Game Forum / Role Playing Games / Fallout / August 2004
BOS on XBOX
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Duke Merc Atreides - 11 Aug 2004 17:46 GMT Just purchased F:BOS for my XBOX, and after playing for a few hours i find it to be a delightful romp, so to all the haters out there i say, stick that in your pipe and smoke it!!
HATERS!!
HATERS!!!!!!!!
Great game if you ask me, not the same as 1 and 2, but still good!
4too - 12 Aug 2004 02:08 GMT > Just purchased F:BOS for my XBOX, and after playing for a few hours i find > it to be a delightful romp, so to all the haters out there i say, stick that [quoted text clipped - 5 lines] > > Great game if you ask me, not the same as 1 and 2, but still good! I guess I will roll out a standard reply.
Would you choose this game over 'Van Buren', the working title for FO3? 'Van Buren' was canceled by Interplay in their draconian effort to stay afloat.
Or were you looking for an action shooter regardless.
And regardless of the taunt ...
Now that's over, I'm happy that you found a - game - in the box. I would like to see more third person, action shooters with RPG elements and co-op play, in a naive hope that before the market gets saturated that a great one might surface.
Meanwhile, I think my time would be better spend on other titles. I played BG:DA 2 until I got bored with it. No pay back on some intangible level.
Need something to get me through the repetition.
Am playing Red Dead Revolver simply because I like the spiggeti western theme. Am learning the show down fast draw to get into the end game. The nephew got it down after many retries. I don't recall there was enough use of the show down mode at competitive levels to get the "training". So I bet it's a convoluted thing, some call it 'play balance', hopefully not an over sight. I'm not the target demographic so I don't expect to excel at in game hand eye rituals.
Still, in regards to FO:BOS and action shooters, I wonder if the Snowblind engine can be a good format for "guns", since the WW2 para title did not get good commercial reviews.
Let us know if the fun lasts.
4too
Damon Vergilio - 12 Aug 2004 15:37 GMT > Just purchased F:BOS for my XBOX, and after playing for a few hours i find > it to be a delightful romp, so to all the haters out there i say, stick that [quoted text clipped - 5 lines] > > Great game if you ask me, not the same as 1 and 2, but still good! I agree completely - of course I am a bit biased as I was one of the testers on that title and 'work' for Interplay.
The thing is, after playing the crap outta FOBOS for 6 straight months, I did not hate the game. And there is plenty more depth than what appears on the surface (not to mention, many secrets)..
Now, before I get flame (who are we kidding, that'll happen anyway), I am SURE that it isn't anywhere near as deep as the real CRPG's bearing the name but it wasn't intended to be, it is an action game.
And it's damn funny!
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wamingo - 13 Aug 2004 02:47 GMT > > Just purchased F:BOS for my XBOX, and after playing for a few hours i find > > it to be a delightful romp, so to all the haters out there i say, stick [quoted text clipped - 19 lines] > > And it's damn funny! Most reviewers didn't seem to think so, mediocre scores at best... Maybe they were biased too though, heh... They probably read NMA / DAC's responses to the reviews and had better write badly about it or they'd get a nose from the fans... Many of the latter reviews did take a dive in scores really.
But I couldn't really say as I've not played it.
I can say I hate consoles though, they're the root of all evil... Although I can understand there's a lot more easy money in it...
The demise of pc gaming is upon us, because there's more money in being cross platform. Just take a look at recently released Doom3 for instance. People already right now are complaning doom3 doesn't even feature things like leaning or secondary fire, things that were invented ages ago yet blatantly left out... And why is that you say? Because an xbob/playstation console controller ain't made for it and doom3 is a multiplatform tech demo, that's why. If I run out of ammo why do I have to switch to fists if my assult rifle would work like a baseball bat in comparison (secondary fire)... And what the hell kind of stealth game is splintercell or theif3 if you can't even lean... Maybe this does not sound so big... But for those same reasons you simply cannot either play a flight sim like LockOn or a proper battlesim like operation flashpoint, or hell even a proper multiplayer 3d shooter game like battlefield 1942 on a console...
I vaguely remember a funcom dev saying pc players were often snobby as consoles were obviously beneath them... That's fine, I can live with being snobby... Just as long as you don't ruin my favorite games because of consoles inferior design, fair?
erhm...
but oooh our very own iply insider! hows fo3 coming along? ;)
Damon Vergilio - 13 Aug 2004 15:14 GMT > but oooh our very own iply insider! hows fo3 coming along? ;) Hehe - ask Bethesda.
I didn't say FOBOS was a great game, I thought it was pretty fun but if I was still doing reviews for a website, I would give it a 7 or 7.5. A lot of the reviews knocked it for the foul language and juvenile humor, stuff that I like, I guess.
As far as leaning, umm, didn't my Xbox version of Return to Castle Wolfenstein have leaning? Perhaps Doom 3 left it out on purpose without anything to do with the console versions (surely a feature that could be easily omitted for the console versions only).
But, you ARE right, the future of PC gaming isn't too bright and the $$ is definitely in the consoles. There are many reasons for this (you know them all already). It's just a fact of the numbers and what system 'the masses' purchase the games for. Console stomp on the PC in this regard and it make good business sense for a game company to pursue that.
That said, PC gamers still have a good selection of games to buy and usually will be the better version.
As far as being an Interplay insider, heh, I know as much that's going on over there as you do - I get all my info from the internet as the upper management is keeping pretty tight lipped as of late and will not disclose ANYTHING to us, and I'm a PR Coordinator for the company.
 Signature ~~~~~~~~~ 100% Gamer Damon GamerTag - RockU2Deth RockU2Deth@verizon.net ~~~~~~~~~~~~~~~~~~~~~
Odin - 14 Aug 2004 02:37 GMT > I didn't say FOBOS was a great game, I thought it was pretty fun but if I > was still doing reviews for a website, I would give it a 7 or 7.5. A lot of > the reviews knocked it for the foul language and juvenile humor, stuff that > I like, I guess. Now you're just showing that you didn't read the previews, it wasn't just the language and humor but rather the bland,plain gameplay and graphics/sound. The level design was also put down.
> As far as being an Interplay insider, heh, I know as much that's going on > over there as you do - I get all my info from the internet as the upper > management is keeping pretty tight lipped as of late and will not disclose > ANYTHING to us, and I'm a PR Coordinator for the company. Hah, I guess we know more than you then :D
The point is, FBOS so far from what Fallout really is and should be not to mention the crappy quality of the game. Almost all reviewers said: "rental, rental and rental"... it had a short development cycle, even the management said it: it was put out to make a quick cash..
How many did it sell, *laughs*.. they shipped around 100k I believe and sold around 10-20 procent of that.. Talk about quality game eh..
Fallout isn't a shooter, it's an RPG with a engulfing storyline and setting and that's the way it should be kept. Even the Bis guys knew this... believe me ... I know...
wamingo - 14 Aug 2004 14:53 GMT > The point is, FBOS so far from what Fallout really is and should be not to > mention the crappy quality of the game. Almost all reviewers said: "rental, > rental and rental"... it had a short development cycle, even the management > said it: it was put out to make a quick cash.. fallout 2 was to put a quick cash... but fobos even more so...
Damon Vergilio - 14 Aug 2004 15:11 GMT > > I didn't say FOBOS was a great game, I thought it was pretty fun but if I > > was still doing reviews for a website, I would give it a 7 or 7.5. A lot [quoted text clipped - 6 lines] > the language and humor but rather the bland,plain gameplay and > graphics/sound. The level design was also put down. Actually, I read EVERY preview/review - it was my job to archive everything. Not all reviews slammed it, about half of the reviews were 70-80 %. Trust me, I know that FOBOS is nothing compared to the originals but that doesn't mean it wasn't fun for what it was (to me) but I like hack n' slash games.
> > As far as being an Interplay insider, heh, I know as much that's going on > > over there as you do - I get all my info from the internet as the upper > > management is keeping pretty tight lipped as of late and will not disclose > > ANYTHING to us, and I'm a PR Coordinator for the company. > > Hah, I guess we know more than you then :D
:(
> The point is, FBOS so far from what Fallout really is and should be not to > mention the crappy quality of the game. Almost all reviewers said: "rental, [quoted text clipped - 8 lines] > and that's the way it should be kept. Even the Bis guys knew this... believe > me ... I know... I know better than to argue with you on these points (yeah, I read NMA - lol) and agree for the most part. I do think you can take the Fallout world and do other things with it, perhaps it just shouldn't be called "Fallout: <insert subtitle here>", eh?
 Signature ~~~~~~~~~ 100% Gamer Damon GamerTag - RockU2Deth RockU2Deth@verizon.net ~~~~~~~~~~~~~~~~~~~~~
wamingo - 14 Aug 2004 17:44 GMT > Actually, I read EVERY preview/review - it was my job to archive everything. > Not all reviews slammed it, about half of the reviews were 70-80 %. Trust > me, I know that FOBOS is nothing compared to the originals but that doesn't > mean it wasn't fun for what it was (to me) but I like hack n' slash games. I'm playing diablo 2 currently with a buddy, it's hilarious and it's just a silly hack'n'slash xp grind - something I'm normally otherwise entirely against... So that just shows hack'n'slash can be fun too... the problem is this:
> I do think you can take the Fallout world > and do other things with it, perhaps it just shouldn't be called "Fallout: > <insert subtitle here>", eh? and that's the problem. Iply wouldn't slap on a different title just because fans regards it as milking the franchise and killing the spirit when the Fallout title alone can (possibly) sell the game. Suppose we can't really blame iply for doing it as strapped as they currently are, but it's a shame if someone mentions Fallout and the first thing that pops into your head is a something that has nothing to do with it and doesn't deserve the title. Rather it had been left alone.
If only Independent game studios (indie gaming) was more viable - that is not being forced down the pockets of ea, iply and ubi type money handlers, then this probably wouldn't happen. shame, truely.
4too - 14 Aug 2004 22:57 GMT > I know better than to argue with you on these points (yeah, I read NMA - > lol) and agree for the most part. I do think you can take the Fallout world > and do other things with it, perhaps it just shouldn't be called "Fallout: > <insert subtitle here>", eh? Letting the spin off stand by itself, by not having FO in the title, might have helped dampen the dis'ing. I think BOS had enough name recognition that the reviewers would have filled in the "based on the FO series..." -- for 'free'. At least a little less "ink" would have been 'spilled' by not printing FO on the box.
Some up front recognition of the BG:DA/Snowblind engine helped me see this effort as a seperate entity. After the dissappointment that this wouldn't to be the long awaited FO3 RPG, I knew not to expect FO junior, FO in short pants, either.
4too
Odin - 15 Aug 2004 00:13 GMT > Actually, I read EVERY preview/review - it was my job to archive everything. > Not all reviews slammed it, about half of the reviews were 70-80 %. Trust [quoted text clipped - 5 lines] > and do other things with it, perhaps it just shouldn't be called "Fallout: > <insert subtitle here>", eh? And why was that ? Come on, everyone knows the various gaming sites grease the industry to get exclusives and you also have alot of reviewers that clearly doesn't know what they are talking about.
I have played FBOS on XBox and sure it was fun, for about 5 minutes..then it was really boring, but then again it's not a game that should be aimed at a 15+ audience, which it was..ironicly due to the "harsh" language and clearly pimping with boob girls and such graphics.
You're getting to the point tho, it's nothing compared to the originals.. why ? well mainly because it shouldn't have the Fallout name on it. Had it been a generic PA shooter then we wouldn't have a problem with it, because it was just a cash cow.. well..it was intended to be one... :D
Face it, FBOS was a disaster, it sold poorly and never stuck to the Fallout universe...
Paul Angstrom - 15 Aug 2004 21:24 GMT >Just take a look at recently released Doom3 for instance. People already >right now are complaning doom3 doesn't even feature things like leaning or >secondary fire, things that were invented ages ago yet blatantly left out... >And why is that you say? Because an xbob/playstation console controller >ain't made for it and doom3 is a multiplatform tech demo, that's why. It's not a console limitation. Leaning is incorporated into Return to Castle Wolfenstein and Rainbox Six 3 on the consoles. Secondary fire is easily accomodated on a console by using the second controller trigger.
>If I run out of ammo why do I have to switch to fists if my assult rifle >would work like a baseball bat in comparison (secondary fire)... That's not even a limitation in terms of lack of secondary fire. You wouldn't even need secondary fire to swing an empty assault rifle if the programmers had simply included the option to automatically swing when empty.
-- A: Because it disturbs the logical flow of a message. Q: Why is top posting a sloppy form of writing?
Darin Johnson - 16 Aug 2004 01:16 GMT > It's not a console limitation. And besides, Doom 3 was written for the PC first, and then ported to consoles by a different company.
 Signature Darin Johnson Where am I? In the village... What do you want? Information...
wamingo - 16 Aug 2004 02:12 GMT > It's not a console limitation. Leaning is incorporated into Return to > Castle Wolfenstein and Rainbox Six 3 on the consoles. Secondary fire is > easily accomodated on a console by using the second controller trigger. Can you lean, aim and fire at the same time? oh I'm sorry I forgot, you can't aim in the first place...
> That's not even a limitation in terms of lack of secondary fire. You > wouldn't even need secondary fire to swing an empty assault rifle if the > programmers had simply included the option to automatically swing when > empty. Maybe I'd want to use secondary fire regardless of whether I have ammo left. Maybe secondary fire requires ammo. Maybe I wanna switch between fire modes. And maybe I want a proper illusion of actually being able to aim to the best of my abilities.
And here's a blast; Microsoft have stated they won't even let the possible future xbox's that can fit up a mouse be able to use the xbob Live and/or the games won't support it...
Paul Angstrom - 16 Aug 2004 07:05 GMT >> It's not a console limitation. Leaning is incorporated into Return to >> Castle Wolfenstein and Rainbox Six 3 on the consoles. Secondary fire is >> easily accomodated on a console by using the second controller trigger. > >Can you lean, aim and fire at the same time? Yes.
>oh I'm sorry I forgot, you can't aim in the first place... I'm not sure what you specifically mean by that. Could you elaborate?
>> That's not even a limitation in terms of lack of secondary fire. You >> wouldn't even need secondary fire to swing an empty assault rifle if the [quoted text clipped - 4 lines] >Maybe secondary fire requires ammo. >Maybe I wanna switch between fire modes. Maybe you do, but that's irrelevant to the fact that consoles are a target audience.
As I said above, the lack of secondary fire is not due to a console limitation. In case you didn't understand it when you read what I said the first time, secondary fire could easily be accomplished by assigning that function to the console's second trigger. It could also be assigned to any one of the other buttons on the controller.
If John Carmack decided not to put in secondary fire, he was thinking of PC game design first and foremost. The Xbox version is being done by a completely different team anyway.
>And maybe I want a proper illusion of actually being able to aim to the best >of my abilities. That's a separate issue altogether from whether consoles were the reason why secondary fire was not included in Doom 3.
>And here's a blast; Microsoft have stated they won't even let the possible >future xbox's that can fit up a mouse be able to use the xbob Live and/or >the games won't support it... You'll get no argument from me over whether a mouse is more accurate than a gamepad. I prefer a mouse over a gamepad when playing PC FPS games, but have no problem being able to enjoy an FPS game on a console. In particular, force feedback on a gamepad greatly enhances the level of immersion.
Each controller (and platform) has its place. Just as I wouldn't want to play X-Com or Fallout 2 via a gamepad, I find it more enjoyable to play games such as Splinter Cell, or Beyond Good and Evil via a gamepad.
-- A: Because it disturbs the logical flow of a message. Q: Why is top posting a sloppy form of writing?
wamingo - 16 Aug 2004 18:04 GMT > >oh I'm sorry I forgot, you can't aim in the first place... > [quoted text clipped - 27 lines] > That's a separate issue altogether from whether consoles were the reason > why secondary fire was not included in Doom 3. Doom3 is not the issue of this thread at all. Doom3 is however the victim of its own portability and that is my point. It is what it is, and not what it could've been because there are still a few more buttons on the controller so give it a rest. If you think for a second that carmark left out those things for any other reason than it being a crossplatform tech demo, then why did he do it? id software is one of the richest game companies that has ever existed and if they left a feature out it was for the sake of simplicity in portability because there's more money in that. End of doom3 discussion.
> >And here's a blast; Microsoft have stated they won't even let the possible > >future xbox's that can fit up a mouse be able to use the xbob Live and/or [quoted text clipped - 9 lines] > play X-Com or Fallout 2 via a gamepad, I find it more enjoyable to play > games such as Splinter Cell, or Beyond Good and Evil via a gamepad. Bingo, that's exactly my point, thanks for just proving it. You DONT want to play Fallout2 via a gamepad and with that and the forces of the free market that type of game design will promptly be shoved out the door and we'll have gamepad controlled fobos instead. Have a nice day.
Paul Angstrom - 16 Aug 2004 21:31 GMT >> If John Carmack decided not to put in secondary fire, he was thinking of >> PC game design first and foremost. The Xbox version is being done by a >> completely different team anyway. > >Doom3 is not the issue of this thread at all. I was addressing Doom3 specifically, but only after you were the one who brought it into this thread and made some silly statements about consoles being the reason for its lack of secondary fire.
>Doom3 is however the victim of its own portability and that is my point. >It is what it is, and not what it could've been because there are still a >few more buttons on the controller so give it a rest. >If you think for a second that carmark left out those things for any other >reason than it being a crossplatform tech demo, then why did he do it? He left out secondary fire because he felt he didn't want it in his game design, not because of a console hardware limitation. I've already disproven your arguments that console controllers can't support leaning and secondary fire. Leaning already exists in other console FPS games, and console controllers have multiple triggers that can perform secondary fire.
>id >software is one of the richest game companies that has ever existed and if >they left a feature out it was for the sake of simplicity in portability >because there's more money in that. End of doom3 discussion. Secondary fire is hardly an issue that would make portability difficult. How hard is it to assign a fire function to a separate trigger? If you're going to argue on the issue of portability, talk about RAM requirements, level complexity, and graphic processor limitations. At least that would make more sense.
>> >And here's a blast; Microsoft have stated they won't even let the >possible [quoted text clipped - 12 lines] > >Bingo, that's exactly my point, thanks for just proving it. If that was the point you wanted to make, your use of Doom3 as an example was not very effective at all if you couldn't come up with a good supporting argument on your own. There are other much better examples of console design restrictions than pointing at Doom3's control scheme.
>You DONT want to play Fallout2 via a gamepad and with that and the forces of >the free market that type of game design will promptly be shoved out the >door and we'll have gamepad controlled fobos instead. Have a nice day. Perhaps, but a free market also means that very poor games such as FO:BOS will tend to sell poorly, thus encouraging future games to remedy bad decisions that were made in the original. Given the bad word of mouth and reviews that FO:BOS received, sales of the game suffered. As a result, your statement about the free market actually encouraging further games with the low quality of FO:BOS doesn't seem credible.
-- A: Because it disturbs the logical flow of a message. Q: Why is top posting a sloppy form of writing?
Johan salomez - 22 Aug 2004 15:20 GMT Pc's and consoles each have its own good's and bad's but some games can played on a pc or on a console without much difference i think If you look at fallout (1,2) you can easily play them on a console (if they make it bug free, and make save games smaller) the feeling would be a bit diffrent, but it would be workable.
But if you want to play a shooter on a console, it sucks (played some FPS on console, and i got beaten by the 12 year old brother of a friend of mine,...). That is because you can not aim with that gamepad, it isn't made for it anyway i gues. I played a lot of games on console and on pc, and a good game is a good game, if it is on pc or on console i don't realy care.
If people whant to misuse a name of good game to seel garbage, it has nothing to do with consoles being inferior, its just the game they trie to sell is.
Burning_Ranger - 22 Aug 2004 20:46 GMT > Pc's and consoles each have its own good's and bad's > but some games can played on a pc or on a console without much [quoted text clipped - 6 lines] > FPS on console, and i got beaten by the 12 year old brother of a > friend of mine,...). That depends entirely on the game. A FPS designed around a good controller can be better on console than PC (i.e. Halo). But most FPSs of course are almost always designed for keyboard and mouse first so they are usually lazily converted to console.
wamingo - 26 Aug 2004 00:58 GMT > That depends entirely on the game. A FPS designed around a good controller > can be better on console than PC (i.e. Halo). But most FPSs of course are > almost always designed for keyboard and mouse first so they are usually > lazily converted to console. why is halo better on a console? it's exactly the same, it just feels more like cheap garbage on a pc...
Burning_Ranger - 27 Aug 2004 16:29 GMT >> That depends entirely on the game. A FPS designed around a good >> controller can be better on console than PC (i.e. Halo). But most [quoted text clipped - 4 lines] > it's exactly the same, it just feels more like cheap garbage on a > pc... Because the game was designed to be played at a slower pace than PC FPSs.
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Burning_Ranger
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