"the update is complete, we are just wiating on the Ops guys to unlock
everything now.
Kytherea ~~fear the Halfling that wields a giant hammer & is accompanied
by a hairless War Hamster~~
14-12-2006 09:07 PM (GMT)"

Signature
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
> - Reduced the weight on hotzone augments.
These were very annoying; the augments had their weights listed, and
were correct, but if you put them on an item, the weight of the item
would increase by much more than the weight of the augment. Mild
nuisance for most of us, crippling for monks.
> - Items should now show their appropriate cast times.
Good deal, having to look up every drop with a clicky on Allakhazam just
to judge how useful it would be was annoying.
> - Healing a pet now generates much less agro than before. Beware
> though, healing pets will still be noticed by NPCs and they will still
> be unhappy with the healer if the pet dies.
Thats interesting news, although I hadn't found healing pets to be a big
problem anyway; in fact this was generally the tradeoff: nuking the mob
was usually more mana efficient, but could get me aggro, while healing
my pet was more costly but safer.
Berg, 65 SK, Combine
Splendid One, 66 Mage, Firiona Vie, retired
Don Woods - 15 Dec 2006 00:57 GMT
> > - Reduced the weight on hotzone augments.
> These were very annoying; the augments had their weights listed, and
> were correct, but if you put them on an item, the weight of the item
> would increase by much more than the weight of the augment. Mild
> nuisance for most of us, crippling for monks.
Heh, guess I'm lucky I've been playing mostly alts since the patch!
> > - Items should now show their appropriate cast times.
> Good deal, having to look up every drop with a clicky on Allakhazam just
> to judge how useful it would be was annoying.
Not just that, but because the client thought the cast was instant,
it didn't bother showing a Casting Time window, making it a lot
harder to judge when the spell would go off (so that you can start
moving, switch gear, etc.). And on long-casting spells the audio
often runs out long before the spell finishes, and you had to read
the log window to see if the spell has finished yet.
-- Don.
---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 65 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 58 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 55 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
> Guess I'll take the opportunity to transcribe the News page from the patch:
> ...
Oops, somehow I omitted the first item from the list, which was that
looting a stack of items now counts properly toward completing tasks.
I can't give the exact wording because SOE still hasn't updated their
"recent updates" page to show the news from this week's update. (Yeah
I could click News on the login screen, but I don't feel like dropping
out of the game just to do that!)
-- Don.
---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 65 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 58 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 55 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr