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Quarm dead

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Richard - 18 Jan 2006 23:46 GMT
Was very anticlimactic after the lead up to getting there.  So yay, we beat
EQ as of, um, four expansions or so ago.

Actually I am pretty stoked that we did get to this point, and plan to push
further, given that we are a part time raiding guild that raids on a set
schedule.

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Graeme Faelban, 70 Shaman <Sanctuary of Marr> Erollisi Marr

Davian - 19 Jan 2006 04:28 GMT
> Was very anticlimactic after the lead up to getting there.  So yay, we beat
> EQ as of, um, four expansions or so ago.
>
> Actually I am pretty stoked that we did get to this point, and plan to push
> further, given that we are a part time raiding guild that raids on a set
> schedule.

Congrats Graeme.

Glad you're still having fun there.

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Jeff

Davian / Dearic

Larry Lard - 19 Jan 2006 10:20 GMT
> Was very anticlimactic after the lead up to getting there.

Funny how the hardest mob in Time isn't the last one, isn't it?

Grats on Q though :)

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Larry Lard
Replies to group please

David Van Cleef - 20 Jan 2006 04:20 GMT
>>Was very anticlimactic after the lead up to getting there.
>
> Funny how the hardest mob in Time isn't the last one, isn't it?

Well, same thing in gates too.  I think Txevu Zun is harder than
anything in Tacvi.
Faned - 20 Jan 2006 05:20 GMT
<dvc@gol.com> wrote:

> >>Was very anticlimactic after the lead up to getting there.
> >
> > Funny how the hardest mob in Time isn't the last one, isn't it?
>
> Well, same thing in gates too.  I think Txevu Zun is harder than
> anything in Tacvi.

I think Txevu Zun is harder than anything in Anguish.  Freakin luck fight.
Jaorr_Blade - 21 Jan 2006 13:25 GMT
><dvc@gol.com> wrote:
>> >
[quoted text clipped - 6 lines]
>
>I think Txevu Zun is harder than anything in Anguish.  Freakin luck fight.

Just a note from a casual player...I have played EQ since it came out,
and have been loyal and consistent, but I'm NOT a power guilder.  I
have multiple accounts and find boxing tactically challenging and
enjoyable.  I have a small family guild and am usually found in small
random groups with them or with the multitudes of random folks that
just poke around like me.  Its taken me ages to get my warrior to 70,
and I am finishing a Druid to that point (level 63 at the moment).  I
am geared with what most new twinks would throw away.  The no drops I
have a mostly attunable stuff I've managed to get bargains on at the
bazaar.  I did manage to get my Druid Epic a few months ago and that
was a big event for me.  Still working on the WAR one, with the last
two items Old plane raid items that have been difficult.

I read these posts all the time for good info, and you all do so well
in that area.  But there is another reason!  I read because I starve
to know how the BIG zones are, having never seen them (Time, wow not
even in my dreams).  I have explored maybe 15%$ of GoD, 10% of OoW,
20% of PoP, almost nothing in DoN, and just the first two zones in
DoD.  I play in the evening after work, and then not every day.  But
more days than not.

I have found that casual players like me are not able to cut it in any
of these newer expansions and that's disappointing since I buy each
loyally with eagerness.

Maybe I'm crazy but I still do enjoy the grind of levels 10 - 30,
fighting orcs.  I was overjoyed when MM went back to the original
(almost).  I spend lots of time in Mistmoore.  And the thrill of
running through the Dreadlands in my 44 Monk hoping I don't snag a
spider or two...I can assure you I still find a lot of fun doing
things the old way.  Not having facing swords sparkling new graphics,
or a funky new shiled.  The Sarnak shield I have, it SOE ever decided
to show age on the graphics, would be heavily worn!  But EQ is still
fun down here!  Really...

Let me end with a question...Is there a way for someone like me to
enjoy the newer expansions?  Can I see DoN of DoD at all?  Hell most
if not all of DoN and DoD is level 70! with stuff hitting in the
1000's multiple times!  I'll be honest, I decided to beta test with
Prophecy of Ro just to see the zone, and I have considered NOT
expanding any more, since SOE just keeps adding more endgame content,
and nothing in the beginning or middle.  Hoping SOE reads that one...

You know when they add new monsters, and races, and there have been
many, I believe they should equally disperse them from level one to
70.  I bet there are more level 70-80 mobs now in these new expansions
then anything below 45.  I guess my input there to SOE is that they
will NEVER catch up to the power players, and soon, even 100AC, 300HP
items with 3 focus effects won't be enough to satisfy.

Thanks for all the good info on this group!
Faned - 21 Jan 2006 16:18 GMT
<Jaorr@world.net> wrote:

> ><dvc@gol.com> wrote:
> >> >
[quoted text clipped - 49 lines]
> expanding any more, since SOE just keeps adding more endgame content,
> and nothing in the beginning or middle.  Hoping SOE reads that one...

I've said it before in this group, and will say it again.  The game is
better for the "casual" player now than it ever has been in the past.  With
the multitude of single-group-obtainable items that rival the highest raid
drops of a couple expansion ago, the "gear gap" is easy to overcome.

MMs, doable by any idiot (and trust me when I say that I know this for a
fact...), give elemental level gear.  DoN missions, doable in MM/bazaar
gear, give Time level gear.  DoD missions, doable in DoN gear, give GoD
level gear.

I think OoW, DoN and DoD are fantastic values for non-raiders.  There is a
*ton* of single-group content in those three expansions.

> You know when they add new monsters, and races, and there have been
> many, I believe they should equally disperse them from level one to
> 70.  I bet there are more level 70-80 mobs now in these new expansions
> then anything below 45.  I guess my input there to SOE is that they
> will NEVER catch up to the power players, and soon, even 100AC, 300HP
> items with 3 focus effects won't be enough to satisfy.

You're right, there are more 70-80 mobs than anything below 45.  The
corollary is that there are more level 70 players than anything below 45.
Sony is just satisfying the market.
James Hicks - 22 Jan 2006 04:38 GMT
>>Let me end with a question...Is there a way for someone like me to
>>enjoy the newer expansions?  Can I see DoN of DoD at all?  Hell most
[quoted text clipped - 16 lines]
> I think OoW, DoN and DoD are fantastic values for non-raiders.  There is a
> *ton* of single-group content in those three expansions.

    I suppose it depends on what you mean be "better" :)
   
    Yes, in theory you can progress from "bazaar gear" (which of course
everyone magically gets the best of without needing to camp difficult
group-drops in raid gear to sell) through to some decent gear via the
coupon-mission-coupon cycle Sony have been repeating ad-nauseum of late.

    But christ it would be mind-bendingly boring to actually progress this
way. I found OoW to be wonderful, except that for the "teir 1" groupable
quests, you need a raid to obtain either the legs or the chest piece. I
loved the varied zones, the way we *could* kinda sorta catch up a bit on
gear without raids, but it did fall short of the mark... the gear was
nowhere near Elemental quality, which is what it needed to be to bring
us into shouting range of raiders, and as I said, some pieces you needed
a raid to get anyway.

    DoN is when I quit. (actually kinda faded out then and canned my
account when the first descriptions of DoD came out...)

    Whatever you may say about what players *might* be able to do, with
this kind of contenct, they *invariably* trap each other into doing the
same mission over and over. Fourty hours of missions would be a cool way
to upgrade your gear, but not fourty hours of the same one-hour of content.

    Yeah, you're going to tell me that raiding can be repetitive too, and I
know, because I eventually did some of it... but I found even being a
robot-soldier to be more interesting than grinding endless creators. Not
to mention, far more rewarding in terms of time, quality of loot, etc.
*three* pieces of time gear seemed to render creators totally trivial. I
went from dying a fair bit on them to seemingly invincible. (9%
shielding, I suspect, was a big culprit there, more so than the silly
amounts of HP and AC I gained)

    I think these expansions could easily be a lot better, if Sony
implemented a system whereby overdone missions lost value. Or, you know,
came up with something less trite than "missions" and "points" or
"crystals" or whatever cornflake-packet-tokens they're making you
collect nowadays.

    To me, for single-groupers, the peaks were Veksar (not even an
expansion) and OoW. Probably Veksar more so, because you could really
gear yourself out there and at least be ahead of most groupers if you
put the time and effort in, at the various camps, even if you never got
close to even VT gear (by then many, many expansions old). LDoN was fun
for about a week, then turned into a mindless grind of the same one or
two mission types, a lesson they failed to learn for DoN or apparently
even DoD.

>>You know when they add new monsters, and races, and there have been
>>many, I believe they should equally disperse them from level one to
[quoted text clipped - 6 lines]
> corollary is that there are more level 70 players than anything below 45.
> Sony is just satisfying the market.

    I'm in the market, and they sure aren't satisfying me. On the other
hand, yes, level 45 mobs wouldn't either :)
Faned - 24 Jan 2006 02:23 GMT
<jhicks@nospam.please> wrote:
> >>Let me end with a question...Is there a way for someone like me to
> >>enjoy the newer expansions?  Can I see DoN of DoD at all?  Hell most
[quoted text clipped - 55 lines]
> "crystals" or whatever cornflake-packet-tokens they're making you
> collect nowadays.

Ta da.  DoD.  To equip, there are no points, you just go do all of them to
get the one or at most two pieces you can get from each.  Each person in the
group that finishes a mission gets a piece of class/archetype-specific loot
on the cursor when finished, as well as sometimes a chest drop at the end
and the random rare drops.  It's a good system, though I could see it
leading to a lot of carbon copies.  The "easy" rewards are Time level, the
"hard" rewards (and those hard missions can be pretty tough) are as good as
a lot of raid drops in GoD and even some later content.  Importantly, there
are some clickies and focus effects in the mix.

There are also quests that use entire sets of these missions for other
rewards (discs, spells, better toys), which was a nice touch.

>     To me, for single-groupers, the peaks were Veksar (not even an
> expansion) and OoW. Probably Veksar more so, because you could really
[quoted text clipped - 4 lines]
> two mission types, a lesson they failed to learn for DoN or apparently
> even DoD.

You can mindlessly grind the same mission over and over with DoD (many do,
particularly with the monster missions), but you find a lot more people out
doing the other sets as well.  Granted, these are mostly raiders, but I
don't think it's a matter of gear but rather knowledge (I almost said
intelligence...  which would be correct, but get me yelled at   =).  The
raiders have a "need" to get those spells/discs (and even some of the
equipment), and the knowledge to know where to get it, or that it even
exists.

> >>You know when they add new monsters, and races, and there have been
> >>many, I believe they should equally disperse them from level one to
[quoted text clipped - 9 lines]
>     I'm in the market, and they sure aren't satisfying me. On the other
> hand, yes, level 45 mobs wouldn't either :)
Don Woods - 22 Jan 2006 07:43 GMT
> Just a note from a casual player...I have played EQ since it came out,
> and have been loyal and consistent, but I'm NOT a power guilder.  I
[quoted text clipped - 11 lines]
> loyally with eagerness.
> ...

Wow, as I was reading Jaorr's post, I felt like I was reading
something I'd written about myself!  Well, except my characters
are levels 58 and 54 instead of 70 and 63, and I haven't even
bought DoD yet.  But I feel the same way you do about how little
I've gotten from the last few expansions.

I do see Faned's point, but I get the feeling I'm behind the curve,
and until I further along I won't find these expansions useful.
My 58 monk (probably a little lower at the time) tried teaming up
with a 65 chanter and a two-boxed 50's cleric to try the first tier
of DoN, and we found the little tasks too hard.  (Spiders we could
handle, but drakes were a pain.)  My 54 druid got escorted into
Stillmoon once.  But that's about all I've been able to see in DoN.
My conclusion was that I still need to level up in OoW zones for a
while, which is okay, but it doesn't give me a lot of reason to buy
DoD (so I haven't) or this next expansion, because apparently I'm
not ready to use most of that content.

So sure, these new expansions may be great for the casual player
because they present a path by which casual groups can progress to
better gear.  But until I reach that part of the path, there's
nothing there for me.

DoD actually does try to do something about this by offering the
monster missions, which I understand can be done by any mix of
levels.  (Though I have no idea how the loot scales.)  It's just
that that concept doesn't interest me.  I have my own characters
I like to play; I don't want to be a fairy ranger instead, or an
avatar of Cazic-Thule, or whatever.

I think that's just another curve that I'm not as far along on.
Many players have played lots of alts and may have been looking
for something fresh in terms of characters to play.  Me, I've
only been playing for two years, and as a casual (but steady)
player, so I'm still happy to play my first few characters and
watch them grow, learn how to play them well, etc.  But the new
expansions aren't giving me much I can use yet.

There *have* been some relatively recent additions that I applaud,
such as the instanced missions in Qeynos, Befallen, and Unrest.
They're a shade challenging for a group of only three; if they'd
scale for number of players instead of just level, they'd be perfect.

    -- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 58 on E. Marr       Note: If you reply by mail,
-- Terrwini, Druid 54 on E. Marr       I'll get to it sooner if you
-- Teviron, Knight 39 on E. Marr       remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
Tony Evans - 19 Jan 2006 15:04 GMT
In alt.games.everquest, Richard <richardrapier@netscape.net> wrote:

>Was very anticlimactic after the lead up to getting there.  So yay, we beat
>EQ as of, um, four expansions or so ago.

Grats - how long it takes doesn't matter, how old it is doesn't matter,
having fun getting there is all that counts.

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Tony Evans      (ICQ : 170850)
Recommended Author : David Gemmell
Never do today what you can delegate tomorrow.
Gemmell Mania : http://www.gemmellmania.co.uk

John M Clancy - 21 Jan 2006 16:55 GMT
> Was very anticlimactic after the lead up to getting there.  So yay, we
> beat
[quoted text clipped - 4 lines]
> further, given that we are a part time raiding guild that raids on a set
> schedule.

Grats! Farm it like crazy, 40+ upgrades a night is hard to beat.
Especially now that Time is instanced, no butting heads and
cock-blocking with other guilds.
Richard - 27 Jan 2006 05:03 GMT
"John M Clancy" <notanemail@nospam.com> wrote in news:11t4prjnqgehq57
@news.supernews.com:

>> Was very anticlimactic after the lead up to getting there.  So yay, we
>> beat
[quoted text clipped - 8 lines]
> Especially now that Time is instanced, no butting heads and
> cock-blocking with other guilds.

Not quite that many upgrades, phase 1 and 2 stuff started rotting the first
or second time through, what with DoN/DoD/OOW gear out there.  Still lots
of good upgrades to be had, and, best of all, I got my slow stick first
time through.

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Graeme Faelban, 70 shaman <Sanctuary of Marr> Erollisi Marr

 
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