Home | Contact Us | FAQ | Search & Site Map | Link to Us
Sign In | Join | Other 45 Sites in Network
Home
Discussion Groups
Platforms
PCXboxPlayStationNintendo
Games
ActionStrategyRole Playing GamesSimulatorsSport Games

Game Forum / Role Playing Games / EverQuest / April 2006

Tip: Looking for answers? Try searching our database.

Patch Message for April 19, 2006

Thread view: 
Enable EMail Alerts  Start New Thread
Thread rating: 
Don Woods - 22 Apr 2006 02:28 GMT
*** Headlines ***

- Thank you for participating in the 7th Anniversary events. We hope you
 enjoyed them!

- Applications for the Itemization Designer position are now closed. Thank
 you to all who submitted an application!

- A new Monster Mission has been added to the Prophecy of Ro expansion.

- The reuse time on all the veteran rewards has been reduced by 4 hours.

- The stacking issues related to Gift of Mana and Abundant Healing have
 been resolved.

- We are refunding the Spell Casting Deftness AA to Enchanters.

- Loading to character select should be much faster than it has been.

- You will no longer take damage when you have an aura on you and are
 moving fast while mounted.

*** Quests & Tasks ***

- Added an item reward at the end of the Corruption story arc in Elddar.
 Turn in the Chalice of Life to Shalowen the Pure when you have finished
 the arc.

- Changed the second kill element in Bill Whistletop's trade skill armor
 pattern book quest to include all Stillmoon stone drakes (instead of just
 the Stillmoon stone casters).

- Fixed a bug with the Become the Vessel quest that would fail to give
 credit for kills when a pet got the kill shot.

- Further adjustments to some of the tradeskill trophy tasks, especially
 Fletching, were made.  In some cases this was to clarify and fix a bug,
 in others it was to ease some of the rare items needed by changing the
 element to another item.

*** NPCs ***

- Widdlethorpe in Stoneroot Falls will now give you Magical Corathus Coral
 if you wish to continue your practice even if you have already completed
 the Learning the Power mission.  Just tell him you would like to
 practice.

- It seems that the shipments of wolf blood were missing.  You will now
 find Measure of Wolf Blood on the appropriate merchants.

- Shards of Ro will no longer drop.  Instead Powder of Ro will drop at a
 much greater rate than Shards did.

- The gnomework bankers in Corathus Creep will no longer get involved in
 any fighting; they just want peace and a bouquet of bolts and gears.

*** Events & Missions ***

- Brazlin the High Priest of Ro has summoned his enforcer to help bring the
 difficulty of the Corruption of Ro raid more in line with the reward.

- Upped the drop rate of Deathknell key pieces dropping from the Porthio
 event.

- A new Monster Mission has been added to the Prophecy of Ro expansion.
 Speak with Oathmir in Devastation for more information.

- The key to Tunare's Shrine from the Corruption of Ro mission arch will
 now be placed on your key ring the next time you use it.

- The Guardian of the High Priest in the Corruption of Ro mission will now
 have a chance to drop a Last Blood augment to bring the reward more in
 line with the difficulty of the event.

*** Tradeskills ***

- Added a Brewing Barrel to the Bazaar.

- Rejoice, the master tradesmen of New Tannan have found a way to
 concentrate Celestial Solvent. This concentrated solution will work with
 three of the same magically imbued items as before in order to make three
 doses of celestial essence at a time.

- Rock salt can now be ground to fine salt in batches of five or ten.

- Fixed the tradeskill flag on Favor of Druzzil.

- Raised the trivial on Druzzil's Steel Bowstring.

- Adjusted the trivial on the highest end bows from Prophecies of Ro.

- Reduced the yield of Composite Treant Laminating Adhesive to 2.

- The poison Freezing Feedback has had the effect changed to Freezing
 Feedback (instead of Anemone Feedback).

- Changed the research recipe for Blood of Saryrn to use Saryrn's ink
 additive instead of Bertoxxulous'.

- Changed the research recipe for Legacy of Bracken to remove the use Ink
 of the Tribunal.

*** Zones ***

- Changed the teleporters within the bazaar. When going to a "Hall" from
 the base location, you are no longer facing the teleporter. When
 teleporting down from the hall, the location has been changed so that you
 are on the other side of the teleporter with it to your back. This should
 prevent lag from making you go in a loop.

- There is now an augmentation sealer at the Wayfarer camp in Lavastorm.

- The fungus farm in Kaladim has been re-cultivated.

*** Player Characters ***

- The AC cap and the returns over the cap for rangers and berserkers has
 been slightly increased.

*** AAs ***

- Refunded Spell Casting Deftness AA to Enchanters. SCD was being
 overwritten by Quick Buff (a similar AA with superior benefits).

- Reduced the reuse time on all the veteran rewards by 4 hours.

- The stacking issues related to Gift of Mana and Abundant Healing have
 been resolved. Abundant Healing is once again available to purchase for
 healing classes and should now work properly if you also have Gift of
 Mana. You cannot proc both of them with one spell, but should see both of
 them procing now.

*** Items ***

- Fazzle's Map of East Wastes will no longer disappear from your inventory
 if you log out.

- Altered many of the PoR Jewelry.  This change was to fix No Drop Items
 that should have been Attunable, and to fix some statistics
 inconsistencies. Also, the HP/MANA gained were balanced with some
 recommended and required levels if the gain is 50 or greater. In some
 cases this resulted in greater restrictions, in others it actually
 reduced the restrictions.

- Modified the Tribute and Guild Tribute values of several items that were
 either Attunable or NoDrop.

- Changed the Tradeskill flag on a few more items.

- The Fabled Baton of Flame now is now 27 damage, and +1 damage to fire, 18
 delay.

- The Fabled Flute of the Sacred Glade now has a 3.2 modifier to wind
 instruments.

- The Fabled Shawl of Perception now has spell shielding and dot shielding
 instead of combat effects and accuracy.

- Certain Fabled items have their AC increased.

- Changed the Tanned Hides that were brought to my attention that had an
 abnormally high merchant greed setting to a more reasonable merchant
 greed setting.

- Reduced the drop rate of the Sister's Opulent Backstabber.

- Increased the drop rate of the Spiroc Wingblade in Plane of Sky.

- Modified the drop rate of plate, chain, leather, and silk on Rikkukin and
 Kessdona to better reflect the number of classes that can use the items.

- Caerlyna will now trade an Ethereal Satchel of Gathering for an Ethereal
 Satchel of Gathering Token and vise versa.

- Fixed many bag tokens that were stating the incorrect size for their
 appropriate bag.

*** Spells ***

- Several Prophecy of Ro NPC spells have been modified to be somewhat less
 annoying, like Resonating Screech, Howling, Grappling Roots, Thorny
 Vines, Sage's Curse, and Shimmering Silence Dust.

- Fixed an exploit with the buff blocking feature.

*** Line of Sight ***

- Line of Sight issues that were introduced with the last update should now
 be resolved.

*** Guilds ***

- Newly formed guilds will now be able to get into their guild halls.

-- The EverQuest Team
Impmon - 22 Apr 2006 10:40 GMT
>- The fungus farm in Kaladim has been re-cultivated.

This is where I had a chuckle.  For a long time there have been 7
strange dark fungus and 10 underfoot mushrooms, which meant 3 were
left to rot when farming for kaladim constitutional.  One got changed
and there was another spawn that was inadverantly planted inside the
wall.

A bug that went unfixed for 7 years...  Anyway tradeskiller now gets 9
matching pairs with no rot or extras.
Signature

When you hear the toilet flush, and hear the words "uh oh", it's already
too late.    - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.

Transrook - 22 Apr 2006 16:17 GMT
> >- The fungus farm in Kaladim has been re-cultivated.
>
> A bug that went unfixed for 7 years...  Anyway tradeskiller now gets 9
> matching pairs with no rot or extras.

Makes you think that if they made the next expansion JUST bug fixes, quest
solutions, recipe formulas and they could probably double the content.

Also, fixing some of those old armor quests to make the stuff worth questing
again.  My toon was in Scarlet Desert and finding items for the Twilight Sea
Armor quests.  Looking up some of that stuff and I had to laugh how
pointless it was to do the quests.  In fact, most of the quest items in the
lower end of the game (lvl 50 and below) are so much junk.

While their at it, change the prices of the vendor bought armor and weapons,
simply changing the prices from plat to gold or even silver and the new
players would actually buy some of that stuff.  There is still the old Light
Healing potion available for 10pp.  Its so dumb to have all those merchants
and not have anything worth buying.

Also, they should add Hint Sheets to drops.  Give you short cuts on quests,
recipes, mob tactics.

Example:
Quest:  Allow you to skip a step in an Epic quest.
Recipe: Allow you an extra 10% success rate on one recipe
Mob Tactic: Allow you an extra 10% damage rate on a type of mob, lions,
skeletons, fish, etc.

Then limit the number of hints in each category that you can learn.
bizbee - 22 Apr 2006 18:55 GMT
On Sat, 22 Apr 2006 15:17:25 GMT in <9Or2g.59575$7a.37051@pd7tw1no>,
"Transrook" <transrook@hotmail.com> graced the world with this
thought:

>Makes you think that if they made the next expansion JUST bug fixes, quest
>solutions, recipe formulas and they could probably double the content.

...and they'd charge you $30 for it.
 
Sign In
Join
My Latest Posts
My Monitored Threads
My Blog
My Photo Gallery
My Profile
My Homepage

Start New Thread
Enable EMail Alerts
Rate this Thread



©2009 Advenet LLC   Privacy Policy - Terms of Use
This website includes both content owned or controlled by Advenet as well as content owned or controlled by third parties.