> - Cultural augments (seals and symbols) will now only fit in armor.
As opposed to what? They fit in the new JC items before but had no
effect, IIRC.
> - Many potions that had a different required level than the required
> level for the spell have been changed to have the item required level
> match the spell required level. This will not change the functioning of
> the potion in any way, it will just reduce confusion as to the intended
> level for the potion.
I don't get what they are saying here.
> - Raid loot drop tables have been increased.
On every raid mob, that is to say, any mob that "takes an army to
defeat"? Or just specific ones, and if so why so coy?
> *** Spells ***
>
> - Heal over time spells or buffs with a heal over time component now go
> to the short-duration buff window.
WOW nice, I mean, my cleric's Pious Elixer already did this but its a
big boost to earlier HOTs, can hopefully this includes my SK's Bond of
Inruku recourse. Never did understand why short duration buffs like
this were going in the long duration buff window.
Now move my Theft of Hate et al recourses up there too!
> - The Magician's Raging Servant line and the Beastlord's Bestial Empathy
> line now assign a point of damage to their target to break mesmerization
> effects and / or trigger Gift of Mana.
I have a friend who's been having a great time with her new Raging
Servant and these two items were definate complaints she's had... nice
upgrade.
> - The word "Dispell" in spell memorization menus has been changed to
> "Dispel".
Go go /spellcheck. Only 9997 more spelling errors left to correkt.
> - Mana Recursion buffs will work on damage over time spells.
Umm... whats a mana recursion buff? This is probably a good thing but I
plead ignorance.
> - Skeleton and specter form effects on the Necromancer's Lich line have
> been split off to a separate buff. The caster can drop the illusion and
> still benefit from the mana regeneration effect.
Hmm. I don't think I like this. One, taking up two buff slots with one
buff = bad. Two, IMO skellie form is the price you pay for the mana
regen, my Pact of Hate is the same deal, and I just have to deal with
it. I guess now I won't either, or maybe I will, they said Necro not
-necro type-
> - Regeneration spells should no longer display a healed per tick message.
I'll miss this, it kept me cognizant of those buffs and what was going
on. But in the end it was probably mostly just spam.
> - Cast times on the Wizard summoned sword pet line and the Cleric
> summoned hammer pet line have been reduced to half a second.
And there was much rejoicing! Now lets see about letting them live thru
wild ramp?
> - Distillate Potions that can be purchased from merchants and made by
> Alchemists have been updated to include effects up to level 80. The
> Distillate of Alacrity is the exception, and will receive no further
> upgrades past the level 65 version. Additionally two new distillates
> have been found, one that acts like the spiritualism spell line and one
> that acts like the regeneration spell line.
Oh come on now, would it have hurt to make higher level alacrity potions
Really? 50% haste is so close to capping me with a 45% haste item.
That one more level would have sealed the gap. Anything over 55% would
only help people with lesser haste items compensate for their poor
gear... and given that they'd need to be 75+ to quaff the potion, I
don't see how thats a bad thing.
I thought there was already a regeneration potion... whats this new line
do if not that?
Spiritualism line potion is a slap in the face to beastlords, thats been
reason for people to make the effort to include a token BST in every raid!
> - The Master Jeweler Test has had step 10 and 20 changed to be Pear Cut
> Rubellite instead of the Silver Conduit Cylinder.
I know, you're all scratching your heads in befuddlement over this
one... its because SCC required a part bought in a TBS zone, while on
Combine we just opened PORo. Quest from PORo that required a TBS part
makes no sense, was it always implemented this way? What did the rest
of you do before TBS was released?
> - The graphical appearance of a player's helmet should no longer
> disappear if the Pact of Hate spell effect is removed.
Ooh, SK get some love. How about giving us something for our Unholy
Aura discipline though? No, just a graphics fix. <sulk>
Don Woods - 17 Jan 2008 04:14 GMT
> > - Many potions that had a different required level than the required
> > level for the spell have been changed to have the item required level
> > match the spell required level. This will not change the functioning of
> > the potion in any way, it will just reduce confusion as to the intended
> > level for the potion.
> I don't get what they are saying here.
I'm guessing that this means if you do a bazaar search for potions
usable at your level, you'll no longer see potions where the *potion*
claimed it was usable at your level but you couldn't actually use it
because the spell effect of the potion was above your level.
> > - The Magician's Raging Servant line and the Beastlord's Bestial Empathy
> > line now assign a point of damage to their target to break mesmerization
> > effects and / or trigger Gift of Mana.
> I have a friend who's been having a great time with her new Raging
> Servant and these two items were definate complaints she's had... nice
> upgrade.
Even after reading Alla's page about Raging Servant, I have no idea
what the "one point of damage" is for. Was the problem that you
couldn't sic these things on a mezzed target? (I'm not especially
familiar with Gift of Mana, either, frankly.)
> > - The word "Dispell" in spell memorization menus has been changed to
> > "Dispel".
>
> Go go /spellcheck. Only 9997 more spelling errors left to correkt.
Yup. I noticed recently that they seem to have fixed a spelling error
in the message when I get left behind by a succor spell. Either that
or it depends on which form of succor spell is used. (Last night I tried
to get the older spell to fail again so I can check, but of *course* now
that I *want* to fail I've had over 150 succors without a failure...)
> Spiritualism line potion is a slap in the face to beastlords, thats been
> reason for people to make the effort to include a token BST in every raid!
[quoted text clipped - 7 lines]
> makes no sense, was it always implemented this way? What did the rest
> of you do before TBS was released?
The eqtraders page on the Jewelry trophies is sufficiently out of date
to answer this. :-) Two of the items listed there for the Master trophy
are:
Palladium Lapis Lazuli Earring
Palladium Diamond Veil
The allakhazam page for the trophy task shows different items for those
two steps:
Velium Practice Earring
Silver Conduit Cylinder
I don't follow jewelcraft closely, but I saw some posts saying the two
palladium items can no longer be made, so I assume they got changed to
the new items at that time. And nobody thought about the implications
to the Progression server until you guys unlocked PoR. :-)
-- Don.
---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 74 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 60 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 59 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
Lance Berg - 17 Jan 2008 11:05 GMT
>>> - Many potions that had a different required level than the required
>>> level for the spell have been changed to have the item required level
[quoted text clipped - 7 lines]
> claimed it was usable at your level but you couldn't actually use it
> because the spell effect of the potion was above your level.
I don't recall ever having that happen to me, but I guess it could and
now it can't.
>>> - The Magician's Raging Servant line and the Beastlord's Bestial Empathy
>>> line now assign a point of damage to their target to break mesmerization
[quoted text clipped - 7 lines]
> couldn't sic these things on a mezzed target? (I'm not especially
> familiar with Gift of Mana, either, frankly.)
Yeah, by adding in a one point nuke, you wake a mezzed target and then
the pet will attack it (assuming it works as intended, haven't got a
report yet)
Gift of Magic is one of the best AA out there, every time you cast
certain sorts of spells (heals, nukes) there is a chance it will
trigger, and then the next spell you cast costs 1 mana. When Raging
Servant was strictly pet summon, it didn't count for this purpose, even
though its in many ways a damage spell that mages tend to chain cast,
rather than a summon that gets cast once well before the fight.
Its also incredibly expensive to cast, casting it for one mana is much
more efficient as you can imagine. I don't think this change was
necessary to do that however, I believe previously you could chain cast
an ordinary nuke till GOM triggered and then cast a RS.
>>> - The Master Jeweler Test has had step 10 and 20 changed to be Pear Cut
>>> Rubellite instead of the Silver Conduit Cylinder.
[quoted text clipped - 20 lines]
>
> -- Don.
Aha that solves that riddle, go go out of date resources!
Lance Berg - 17 Jan 2008 11:19 GMT
>> - Heal over time spells or buffs with a heal over time component now
>> go to the short-duration buff window.
[quoted text clipped - 3 lines]
> Inruku recourse. Never did understand why short duration buffs like
> this were going in the long duration buff window.
Does NOT include bond of inruku recourse; 135 hp a tic 42 second
duration, seems to me to qualify as a buff with a heal over time component.
On the other hand Celestial Healing potions (including the new XI, which
is the highest level one usable on Combine) do go here now, I drank one
yesterday in the middle of a fight and thought I'd somehow been
interrupted, drank a second before realizing the buff was up in a
different window!
>> - Skeleton and specter form effects on the Necromancer's Lich line
>> have been split off to a separate buff. The caster can drop the
[quoted text clipped - 5 lines]
> it. I guess now I won't either, or maybe I will, they said Necro not
> -necro type-
OK, they didn't do the same fix for SK, Pact of Decay still has a single
buff.
But Necros report that yes, you get two buffs now when you cast this,
which is of course utter crap, buff slots are hard to come by and its
rare you'll want the illusion enough to sacrifice one that actually DOES
something. Fortunately even on Combine we now have buff block, and
its possible to block the illusion spell from ever landing, unblock it
on those rare occaisions when you want it.
Further, you can also do the reverse, block the buff but keep the
illusion. That would mean, for instance, that you could block the buff
portion of the earlier forms and then have them available as various
sorts of self illusion buff.
Richard Carpenter - 18 Jan 2008 15:34 GMT
< snip >
> > - Distillate Potions that can be purchased from merchants and made by
> > Alchemists have been updated to include effects up to level 80. The
[quoted text clipped - 15 lines]
> Spiritualism line potion is a slap in the face to beastlords, thats been
> reason for people to make the effort to include a token BST in every raid!
And yet you want to be able to cap haste with potions?
--
Richard Carpenter
Lance Berg - 18 Jan 2008 20:13 GMT
> < snip >
>
[quoted text clipped - 21 lines]
> --
> Richard Carpenter
5% difference between current and cap. Unless past Time there's 50%
haste items... just barely getting into GOD now so what do I know.
Plus, I was teasing a beastlord buddy with that token beastlord line anyway.
Lunaren - 18 Jan 2008 20:35 GMT
>> < snip >
>>
[quoted text clipped - 27 lines]
> Plus, I was teasing a beastlord buddy with that token beastlord line
> anyway.
So.... folks like me who have less then 45% worn haste need to "compensate
for their poor
gear..." hmmm??? Does that mean anything less than best available is poor
gear?
Some of us are slumming in 37% haste items and doing fine with 50% haste
potions and epic overhaste. I hope my poor gear isn't a liability to my
friends. It doesn't seem to be fortunately. :-)
>- Made some slight changes to the rare group items in SoF.
Uh-oh :-)
>- Heal over time spells or buffs with a heal over time component now go
>to the short-duration buff window.
Well, that's cool.
>- The damage and efficiency on the Enchanter's Thin Air line has been
>rebalanced.
I wonder if they moved it from "almost useless" to "totally
useless" or to "occasionally useful"? What's the point of giving DOTs
to a class whose main function is mezzing stuff, other than for charm soloing,
maybe?
>- Cleric nuke spells from Secrets of Faydwer will do additional damage
>versus undead and/or summoned targets.
That's cool, too.
>- Skeleton and specter form effects on the Necromancer's Lich line have
>been split off to a separate buff. The caster can drop the illusion and
>still benefit from the mana regeneration effect.
Ok, that's sort of cool.
Wonder if they fixed the inventory crash bug?
Thomas Houseman - 18 Jan 2008 10:18 GMT
>- Cleric nuke spells from Secrets of Faydwer will do additional damage
>versus undead and/or summoned targets.
That's cool, too.
---------
Haven't noticed a difference, seems I don't crit as often though... wonder
if they messed with that....