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Game Forum / Role Playing Games / Fallout / December 2003

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Fallout 2: More broken NPCs.... Ack!

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Toby Newman - 01 Dec 2003 14:48 GMT
Okay this is getting annoying. I posted here last month explaining
that Vic had "broken", I was unable to talk to him and couldn't trade
items with him. He just followed me around and was useless in battles.

In the end, I killed him so I could get the contents of his inventory
and free up a slot for a different unbroken character. I recruited
Myron. I was able to talk to myron and trade with him. He was useless
in battle, but hey, better than vic.

Now the same thing has happened to Myron! I was killing wanamingos in
the mine, and suddenly I found myself unable to talk with Myron. This
is getting ridiculous. I suppose my only option is to kill him too,
and go and recruit the big mutant fella. I hope this doesn't happen to
Sulik and the Mutant because then I'll be alone, weak, and have to
stop playing the game. I've put hours into this. Damn.

Any opinions?

Toby
Elephant - 01 Dec 2003 16:21 GMT
Npc's are useless for battle. Worthless bunch of pple. All they do is die or
kill the folks i want to be killing. Bastards. I say: death to all fo2
npc's! Yes. Say it with me pple. And death isnt so hard to come by in fo2,
so put some effort in it. Get your flamethrower and visit every one last of
them and squeese that trigger.
Your main character can handle all battles. Just remember your 2 best
friends "save and load" when you get hit by an enormous high critical hit.

You have put 'hours' into it? That is no way to play fo2! Oh wait...I get
it....you mean 'hours each day'. Then it is ok.

> Okay this is getting annoying. I posted here last month explaining
> that Vic had "broken", I was unable to talk to him and couldn't trade
[quoted text clipped - 15 lines]
>
> Toby
Dirk Dreidoppel - 02 Dec 2003 11:14 GMT
> Npc's are useless for battle. Worthless bunch of pple. All they do is die or
> kill the folks i want to be killing. Bastards. I say: death to all fo2
[quoted text clipped - 6 lines]
> You have put 'hours' into it? That is no way to play fo2! Oh wait...I get
> it....you mean 'hours each day'. Then it is ok.

NPCs are *not* useless. Hand them the best *single-shot* weapon they can
use, and they'll cause quite some pain. And especially FO2 has a good weapon
for almost everyone. I guess it's common knowledge, that giving them
automatic weapons is a sure way of getting your party ripped to shreds by
it's own members.
Toby Newman - 02 Dec 2003 14:36 GMT
> > Okay this is getting annoying. I posted here last month explaining
> > that Vic had "broken", I was unable to talk to him and couldn't trade
[quoted text clipped - 15 lines]
> >
> > Toby

> Npc's are useless for battle. Worthless bunch of pple. All they do is die or
> kill the folks i want to be killing. Bastards. I say: death to all fo2
[quoted text clipped - 6 lines]
> You have put 'hours' into it? That is no way to play fo2! Oh wait...I get
> it....you mean 'hours each day'. Then it is ok.

Top-post repaired.
Pfff. Well I guess I'll kill Myron then. I kind of expected the NPCs
to be useful, if not in combat, then at least in the story. This is
only the 2nd PC RPG I've played, and in Planescape:Torment the NPCs
were much more integrated into the story.
Toby
Dirk Dreidoppel - 02 Dec 2003 11:15 GMT
> Okay this is getting annoying. I posted here last month explaining
> that Vic had "broken", I was unable to talk to him and couldn't trade
[quoted text clipped - 13 lines]
>
> Any opinions?

Do you have the patch ? If not, get it at
http://www.interplay.com/support/patches.aspx and see if that fixes your
problems. IIRC I never had these troubles.
Homer - 02 Dec 2003 12:08 GMT
> > Now the same thing has happened to Myron! I was killing wanamingos in
> > the mine, and suddenly I found myself unable to talk with Myron. This
[quoted text clipped - 8 lines]
> http://www.interplay.com/support/patches.aspx and see if that fixes your
> problems. IIRC I never had these troubles.

I've had that happen before and I think it may be because he was shot by you or
one of your NPCs too many times. Make sure he is not crippled and has recovered
to full health. If that is not the problem try pumping him full of drugs and see
if his attitude changes. If nothing works sell him for a couple bucks or extract
his brain....

~Homer
4too - 03 Dec 2003 09:48 GMT
>>>Now the same thing has happened to Myron! I was killing wanamingos in
>>>the mine, and suddenly I found myself unable to talk with Myron. This
[quoted text clipped - 16 lines]
>
> ~Homer

Once again.

Did not encounter this in PC version. I always use the patches, any
exploitable bug is usually trumped by a game killing one.

But, when playing the Mac version of FO2.  Botched armor upgrade for
Cassidy and nearly missed a second critical wounding to this unarmored
NPC.  Was playing single save slot, so was lucky,  had enough "Doctor"
to repair his head wound.  Cassidy w(c)ould not talk and the text 'look'
feature saw him as o.k., fully healed. In N.C.R. his armed image did not
trigger a fight.  He  would not move beyond the entry area.  During a
random combat Cassidy came back to life.

Mac version: after the first round of firing you can "push" the NPC's ,
hopefully out of the way. Sometimes combat distances help spread the
group out. Sometimes the PC must move  first round to give the NPC's a
clear field of fire, and attract the fire from the attackers.  Your
NPC's, especially the Marshal of Burning Hills, are  usually not as well
armored as the PC. I tend to let Sulik and the Marshal use what weapons
they want after they've gone up 2 or 3 levels.  Have seen Sulik use
discretion more often then not, ... when he's at top level..

The barter economy requires the use of NPC's as 'mules' so play with the
combat settings and get the NPC's to get out of way of your godlike PC.

Fallout 1 and 2 are special games; for me, they are worth replaying.
Even as they age.  This must frustrate game makers who live and
(financially) die by touting the latest trend.  One aspect that may
never be in fashion is bug fixing or QA.  It seems to elude many
productions.  They usually blame the 'usual suspects', the dark and
mysterious "market'eers".  But my personal experience in large
collaborative efforts balances this, by knowing it's hard to dot all the
i's and cross all the t's, and keep every 'but' covered.

4too
Chris F - 04 Dec 2003 02:33 GMT
> Fallout 1 and 2 are special games; for me, they are worth replaying.
> Even as they age.  This must frustrate game makers who live and
[quoted text clipped - 4 lines]
> collaborative efforts balances this, by knowing it's hard to dot all the
> i's and cross all the t's, and keep every 'but' covered.

I've re-played FO2 at least a dozen times, and FO1 maybe a half dozen
times... forget the creation of new games, I'd pay good money for an
expansion pack right now.
Homer - 04 Dec 2003 20:33 GMT
> > ...Fallout 1 and 2 are special games; for me, they are worth replaying.
> > Even as they age.  This must frustrate game makers who live and
[quoted text clipped - 3 lines]
> times... forget the creation of new games, I'd pay good money for an
> expansion pack right now.

Me too, but with the release of the Editor I think that BI considered those
games and the engine a closed chapter. Did anybody ever finish a major project
with the editor???

~Homer
Dirk Dreidoppel - 05 Dec 2003 09:51 GMT
> Me too, but with the release of the Editor I think that BI considered those
> games and the engine a closed chapter. Did anybody ever finish a major project
> with the editor???

Heh, the engine at least resurfaced recently in Lionheart Legacy of the
Crusader. The game itself is mediocre though. Not entirely bad, especially
the beginning, but overall it feels like the developers ran out of time
and/or money way too early.
Elephant - 05 Dec 2003 10:53 GMT
Same engine as fo2? I thought Lionheart was a boring ripp off from a boring
diabloII-like engine. How dared they make a comparising between the 2 games.
In a boring medieval setting. Based on actual history....great. Now that is
what every one was waiting for. Forget about fun gameplay.

__________________________
"Lets make a good game."
"I can't. I am stupid."
"Oh, ok. Lets make lionheart then."
"Ok."
__________________________

> > Me too, but with the release of the Editor I think that BI considered
> those
[quoted text clipped - 6 lines]
> the beginning, but overall it feels like the developers ran out of time
> and/or money way too early.
Dirk Dreidoppel - 05 Dec 2003 13:44 GMT
> Same engine as fo2? I thought Lionheart was a boring ripp off from a boring
> diabloII-like engine. How dared they make a comparising between the 2 games.
> In a boring medieval setting. Based on actual history....great. Now that is
> what every one was waiting for. Forget about fun gameplay.

Nope, it's a realtime version of the very same SPECIAL engine, traits,
perks, and all. Karma and all that is present as well, though hidden. The
Diablo-ripoff is the boring hack&slash gameplay of the second part. This is
probably where they ran out of time/money.
4too - 05 Dec 2003 23:47 GMT
>>Same engine as fo2? I thought Lionheart was a boring ripp off from a
>
[quoted text clipped - 14 lines]
> Diablo-ripoff is the boring hack&slash gameplay of the second part. This is
> probably where they ran out of time/money.

I stopped following the "Lionheart" development after I saw a few screen
shots.

Another sword and sorcery style title, it had little attraction.  The
use of the SPECIAL system did,  for a while.

I speculate that they tried to please the BG fans and the Diablo fans
and ultimately failed to satisfy even the bottom line.  That they ran
out of dev time and money may have been the final factor.

Part of the dynamics of the Interplay forums in the FO3 dev discussions
is the input from gamers based in the BG, Magical Fantasy format and
those from other orientations, including the many flavors of FO
"classicists".

This may not be the issue that it once was because the dev's appear to
be successful in communicating their vision of FO3 to the entire
spectrum of FO fans.

I don't go to the Interplay forums much because they have huge threads.
 It's easy to get lost in that forest.
I go most often to 'No Mutants Allowed' and 'Duck And Cover'
for "all.....ll my FO needs".

Those interested in FO mod's and the editors could mine these sites for
links.

4too
Toby Newman - 03 Dec 2003 15:07 GMT
> > > Now the same thing has happened to Myron! I was killing wanamingos in
> > > the mine, and suddenly I found myself unable to talk with Myron. This
[quoted text clipped - 16 lines]
>
> ~Homer

I tried using up all my Jet and Psycho on him - no change. I've tried
healing him/doctoring him but it says he is in full health.

I think perhaps it is caused by my fighting technique. I usually lure
large groups of enemies to the edge of the screen, to the green exit
area. I then fight them until I am hurt, click on the green area to
exit somewhere safe, use the pipboy to heal, and then return to the
area. Perhaps the constant stop/start of battles is mucking the NPCs
up?

I can't sell Myron because he is carrying things for me (that's about
all he seems to be good for!). If I sell him I'll lose those things.
I'd have to kill him to get that stuff back. Hm. Maybe I can
pickpocket him.

Fallout 2 is patched up to date.

Toby
KC Wong - 10 Dec 2003 09:22 GMT
<snip>

Have you tried moving to another area (do an area transition)?

Can't find anyone in the thread mention it, but it could be your NPCs are
trying to start combat - but can't due to pathfinding error / blocked.

Regards,

KC
 
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