> At this point, I am more interested in seeing the perpetuation of in
> depth character development and diverse story paths than worrying about
[quoted text clipped - 4 lines]
> the endless jumping puzzles, or the eternal Fed_Ex tours that create
> the boredom and abandonment of "the quest".
I'm quite certain it's a question of getting out of the rat caves before
quitting over some feature that leaves you in eternal boredom...
The game-engine always makes first impressions and is more than often the
deciding factor in whether to bother or not.
It's people like us who likes the scenario too damn much (and an occasional
turn-based lover) who "adapts" to whatever the game is gonna put us through.
But not everyone is a post-apoc fanatic.
Mostly everyone however is fond of pace in what is supposed to be an action
game and turns don't allow for much pace at all.
I'm not trying to spark another RT vs TB debate, I'll just let you know that
RT is more popular even if we think we know better.
The biggest share of sales don't come from fans. It comes from people who
likes first impressions.
> I lost interest in BG in that Sword Coast add on.
> The Gamespy writer says BG2 was a significant refinement of BG.
> Considering the different publication times do you think FO2 would have
> been "better" in 2000 than 1998?
> You imply that BG2's version of "real time" combat was more than merely
> playable. How did it differ from FOT's dual version of "real time' and
> "turn based"?
Bg's, bg2's and fot's real time combat systems to me seemed pretty equal
overall, I don't recall a difference between bg and bg2.... but FOT is not
really an rpg so I wouldn't compare it... I didn't like FOT because of a lot
of reasons, but it's real time system wasn't one of them.
4too - 04 Mar 2004 08:06 GMT
> I'm quite certain it's a question of getting out of the rat caves before
> quitting over some feature that leaves you in eternal boredom...
[quoted text clipped - 5 lines]
> Mostly everyone however is fond of pace in what is supposed to be an action
> game and turns don't allow for much pace at all.
""Pace""
You may have the "buzz" word nailed down here. ""Pace"" could paint a
broad picture of gaming. Not a complete image that would include all,
and one that might touch on most.
FO TACTICS, yes, focus was on 'tactics', and switching from TB to RT and
back when the "pace" required, helped. The hybrid worked enough for me.
Don't think it worked for all.
4too
Bateau - 07 Mar 2004 14:31 GMT
_.--""--._ On
." ". Thu, 4 Mar 2004 04:15:42 +0100
| . ` ` | in
\( )/ alt.games.fallout,
\)__. _._(/ wamingo
// >..< \\ spoke
|__.' vv '.__/ 41
l'''"''l lines
\_ _/ to
_ )--( _ the
| '--.__)--(_.--' | great
\ |`----''----'| / undead
|| `-' '--' || skeleton
|| `--' '--' || god
|l `--'--'--' |l of
|__|`--' `--'|__| giant
| | )-( | | ascii
|| )-( \|| who
|| __ )_( __ \\ replied...
||' `- -' \ \\
||\_ `-' _/ |_\
/_\ _)J-._.-L( /`-\
|`- I_)O /\ O( `--l\\\|
||||( `-' `-') .-' |||
\\\ \ / / ///
\ \ / /
\ \ / /
/ \ / \
|_()I()._|
\ /\ /
| / \ |
| | \ \
| | \ \
| | \ \
| |-nabis\ \_
| | /-._\
|.-.\ //.-._)
\\\\ ///
\\\\-'''
``''
>Mostly everyone however is fond of pace in what is supposed to be an action
>game and turns don't allow for much pace at all.
Action game? Fallout 2?

Signature
.-'`-.
/ | | \
/ | | \
|___|_|__ |
||<o>| <o>`|
|| J_ )|
`|`-'__`-'|/
| `--' |
.-| |_
.-' \ / | |`-.
.-' `. /| | \
/ ````' | | \
|_____ | | L
.-' ___ `-. F F | | ||`-.___
.'.-' | `-. `. J J / | || _.>
/ /| | |`. \ | | |/ | ||_.-'
/ / | | | `. `. F F | |==============================
J / | | | \ L J J | | `:::::::. `:::::::.
FJ | | | |L J/ / | \ :::::::. :::::::\
J |() | () | () | () | J L/ | | ::::::: :::::::L
| F | .-'_ \ | | LJ | / L :::::::: :::::::J
| L | / \\ | | | L | | :::::::: ::::::::L
| L || ):|| | | | /| L :::::::: ::::::::|
J | ||:._.'::|| | | |----' | | :::::::: ::::::::| .---.
J | |J:::::::|| | | | _/\ | :::::::: ::::::::| /(@ o`.
LJ | \:::::/ | | | |---'\ | | :::::::: ::::::::| | /^^^
J L | `-:-' | | | F | \ | J :::::::: ::::::::| \ . \vvv
LJ()| () | () | () | F F | \ \--._L :::::::: ::::::::| \ `--'
J \ | | | | J J \ | | :::::::: ::::::::| \ `.
\ \| | | | / / | | | :::::::: ::::::::| L \
\ \ | | |/ /| | | .-'| :::::::: ::::::::| | \
`.`. | | .'.' | | |/ /`L :::::::: ::::::::| | L
| `.`-.____|.-'.-' | | | <`. \ :::::::: ::::::::| | |
| | `-.______.-' | \| |_`::\ `. :::::::: ::::::::| F |
| J\ | | | | /: \::. \:::::::: ::::::::F / |
| L\|--| | _.--|:: `::\ `.:::::: .:::::::J / F
J J |\\|-.____ |__.-' |: \::. \:::: ::::::::F .' J
L \| >|| `--' J |' .`::\ `.:' .::::::::/ .' F
J |//JJ | L |---. .--\::. \---. .---. <---< J
L |< |J |\=/| ( _ \=/ _ `::\ `. \=/ _ \=/ _ \ /
J |\\|J | | / )_) | (_) \::. \ | (_) | (_) | /
\ |--|J |//\\ / //\ //`::\ `./\ //\ / .'
\| |L ` )/ )` `' '|`---// `---// `\::. \ `---// `---' .'
VK________| L_\ ' /___/ ' | |___//______//_____`::\ |___//_________.'_________
F F J`` -'| | | | | \:_|
`-' | "" | J ` |
| | L | |\ |\ /| /| |\ /|
| | \ | | \ | \ // // | \ || |\
J | `. | ||\\ ||\\ // // ||\\ || ||
L F )`---\ || >> || \\ / | << || \\ || ||
| J / `. ||// || || //|| \\ || || || ||
J J ( `-. |// | \ || |/ || \\ | \ || || ||
`-.__/ `---. `. |<< ||\\|| || >> ||\\|| || ||
| J `. ) ||\\ || \ | || // || \ | || ||
/ | `-----' || >> || || || // || || \\ ||
/ F ||// || || || << || || \\||
J J | / |/ || |/ \\ |/ || \ |
J | |/ \| \| \| \|
`-.-' K I N G O F T H E M O N S T E R S
wamingo - 07 Mar 2004 21:44 GMT
> >Mostly everyone however is fond of pace in what is supposed to be an action
> >game and turns don't allow for much pace at all.
>
> Action game? Fallout 2?
adventure action rpg, hard to narrow down to just one category.