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Game Forum / Role Playing Games / EverQuest / January 2006

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More server merges?

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Crash86 - 25 Jan 2006 16:37 GMT
I was talking with a frind yesterday and he mentioned that he'd heard a
rumor that there were more server merges on the horizon.  I've been away
from the game since before Christmas, so I have no idea regarding the
population these days.

Has anyone heard anything to substantiate such a rumor?

Crash
Hughie MacAngus - 25 Jan 2006 17:25 GMT
> I was talking with a frind yesterday and he mentioned that he'd heard a
> rumor that there were more server merges on the horizon.  I've been away
> from the game since before Christmas, so I have no idea regarding the
> population these days.

Judging by the amount of people that came out to grind hard last
weekend, most servers doesn't need any more people. It was the instances
overloading that drew most attention, but all the big experience zones
were also packed to the gills.

Hugh
Faeandar - 25 Jan 2006 21:23 GMT
>> I was talking with a frind yesterday and he mentioned that he'd heard a
>> rumor that there were more server merges on the horizon.  I've been away
[quoted text clipped - 7 lines]
>
>Hugh

I am baffled by exactly what you described, people came from nowhere
to completely flood zones that had previously been empty.  Why is the
announcement of 2x XP enough to do that?  Why would that make you want
to play more than if it's 1x?  I mean, if you want to play why would
this make such a huge difference?
I spent 1 hour of play for the equivalent of 2 hours of XP.  While
nice, not a OMFG event.

~F
Hughie MacAngus - 25 Jan 2006 21:48 GMT
> I am baffled by exactly what you described, people came from nowhere
> to completely flood zones that had previously been empty.  Why is the
> announcement of 2x XP enough to do that?  Why would that make you want
> to play more than if it's 1x?  I mean, if you want to play why would
> this make such a huge difference?

I think because for a lot of people it made the XP rate cross the
threshold from "this will take a while but I can grind it" to "wow I can
see improvements already".  If the dings keep coming before your boredom
threshold is reached, I think it pushes that boredom threshold back a
bit. Another ding quickly, keep playing even longer, etc. We are truly
Pavlovian creatures.

> I spent 1 hour of play for the equivalent of 2 hours of XP.  While
> nice, not a OMFG event.

I'm not ashamed to say I ground my heart out this weekend, way way more
than I would normally do. Got a ton of experience on multiple
characters. I did frequently think of the exact points you made - if I
could do all this in one double XP weekend, it would actually only take
me two normal weekends. But then my wife would probably kill me. I will
probably spend extra time with her now, until she gets sick of it and
shoos me back to the computer. ;)

I was thinking maybe an optimal experience multiplier would be 1.6 to
1.7 - doubling the experience changed the situation from having not
enough people XPing and having difficulties finding groups, to having so
many people XPing there was trouble finding a good place to kill. Need
to find a balance. :)

Hugh
Palindrome - 26 Jan 2006 00:04 GMT
>> I am baffled by exactly what you described, people came from nowhere
>> to completely flood zones that had previously been empty.  Why is the
[quoted text clipped - 8 lines]
>bit. Another ding quickly, keep playing even longer, etc. We are truly
>Pavlovian creatures.

Pretty fair summation, I reckon.

The downside from grinding the MM's (and this double XP event) is that
we now have lots of high-level characters who are REALLY feeble in
skills now - worse than if power-levelled in some cases, because at
least if you are being power-levelled you get the chance of *some*
skill-ups in melee/spellcasting.

Of course, this sneakily means more people will be wanting to play in
the higher-level areas in the latest expansions that Sony is
pimping...  What a coincidence, eh?  Maybe I'm too cynical.

Palindrome
Impmon - 26 Jan 2006 02:26 GMT
>The downside from grinding the MM's (and this double XP event) is that
>we now have lots of high-level characters who are REALLY feeble in
>skills now - worse than if power-levelled in some cases, because at
>least if you are being power-levelled you get the chance of *some*
>skill-ups in melee/spellcasting.

Feeble skills and equipment that is 30 levels too gimpy.  I've already
had to deal with a paper tank and the group leader eventually kicked
him out and made me (70 beast) the MT in MPG.  I required maybe 2 CH's
per mob while that paper tank needed lots of fast heals since he could
never last the whole 10 sec for CH to be casted.

So until the grinmder catches up in skill and equipent, watch out for
paper tank and fizzle-a-lot casters.  Better yet stick only with
people you know are good before the double xp.

For those who skipped on skills, it will be rather hard to get some up
like defense skill.  At level 70, peeps would need 55+ mobs (blue con
minimum) to raise def skill and those can hurt a LOT if the def skill
is like 50.
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Palindrome - 26 Jan 2006 12:04 GMT
>>The downside from grinding the MM's (and this double XP event) is that
>>we now have lots of high-level characters who are REALLY feeble in
[quoted text clipped - 16 lines]
>minimum) to raise def skill and those can hurt a LOT if the def skill
>is like 50.

Exactly right in all respects from what I have seen.  It'll take a
hell of a lot of work to get all these players to the point they will
be worth grouping with.

Palindrome
Freddie Agricola - 26 Jan 2006 15:45 GMT
>>For those who skipped on skills, it will be rather hard to get some up
>>like defense skill.  At level 70, peeps would need 55+ mobs (blue con
[quoted text clipped - 6 lines]
>
>Palindrome

Don't know if this still works, but a high level BST or NEC pet can
provide skillups during a /duel with the benefit of /pet back off, heh.
I don't know if this has changed, or if the highest pet level is cyan to
70 characters.
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Impmon - 27 Jan 2006 12:31 GMT
On Thu, 26 Jan 2006 09:45:47 -0600, in alt.games.everquest you wrote:

>Don't know if this still works, but a high level BST or NEC pet can
>provide skillups during a /duel with the benefit of /pet back off, heh.
>I don't know if this has changed, or if the highest pet level is cyan to
>70 characters.

My beast pet is DB to 70 and could be used for skillup.  Haven't tried
it this way lately since it's so cheap and boring.
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Dan Russell - 26 Jan 2006 10:55 GMT
Hello Palindrome,

>>> I am baffled by exactly what you described, people came from nowhere
>>> to completely flood zones that had previously been empty.  Why is
>>> the announcement of 2x XP enough to do that?  Why would that make
>>> you want to play more than if it's 1x?  I mean, if you want to play
>>> why would this make such a huge difference?

Also people that play at different times, say weeknights, would definately
make more effort to come play when there is double xp.

Quite a few ppl that I know also played way longer than they normal did.

It certainly changed the way I normally played, normally I would have some
specific goals, like dodh arcs or signet rings, instead it was all about
the grind baby. Finally catching up on some of those defensive aas that I
should have already got.

>> I think because for a lot of people it made the XP rate cross the
>> threshold from "this will take a while but I can grind it" to "wow I
[quoted text clipped - 4 lines]
>>
> Pretty fair summation, I reckon.

I have to agree with that as well, seeing pingage all the time was very satisfying

> The downside from grinding the MM's (and this double XP event) is that
> we now have lots of high-level characters who are REALLY feeble in
> skills now - worse than if power-levelled in some cases, because at
> least if you are being power-levelled you get the chance of *some*
> skill-ups in melee/spellcasting.

Spell casters aren't as disadvantaged, my shammy alt spends a lot of time
practising spells whilst my main is raiding.
Melee are definately gonna be screwed over for a bit.

But all true new people that come up through monster missions aren't really
gonna have a clue how to play their classes or what other classes can do.

> Of course, this sneakily means more people will be wanting to play in
> the higher-level areas in the latest expansions that Sony is
> pimping...  What a coincidence, eh?  Maybe I'm too cynical.
>
> Palindrome

Nah, thats not cynical, thats based on past experience.
Impmon - 26 Jan 2006 02:22 GMT
>I am baffled by exactly what you described, people came from nowhere
>to completely flood zones that had previously been empty.  Why is the
[quoted text clipped - 3 lines]
>I spent 1 hour of play for the equivalent of 2 hours of XP.  While
>nice, not a OMFG event.

Incentive.  Get twice as much for the same amount of work and people
feel inclined to skip raids, quests, farming, etc and just grind.  The
first few hours after the corrcted 2x xp went live Bazaar had less
than 50 sellers sitting.
Signature

When you hear the toilet flush, and hear the words "uh oh", it's already
too late.    - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.

Dan Russell - 26 Jan 2006 10:49 GMT
Hello Impmon,

>> I am baffled by exactly what you described, people came from nowhere
>> to completely flood zones that had previously been empty.  Why is the
[quoted text clipped - 8 lines]
> first few hours after the corrcted 2x xp went live Bazaar had less
> than 50 sellers sitting.

Low sellers in the bazaar is a function of restarting the server, not necessarily
double xp
Richard - 27 Jan 2006 05:29 GMT
> Hello Impmon,
>
[quoted text clipped - 13 lines]
> Low sellers in the bazaar is a function of restarting the server, not
> necessarily double xp

And people being scared of maybe another rollback...

Signature

Graeme Faelban, 70 shaman <Sanctuary of Marr> Erollisi Marr

Impmon - 26 Jan 2006 02:19 GMT
>I was talking with a frind yesterday and he mentioned that he'd heard a
>rumor that there were more server merges on the horizon.  I've been away
[quoted text clipped - 4 lines]
>
>Crash

I don't think there will be one on any US server anytime soon, there
were merges last spring and the population seems excellent overall.
Before the merge I often have LFG up for a few hours or so.  After
merge I rarely have to wait more than 15 min before someone needs me.

If there would be merges, it will be mentioned under Town Crier
section of EQ forum.  Until then it's just a baseless rumor.
Signature

When you hear the toilet flush, and hear the words "uh oh", it's already
too late.    - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.

Richard - 27 Jan 2006 05:26 GMT
"Crash86" <crash86@shotmail.com> wrote in news:HLNBf.894$dF5.493
@bignews1.bellsouth.net:

> I was talking with a frind yesterday and he mentioned that he'd heard a
> rumor that there were more server merges on the horizon.  I've been away
> from the game since before Christmas, so I have no idea regarding the
> population these days.
>
> Has anyone heard anything to substantiate such a rumor?

Can't say that the population on Emarr (Morel Thule) would justify further
mergers.

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Graeme Faelban, 70 shaman <Sanctuary of Marr> Erollisi Marr

 
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