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EQ1 Patch Nov. 16

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Impmon - 16 Nov 2005 20:23 GMT
Ripped right out of eqnews,txt:

November 16th, 2005
_____________________

*** Depths of Darkhollow***

Many of the single group attainable rewards from the Depths of
Darkhollow expansion have received significant upgrades.  This
includes more than 1,000 items from all over the expansion.  Also, to
allow players who have deleted items a chance to get them again, the
rewards you get for completing a mission the first time are now given
to you whenever you complete the mission and do not already have the
reward.

We've also made many tuning changes to the DoD missions to provide a
smoother ramp up in difficulty over the course of the expansion.  In
general, earlier missions are now a bit easier and missions further
into the expansion are now a bit more challenging, particularly the
hard level missions.

*** New Monster Missions ***

- A gnollish zealot has been spotted near the bridge in South Karana.
He speaks of the rift within Paw and the final whereabouts of the son
of Ishva Mal. Perhaps there is still hope for the prisoners within.
- The Solusek Mining Company has begun recruiting clockwork pilots for
a special mission.  Report to Clockwork Commander Widgetsworth in
Lavastorm for further details.

*** Spells ***

- Several of the abilities used by NPCs in the Demi-Plane of Blood
have been modified.
- The Enchanter spell Apathy of the Nihil has been replaced with
Dreary Deeds, an upgrade to Forlorn Deeds.
- E`ci's Frosty Breath and Glacier Breath are now much harder to
resist.
- Blood of the Spire is now a more potent mana preservation focus.
- Ravenous Hunger has been changed. It is now named "Ravenous Sloth"
and is a 40% duration extender on the spell "Lingering Sloth".
- The Aura of Arcanum line of spells should now have the correct spell
description.

*** Items ***

- Pumpkin lovers rejoice! Pumpkin items now stack.
- The spell Servant of Marr now properly requires Ink of the
Companion.
- Some of the ores that did not stack before now stack. This is from a
list provided by the community.
- The drop rate on Shards of Dark Matter has been increased. The
high-end Gates of Discord bosses will now drop at least one of them
every time they are killed.
- The weight on all versions of the Mask of Horror for the Halloween
event has been decreased.
- Ensorcelled Great Sword of the Night should now proc correctly for
players at level 55 and greater who can wield the sword. The
Greatsword is also more visually imposing.
- All none/none flagged containers in the game are now flagged as
all/all. This should fix some issues with containers not showing up in
varied item searches in the bazaar and item point vendors.  
- Some of the "Last Blood" augmentations now have stronger focus
effects.  
- Darkhollow Constitutional will now return a normal cork, not the
dissolving kind.  
- Statuette of the Tranquil is now called "Amice of the Tranquil" and
is a shoulder slot item. The AC has been increased and the avoidance
has been replaced with accuracy.
- Woven Shadow Shroud is now called "Woven Shadow Stone" and is a
range slot item. The item now has points in backstab damage.  
- Razorsharp Shortsword is now not usable by berserkers.  
- Dragon Scale Tiara is now named "Dragon Scale Eyepatch"
- Azure Sleeves of the Diplomat and Azure Cowl of the Diplomat have
lost their +attack bonus.  
- Azure Slippers of the Diplomat have lost their attack bonus and have
received a +2 to mana regen.  
- Eulogy, the Bloodthirsty Blade now has higher hit points.
- Bard instruments will drop less frequently in the Demi-Plane of
Blood and a maximum of once per kill.
- The Insidious Hooded Cloak now has its specialization modifier set
to alteration instead of conjuration.
- The Ancient Werewolf Skull evolving item now has augmentation slots
at each stage in evolution.
- The Sharpshooting VI spell effect on Soulseeker, Death's Sigh is now
worn instead of combat.
- The Polished Chitin War Horn now has an augment slot.
- Ancient Cudgel of Slaughter now has resistance modifiers.
- Though it is still magnetic, a magnetic metal brick will no longer
stick to your hands.    

*** Missions, Tasks & Quests ***

- Adjusted the experience reward for monster missions to better
reflect the amount of effort the mission requires.  Missions that
could be finished very quickly are now worth less experience and
missions that are taking longer to complete are now worth more
experience.
- High Seas Rogues have regained the ability to evade!  
- All Drachnid Hive level 65 missions should now give out the
appropriate one time rewards.  
- Artisan Dosan Vis’Moor, Vivian Selgan, and Gart Okken should now be
accepting items for the tasks that they give.  
- Additional text has been added to the "Investigate a Disappearance"
task that begins in Freeport that should help clear up a confusing
spot late in the task.  
- Aid Fimli in the Plane of Knowledge will now reward you with a cloak
of lesser pernicity that matches the stats of the original cloak of
greater pernicity. In addition the cloak of greater pernicity has been
changed to be no drop.  
- The Misty for You quest now works properly.

*** UI ***

- The GuildManagement window has a new tab "Information", which
contains the MOTD fields, as well as two new fields for Guild web URL
and Guild channel specification. These new fields are changeable by
the Guild leader only.

*** Tradeskills ***

- The spell Light of Order will now use the proper ink.
- Poison Vials made with Crows Special Brew now show properly in the
Tradeskill UI.
- Players baking with pumpkin will now get their tools back when they
mess up.
- Players making Spiced Pumpkin Cider no longer have to hold it in
their hands. The recipe now requires a bottle.

*** NPCS ***

- The Knight of the Dread Sun will now make his appearance more often.
- Fixed an issue in Dreadspire that could cause some of the residents
of the crypt to aggro through the roof.
- Ogres will now be able to get the thread for their cultural armor
without having to fight off guards.  

- The EverQuest Team
Signature

When you hear the toilet flush, and hear the words "uh oh", it's already
too late.    - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.

the wharf rat - 16 Nov 2005 21:49 GMT
>In addition the cloak of greater pernicity has been changed to be no drop.  

    Bah, I had it lent to the wrong alt....  Oh well.  
Don Woods - 17 Nov 2005 01:57 GMT
> >In addition the cloak of greater pernicity has been changed to be no drop.  
>
>     Bah, I had it lent to the wrong alt....  Oh well.  

I wondered if they'd do something like this.  Glad I took a moment
to swap mine from my Wizard to my SK. :-)

    -- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 58 on E. Marr       Note: If you reply by mail,
-- Terrwini, Druid 54 on E. Marr       I'll get to it sooner if you
-- Wizbeau, Wizard 36 on E. Marr       remove the "hyphen n s"
-- Teviron, Knight 34 on E. Marr
Don Woods - 17 Nov 2005 02:23 GMT
> > >In addition the cloak of greater pernicity has been changed to be no drop

> > Bah, I had it lent to the wrong alt....  Oh well.  

> I wondered if they'd do something like this.  Glad I took a moment
> to swap mine from my Wizard to my SK. :-)

I just logged on my bazaar mule and saw one for sale in the
bazaar.  Apparently it's not quite no-drop; it's attuneable.
So I logged onto my SK to check; he's wearing his, and it's
only marked attuneable, not no-trade.  My guess is that I'll
be asked to confirm attuning it if I ever take it off and
then try to put it back on (which probably includes looting
it off a corpse).

But it does mean you should have an opportunity to transfer
it back to whichever character you want it on.

What they DON'T mention in the patch notes is that they also
made it rec level 60.  Still not a bad item for a twink, but
not as clearly preferable to other level-appropriate items.

    -- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 58 on E. Marr       Note: If you reply by mail,
-- Terrwini, Druid 54 on E. Marr       I'll get to it sooner if you
-- Wizbeau, Wizard 36 on E. Marr       remove the "hyphen n s"
-- Teviron, Knight 34 on E. Marr
Meldur - 17 Nov 2005 15:46 GMT
>> > >In addition the cloak of greater pernicity has been changed to be no drop
>
[quoted text clipped - 22 lines]
>---------------------------------------------------------------------
>-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm

I wonder why at all they messed around with the CoGP,surely they
are more important things to fix,another example that all that
announcements about "listening to the players" are just announcements.
Didnt they foresee that this would annoy players?

This reminds me,didnt they say the old UI will be continued to be
supported? - Now I get a message when logging in my UI is no
longer supported,and I am missing a (new) tab in the guild tool
window.

lies,lies,lies.

Meldur
Faned - 17 Nov 2005 20:13 GMT
> This reminds me,didnt they say the old UI will be continued to be
> supported? - Now I get a message when logging in my UI is no
> longer supported,and I am missing a (new) tab in the guild tool
> window.

No, they said you could still use it, just like you can use any number of
other UIs.  When a patch comes along that changes the UI, any other UI other
than default will be to some degree broken.
Impmon - 18 Nov 2005 02:34 GMT
>No, they said you could still use it, just like you can use any number of
>other UIs.  When a patch comes along that changes the UI, any other UI other
>than default will be to some degree broken.

True but the problem is that SoE has 2 different UI: the new default
and the old style.  The old style was supposed to be supported by SoE
but it's already broken with a missing button in the guild box and
consequently I have to put up with XML error everytime I log on.

If SoE wants us to go to the new default UI, they are going to shoot
themselves in the foot.  I'd sooner force load up a 4 year old UI
that's badly broken with today's requirement than to go back to the
new UI.
Signature

When you hear the toilet flush, and hear the words "uh oh", it's already
too late.    - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.

Dan Russell - 18 Nov 2005 09:22 GMT
Hello Impmon,

>> No, they said you could still use it, just like you can use any
>> number of other UIs.  When a patch comes along that changes the UI,
[quoted text clipped - 9 lines]
> that's badly broken with today's requirement than to go back to the
> new UI.

Would be interesting to see how many people use the new UI, pretty much everybody
i've spoken to is using the old one.
Don Woods - 18 Nov 2005 21:06 GMT
> Would be interesting to see how many people use the new UI, pretty much
> everybody i've spoken to is using the old one.

Someone told me the new UI looks more like WoW's.  Whee.

I reverted to the old one immediately.  I hate the new
spell icons, and frankly I find the 10-by-1 (or 1-by-10)
hotbars harder to use; the 2-by-5 hotbars keep all the
keys closer together, which is easier both for mousing
on them and for looking at them.

I did like the new UI's background for inventory and loot
windows; it makes it easier to see whether a slot is empty.
But that's not enough to make me put up with all the other
changes.

    -- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 58 on E. Marr       Note: If you reply by mail,
-- Terrwini, Druid 54 on E. Marr       I'll get to it sooner if you
-- Wizbeau, Wizard 36 on E. Marr       remove the "hyphen n s"
-- Teviron, Knight 35 on E. Marr
Palindrome - 18 Nov 2005 22:39 GMT
>Someone told me the new UI looks more like WoW's.  Whee.
>
[quoted text clipped - 8 lines]
>But that's not enough to make me put up with all the other
>changes.

I agree with you entirely.  After years of use, I know all the icons
off by heart... I have no intentions of learning new ones that have no
real use whatsoever, apart from being eye candy.

There's also no way that I can accommodate horizontal, 10-button bars
in my preferred layout, either.

All in all, the new UI is a totally pointless "improvement".

Palindrome
bizbee - 20 Nov 2005 01:04 GMT
On Fri, 18 Nov 2005 22:39:34 +0000 in
<eqlsn1hdrgs7mou7qr8tqat2itht9p8prh@4ax.com>, Palindrome
<damon-nomad@tiscali.co.uk> graced the world with this thought:

>>Someone told me the new UI looks more like WoW's.  Whee.
>>
[quoted text clipped - 12 lines]
>off by heart... I have no intentions of learning new ones that have no
>real use whatsoever, apart from being eye candy.

Yup... maddening at the least.
I just logged out from PoK a few minutes ago, and some guy was ooc'ing
"how do I change back to the old gui?"  lol
Palindrome - 20 Nov 2005 13:34 GMT
>On Fri, 18 Nov 2005 22:39:34 +0000 in
><eqlsn1hdrgs7mou7qr8tqat2itht9p8prh@4ax.com>, Palindrome
><damon-nomad@tiscali.co.uk> graced the world with this thought:

>>I agree with you entirely.  After years of use, I know all the icons
>>off by heart... I have no intentions of learning new ones that have no
>>real use whatsoever, apart from being eye candy.

>Yup... maddening at the least.
>I just logged out from PoK a few minutes ago, and some guy was ooc'ing
>"how do I change back to the old gui?"  lol

Yes, it's the most common ooc at the moment on my server too.  The new
UI does look nice, I have to say, but that's as much as you can say
about it.

Palindrome
louis vincze jr - 21 Nov 2005 03:54 GMT
>>On Fri, 18 Nov 2005 22:39:34 +0000 in
>><eqlsn1hdrgs7mou7qr8tqat2itht9p8prh@4ax.com>, Palindrome
[quoted text clipped - 11 lines]
> UI does look nice, I have to say, but that's as much as you can say
> about it.

I agree.  It looks nice, but all the spell buffs in my buff bar all have
blue in them and they start to look alike after a few minutes.
Dan Russell - 21 Nov 2005 10:42 GMT
Hello louis,

>>> On Fri, 18 Nov 2005 22:39:34 +0000 in
>>> <eqlsn1hdrgs7mou7qr8tqat2itht9p8prh@4ax.com>, Palindrome
[quoted text clipped - 14 lines]
> I agree.  It looks nice, but all the spell buffs in my buff bar all
> have blue in them and they start to look alike after a few minutes.

i must have something misconfigured then, as it looks worse than the old
UI on my computer :(
Davek - 21 Nov 2005 12:44 GMT
Dan Russell wrote:
> Hello louis,
>
[quoted text clipped - 21 lines]
> old
> UI on my computer :(

Simple solution.

As with the Hotbutton bar:

In the UI folders, make your own. ie: Mine

I copied over the Hotbutton XML file to the Mine folder from the Old
Default folder.  Look through Old Default folder and there's several
tga files to do with the spell icons.  Copy those over to the Mine
folder as well.

In game, /loadskin mine 1

You'll now basically have the new UI with the 2 X 5 Hotbutton bar and
the old spell icons.

No problem.  Unless they change the Hotbutton boxes again, I'm all set.

__________________________________________________________
Submitted by: Davek
This message was submitted through the Erollisi Marr Forum
Davek - 21 Nov 2005 22:02 GMT
Davek wrote:
> Simple solution.
>
[quoted text clipped - 14 lines]
> No problem.  Unless they change the Hotbutton boxes again, I'm all
> set.

Just to follow up(now that I'm at home)

The files I copied over so I could still have the old spell gems with
the new UI:

gemicons01.tga
gemicons02.tga
gemicons03.tga
spells01.tga - spells07.tga

__________________________________________________________
Submitted by: Davek
This message was submitted through the Erollisi Marr Forum
bizbee - 21 Nov 2005 17:13 GMT
On Sun, 20 Nov 2005 22:54:12 -0500 in
<zoadnbQL7q542RzeRVn-oA@comcast.com>, "louis vincze jr"
<louvjr@comcast.net> graced the world with this thought:

>>>On Fri, 18 Nov 2005 22:39:34 +0000 in
>>><eqlsn1hdrgs7mou7qr8tqat2itht9p8prh@4ax.com>, Palindrome
[quoted text clipped - 14 lines]
>I agree.  It looks nice, but all the spell buffs in my buff bar all have
>blue in them and they start to look alike after a few minutes.

Yeah...after five years of using the old ones, this just doesn't get
it.
Richard - 18 Nov 2005 23:41 GMT
> Hello Impmon,
>
[quoted text clipped - 14 lines]
> Would be interesting to see how many people use the new UI, pretty
> much everybody i've spoken to is using the old one.

I use a custom UI.
Richard Carpenter - 19 Nov 2005 15:11 GMT
>> Hello Impmon,
>>
[quoted text clipped - 16 lines]
>
> I use a custom UI.

There are still good custom UI's out there? With SoE breaking them every
other patch, it's hard to find a good one that is still being maintained.

Signature

Richard Carpenter
"Write something worth reading, or do something worth writing."
                                      -- Benjamin Franklin

Impmon - 19 Nov 2005 16:22 GMT
>There are still good custom UI's out there? With SoE breaking them every
>other patch, it's hard to find a good one that is still being maintained.

www.eqinterface.com there are still a few being maintained.  My
favorite UI hasn't been updated since before DoN came out though...
Signature

When you hear the toilet flush, and hear the words "uh oh", it's already
too late.    - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.

A7thson - 21 Nov 2005 13:05 GMT
> Hello Impmon,
>
[quoted text clipped - 14 lines]
> Would be interesting to see how many people use the new UI, pretty much
> everybody i've spoken to is using the old one.

I've opted for the new UI and I like it much better. The gripe about the
horizontal hotkeys is easily fixed by using hotkeys #3 and 4 Then
reassigning the keys associated with Hotkeys 1 and 2 to the new banks. This
then gives me 20 vertical hotkeys as opposed to 10 on the old UI. As far as
the spell buffs go I like the smaller icons. I can set up a 3x5 window for
buffs in a much smaller screen space than I could with the old UI. And the
learning all the new spell icons, come on now, most people have the same
buffs on most of the time. It takes about 2 rounds of play to learn the new
icons.
bizbee - 21 Nov 2005 17:26 GMT
On Mon, 21 Nov 2005 08:05:47 -0500 in
<dlsgnc$lju$1@f04n12.cac.psu.edu>, "A7thson" <A7thson2@yahoo.com>
graced the world with this thought:

>> Hello Impmon,
>>
[quoted text clipped - 24 lines]
>buffs on most of the time. It takes about 2 rounds of play to learn the new
>icons.

The thing that <is> nice is that now we have the option to do what we
like.
patrik@nordebo.com - 25 Nov 2005 13:37 GMT
> I wonder why at all they messed around with the CoGP,surely they
> are more important things to fix,another example that all that
> announcements about "listening to the players" are just announcements.
> Didnt they foresee that this would annoy players?

The reason they changed it was because it was the reward for a
formerly broken quest in, IIRC, Plane of Valor.  When they fixed the
quest, the reward was improved, and then they realized it was also the
reward for a much easier quest...
bkburton_home@yahoo.com - 17 Nov 2005 16:08 GMT
>Many of the single group attainable rewards from the Depths of
Darkhollow expansion have received significant upgrades.

That is a fact.  I have been avoiding DoD, but did 4 missions last
weekend and received 4 items (level 68 spell missions).

Two of the 4 items were minor upgrades.  The other two I just threw in
the bank.  Anyways, they had roughly 110 hps on each and similar stats
to DoN gear.  After the upgrade all 4 have around 150 hps and nice
bonuses such as mana regen, hp regen, and stun resist.   Now 3 of the 4
are signficant upgrades.

Woot : )
Meldur - 18 Nov 2005 03:17 GMT
>>Many of the single group attainable rewards from the Depths of
>Darkhollow expansion have received significant upgrades.
[quoted text clipped - 9 lines]
>
>Woot : )

So you are ready to buy the next expansion soon?

Meldur
 
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