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Game Forum / Role Playing Games / EverQuest / January 2008

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New spell research system

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Richard Carpenter - 28 Jan 2008 04:54 GMT
Well, at first I thought, "How could they possibly have screwed up
spell research worse than it already was?!?!" Then I gave it a shot.
I've gotta tell ya', though the sub-combines might drive one a bit
mad, the drops required are *much* more accessible. With the help of
Allakhazam.com, I know where to go to get the hides and pretty much
just what mobs drop them. No more killing all mobs you can find of the
given level range in hopes that the research components they drop
happen to be the ones you need.

After working with it for a bit, I've gotta say I think it's a pretty
nice improvement over the old system. Everyone can now clean out their
banks of all those words/pages/practice components/etc.

--
Rich Carpenter
Pris Flynn - 29 Jan 2008 01:47 GMT
> Well, at first I thought, "How could they possibly have screwed up
> spell research worse than it already was?!?!" Then I gave it a shot.
[quoted text clipped - 11 lines]
> --
> Rich Carpenter

I am happy with the new system also.  I had trained a Necro and an Enchanter
using research runes (lots of farming) to the max they allowed.  I was
facing the aspect of purchasing the required components in bazaar for
skilling through spell creation.  I had full stock of the Words and torn
pages for the two classes to level forty-nine.  Then came the hard part...
the added ingredients, the rolled pages and odd components.  Now, I am in
the process of converting those out-of-date components to Celestial Essence,
as possible and needed.

Now, the only thing is that each spell level requires a different "pelt" so
we trade one bank commodity for another.
Richard Carpenter - 29 Jan 2008 11:58 GMT
> > Well, at first I thought, "How could they possibly have screwed up
> > spell research worse than it already was?!?!" Then I gave it a shot.
[quoted text clipped - 20 lines]
> Now, the only thing is that each spell level requires a different "pelt" so
> we trade one bank commodity for another.

Well, at least it appears that the hides required are the same for
multiple spells around the same level. The only problem I have with it
is that the hides you need for a particular spell seem to drop from
higher level zones than the spell they're used to create.

At least the bank commodities we're dealing with now are much fewer in
number and drop more reliably.

--
Rich Carpenter
Don Woods - 30 Jan 2008 01:38 GMT
> Well, at least it appears that the hides required are the same for
> multiple spells around the same level. The only problem I have with it
[quoted text clipped - 3 lines]
> At least the bank commodities we're dealing with now are much fewer in
> number and drop more reliably.

Yes, each type of Hide covers 5 levels of spells, up to level 49.
After that it's a different "stationery" drop for each level from
50-70.  (And there are "papers" for levels 71-75 but no recipes
yet that use them.)  The drops appear to come from caster-type mobs
of about the level of the spell or slightly higher.

I've built up a supply of all levels of stationery and restock it as
needed mostly through Buyer mode; most levels come in at a few
hundred plat tops, with a few types creeping past 1K, though sellers
as usual are asking for noticeably more.

And yes, all the different papers do take up a lot of bank space, as
do the powders and treatments and additives etc., but once it's all
set up making stuff is a blast!

    -- Don.

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