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Game Forum / Role Playing Games / EverQuest / April 2008

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Thats what you get when dumbing down the game:

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Ulandx@hotmail.com - 29 Mar 2008 23:48 GMT
http://forums.station.sony.com/eq2/posts/list.m?topic_id=413006

http://forums.station.sony.com/eq2/posts/list.m?topic_id=412863
Slice - 31 Mar 2008 19:20 GMT
> http://forums.station.sony.com/eq2/posts/list.m?topic_id=413006
>
> http://forums.station.sony.com/eq2/posts/list.m?topic_id=412863

So raiding=smart??????
Ulandx@hotmail.com - 01 Apr 2008 12:12 GMT
>> http://forums.station.sony.com/eq2/posts/list.m?topic_id=413006
>>
>> http://forums.station.sony.com/eq2/posts/list.m?topic_id=412863
>
>So raiding=smart??????

No,I hate raiding guilds.
The point is that SOE made the mistake to hear at all the lamers who
want their stuff with no effort.
In the run of the years their demands got more and more
ridiclous,driven by envy and greed,now EQ2 (and1) is in a death
circle,attracting more and more lamers who demand more and more
dumbing down - thats what the 2 above linked threads exactly express.
Richard Carpenter - 01 Apr 2008 12:40 GMT
On Apr 1, 7:12 am, Ula...@hotmail.com wrote:

> ><Ula...@hotmail.com> wrote in message
> >news:8lhtu39hl49qnedauud4n3k0k35t3o4q56@4ax.com...
[quoted text clipped - 12 lines]
> circle,attracting more and more lamers who demand more and more
> dumbing down - thats what the 2 above linked threads exactly express.

I would have to agree. The one poster's suggestion to scale raid-level
gear up when in a raid encounter or "raid mode" and down when they are
in normal group content is kind of ridiculous. The problem isn't that
the items are too powerful outside of raids, it's that they *need* to
be that powerful inside of raids. Raid gear should be better than
anything else, but there are far better options to limit the ways in
which it trivializes group content than introducing an overly-
complicated mechanism like equipment scaling.

--
Richard Carpenter
Ulandx@hotmail.com - 01 Apr 2008 14:13 GMT
>On Apr 1, 7:12 am, Ula...@hotmail.com wrote:
>>
[quoted text clipped - 23 lines]
>which it trivializes group content than introducing an overly-
>complicated mechanism like equipment scaling.

I simply dont care what others have,before I left EQ1 I was happily
playing with a very nice Canadian(I am German) whom I get to know
in EQ1,for almost 2 years we played together daily,doing mostly
somewhat outdated content,like strolling around in S'ssra,Sleeper's
tomb,joining the weekly open time raid just for fun,camping the
"Blade of Eclipse" for new members of our mini-guild whom we
already know they would leave for greener grasses. :)

For me a MMORPG is about the people not the stuff,lately  all
that solo content especially in EQ2 attracts the wrong players
for my taste,though I have to say in-game I met a lot of nice people,
its mostly that the SOE forums leave a bitter taste in my mouth and
I fear that SOE is making a big mistake listening to the posters
there.
Vladesch - 04 Apr 2008 09:32 GMT
On Apr 1, 7:12 am, Ula...@hotmail.com wrote:

> ><Ula...@hotmail.com> wrote in message
> >news:8lhtu39hl49qnedauud4n3k0k35t3o4q56@4ax.com...
[quoted text clipped - 12 lines]
> circle,attracting more and more lamers who demand more and more
> dumbing down - thats what the 2 above linked threads exactly express.

>I would have to agree. The one poster's suggestion to scale raid-level
>gear up when in a raid encounter or "raid mode" and down when they are
[quoted text clipped - 4 lines]
>which it trivializes group content than introducing an overly-
>complicated mechanism like equipment scaling.

>--
>Richard Carpenter

This was handled quite well in the early days of d&d, where items would lose
enchantment the further they got from their own plane.
If you found some uber axe on the ninth plane of hell, when it comes back
home its (say) 12 planes removed and loses most of its sting.

I guess you have to have the foresight when you make new content to make
them "planes". Too late now.
the wharf rat - 01 Apr 2008 14:41 GMT
>In the run of the years their demands got more and more
>ridiclous,driven by envy and greed,now EQ2 (and1) is in a death
>circle,attracting more and more lamers who demand more and more
>dumbing down - thats what the 2 above linked threads exactly express.

    Well, I don't exactly agree with that.  Sure, you can power through
the first 60 levels in 2 weeks now.  Good thing, too, because there's no
way you could do it the "right" way.  There simply aren't enough new
players or even old players starting new characters.  And you can buy stuff
that wouldn't be obtainable to a top raiding guild a few years ago.  

    But the new expansions haven't been "dumbed".  Even with super
gear and all the new spells you have to know what you're doing to, say,
kite treants in hills of shade.  And not because they have 10 million HP
or summon every 2 seconds either.  They're actually tricky casters.

    Same thing pulling skeletons in Loping or splitting the robots
in the forts...  I've had more fun with the Faydwer expansion than I've
had in a long time.

    Maybe it's different if you group 1/2 :-)
Ulandx@hotmail.com - 01 Apr 2008 15:02 GMT
>>In the run of the years their demands got more and more
>>ridiclous,driven by envy and greed,now EQ2 (and1) is in a death
[quoted text clipped - 17 lines]
>
>    Maybe it's different if you group 1/2 :-)

Yes,my rant about dumbing down was more about EQ2.
At least EQ1 has the advantage of being old and therefor has a lot of
more content.I can see that level 80 + a sufficient number of AAs in
EQ1 look like an invincible mountain for a new player.
But in EQ2 the above is not true which leads to a silly combination -
easy maximizing levels and AAs in a few weeks and much less content
than EQ1.
Note that I left EQ1 a year ago after about 7 years playing with some
breaks,EQ2 could hold my interest about 6 months,that with a rl friend
who pays for my account and several times talked me in to come
back to EQ2 in this short period,had a burn out every 4 weeks or so
in the 6 months since I started it.
 
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