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Discord top classes

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Lance Berg - 22 Dec 2003 13:10 GMT
OK, this dates back to yesterday.  But doing a who all 20/50, there were
5 people, a level 21 mage, 3 level 20 mages, and a level 20 wizard.

All gnomes.  Not all in the same zone, which I expected, thinking that
it was a group playing together.  Steamfont, Nektulous, Gfay each had at
least one of these during the several times I checked.

Top level, of course, no idea who is on top in the PK field, for all I
know its some level 6 person who stopped exping and does nothing but
snipe other players who hit 6 all day long.

One ranger in the 6-50 range, a level 6 human in qeynos hills.

I didn't do a more through check to see what top levels were of the
other classes, although I'm curious.

I -was- surprised to see a) ranger showing so poorly, and b) a Wizard in
that company; I'd have thought wizards without snare and without a group
(seems to be very little grouping going on) would really suck, bottom of
the barrel.  c) no necromancers; 4 mages, zero necromancers, I'd have
thought at least 50/50.  d) All gnomes.  No halflings (exp bonus), no
trolls (regen should be a big advantage at low levels), no elves of any
kind (by sheer volume, if the success of the classes were evenly spread
out, you'd have to have 33% elves...Wood, High, Dark, Half?  Thats a lot
of elf races!

Splendid
Faned - 22 Dec 2003 17:34 GMT
<emporer@dejazzd.com> wrote:
> OK, this dates back to yesterday.  But doing a who all 20/50, there were
> 5 people, a level 21 mage, 3 level 20 mages, and a level 20 wizard.
[quoted text clipped - 21 lines]
> out, you'd have to have 33% elves...Wood, High, Dark, Half?  Thats a lot
> of elf races!

You're seeing rangers "pre-Kunark".  There are no Kunark-era and beyond
weapons available (nor probably even the good stuff from the old world
even).  That makes rangers rather pathetic warriors with snare, which they
can't even fully take advantage of in that environment either due to no easy
access to bows/arrows.  Hell, they don't even have snare until level 9, and
getting to level 9 as half-a-warrior might prove difficult there.

You're also seeing a wizard that remembers how wizards used to work.  A
skilled PvP wizard is who I'd expect to be at the top of the kill list.
"Whew, that ranger just about killed me, lucky I had twice his hitpoints."
*boom*  "Bastard wizard."

Necromancers really don't have very good "quick kill" ability, so at lower
levels they aren't all that great at PvP (especially getting reset after
every loss).  Magician has the same benefit of a pet, plus better "quick
kill" ability to finish fights.  That may be the only environment
imagineable that is both PvP and magician-friendly.  :)

No clue on the gnomes.  I'd say mostly just coincidence, though there might
be some advantages to being able to hide behind a tree stump.
fdwerner - 22 Dec 2003 22:03 GMT
"No clue on the gnomes.  I'd say mostly just coincidence, though there might
be some advantages to being able to hide behind a tree stump."

Perhaps it has to do with getting hide as a racial ability, and no other
race/class getting see invis spells so early on in the game?

Vorpalrunt
Graeme Faelban - 22 Dec 2003 22:12 GMT
> "No clue on the gnomes.  I'd say mostly just coincidence, though there
> might be some advantages to being able to hide behind a tree stump."
>
> Perhaps it has to do with getting hide as a racial ability, and no
> other race/class getting see invis spells so early on in the game?

Wizards get see invis at level 4, Enchanters at 8, Shaman at 9, druids at
14, and mages at 16.  Halflings get racial hide as well.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 31 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

Tyas_MT - 23 Dec 2003 00:16 GMT
> > "No clue on the gnomes.  I'd say mostly just coincidence, though there
> > might be some advantages to being able to hide behind a tree stump."
[quoted text clipped - 4 lines]
> Wizards get see invis at level 4, Enchanters at 8, Shaman at 9, druids at
> 14, and mages at 16.  Halflings get racial hide as well.
Do gnomes even get hide? I thought the 'hide' caster race were the smurfs...
er Dark Elves.
Graeme Faelban - 23 Dec 2003 14:14 GMT
>> > "No clue on the gnomes.  I'd say mostly just coincidence, though
>> > there might be some advantages to being able to hide behind a tree
[quoted text clipped - 7 lines]
> Do gnomes even get hide? I thought the 'hide' caster race were the
> smurfs... er Dark Elves.

No clue to be honest, I'm not the one who said they do.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 31 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

Hssssssssssss - 23 Dec 2003 20:33 GMT
>"No clue on the gnomes.  I'd say mostly just coincidence, though there might
>be some advantages to being able to hide behind a tree stump."
>
>Perhaps it has to do with getting hide as a racial ability, and no other
>race/class getting see invis spells so early on in the game?

Gnomes don't have hide (or sneak) as a racial ability.  However, one thing they
do is instill fear in the other races of Norrath.

Beware the Gnomes!!
Graeme Faelban - 23 Dec 2003 21:04 GMT
>>"No clue on the gnomes.  I'd say mostly just coincidence, though there
>>might be some advantages to being able to hide behind a tree stump."
[quoted text clipped - 6 lines]
>
> Beware the Gnomes!!

Um, yeah, that laughter that you are hearing is fear, yeah, right.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 31 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

Charles Whitney - 26 Dec 2003 02:25 GMT
> You're seeing rangers "pre-Kunark".  There are no Kunark-era and beyond
> weapons available (nor probably even the good stuff from the old world
> even).  That makes rangers rather pathetic warriors with snare, which they
> can't even fully take advantage of in that environment either due to no easy
> access to bows/arrows.  Hell, they don't even have snare until level 9, and
> getting to level 9 as half-a-warrior might prove difficult there.

From what I remember, the issues that rangers had in the Kunark era didn't
manifest themselves until the higher levels, when the skill points/gear/hit
point bonus difference really created a significant disparity between
rangers and warriors.  I certainly don't remember there being any
significant difference between the two classes before level 10.

As for why they're not doing particularly well compared to other classes,
well, track really isn't that big an advantage in straight levelling, and if
any ranger's trying to PvP extensively (a play style that doesn't net
experience), they'll probably find themselves on the losing end eventually.
There's nothing really that makes them superior levellers or meleers to any
other melee class at those levels.  Archery with the bows available would be
absurdly frustrating, not to mention rare, unless you were willing to blow
what little money you had on the stacks of arrows that it would take to
bring down an average level 6.

C
Faned - 26 Dec 2003 06:17 GMT
<cbillingsw@yahoo.com> wrote:

> > You're seeing rangers "pre-Kunark".  There are no Kunark-era and beyond
> > weapons available (nor probably even the good stuff from the old world
[quoted text clipped - 10 lines]
> rangers and warriors.  I certainly don't remember there being any
> significant difference between the two classes before level 10.

Other than that whole "warriors get twice the hp of rangers" thing, no, no
significant difference between the two before level 9.  :)

It isn't a matter of any "ranger issues" beyond not having spells before
level 9 and no easily available twink gear.
Charles Whitney - 29 Dec 2003 14:57 GMT
> <cbillingsw@yahoo.com> wrote:
> >
[quoted text clipped - 18 lines]
> It isn't a matter of any "ranger issues" beyond not having spells before
> level 9 and no easily available twink gear.

That's inaccurate.  Warriors do not have twice the raw hit points of rangers
at that level.  The difference per level is around 5, if that.

Make two new characters on a server you don't play on, and see the results.
Your contention is simply not true.

And if it wasn't an issue of "pre-Kunark era ranger issues", why did you
bring that up in the first place?

C
Charles Whitney - 29 Dec 2003 15:14 GMT
> > <cbillingsw@yahoo.com> wrote:
> > >
[quoted text clipped - 30 lines]
> Make two new characters on a server you don't play on, and see the results.
> Your contention is simply not true.

In fact, I went ahead and did it myself.  I even gave your contention an
advantage by putting all points into stamina for the warrior, whereas
there's a school of thought that suggests that a ranger may want to put poin
ts into other attributes, so I put some into STR, DEX and WIS in addition to
STA for the ranger, even more penalized compared to the warrior since the
ranger didn't have as many points to distribute at the beginning.  Here are
my results:

Half Elf Warrior - 105 Stamina - 34 hit points
Half Elf Ranger - 89 Stamina - 30 hit points

Now I also took the liberty of creating an Ogre warrior with the maximum
number of stamina points allowed at character creation, just for a
comparison.  Keep in mind that the difference between the ogre warrior and
the half elf ranger is not a perfectly good comparison, because race
contributes a great deal to the difference, not class, which means it's a
race balance rather than class balance issue.  This was the result:

Ogre Warrior - 150 Stamina - 38 hit points.

Not entirely an insignificant difference in this respect, but hardly the
difference you've been claiming.  Perhaps I'll make an Ogre Shadowknight and
see what the difference is there, since you've also made that claim.

C
Faned - 29 Dec 2003 15:58 GMT
<cbillingsw@yahoo.com> wrote:

> > <cbillingsw@yahoo.com> wrote:
> > >
[quoted text clipped - 27 lines]
> That's inaccurate.  Warriors do not have twice the raw hit points of rangers
> at that level.  The difference per level is around 5, if that.

There may be something in that.  People aren't doing "long term" starting
stats, they're going for hp, hp, hp and hp.  So every ranger is at max
stamina and base wisdom.  Even with that, the advantage still falls to the
warrior before level 9, and grows with every level.

> Make two new characters on a server you don't play on, and see the results.
> Your contention is simply not true.

Any advantage toward the warrior is an un-answered advantage (except
infrequently for SKs and paladins).

> And if it wasn't an issue of "pre-Kunark era ranger issues", why did you
> bring that up in the first place?

I didn't actually.  I brought up "pre-Kunark" (i.e., what Discord *is*) and
you misunderstood.  :P
Charles B. Whitney - 29 Dec 2003 19:49 GMT
> <cbillingsw@yahoo.com> wrote:
> >
[quoted text clipped - 34 lines]
> stamina and base wisdom.  Even with that, the advantage still falls to the
> warrior before level 9, and grows with every level.

Not sure what the point of this paragraph is.  It's 3-4 hit points per
level, nothing close to what you were contending.  At level 6 that's
maybe the ability to take two or three more hits than a ranger before
getting killed.  Of course, if you're getting ganked by a level 25 PK,
it's even less than that.

> > Make two new characters on a server you don't play on, and see the results.
> > Your contention is simply not true.
>
> Any advantage toward the warrior is an un-answered advantage (except
> infrequently for SKs and paladins).

I'd say tracksort is a definite advantage.  A ranger can conceivably
use that to avoid getting run down in the first place.  Again, not a
huge advantage, but then, neither is 3-4 hit points per level.

I certainly noticed how you backed off the "warriors have twice the
hps of rangers" claim.  Now apparently that's been whittled down to
"they have a negligible advantage which is still an advantage".

> > And if it wasn't an issue of "pre-Kunark era ranger issues", why did you
> > bring that up in the first place?
>
> I didn't actually.  I brought up "pre-Kunark" (i.e., what Discord *is*) and
> you misunderstood.  :P

Ok, so I'm misunderstanding.  However, I don't think that's my
failing.  Please explain to me then how "You're seeing rangers
"pre-Kunark"" is germane to this discussion.  What exactly did you
mean by that if not to denigrate the position of rangers vis-a-vis
warriors?

C
Faned - 29 Dec 2003 21:31 GMT
<cbillingsw@yahoo.com> wrote:
> > <cbillingsw@yahoo.com> wrote:
> > >
[quoted text clipped - 40 lines]
> getting killed.  Of course, if you're getting ganked by a level 25 PK,
> it's even less than that.

Of course that was 3-4 hitpoints at level *1*, naked.  Granted, that may be
where you spend the majority of your time on this server.

That margin gets bigger with every level too, obviously.

This also ignores the benefits that warriors have from level 1, such as 4%
melee mitigation (I assume in effect on Discord) and no penalty to
attack/movement for low health.

> > > Make two new characters on a server you don't play on, and see the results.
> > > Your contention is simply not true.
[quoted text clipped - 5 lines]
> use that to avoid getting run down in the first place.  Again, not a
> huge advantage, but then, neither is 3-4 hit points per level.

Have you ever used track on a level 1 ranger at a skill of 1?  If you see
them on track, you can *see* them.  :P

> I certainly noticed how you backed off the "warriors have twice the
> hps of rangers" claim.  Now apparently that's been whittled down to
> "they have a negligible advantage which is still an advantage".

Yeah, you showed that it was only a 50% advantage at level 1 instead of a
100% advantage.  The ranger is sure to win now!  :P

> > > And if it wasn't an issue of "pre-Kunark era ranger issues", why did you
> > > bring that up in the first place?
[quoted text clipped - 7 lines]
> mean by that if not to denigrate the position of rangers vis-a-vis
> warriors?

Everybody is playing at "base" ability.  There's no twinking, most of the
best twink stuff doesn't even exist on that server.  Hell, even the good old
world stuff will probably never be achieved.  Warriors at low levels with
nobody having any equipment advantage would actually be fairly tough to
kill, particularly by another melee class.  The true over-achievers of
Discord that actually acquire armor can expand on this advantage (right up
til they get ganked by the level 25).

It had nothing to do with ranger defense being capped at 200 and the need
for jolt, which were the "pre-Kunark ranger issues".  It's most definitely
your failing that you thought any discussion of low levels would somehow
reference stuff that never became an issue til the 40s.
42 - 29 Dec 2003 21:44 GMT
>>I'd say tracksort is a definite advantage.  A ranger can conceivably
>>use that to avoid getting run down in the first place.  Again, not a
>>huge advantage, but then, neither is 3-4 hit points per level.
>
> Have you ever used track on a level 1 ranger at a skill of 1?  If you see
> them on track, you can *see* them.  :P

But by the time you are level 6 you are pushing 30 which is a
serviceable early warning system.

> Everybody is playing at "base" ability.  There's no twinking, most of the
> best twink stuff doesn't even exist on that server.  Hell, even the good old
[quoted text clipped - 3 lines]
> Discord that actually acquire armor can expand on this advantage (right up
> til they get ganked by the level 25).

I disagree. Warriors without good armour, buffs, and resistances are
easy pickings the ranged casters. And since we both agree there isn't
going to be much good equipment floating around... warriors are dead
meat to the first wizard with enough mana to burn him down and that
won't be difficult because there isn't any decent +hp armour, buffs, or
resists)
42 - 29 Dec 2003 21:59 GMT
>>> I'd say tracksort is a definite advantage.  A ranger can conceivably
>>> use that to avoid getting run down in the first place.  Again, not a
[quoted text clipped - 22 lines]
> won't be difficult because there isn't any decent +hp armour, buffs, or
> resists)

Hmmm... that actually raises an interesting point... a good strategy for
discord could be to two box (or team up with a friend)... level a class
with some decent combat buffs, and hide him somewhere, and then buff a
level 6-10 pvp character and laugh your way through.  A druid would be a
good buff class... great soloers and solid buffer (get him into the
30s... cast sow, regen, levitate, camoflouge, skin like whatever, damage
shield on your level 9 pali and charge into a battle... he'll shred
characters his level who won't immediately bolt when they see him, and
if/when he gets sniped by by a high level... ... he was level 9...
create a new one P/L it back to 9 somewhere secluded and away you go...

Hmmm... that only works if the 'scoring' is per account... not per
character... guess it probably isn't so great... then again a level 9
sowed and regenerating could conceivably run away from many 25ths...
Faned - 29 Dec 2003 23:22 GMT
<user@example.net> wrote:

> >>I'd say tracksort is a definite advantage.  A ranger can conceivably
> >>use that to avoid getting run down in the first place.  Again, not a
[quoted text clipped - 5 lines]
> But by the time you are level 6 you are pushing 30 which is a
> serviceable early warning system.

Perhaps.  I'd say unlikely.  Track doesn't go up quick, it's not a skill
that you can make go up invisibly by tying it to a movement hotkey, you
level 4x faster (4x?), and all skills get reset on death.

> > Everybody is playing at "base" ability.  There's no twinking, most of the
> > best twink stuff doesn't even exist on that server.  Hell, even the good old
[quoted text clipped - 10 lines]
> won't be difficult because there isn't any decent +hp armour, buffs, or
> resists)

Nor +mana armor though, which makes nuking an equal level warrior down less
appealing (not entirely unappealing, I think wizards are top notch in PvP
and would be in that environment as well).

A wizard comes up to a warrior and a ranger side-by-side and both at half
health, which one is he gonna nuke?

It also does bring up the innate MR warriors have from level 1.
42 - 30 Dec 2003 00:30 GMT
> <user@example.net> wrote:
>
[quoted text clipped - 33 lines]
> A wizard comes up to a warrior and a ranger side-by-side and both at half
> health, which one is he gonna nuke?

Depends on the level... once rangers have spells its not so cut and
dry... the warrior is going to be using archery for a maximum of like 3
damage.

The ranger has invoke lightning pretty early, not to mention snare,
burst of fire, etc... nowhere near the nuking power of a wizard... but
at least he'd be able to trade blows until root wore off.

You are right about the lack of +mana armour... but in my Rallos
Experience a naked caster could take even an armoured melee well into to
the 20s and 30s... at which point resists and gear meant the caster
would start to burn out of mana before making the kill... unless he was
properly geared himself (but on RZek ... being naked has distinct
advantages...)

> It also does bring up the innate MR warriors have from level 1.

I don't think the innate MR (or any other MR) makes much difference
until well into the midgame even endgame, at least pvE... not too sure
about pvp.
Faned - 30 Dec 2003 01:27 GMT
<user@example.net> wrote:
> > <user@example.net> wrote:
> >
[quoted text clipped - 41 lines]
> burst of fire, etc... nowhere near the nuking power of a wizard... but
> at least he'd be able to trade blows until root wore off.

Oh I'd definitely bet on the ranger after level 9.  Snare is just that
powerful, especially against a class with no cost-free range attack.
beagle@dogs-like-spam.com - 30 Dec 2003 01:45 GMT
> You are right about the lack of +mana armour... but in my Rallos
> Experience a naked caster could take even an armoured melee well into to
> the 20s and 30s... at which point resists and gear meant the caster
> would start to burn out of mana before making the kill... unless he was
> properly geared himself (but on RZek ... being naked has distinct
> advantages...)

I tried Rallos Zek once.  I didn't like PvP but a friend and I tried a
little test.  She was a wood elf warrior - level 20 + newbie armor - and
I was a level 20 wizard + newbie armor.

I drained my entire mana bar trying to burn her down.  She didn't resist
once.  She had over 1 bub of health left when I was done!  I needed a
deeper mana pool to beat her or she needed to already have some damage.
42 - 30 Dec 2003 09:30 GMT
>>You are right about the lack of +mana armour... but in my Rallos
>>Experience a naked caster could take even an armoured melee well into to
[quoted text clipped - 10 lines]
> once.  She had over 1 bub of health left when I was done!  I needed a
> deeper mana pool to beat her or she needed to already have some damage.

Hmmm...now that I think about it... I vaguely recall they nerfed pvp
casters so that they only do 75% damage-ish with their nukes. That would
coincide with your observations...?? Depends when you did the test...
and what you mean by newbie armor... I'm talking cloth/patchwork/rawhide.

But more importantly...the ganking naked caster was never looking for a
fair fight... they'd always get you right after a fight... or even
during a fight.
beagle@dogs-like-spam.com - 30 Dec 2003 17:20 GMT
> Hmmm...now that I think about it... I vaguely recall they nerfed pvp
> casters so that they only do 75% damage-ish with their nukes. That would
> coincide with your observations...?? Depends when you did the test...
> and what you mean by newbie armor... I'm talking cloth/patchwork/rawhide.

Newbie armor from the newbie armor quests, like the art keepers
initiate armor quests you get in Felwithe.

> But more importantly...the ganking naked caster was never looking for a
> fair fight... they'd always get you right after a fight... or even
> during a fight.

True...
Bob Perez - 22 Dec 2003 18:07 GMT
> OK, this dates back to yesterday.  But doing a who all 20/50, there were
> 5 people, a level 21 mage, 3 level 20 mages, and a level 20 wizard.

Interesting. My level 2 Wizard, Frikkin, is a frog. I think the server is a
blast, but I have one question that I was not able to answer based on
looking at the ruleset: who can kill whom and where and when? Is it 100%
anything goes, anytime, anywhere, or are there racial, diety or other team
based kinds of restrictions. I'm sure this is mentioned very explicitly
somewhere, but looking over the ruleset on the Discord page I didn't see it.
The consequences don't favor much experimentation ...

TIA

Frikkin (Frak)
Tadpole Wizard of 2 seasons
Discord
@ndrew - 23 Dec 2003 00:10 GMT
> OK, this dates back to yesterday.  But doing a who all 20/50, there were
> 5 people, a level 21 mage, 3 level 20 mages, and a level 20 wizard.
[quoted text clipped - 23 lines]
>
> Splendid

Lance,
I am a little surprised at you .. the best races on PvP servers are
invariably the best solo classes which can put out DPS .. ie wizards and to
a lesser extent mages. Sustained quick damage is the way to go and this is
why you are seeing these casting classes rather than any mellee or hybrid
class.
regards
@ndrew
Lance Berg - 23 Dec 2003 05:34 GMT
>>OK, this dates back to yesterday.  But doing a who all 20/50, there were
>>5 people, a level 21 mage, 3 level 20 mages, and a level 20 wizard.
[quoted text clipped - 32 lines]
> regards
> @ndrew

Today, 8 people over 20.  26 mage.  1 20 mage.  3 20 SK.  21 Enchanter,
20 Shaman

Tell me your story again about how its going to be all mages and wizards?

Or the one about how melee classes are out of the running?  Nearly half
the field were melee, and not high damage melee either... unless you
count HT, which I suppose you might, if they can keep PvP to one per
hour.  The chanter though... can a chanter charm yet by 21?  How did he
make it to 21 in the first place?  Definately not a traditional burst
damage class.  Shaman either, they don't have pet till 34, and while
they can DOT nicely, aren't traditional high damage DOTers.

Honestly, I don't know a lot about PvP, and I can't seem to get a
character to level 6 without dying anyway, so I can't really experiment
much.  So I don't know one way or the other.

Splendid One, 58 Gnomage, Firiona Vie
Opus, 3 bard, Discord
fooboy - 23 Dec 2003 15:39 GMT
<SNIP>

> Honestly, I don't know a lot about PvP, and I can't seem to get a
> character to level 6 without dying anyway, so I can't really experiment
> much.  So I don't know one way or the other.
>
> Splendid One, 58 Gnomage, Firiona Vie
> Opus, 3 bard, Discord
^^^^^^^^^^^^^^^^^^^^^^^^^^

Copy-bard........

Remind me to kill you later, I am alsmost to 5
Tyas_MT - 23 Dec 2003 16:51 GMT
> Today, 8 people over 20.  26 mage.  1 20 mage.  3 20 SK.  21 Enchanter,
> 20 Shaman
[quoted text clipped - 8 lines]
> damage class.  Shaman either, they don't have pet till 34, and while
> they can DOT nicely, aren't traditional high damage DOTers.
Shamans have Debuffs, debuffs seem to matter much much more against players.

Enchanters can charm at level 8 I think, but you better have sow and be near
a zoneline, and by then you will have some of the basic charm soloing tools
(Root, color flux, mez... when I was charm soloing in the 40s I used those
specific abilities... root, cf, mez. Didn't need the big guns)
What you lack for good charm soloing are good haste, but the advantage is
those pansy runes are cheap and fairly effective at that level.

What I'd bet is you will see some of those are a team. Enchanter-Shaman is a
good combo when you only have breeze for mana regen. Mage would be a good
addition, solid pets.
Davian - 23 Dec 2003 17:47 GMT
> hour.  The chanter though... can a chanter charm yet by 21?  How did he
> make it to 21 in the first place?  Definately not a traditional burst
> damage class.  Shaman either, they don't have pet till 34, and while
> they can DOT nicely, aren't traditional high damage DOTers.

Actually I'd expect enchanters to do very well.  You may be in love with
charm, but I really don't think it will be useful on this server, even if
they have it.   Charm is too unreliable.  You're not going to get time to
run through the zone looking for X monster to charm, buff and then take to a
battle.   Charm soloing in PVE may work great on the regular servers... but
thats mostly because the experience is high enough that the speed of the
gain offsets the experience lost to deaths.  The extreme riskiness of that
strategy does not go well in a "hardcore" (permanent death) enviroment.

One big advantage to them is tash.   It compounds the caster advantage of
everyone having low resistances, and makes their nukes much more effective.
Mez and stun also work on players.  And work quite well, when the players
have negative magic resistance.

DoT's are not generally something you want to rely on, IMO.   I've seen many
battles with DoT'ers that ended up with both combatants dying.   A partial
win like that is something you cannot afford in a hardcore environment.

Signature

Dearic - Level 65 Overlord on E'ci
Talynne - Level 65 Deceiver on E'ci

Ben Sisson - 24 Dec 2003 01:04 GMT
From the shadows, the mysterious "Davian"
<davian@nospammindspring.com> (if that IS his real name)
conspiratorially whispered:

>> hour.  The chanter though... can a chanter charm yet by 21?  How did he
>> make it to 21 in the first place?  Definately not a traditional burst
[quoted text clipped - 8 lines]
>thats mostly because the experience is high enough that the speed of the
>gain offsets the experience lost to deaths.

This isn't really even true at the levels most people will be at on
this discord server. Mob damage output doesn't scale exactly the same
way as hp does, and combined with the lower powered buffs enchanters
have plus the lower duration of charm itself, for a long time you
simply can't get enough milage out of a pet to make it particularly
worth it, and thats completely disregarding exp loss for deaths - it's
simply not good experience for quite a while.
Tim Smith - 24 Dec 2003 15:15 GMT
> DoT's are not generally something you want to rely on, IMO.   I've seen
> many battles with DoT'ers that ended up with both combatants dying.   A
> partial win like that is something you cannot afford in a hardcore
> environment.

What if the DoTer has a good escape spell?  Say, a Necro who can DoT someone
then Shadow Step to get out of melee range and run away?

Signature

--Tim Smith

Vladesch - 23 Dec 2003 13:02 GMT
> OK, this dates back to yesterday.  But doing a who all 20/50, there were
> 5 people, a level 21 mage, 3 level 20 mages, and a level 20 wizard.
[quoted text clipped - 23 lines]
>
> Splendid

I saw a level 26 necro yesterday.
I also saw a level 20 enchanter. Was wth a level 20 mage and I think lvl 20
shaman tho. All travelling together (through kithicor at night no less)
 
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