> MAD f.cking PONIES

I haven't played DOS, but I have played through the new FF4 Advance,
and I agree with the name changing thing.  I liked the old names.  
Still though, I might have to get a GBA if they keep releasing good FF
remakes.  FF:DOS, FF4, and maybe perhaps even an old used copy of FFTA
make the system almost worth buying.

- Avenger
HitMan333 - 04 Jan 2006 15:27 GMT
> I haven't played DOS, but I have played through the new FF4 Advance,
> and I agree with the name changing thing.  I liked the old names.  
> Still though, I might have to get a GBA if they keep releasing good FF
> remakes.  FF:DOS, FF4, and maybe perhaps even an old used copy of FFTA
> make the system almost worth buying.

I'm nearing the end of FF4A, and I agree about the name thing.  Most of the
dialog changes seem for the better (I'm so glad they kept "Spoony Bard",
though), but the name changes do kill a bit of the nostalgia.

Actually, most of them I don't mind, but I really, really wish they'd kept
"Meteo".

HitMan333
Josh 'Ramen' Miller - 04 Jan 2006 16:19 GMT
> > I haven't played DOS, but I have played through the new FF4 Advance,
> > and I agree with the name changing thing.  I liked the old names.
[quoted text clipped - 8 lines]
> Actually, most of them I don't mind, but I really, really wish they'd kept
> "Meteo".

They will always be The Gurgu volcano, Kary, Caslte Ordeals, Temple of
Fiends etc.

Also LIT1, LIT2, FIR3, ICE2 etc.
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Ramenga

Josh 'Ramen' Miller - 04 Jan 2006 16:18 GMT
> > Wow, I've not gone more than 4 squares from Cornelia and I'l loving
> > this game absolutely.
[quoted text clipped - 23 lines]
> remakes.  FF:DOS, FF4, and maybe perhaps even an old used copy of FFTA
> make the system almost worth buying.

Yeah, if they release FF5 and 6 on GBA I'll probably pick them up.  I
have the PS1 version but I'm starting to really like th eportability of
the GBA for some reason.

On a related note, does FF4A let you save anywhere?  It's one feature I
like about DOS.  Not because I can "cheat" but because I can sit down
and play for 2 minutes or play for 20 and always know I can stop
without having to chase down a save point.
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Ramen Junkie http://www.lameazoid.com

HitMan333 - 04 Jan 2006 19:51 GMT
> Yeah, if they release FF5 and 6 on GBA I'll probably pick them up.  I
> have the PS1 version but I'm starting to really like th eportability of
> the GBA for some reason.

I dunno about 5, but I heard 6 is.  Can't remember where from tho, so I
don't know if it's legit.

> On a related note, does FF4A let you save anywhere?  It's one feature I
> like about DOS.  Not because I can "cheat" but because I can sit down
> and play for 2 minutes or play for 20 and always know I can stop
> without having to chase down a save point.

It does, but does so in a way that you can't "cheat".

If you choose "QuickSave", your game automatically exits once you save.
Choosing Continue will reload that game, and delete the "quicksaved" file.
So it's basically a way of saving anywhere, without giving you the opportunity
to save right in front of a boss and retrying it a billion times.

HitMan333
Josh 'Ramen' Miller - 04 Jan 2006 23:01 GMT
> > Yeah, if they release FF5 and 6 on GBA I'll probably pick them up.  I
> > have the PS1 version but I'm starting to really like th eportability of
> > the GBA for some reason.
>
> I dunno about 5, but I heard 6 is.  Can't remember where from tho, so I
> don't know if it's legit.

I think FF3 (the REAL FF3) is being remade for the DS in 3D or
something.  Kind of annoying if it is since it means we'll never get a
real "FF3 Advance".  would it kill them to release them all in the same
format on the same system?

Maybe I'm just anal.  Kind of reminds me of my irritation with MG1 and
Twin Snakes not comming out for PS2.

> > On a related note, does FF4A let you save anywhere?  It's one feature I
> > like about DOS.  Not because I can "cheat" but because I can sit down
[quoted text clipped - 7 lines]
> So it's basically a way of saving anywhere, without giving you the opportunity
> to save right in front of a boss and retrying it a billion times.

That's all I need.  I suppose given the nature of Portable gaming such
features are nessesary.  It's sort of a "quick play" medium.  Like the
other day, I'm waiting to get my hair cut.  i only endedup playing for
like a minute before I ended up being up.  I'd have wasted my time
otherwise.
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Ramen Junkie

HitMan333 - 10 Jan 2006 19:08 GMT
>> It does, but does so in a way that you can't "cheat".
>> If you choose "QuickSave", your game automatically exits once you save.
[quoted text clipped - 6 lines]
> like a minute before I ended up being up.  I'd have wasted my time
> otherwise.

Oh yeah, it's definitely a good system the way they have it setup, let's
you "quick play", but you can't abuse it.  

HitMan333
Josh 'Ramen' Miller - 10 Jan 2006 20:44 GMT
> >> It does, but does so in a way that you can't "cheat".
> >> If you choose "QuickSave", your game automatically exits once you save.
[quoted text clipped - 9 lines]
> Oh yeah, it's definitely a good system the way they have it setup, let's
> you "quick play", but you can't abuse it.

I admit to setting up to abuse the save system of DoS but I have not
once actually HAD to abuse it (well maybe once).
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Ramen Junkie

 
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