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Game Forum / Role Playing Games / EverQuest / December 2005

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SOE has gotten better at patching! (192)

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Impmon - 21 Dec 2005 10:50 GMT
Yet another patch????  That is like the 7th patch this month.  Even
Windows don't need that many patches in short time period.  I wonder
what will they nerf this time.
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When you hear the toilet flush, and hear the words "uh oh", it's already
too late.    - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.

Xiphos - 21 Dec 2005 18:17 GMT
> Yet another patch????  That is like the 7th patch this month.  Even
> Windows don't need that many patches in short time period.  I wonder
> what will they nerf this time.

To be fair, Windows actually does need to be patched this often, if not
more so, it just doesn't happen.
If the news item is to be believed (hee), they just fixed a bug
involving pathing in a whopping two zones and an exploit. A single
tradeskill exploit. These two things were so critical to the game they
required immediate patching.
I'm still amused over the news item annoncing the New Years event being
overwritten the next day with the news item stating the new years event
was fixed- without giving any of the information regarding the new
years event the previous days news item gave. So, if you didn't log in
that one day you never saw the details for the New Years event :D Now,
if you haven't logged in for a couple weeks, you just won't know at all
:D Way to go, SOE! Keep up the good work.
--
Xiphos - At least it wasn't another patch with absolutely no description
brianjoneso@yahoo.com - 21 Dec 2005 18:49 GMT
Yeah, the development team has always been lacking.  It's a hard task
though and I probably would do worse hehe

Been playing stronghold 2 for the last 3 weeks and loving it.  Soon as
this gets old, I'm off to Civ IV.

EQ was a lot of fun for the last five years, but don't miss stuff like
those patches and grinding out exp in the same old zones : )
Xiphos - 21 Dec 2005 19:16 GMT
brianjon...@yahoo.com wrote:
> Yeah, the development team has always been lacking.  It's a hard task
> though and I probably would do worse hehe

Oh, I agree. What snippets I've heard it sounds like the code has
become a spaghettified nightmare. Having done maintenance coding for
such works in the past, I can appreciate the daunting task this can
impose. Change a menu item here, but oh look! Some hotshot know-it-all
coder put some piece of streamlined assembly over there for some
completely unrelated feature and now that the specifically referenced
offset is different, accessing that menu now causes a crash! Or data
corruption!

At the same time, it also tells of poor coding and documentation
practices in the past. Possibly continuing to this day. If they're even
remotely like EA, they probably do a bare minimum of testing to meet
some pretty unrealistic goals. This always leads to poor documentation
and sloppy coding. If they've been doing the cost-cutting measures so
many software companies have done, they lost their best and brightest
able to keep up with these sorts of things and kept the mediocre
programmers who can make things work - sort of - but may not
neccessarily fully comprehend certain subtleties of coding. [As an
aside, I would fall into the lower ranks of mediocre programmer side
myself]

Not saying Sony is any better or worse than other software giants out
there right now, but at the same time that's nothing to be proud of
either. Given the development life of EQ, it's mediocre quality
software, and that really says something about the state of software
today.

> Been playing stronghold 2 for the last 3 weeks and loving it.  Soon as
> this gets old, I'm off to Civ IV.

I recently started playing "We <3 Katamari", been revisiting "Metroid
Prime" in preperation to start "Metroid Prime 2", and been looking over
some of my older code in hopes of actually possibly perhaps some day
finishing one of my numerous projects :)
I think I wore myself out with Civ, Civ2, Civ:CTP, CTP2, and Alpha
Centauri. I'll ocasionally look at FreeCiv.

> EQ was a lot of fun for the last five years, but don't miss stuff like
> those patches and grinding out exp in the same old zones : )

Been playing for about two years. Wife's been playing for almost six.
I'm still pretty into it, despite what they've been doing to it to make
it "better." Wife's pretty burned out now, though. We're looking at
maybe trying EQ2 and WoW this upcoming year.

Me and my stupid lizardman requirement...
--
Xiphos - Also, it's always fun to occasionally get back to basics with
the Wizardry series :) 1 and 6 through 8 are my favorites.
Meldur - 21 Dec 2005 20:32 GMT
>brianjon...@yahoo.com wrote:
>> Yeah, the development team has always been lacking.  It's a hard task
[quoted text clipped - 26 lines]
>software, and that really says something about the state of software
>today.

They are too busy coding the next expansion(which I wont buy as
I didnt buy DoD) which will add more bugs and brings more patches.

Meldur
Impmon - 22 Dec 2005 09:36 GMT
>At the same time, it also tells of poor coding and documentation
>practices in the past.
[snip]

Or more likely lazy programmers.  Do you have any idea how many lines
of code there are to make the entire EQ works?  Add an expansion and
that's good for a few million or so more lines.  Now try reading the
entire thing to check if something would work as intended with no
exploitable side effect.

One has to give SOE some credit for keeping EQ running for so long
when there's plenety of things that are still broken.
Signature

When you hear the toilet flush, and hear the words "uh oh", it's already
too late.    - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.

bizbee - 21 Dec 2005 20:32 GMT
On Wed, 21 Dec 2005 05:50:51 -0500 in
<hnciq1h924abmro7eq5gqaoah3usplrjev@4ax.com>, Impmon <impmon@digi.mon>
graced the world with this thought:

>Yet another patch????  That is like the 7th patch this month.  Even
>Windows don't need that many patches in short time period.  I wonder
>what will they nerf this time.

Well, it <is> Wednesday, they virtually always run them on
Wednesday...
The ones on Thursday and Friday are just to fix what they did on
Wednesday.
Meldur - 21 Dec 2005 20:43 GMT
>Yet another patch????  That is like the 7th patch this month.  Even
>Windows don't need that many patches in short time period.  I wonder
>what will they nerf this time.

Interesting that even now they have patched it,they do not let us know
what the exploit was,my guess would be that there are some people
now some billions plat richer,driving Bazaar prices up in direction
insanity.

Meldur
WsaberMT - 21 Dec 2005 23:36 GMT
just for record i've played EQ1 EQ2 and WoW and you can put EQ1 and 2
together and still not have as many bugs as WoW.

__________________________________________________________
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Xiphos - 22 Dec 2005 00:59 GMT
> just for record i've played EQ1 EQ2 and WoW and you can put EQ1 and 2
> together and still not have as many bugs as WoW.

This made me realise how unfun it is to be on the recieving end of a
katamari - EQ1 boats after switching to DX9

Also, I doubt WoW servers use different maps than the client, and even
if they do I don't think they accidentally invert the geometry surface
vectors (!) on the server side causing mobs to wander the "Underfoot",
as it were, and massive ammounts of falling damage out of the blue
while wandering flat terrain.

Not saying WoW doesn't have it's bugs, just saying sometimes quality
does count over quantity. I may change my tune after playing WoW for
more than a few hours, but so far it's been the nicer experience, play
wise.
--
Xiphos - Just as Windows can quantify to have fewer updates and patches
than any given Linux kernel release. This is not always a good thing,
and never a good measure.
Tony Evans - 22 Dec 2005 01:02 GMT
In alt.games.everquest, "Xiphos" <xiphos@rahul.net> wrote:

>> just for record i've played EQ1 EQ2 and WoW and you can put EQ1 and 2
>> together and still not have as many bugs as WoW.

>Not saying WoW doesn't have it's bugs, just saying sometimes quality
>does count over quantity. I may change my tune after playing WoW for
>more than a few hours, but so far it's been the nicer experience, play
>wise.

Do they still have the random tradeskill resource bug where you would, for
example, start mining something, and then just stop, stuck in the crouching
position unable to do anything but walk around in a weird moon walk style,
until you camped out and came back?

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Tony Evans      (ICQ : 170850)
Recommended Author : David Gemmell
Okay, I pulled the pin.  Now what?  Hey, where are you going?
Homepage : http://www.darkstorm.co.uk/tony

Xiphos - 23 Dec 2005 08:53 GMT
> In alt.games.everquest, "Xiphos" <xiphos@rahul.net> wrote:
>
[quoted text clipped - 10 lines]
> position unable to do anything but walk around in a weird moon walk style,
> until you camped out and came back?

Can't say as I've encountered that, but I have been dealing with EQ's
latest bug of crashing ever hour and thirty minutes almost like
clockwork since the last patch.
Signature

Xiphos - That whole quantity over quality thing agaion...

Vladesch - 24 Dec 2005 05:13 GMT
> In alt.games.everquest, "Xiphos" <xiphos@rahul.net> wrote:
>
[quoted text clipped - 11 lines]
> position unable to do anything but walk around in a weird moon walk style,
> until you camped out and came back?

Ive got a character that I do a lot of mining with, and I havnt noticed that
bug for months.
Pretty sure they have fixed it, either that or ive been extremely lucky.
Leo - 22 Dec 2005 13:01 GMT
>Interesting that even now they have patched it,they do not let us know
>what the exploit was,my guess would be that there are some people
>now some billions plat richer,driving Bazaar prices up in direction
>insanity.
>
>Meldur

The exploit was for a gnomish catapult that was 6pp profit per
combine.  After setting up bots, yes some people made billions of plat
profit and sold it on-line.  Some guy posted a message about the
exploit here (and on multiple class boards) earlier, but didn't tell
what it was.  He did notify Sony though, and they fixed it a couple
weeks later.  I think some more account got banned.
James Hicks - 23 Dec 2005 00:00 GMT
 > The exploit was for a gnomish catapult that was 6pp profit per
> combine.  After setting up bots, yes some people made billions of plat
> profit and sold it on-line.  Some guy posted a message about the
> exploit here (and on multiple class boards) earlier, but didn't tell
> what it was.  He did notify Sony though, and they fixed it a couple
> weeks later.  I think some more account got banned.

That's just embarassing - by now there really should be a tool Sony can
use to check the sell price of every tradeskill item against the buy
price of its components. If higher, big alarms should be going off.

Regards,
James
Meldur - 23 Dec 2005 12:32 GMT
>  > The exploit was for a gnomish catapult that was 6pp profit per
> > combine.  After setting up bots, yes some people made billions of plat
[quoted text clipped - 6 lines]
>use to check the sell price of every tradeskill item against the buy
>price of its components. If higher, big alarms should be going off.

Unlikely,this would cause expenses,not revenues,and they are too busy
to program the next expansion,which I also wont buy.

Meldur
Faned - 23 Dec 2005 19:14 GMT
<jhicks@nospam.please> wrote:
>  > On Wed, 21 Dec 2005 21:43:49 +0100, Meldur <Meldur@t-online.de> wrote:
>  >
[quoted text clipped - 9 lines]
> use to check the sell price of every tradeskill item against the buy
> price of its components. If higher, big alarms should be going off.

I could swear they announced that they had exactly that.  Not that I've ever
thought Sony had the greatest quality control.   =P
Vladesch - 24 Dec 2005 05:17 GMT
>  > The exploit was for a gnomish catapult that was 6pp profit per
> > combine.  After setting up bots, yes some people made billions of plat
[quoted text clipped - 6 lines]
> use to check the sell price of every tradeskill item against the buy price
> of its components. If higher, big alarms should be going off.

Its sad that SOE didnt come to realize that the problem isnt crafting for
profit... its being able to craft for profit in zero time.
Put some of these combines on cooldowns (like the arcanite transmute in WOW)
and suddenly making a profit from a profession is realistic and doesnt break
the economy, and theres no need to define it as an exploit.
bizbee - 24 Dec 2005 17:08 GMT
On Sat, 24 Dec 2005 15:47:42 +1030 in
<43acd9f5$1@duster.adelaide.on.net>, "Vladesch"
<vladeschxxxx@bigxxxxxpond.net.auxxx> graced the world with this
thought:

>>  > The exploit was for a gnomish catapult that was 6pp profit per
>> > combine.  After setting up bots, yes some people made billions of plat
[quoted text clipped - 12 lines]
>and suddenly making a profit from a profession is realistic and doesnt break
>the economy, and theres no need to define it as an exploit.

nah... that would make sense.
bizbee - 24 Dec 2005 17:06 GMT
On Wed, 21 Dec 2005 21:43:49 +0100 in
<3gfjq1tk8egaq2ovcc8jbl7bi8at5q46uc@4ax.com>, Meldur
<Meldur@t-online.de> graced the world with this thought:

>>Yet another patch????  That is like the 7th patch this month.  Even
>>Windows don't need that many patches in short time period.  I wonder
[quoted text clipped - 3 lines]
>what the exploit was
>Meldur

Funny, that was the first thing I thought, too... interesting they
never mention it--I mean, if it's fixed, what the hell...
 
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