> 2)One can flee from monsters,they stop chasing after a short distance.
> 3)Any class can solo almost anything.
> 4)Any class can easily solo its way to max level/AA.
> All in all its more for the lamer,err,excuse me the casual,gamer.
> Strange enough,the message boards at Station.com are even more
> filled up with whiner posts complaining about longish camps of 2 hours
> (I am not exaggerating) and "slow" xp gain (made 35 in 2 weeks
> with my first char,most of this time was spent fighting the
> interface).
>On Mar 11, 1:00 pm, Ula...@hotmail.com wrote:
>> On Tue, 11 Mar 2008 08:45:13 -0700 (PDT), c
[quoted text clipped - 19 lines]
>does that improve your immersiveness in the game? do you sit and
>roleplay praying at the altar for your corpse to be returned to you?
No death penalty takes the sense of danger away,maybe retrieving your
corpse from Sol B without your gear was a little harsh,but with the
corpse summoner they went too far for my taste,not to mention EQ2
here again.
>> 2)One can flee from monsters,they stop chasing after a short distance.
>
[quoted text clipped - 5 lines]
>away?
>both games are stupid in that regard, IMO
I should have emphasized the SHORT DISTANCE aspect more,sure
I hate zoning as anyone else.
>> 3)Any class can solo almost anything.
>
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>eq2 has a "mini ding" that completely heals power/health everytime
>your xp reaches a new decade of your present level (10%, 20%, etc)
Not very familiar with tanks,just know monks a little better,cause my
guild leader's main is one - looks like an awesome solo'er to me.
I choose Inquisitor in EQ2 cause I always like to play healers,it is
said he is one of the not so capable soloers,if that is true I cant
imagine what other classes are capable of with soloing.
>> 4)Any class can easily solo its way to max level/AA.
>
>i'll concede it's easier to solo in eq2 than eq1, but it's not WoW or
>even close to such illusory difficulty
My WoW experience is very limited and some time ago - tried a
Shammy and Cleric typ,leveld both to 15 or so - I remember hitting
a wall around level 15 which no longer let me finishing (solo)quests.
>there are tons and tons and tons of scripted battles and traps and
>tricks that were always missing from eq1 with the exception of high-
>end raid scenarios
There are also tons and tons of conveniently spreaded out mobs in
outdoor zones,why bother with Dungeons for xp ?
>in my experience - a handful of mid-30's alts in eq2 and a handful of
>65+ toons in eq1 - there's more challenge and reward in eq2 as there
>is nowadays in eq1
Depends where you go,remember this paragraph was about ease of
leveling.
>(note that i haven't played eq1 since october 07)
Canceld my subscription in May '07.
>> 5)Cheap crafted armour available from the beginning which makes
>> most looted stuff pale.
>but you can't really afford it, and if you're twinking then you're
>twinking and that's the game
The armour is very affordable,just stop by at every root or ore - low
level loam or roots are going from 10s to 20s - you dont even need to
find much rares for selling to make some cash - or learn Alchemy,
especially great for scout classes - make your own spells and
fill almost half of your equipment slots by yourself.
At level 35 my very first char was able to twink my first alt with a
18p horse.
>your point here doesn't bear specifically on eq2 as compared with eq1,
>except that i think the high end eq2 scene involves tradeskilled stuff
>in greater presence than eq1
Hm,cant rememebr wearing a single piece of tradeskill made stuff on
my mains in EQ1 (70/600 Cleric,70/700 Ranger),although I had every
tradeskil except tailoring at 250 or higher,Smithing was 300 even.
>> Well,not everything is easier,at least the interface gives you a hard
>> time,but hey,there are golden frames around the windows.
>ahahahhaa, sooooooooooooooooo true
thank you :)
>> All in all its more for the lamer,err,excuse me the casual,gamer.
>> Strange enough,the message boards at Station.com are even more
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>shaped earring (you could spam click it and look like you were on
>fire)
Quillmane and AC were easy with a Ranger,the problem with Quillmane
was more the drop rate of the cloak,I wanted it badly for my
Cleric,and visited SK over and over in the run of the years but QM
never dropped it.
The thing with long camps is if they yield a reward worth the effort
its sooo satisfying,I regret no minute of the 3 weeks
I camped Hate with my Ranger for the Ranger Epic,years later
I was happy to volunteer for the slower role when there was no
Shammy or Enchanter to be had (again).
Eq2 completly fails in this regard,who cares for gear when one can
level up regardless of what one is wearing.
Speaking about gear,maybe its just me,but the gear in EQ2 is missing
something,its not "sexy" as to say so,a proc which procs 1.8 times
a minute ? - I loved my Cleric in EQ1 especially for the awesome proc
from the summoned hammer,see it going off on and on and this with
spell critical AAs maximized. :)
>i admit i enjoy eq2 mostly as an improved eq1, but wouldn't play it on
>my own if my friends didn't move to it
Thats why I play(ed) it ,a rl friend let me play for free,though atm I
have deleted it from my harddisk out of boredom and reoccuring
bugs.
And if its an improvement over EQ1 I am uncertain,they added
all kind of functionalities but they make no sense in the big scheme
and are just there for themselves with no regard to the core game
which is monster bashing and raiding.
>> All in all I recommened it if one is the kind of person who gets
>> satisfaction from getting everything handed on a silver plate
>> without any effort. ;)
>
>are you sure you just aren't rationalizing eq1 over eq2 because you
>don't have a good enough rig to run it?
Its true I have a very old mashine(AMD 1.33 GHZ,512 MB),but every
single bug or frequent crash I experienced so far can be found
described by other users too in the SOE forums,so it cannot be
just my low end mashine and sometimes I can play for hours without
rebooting or crash.
c - 12 Mar 2008 02:03 GMT
On Mar 11, 8:08 pm, Ula...@hotmail.com wrote:
i'm glad we're on the same page of prefering old eq over everything =P
> >> >is it really any easier than eq1?
>
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> corpse summoner they went too far for my taste,not to mention EQ2
> here again.
yup
> >> 2)One can flee from monsters,they stop chasing after a short distance.
>
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> I should have emphasized the SHORT DISTANCE aspect more,sure
> I hate zoning as anyone else.
well, i see what you're saying ... i've found it half and and half
with it being fine to seem normal and with it being far too short to
make any sense...probably varies by zone or npc type or whatever
> >> 4)Any class can easily solo its way to max level/AA.
>
[quoted text clipped - 4 lines]
> Shammy and Cleric typ,leveld both to 15 or so - I remember hitting
> a wall around level 15 which no longer let me finishing (solo)quests.
maybe eq has more quests than wow ... what with it letting you ever-
quest
(*cringe*)
> >there are tons and tons and tons of scripted battles and traps and
> >tricks that were always missing from eq1 with the exception of high-
> >end raid scenarios
>
> There are also tons and tons of conveniently spreaded out mobs in
> outdoor zones,why bother with Dungeons for xp ?
i've previously admitted that it's lame how the groups of npcs in big
zones are set up like dominos ... the lvl 21-23s here, the 24-26
there, etc
that's not all zones, it seems so far only like huge zones (like the
commonlands or butcherblock mountains)
> >(note that i haven't played eq1 since october 07)
>
> Canceld my subscription in May '07.
cheers
> >> 5)Cheap crafted armour available from the beginning which makes
> >> most looted stuff pale.
[quoted text clipped - 8 lines]
> At level 35 my very first char was able to twink my first alt with a
> 18p horse.
well ... ok
but if you wanted to farm at a low level (like spiderling silks in eq1
when you're lvl 7), it doesn't matter what you're playing
> Hm,cant rememebr wearing a single piece of tradeskill made stuff on
> my mains in EQ1 (70/600 Cleric,70/700 Ranger),although I had every
> tradeskil except tailoring at 250 or higher,Smithing was 300 even.
well me neither, but i would make a poor standard
but i know the augmentations common at the high end would require
alchemy, poison making, jewelcraft, and maybe smithing
i don't know what high-end means in eq1 anymore, but that was what i
was thinking when i said you could find player-made gear
> Quillmane and AC were easy with a Ranger,the problem with Quillmane
> was more the drop rate of the cloak,I wanted it badly for my
> Cleric,and visited SK over and over in the run of the years but QM
> never dropped it.
the drop rate was pretty horid ... but before knowing things like
population tables, secret placeholders, and all those spawn times/
locations ... it was still insane to find QM
> The thing with long camps is if they yield a reward worth the effort
> its sooo satisfying,I regret no minute of the 3 weeks
> I camped Hate with my Ranger for the Ranger Epic,years later
> I was happy to volunteer for the slower role when there was no
> Shammy or Enchanter to be had (again).
beastlord!
> Eq2 completely fails in this regard,who cares for gear when one can
> level up regardless of what one is wearing.
well, i wouldn't assume gear dependence is a good thing
but in general, anytime less "work" is required to win, so long as the
"work" is fun, that's craptastic
it's annoying to have the game play itself, but eq1 does this all the
more, and when the holdup is waiting around LFG for an hour, that's
not the kind of playing i want to pay for
> Speaking about gear,maybe its just me,but the gear in EQ2 is missing
> something,its not "sexy" as to say so,a proc which procs 1.8 times
> a minute ? - I loved my Cleric in EQ1 especially for the awesome proc
> from the summoned hammer,see it going off on and on and this with
> spell critical AAs maximized. :)
the gear is somewhat communist...it's interchangable and boring
(except at the high endd) ... but i actually prefer that, i like the
non-twinking ... even the fact that almost everything wearable/usable
is attunable
> >i admit i enjoy eq2 mostly as an improved eq1, but wouldn't play it on
> >my own if my friends didn't move to it
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> and are just there for themselves with no regard to the core game
> which is monster bashing and raiding.
the most exciting game in years, for me, is the game of trying to find
a way to emulate classic EQ on a private server and running my own
scripts, writing them and being the GM who executes them and having
like 10 friends log in and play, kind of like d&d, or what i hear NWN
was
> >are you sure you just aren't rationalizing eq1 over eq2 because you
> >don't have a good enough rig to run it?
[quoted text clipped - 4 lines]
> just my low end mashine and sometimes I can play for hours without
> rebooting or crash.
it's actually quite nice when it looks very very very pretty