Game Forum / Role Playing Games / EverQuest / January 2006
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Richard - 18 Jan 2006 23:46 GMT Was very anticlimactic after the lead up to getting there. So yay, we beat EQ as of, um, four expansions or so ago.
Actually I am pretty stoked that we did get to this point, and plan to push further, given that we are a part time raiding guild that raids on a set schedule.
 Signature Graeme Faelban, 70 Shaman <Sanctuary of Marr> Erollisi Marr
Davian - 19 Jan 2006 04:28 GMT > Was very anticlimactic after the lead up to getting there. So yay, we beat > EQ as of, um, four expansions or so ago. > > Actually I am pretty stoked that we did get to this point, and plan to push > further, given that we are a part time raiding guild that raids on a set > schedule. Congrats Graeme.
Glad you're still having fun there.
 Signature Jeff
Davian / Dearic
Larry Lard - 19 Jan 2006 10:20 GMT > Was very anticlimactic after the lead up to getting there. Funny how the hardest mob in Time isn't the last one, isn't it?
Grats on Q though :)
 Signature Larry Lard Replies to group please
David Van Cleef - 20 Jan 2006 04:20 GMT >>Was very anticlimactic after the lead up to getting there. > > Funny how the hardest mob in Time isn't the last one, isn't it? Well, same thing in gates too. I think Txevu Zun is harder than anything in Tacvi.
Faned - 20 Jan 2006 05:20 GMT <dvc@gol.com> wrote:
> >>Was very anticlimactic after the lead up to getting there. > > > > Funny how the hardest mob in Time isn't the last one, isn't it? > > Well, same thing in gates too. I think Txevu Zun is harder than > anything in Tacvi. I think Txevu Zun is harder than anything in Anguish. Freakin luck fight.
Jaorr_Blade - 21 Jan 2006 13:25 GMT ><dvc@gol.com> wrote: >> > [quoted text clipped - 6 lines] > >I think Txevu Zun is harder than anything in Anguish. Freakin luck fight. Just a note from a casual player...I have played EQ since it came out, and have been loyal and consistent, but I'm NOT a power guilder. I have multiple accounts and find boxing tactically challenging and enjoyable. I have a small family guild and am usually found in small random groups with them or with the multitudes of random folks that just poke around like me. Its taken me ages to get my warrior to 70, and I am finishing a Druid to that point (level 63 at the moment). I am geared with what most new twinks would throw away. The no drops I have a mostly attunable stuff I've managed to get bargains on at the bazaar. I did manage to get my Druid Epic a few months ago and that was a big event for me. Still working on the WAR one, with the last two items Old plane raid items that have been difficult.
I read these posts all the time for good info, and you all do so well in that area. But there is another reason! I read because I starve to know how the BIG zones are, having never seen them (Time, wow not even in my dreams). I have explored maybe 15%$ of GoD, 10% of OoW, 20% of PoP, almost nothing in DoN, and just the first two zones in DoD. I play in the evening after work, and then not every day. But more days than not.
I have found that casual players like me are not able to cut it in any of these newer expansions and that's disappointing since I buy each loyally with eagerness.
Maybe I'm crazy but I still do enjoy the grind of levels 10 - 30, fighting orcs. I was overjoyed when MM went back to the original (almost). I spend lots of time in Mistmoore. And the thrill of running through the Dreadlands in my 44 Monk hoping I don't snag a spider or two...I can assure you I still find a lot of fun doing things the old way. Not having facing swords sparkling new graphics, or a funky new shiled. The Sarnak shield I have, it SOE ever decided to show age on the graphics, would be heavily worn! But EQ is still fun down here! Really...
Let me end with a question...Is there a way for someone like me to enjoy the newer expansions? Can I see DoN of DoD at all? Hell most if not all of DoN and DoD is level 70! with stuff hitting in the 1000's multiple times! I'll be honest, I decided to beta test with Prophecy of Ro just to see the zone, and I have considered NOT expanding any more, since SOE just keeps adding more endgame content, and nothing in the beginning or middle. Hoping SOE reads that one...
You know when they add new monsters, and races, and there have been many, I believe they should equally disperse them from level one to 70. I bet there are more level 70-80 mobs now in these new expansions then anything below 45. I guess my input there to SOE is that they will NEVER catch up to the power players, and soon, even 100AC, 300HP items with 3 focus effects won't be enough to satisfy.
Thanks for all the good info on this group!
Faned - 21 Jan 2006 16:18 GMT <Jaorr@world.net> wrote:
> ><dvc@gol.com> wrote: > >> > [quoted text clipped - 49 lines] > expanding any more, since SOE just keeps adding more endgame content, > and nothing in the beginning or middle. Hoping SOE reads that one... I've said it before in this group, and will say it again. The game is better for the "casual" player now than it ever has been in the past. With the multitude of single-group-obtainable items that rival the highest raid drops of a couple expansion ago, the "gear gap" is easy to overcome.
MMs, doable by any idiot (and trust me when I say that I know this for a fact...), give elemental level gear. DoN missions, doable in MM/bazaar gear, give Time level gear. DoD missions, doable in DoN gear, give GoD level gear.
I think OoW, DoN and DoD are fantastic values for non-raiders. There is a *ton* of single-group content in those three expansions.
> You know when they add new monsters, and races, and there have been > many, I believe they should equally disperse them from level one to > 70. I bet there are more level 70-80 mobs now in these new expansions > then anything below 45. I guess my input there to SOE is that they > will NEVER catch up to the power players, and soon, even 100AC, 300HP > items with 3 focus effects won't be enough to satisfy. You're right, there are more 70-80 mobs than anything below 45. The corollary is that there are more level 70 players than anything below 45. Sony is just satisfying the market.
James Hicks - 22 Jan 2006 04:38 GMT >>Let me end with a question...Is there a way for someone like me to >>enjoy the newer expansions? Can I see DoN of DoD at all? Hell most [quoted text clipped - 16 lines] > I think OoW, DoN and DoD are fantastic values for non-raiders. There is a > *ton* of single-group content in those three expansions. I suppose it depends on what you mean be "better" :) Yes, in theory you can progress from "bazaar gear" (which of course everyone magically gets the best of without needing to camp difficult group-drops in raid gear to sell) through to some decent gear via the coupon-mission-coupon cycle Sony have been repeating ad-nauseum of late.
But christ it would be mind-bendingly boring to actually progress this way. I found OoW to be wonderful, except that for the "teir 1" groupable quests, you need a raid to obtain either the legs or the chest piece. I loved the varied zones, the way we *could* kinda sorta catch up a bit on gear without raids, but it did fall short of the mark... the gear was nowhere near Elemental quality, which is what it needed to be to bring us into shouting range of raiders, and as I said, some pieces you needed a raid to get anyway.
DoN is when I quit. (actually kinda faded out then and canned my account when the first descriptions of DoD came out...)
Whatever you may say about what players *might* be able to do, with this kind of contenct, they *invariably* trap each other into doing the same mission over and over. Fourty hours of missions would be a cool way to upgrade your gear, but not fourty hours of the same one-hour of content.
Yeah, you're going to tell me that raiding can be repetitive too, and I know, because I eventually did some of it... but I found even being a robot-soldier to be more interesting than grinding endless creators. Not to mention, far more rewarding in terms of time, quality of loot, etc. *three* pieces of time gear seemed to render creators totally trivial. I went from dying a fair bit on them to seemingly invincible. (9% shielding, I suspect, was a big culprit there, more so than the silly amounts of HP and AC I gained)
I think these expansions could easily be a lot better, if Sony implemented a system whereby overdone missions lost value. Or, you know, came up with something less trite than "missions" and "points" or "crystals" or whatever cornflake-packet-tokens they're making you collect nowadays.
To me, for single-groupers, the peaks were Veksar (not even an expansion) and OoW. Probably Veksar more so, because you could really gear yourself out there and at least be ahead of most groupers if you put the time and effort in, at the various camps, even if you never got close to even VT gear (by then many, many expansions old). LDoN was fun for about a week, then turned into a mindless grind of the same one or two mission types, a lesson they failed to learn for DoN or apparently even DoD.
>>You know when they add new monsters, and races, and there have been >>many, I believe they should equally disperse them from level one to [quoted text clipped - 6 lines] > corollary is that there are more level 70 players than anything below 45. > Sony is just satisfying the market. I'm in the market, and they sure aren't satisfying me. On the other hand, yes, level 45 mobs wouldn't either :)
Faned - 24 Jan 2006 02:23 GMT <jhicks@nospam.please> wrote:
> >>Let me end with a question...Is there a way for someone like me to > >>enjoy the newer expansions? Can I see DoN of DoD at all? Hell most [quoted text clipped - 55 lines] > "crystals" or whatever cornflake-packet-tokens they're making you > collect nowadays. Ta da. DoD. To equip, there are no points, you just go do all of them to get the one or at most two pieces you can get from each. Each person in the group that finishes a mission gets a piece of class/archetype-specific loot on the cursor when finished, as well as sometimes a chest drop at the end and the random rare drops. It's a good system, though I could see it leading to a lot of carbon copies. The "easy" rewards are Time level, the "hard" rewards (and those hard missions can be pretty tough) are as good as a lot of raid drops in GoD and even some later content. Importantly, there are some clickies and focus effects in the mix.
There are also quests that use entire sets of these missions for other rewards (discs, spells, better toys), which was a nice touch.
> To me, for single-groupers, the peaks were Veksar (not even an > expansion) and OoW. Probably Veksar more so, because you could really [quoted text clipped - 4 lines] > two mission types, a lesson they failed to learn for DoN or apparently > even DoD. You can mindlessly grind the same mission over and over with DoD (many do, particularly with the monster missions), but you find a lot more people out doing the other sets as well. Granted, these are mostly raiders, but I don't think it's a matter of gear but rather knowledge (I almost said intelligence... which would be correct, but get me yelled at =). The raiders have a "need" to get those spells/discs (and even some of the equipment), and the knowledge to know where to get it, or that it even exists.
> >>You know when they add new monsters, and races, and there have been > >>many, I believe they should equally disperse them from level one to [quoted text clipped - 9 lines] > I'm in the market, and they sure aren't satisfying me. On the other > hand, yes, level 45 mobs wouldn't either :) Don Woods - 22 Jan 2006 07:43 GMT > Just a note from a casual player...I have played EQ since it came out, > and have been loyal and consistent, but I'm NOT a power guilder. I [quoted text clipped - 11 lines] > loyally with eagerness. > ... Wow, as I was reading Jaorr's post, I felt like I was reading something I'd written about myself! Well, except my characters are levels 58 and 54 instead of 70 and 63, and I haven't even bought DoD yet. But I feel the same way you do about how little I've gotten from the last few expansions.
I do see Faned's point, but I get the feeling I'm behind the curve, and until I further along I won't find these expansions useful. My 58 monk (probably a little lower at the time) tried teaming up with a 65 chanter and a two-boxed 50's cleric to try the first tier of DoN, and we found the little tasks too hard. (Spiders we could handle, but drakes were a pain.) My 54 druid got escorted into Stillmoon once. But that's about all I've been able to see in DoN. My conclusion was that I still need to level up in OoW zones for a while, which is okay, but it doesn't give me a lot of reason to buy DoD (so I haven't) or this next expansion, because apparently I'm not ready to use most of that content.
So sure, these new expansions may be great for the casual player because they present a path by which casual groups can progress to better gear. But until I reach that part of the path, there's nothing there for me.
DoD actually does try to do something about this by offering the monster missions, which I understand can be done by any mix of levels. (Though I have no idea how the loot scales.) It's just that that concept doesn't interest me. I have my own characters I like to play; I don't want to be a fairy ranger instead, or an avatar of Cazic-Thule, or whatever.
I think that's just another curve that I'm not as far along on. Many players have played lots of alts and may have been looking for something fresh in terms of characters to play. Me, I've only been playing for two years, and as a casual (but steady) player, so I'm still happy to play my first few characters and watch them grow, learn how to play them well, etc. But the new expansions aren't giving me much I can use yet.
There *have* been some relatively recent additions that I applaud, such as the instanced missions in Qeynos, Befallen, and Unrest. They're a shade challenging for a group of only three; if they'd scale for number of players instead of just level, they'd be perfect.
-- Don.
--------------------------------------------------------------------- -- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm -- -- Sukrasisx, Monk 58 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 54 on E. Marr I'll get to it sooner if you -- Teviron, Knight 39 on E. Marr remove the "hyphen n s" -- Wizbeau, Wizard 36 on E. Marr
Tony Evans - 19 Jan 2006 15:04 GMT In alt.games.everquest, Richard <richardrapier@netscape.net> wrote:
>Was very anticlimactic after the lead up to getting there. So yay, we beat >EQ as of, um, four expansions or so ago. Grats - how long it takes doesn't matter, how old it is doesn't matter, having fun getting there is all that counts.
 Signature Tony Evans (ICQ : 170850) Recommended Author : David Gemmell Never do today what you can delegate tomorrow. Gemmell Mania : http://www.gemmellmania.co.uk
John M Clancy - 21 Jan 2006 16:55 GMT > Was very anticlimactic after the lead up to getting there. So yay, we > beat [quoted text clipped - 4 lines] > further, given that we are a part time raiding guild that raids on a set > schedule. Grats! Farm it like crazy, 40+ upgrades a night is hard to beat. Especially now that Time is instanced, no butting heads and cock-blocking with other guilds.
Richard - 27 Jan 2006 05:03 GMT "John M Clancy" <notanemail@nospam.com> wrote in news:11t4prjnqgehq57 @news.supernews.com:
>> Was very anticlimactic after the lead up to getting there. So yay, we >> beat [quoted text clipped - 8 lines] > Especially now that Time is instanced, no butting heads and > cock-blocking with other guilds. Not quite that many upgrades, phase 1 and 2 stuff started rotting the first or second time through, what with DoN/DoD/OOW gear out there. Still lots of good upgrades to be had, and, best of all, I got my slow stick first time through.
 Signature Graeme Faelban, 70 shaman <Sanctuary of Marr> Erollisi Marr
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