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Game Forum / Role Playing Games / Fallout / August 2003

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Elephant - 23 Aug 2003 16:06 GMT
What a disapointment Lionheart is...it almost seems that internet killed the
turn-based-games. Some managers have decided that for a game to sell it must
have mulitplayer, and tbg is not suitable for that. So first they come up
with tbg/realtime fo tactics, then just realtime with a pause button in
lionheart. My hopes for a decent fo3 combat system fade slowly away.
GMA - 24 Aug 2003 13:42 GMT
> What a disapointment Lionheart is...it almost seems that internet killed the
> turn-based-games. Some managers have decided that for a game to sell it must
> have mulitplayer, and tbg is not suitable for that. So first they come up
> with tbg/realtime fo tactics, then just realtime with a pause button in
> lionheart. My hopes for a decent fo3 combat system fade slowly away.

Thank God in F3 you'll have the choice how to play: TB or RT. I myself
prefer TB coz then it's more RPG than RTS. Of course fights demand strategic
approach, but it's gonna be a cRPG after all.

The second thing is that not only you'll be able to choose between TB/RT,
but you'll also have something like two different games and therefore some
variety. That's good, because i had to make challenges like 'finish FO1
again but without killing a single person/animal' to replay the game for the
last (eighth) time and 'reinsert' myself into this fantastic world.

Ah! One more thing that might be kinda off topic. I'm going to make a
Fallout game called 'Ascii Fallout 3'. It's gonna be a roguelike with no
gfx/sfx - only ascii tiles and 80x25 text screen. I've been gathering infos
about the world and about FO game mechanics for some time now and have
recently started developing it. Unfortunatelly this project is quite big and
i've only designed basics of my engine: line of sight, player movement,
opening doors and such small things. If any of you who subscribes this
newsgroup has got *any* ideas concerning such game - please use this
newsgroup to share them with me. I'd like to know a lot about how the game
will look like before i start some serious coding, so like i said *any ideas
concerning for example cities, quests, monsters, locations, the world map
and so on are welcome.

Greetz 2 all Fallout games Fans!
GMA
Bateau - 24 Aug 2003 18:15 GMT
____     On Sun, 24 Aug 2003 14:42:21 +0200
\__/___  GMA ran through the
LI-\o-' streets of alt.games.fallout
    |   waving an axe and screaming:
   / \
>Ah! One more thing that might be kinda off topic. I'm going to make a
>Fallout game called 'Ascii Fallout 3'. It's gonna be a roguelike with no
[quoted text clipped - 8 lines]
>concerning for example cities, quests, monsters, locations, the world map
>and so on are welcome.

What kind of roguelike were you thinking of? Fallout has no big dungeons
so would the fighting would be done in the wastes as random encounters
and special quests?
There's a sci fi roguelike called GearHead that's about giant mecha. The
player travels from town to town completing missions and blowing things
up in mech battles and exploring sewers/mines on foot.
It'd probably be best to take Fallout's layout and asciify it. That
would make it very plot/quest dependant compared to other roguelikes
though.
Here's a quest I thought of a while ago:

The player meets 2 escaped convict NPCs hiding out in or near a town.
The player learns from them that they robbed caravans but their partner
deserted them and took the money to become a successful businessman in
the town. They want revenge and the money.
The player can either:
1. Declare he's going to bring them to justice which results in combat.
(Lawful Fighter)

2a. Help them get revenge (Evil).
The player is given a quest to scout the defenses around the
businessman's house and report back. The player can sneak in at night
(Sneaky) or talk his way in (Diplomat) or kill the businessman now and
keep the loot himself which makes the escaped NPCs attack him if he
returns to them (Fighter). After reporting back the player can then take
part in an attack on the house (Fighter) or leave it up to the NPCs.

2b. Betray them to businessman (Evil).
The player can betray the NPCs by going to the businessman before or
after scouting the house. The player is then given a quest to go silence
the NPCs by himself (Fighter).

2c. Betray them to sheriff (Lawful).
The player can go to the sheriff after agreeing to help them get
revenge. The player can then leave it up to the sheriff to handle them
or go with the sheriff to fight them (Fighter).

3. Talk them into going to the sheriff with their story (Lawful).
The sheriff then gives the player a quest to get proof of the
accusations. The player can then sneak in at night to find evidence of
the businessman's past (Sneaky) or wear a bug and talk the businessman
into giving the player the quest to silence the NPCs (Diplomat).
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ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
 
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