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Game Forum / Role Playing Games / EverQuest / November 2007

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11/20/007 Hotfix

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Lance Berg - 20 Nov 2007 19:05 GMT
11/20/2007

Here’s a sneak peek at Tueday morning’s Game Update notes:

*** Items ***

- Fixed the missing tribute on drakkin cultural armor.
- Removed the tradeskill flag from the armor templates and cultural
drops that are not currently being used.
- Increased the stacking ability of the armor template drops.
- Several tradable tradeskill augments are now attunable.
- Several Secrets of Faydwer quest clickies had reuse delays that locked
out other effects.  This has been fixed.
- Fixed an issue with spell research items not dropping in game.
- Fixed the stacking on the new cut gems for jewelry making that were
not stacking at all.
- Made the new enchant spells and abilities tradable.

*** Quests & Events ***

- Bristlebum will now collect the items he asks for in the task 'I Can Fly'.
- The Moondancer Pendant used in the quest 'the departed' no longer has
a cast time. It will also no longer trigger other item click timers.
- The attackers in the Hollowshade Moor War will no longer get lost on
the way to their target.

*** Spells ***

- Casting an LoN familiar while targeting something will no longer fail
and display "Your target does not meet the spell requirements."
- Standardized the cast time, recast time, duration, and spell slot
usage of pet haste spells.

*** NPC ***

- The brother and sister Eric Rasumus and Sansus Rasumus have set up
shop in Plane of Knowledge and sell spell research equipment.

*** Tradeskills ***

- Alchemy Merchants that carry some of the other vials now carry the new
alchemy vials.
- Pottery Merchants that carried the other Delicate Throwing Things
books now carry another book for throwing bottles.
- The Sublime Books will now be able to be made into patterns. Sorry for
the error that prevented them from working properly.
- The Salil's Writ Page 90 can now be created in a spell research kit.
- The spell research recipes for Mesmerization, Identify, Teleport have
been modified to more properly match the systematic spell research system.

*** Abilities ***

- Moved Harm Touch and Lay on Hands to a new timer that shouldn't
conflict with any other abilities.

*** Miscellaneous ***

- Fixed a graphics issue that caused armor to change to cloth when zoning.

- The EverQuest Team
Lance Berg - 20 Nov 2007 21:24 GMT
> 11/20/2007
>
[quoted text clipped - 3 lines]
>
> - Fixed the missing tribute on drakkin cultural armor.
dunno what that means, can't play drakkin on Combine, don't care about
tribute and don't make cultural armor... pretty sure I don't care what
that means then.
> - Removed the tradeskill flag from the armor templates and cultural
> drops that are not currently being used.
Nice... now clean up every other item in the game, so all items with no
use say so (maybe say Vendor Trash) and all items that are quest or
tradeskill say so as well.  Right now those tags are useless since they
are so often wrong.
> - Increased the stacking ability of the armor template drops.
They stack to 20 now... guess they will stack to 100?  Thats cool if
you're farming for a long time in one spot, but I usually just have a
couple
> - Several tradable tradeskill augments are now attunable.
This was the problem that was killing people's bank inventories?
> - Several Secrets of Faydwer quest clickies had reuse delays that locked
> out other effects.  This has been fixed.
Yeah not Combine stuff
> - Fixed an issue with spell research items not dropping in game.
This is combine stuff; they killed the old research system and the low
level stuff needed for making spells wasn't available where they said it
would be.

Saw reports on combine of this stuff dropping now in the brief time
server was up before it went down for a repatch
> - Fixed the stacking on the new cut gems for jewelry making that were
> not stacking at all.
Not a JC person so I don't know the details here, but Im sure there's
much rejoicing

> - Made the new enchant spells and abilities tradable.

Abilities tradable?  WTF?

> *** Quests & Events ***
>
> - Bristlebum will now collect the items he asks for in the task 'I Can
> Fly'.
No clue.  SOF?
> - The Moondancer Pendant used in the quest 'the departed' no longer has
> a cast time. It will also no longer trigger other item click timers.
No clue.  SOF?
> - The attackers in the Hollowshade Moor War will no longer get lost on
> the way to their target.

Promises promises, this has to be one of the most frequently broken
events in the game.  Good news for some people though to be sure.

> *** Spells ***
>
> - Casting an LoN familiar while targeting something will no longer fail
> and display "Your target does not meet the spell requirements."
That was a nuisance.  Not a huge one, but a nuisance.  OH, not just LON
familiars by the way, the mushroom one from the Tox halloween quest was
doing the same thing.
> - Standardized the cast time, recast time, duration, and spell slot
> usage of pet haste spells.

I don't know what this means, and I'd like to.  Rune of Decay still has
an hour duration.  Since the only difference between Rune of Decay and
Augmentation of Death was that it had a faster recast time and a much
longer duration, if all pet haste spells are the same (in this way) this
would be pretty messed up.

> *** NPC ***
>
> - The brother and sister Eric Rasumus and Sansus Rasumus have set up
> shop in Plane of Knowledge and sell spell research equipment.

Have they? Cause nobody seemed to be able to find them on Combine in the
interval between Patch and Repatch.

Speaking of which, where is the Silverwing Quest guy that they were
supposed to move from CR for the Combine folks?  Still missing too.

> *** Tradeskills ***
>
[quoted text clipped - 7 lines]
> - The spell research recipes for Mesmerization, Identify, Teleport have
> been modified to more properly match the systematic spell research system.

You fixed recipes for things that weren't even dropping before?  How did
you know they were broken?  I can't believe you're suggesting you
actually did some research instead of just waiting for complaints to
tell you what's broken!

> *** Abilities ***
>
> - Moved Harm Touch and Lay on Hands to a new timer that shouldn't
> conflict with any other abilities.

Umm... like what other abilities?  I can't think of any offhand.  None
that HT seemed to interfere with anyway.  Guess I missed it. Probably
I'm glad.

> *** Miscellaneous ***
>
> - Fixed a graphics issue that caused armor to change to cloth when zoning.

Zoning?  Try when illusions wear off!  Or did you think the sleeveless
look was voluntary?

Sweater Vest, you'd think it would be more than a sweater, but its more!

> - The EverQuest Team
 
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