Game Forum / Role Playing Games / EverQuest / November 2005
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Xiphos - 14 Oct 2005 20:02 GMT Well, that was a fun couple days of flamage. TSIA...
As I've stated before, I've been pretty big on only equipping myself with what I can legitemately earn - a play style choice and not a commentary on others play style choices - but as my main approaches 50 it's been becoming abundantly clear the game is no longer really playable this way. I would, in fact, go so far as to claim an epiphany of sorts that the game really no longer is reasonably playable after 20 without equipment from zones and mobs well outside my capability purchased from the bazaar. Indeed, the Experts armor I was so proud of working towards, the Journeymans armor I was so proud of having created, and the dreadscale I worked so hard to acquire have all become laughing-stock gear. Especially frustrating since I haven't even completed the Experts yet.
This was further punctuated as I recently started playing two of my alts more regularly - an enchanter and a ranger - and discovered that even at this low end, the newbie items and the new PoK neutral quest newbie items were not only considerably superior to anything I had thus far acquired, but considered pity loot provided by sony to true n00bz who could not otherwise afford decent gear.
This was not a happy realization on my part, but in the interest of both keeping myself enjoying the game and keeping my characters at least marginally desireable to the odd group, I turn to you for suggestions. What do you do to keep yourself viable without wading into twink/munchkin territory, or has the twink/munchkin become the game on Norrath?
Alternatively, I would also be interested in the ramblings of others who prefer a more RP, struggling type of game experience who have also come to this conclusion. -- Xiphos - Also, realising this is probably not the best forum and blatantly off topic, anyone here have any experience with development packages such as Crystal Space?
Tracey - 14 Oct 2005 20:31 GMT > Well, that was a fun couple days of flamage. TSIA... > [quoted text clipped - 6 lines] > without equipment from zones and mobs well outside my capability > purchased from the bazaar. It all depends on who your main group of playing buddies is, IMO. I have a 61 main, and 7 alts spread between mid-teens and early 50's. I 'twink' my newly-rolled characters only in the very vaguest use of the word. By that, I mean that I start them out with equipment that is not over 200plat in the bazaar/per slot. But, once I do that, they're stuck with that equipment until they earn it themselves, either by drops or quests or some tradeskilled stuff that is passed between the chars. My main is equipped with 8 pieces of either quested or armor, the rest is really cheap bazaar items and all four weapons she uses (3 swords, one bow) are dropped/tradeskilled/quested. And I'm pretty much the norm for my guild.
>Indeed, the Experts armor I was so proud of > working towards, the Journeymans armor I was so proud of having > created, and the dreadscale I worked so hard to acquire have all become > laughing-stock gear. Especially frustrating since I haven't even > completed the Experts yet. Why worry about what others think of your stuff? I'm damned proud of what I got because I know what I went through to get it. And I had fun while getting it. I have more stories to tell other than 'Yeah, I farmed X zone for 3 weeks to get the plat to buy this.' :)
Tracey
Xiphos - 14 Oct 2005 21:59 GMT > > Well, that was a fun couple days of flamage. TSIA... > > [quoted text clipped - 8 lines] > > It all depends on who your main group of playing buddies is, IMO. This is a great point. At this point, my main group is my wife, and she does not hesitate to gear up in the bazaar. I can usually expect to see her spend an hour or so in the bazaar looking for the best deal on her latest monk upgrade, usually spending no less than 1K in plat unless someone missed a zero when putting their stuff up for sale. We have an infrequent group of friends we like to play with when schedules permit, but many of them also prefer to bazaar themselves out.
Pick-up groups, at least the ones available during my play times on my server, pretty much expect you to be PoP geared.
> I have a 61 main, and 7 alts spread between mid-teens and early 50's. > I 'twink' my newly-rolled characters only in the very vaguest use of [quoted text clipped - 6 lines] > she uses (3 swords, one bow) are dropped/tradeskilled/quested. And > I'm pretty much the norm for my guild. I would wager a lot also depends on server-specific economy, as well. I've noticed quite often what goes for several thousand plat on one server may only go for a couple tens of plat on another. Saw a lot of that during the server mergers, actually. So this is pretty relative.
> >Indeed, the Experts armor I was so proud of > > working towards, the Journeymans armor I was so proud of having [quoted text clipped - 6 lines] > fun while getting it. I have more stories to tell other than 'Yeah, > I farmed X zone for 3 weeks to get the plat to buy this.' :) Normally I wouldn't, and historically I haven't. It's a recent development after I attempted to participate in some pickup groups going to areas that have been particularly difficult for my regular groups to get involved in, such as PoJ and Draniks Scar. Though I was tank class (SK), my lack of stats relegated me to pretty much standing around, occasionally getting a hit in, and even then at emberassingly small amounts. Heh, even the groups 51 enchanter and 52 Cleric had more HP's and AC than my 48 SK :)
It's also quite possible, perhaps even probable, that I've just been having bad luck this past year playing of only finding twink pick-up groups, and I should just stop bellyaching about it. -- Xiphos - Sometimes, I like to complain just for the sake of complaining.
RangerGirl - 16 Oct 2005 08:08 GMT Twink pick up groups are my most rewarding ones. The twinked players are after a bit of fun or just want to level their alts quicker than normal without PL'ing them and as such, tend to leave most of the drops for non-twinked players to loot. Even with my main in an Elemental flagged guild, I am still picking up very nice upgrades from my fellow players in the form of no drop "If this is an upgrade, come get it in Nobles Causeway /loc . . . . . . " items. As to my alts, they are god like to me in gear considering what I had when I first started playing thanks to other members hand me downs and similar no drop tells. At the end of the day, go out and play to your style for the fun of it, get some of the DoD missions for fast level progression, poke your head into zones where even the other players pets are higher /con than you and look for shouts to come collect rotting gear, lots of different ways to upgrade your gear for free.
Faeandar - 14 Oct 2005 21:31 GMT >Well, that was a fun couple days of flamage. TSIA... > [quoted text clipped - 28 lines] >who prefer a more RP, struggling type of game experience who have also >come to this conclusion. If you're just playing on your own or with a group of friends then it matters not a lick. If you're looking to join, or currently in, a guild then it's a matter of keeping up at least enough to be useful and contribute the guild goals.
I spent about 200p on my beserker in bazaar gear, total, and he kicks butt. Of course even as little as 3 years ago 200p was a tidy sum, but today it's chump change. Even I, a casual player who only plays one night a week for a few hours, has about 8k in the bank.
last night in Echo Caverns I actually got 2 upgrades from mob drops. That was cool.
Not sure exactly where I'm going with this other than, whatever. It's a game and I play as I like, or don't. To me EQ is the greatest computer game ever created, but I'm simple too.
~F
Xiphos - 14 Oct 2005 22:22 GMT > >Well, that was a fun couple days of flamage. TSIA... > > [quoted text clipped - 33 lines] > guild then it's a matter of keeping up at least enough to be useful > and contribute the guild goals. I've looked into joining a guild now and again. Usually, they just don't fit what I'm looking for, or I no longer have the kind of time to devote that many guilds seem to request. Like you, I only get to play for a few hours a week. Playing solo has it's own limitations. All of my EQ playing friends have stopped playing for one reason or another (bankrupcy, moved on to other games, dead, etc.), most of my wife's EQ playing friends have either gone on to WoW, EQ2, CoH, etc., or decided they didn't like MMO's. There's a few who still play, and one we got to play this past year, but they seem to play less and less. Usual reasons; scheduling constraints.
> I spent about 200p on my beserker in bazaar gear, total, and he kicks > butt. Of course even as little as 3 years ago 200p was a tidy sum, > but today it's chump change. Even I, a casual player who only plays > one night a week for a few hours, has about 8k in the bank. Heh, yeah that's the truth. I have a tidy sum built up from selling festive dolls :D It felt so wrong, and yet, it felt so good...
> last night in Echo Caverns I actually got 2 upgrades from mob drops. > That was cool. Nifty. I'm still going to make the Experts armor set. I've also been trying to convince my wife Crypt of Nadox isn't that scary ;) We could get some cool no drop gear there comparable to much of the Bazaar stuff. She won't buy into it, and finding a pickup druid/cleric at the times we play is difficult at best ;)
> Not sure exactly where I'm going with this other than, whatever. It's > a game and I play as I like, or don't. To me EQ is the greatest > computer game ever created, but I'm simple too. Know what would rule? Wizardry 7 and/or 8 redone as an MMO with EQ2 type graphics. Sir-Tech will never realize the boat they missed on that. I dunno if I'd say greatest, but it is pretty fun. Mostly I was wondering if others had made such observations or if I was just being a whiner. Looks like I'm just being a whiner so far, so my apologies <:) -- Xiphos - Maybe it's me (*sniff*sniff*) what DO iksar smell like? Iguanas? Monitors? Ew, stinky...
Prelgor - 14 Oct 2005 23:58 GMT > This was further punctuated as I recently started playing two of my > alts more regularly - an enchanter and a ranger - and discovered that > even at this low end, the newbie items and the new PoK neutral quest > newbie items were not only considerably superior to anything I had thus > far acquired, but considered pity loot provided by sony to true n00bz > who could not otherwise afford decent gear. I found this out too. A few months ago, I got involved with a guild that decided to "start from scratch" and use nothing that we did not loot ourselves. So, I went through the new tutorial and did the new PoK newbie quests. At the same time, I did some really hard looking around for reasonably attainable gear at low levels. I came up with three conclusions:
1. The Iksar Berserker Club (7/18 + buff proc) from Kurn's is grossly overpowered, relative to everything else at that stage of the game. 2. The best weapons available in the new tutorial (e.g. 8/28 club, 9/27 sword) could not reasonably be replaced until at least level 25 or so (10/25 spear from named bogling in Echo). The exceptions to this were the IBC and the 9/24 iksar BST progressive HtH weapon, both attainable late-teens. 3. More generally, looting better gear than the newbie armor was really hard, at least into the late-20's.
Sadly, the guild folded, and I confess I went on to other things.
What I find interesting is that everything I read about the high-end game makes it out to be exactly what you want, Xiphos. You just can't get better gear from the bazaar, after a certain point, and you have to loot the No Drop items yourself. Sadly, my highest level character, at 60, still hadn't reached that stage, and bazaar purchases are still a viable upgrade path for that character. I would be curious to discover whether any of the people advocating "use only what you loot" had ever reached that stage of the game - I might suppose they haven't.
I have also spent some time on the "dark side" playing WoW. In that game, there are numerous quest rewards. My highest level character in WoW, at level 30, has earned more than half of his gear from one quest or another (his weapon was purchased from another player; a few items were tradeskilled). In addition, every single monster seems to have a low chance of dropping a spiffy item (no one explains why that tiger was carrying a pair of magical chainmail boots, but...). So, while killing level 25 monsters, you might randomly loot an upgrade to a random slot, usable by anyone, say, level 18 or higher. Now, WoW does have an analog to the bazaar, and there is a brisk economy in trading drops that you don't need for money. Nevertheless, it is very possible to loot/quest regular gear upgrades, without spending hours on end delving into spoiler sites to uncover some hidden quest/drop, and it is possible to perform quite well in such gear. If you want to sell your dropped magical gear, you'll find that selling drops amounts to a very significant fraction of the wealth you acquire. Drops can be had early too - I had a level 12 character loot randomly dropped gear that would be sell-able to a level 5. Finally, in EQ-speak, most quest rewards are No Drop and most dropped gear is tradable, but Attunable (i.e. becomes No Drop once put on). This prevents the EQ problem of the first FBSS looted in 1999 still being passed around, along with the thousand other copies looted on the server since then.
Anyway, this is not meant as a commercial for WoW. However, it does graphically demonstrate how much modern EQ does not play that way, at least at most of the lower levels, for most people. There are lots of places to grind out experience, but it takes more work and/or knowledge to find someplace to loot an upgrade. Generally, the piece you want drops from one mob in one specific location. If you just blithely set up camp anywhere that looks good and kill things, you probably won't get anything you'd use. In addition, high level characters can loot plenty of items that even a level 5 would find as a usable upgrade over cloth armor. Perhaps part of the problem is the abundance of usable-at-level-10 gear dropped by mobs over level 40.
There are two ways to look at it. Low level upgrades just aren't very available to lowbies, without targeted hunting. Or, low levels are conditioned to gear that is "too good". While the second may well be true in this day and age, I think there is a case to be made for the first, independently of that. Or, perhaps I'm just off my rocker. :)
Tony Evans - 15 Oct 2005 00:36 GMT In alt.games.everquest, "Prelgor" <prelgor@aol.com> wrote:
>viable upgrade path for that character. I would be curious to discover >whether any of the people advocating "use only what you loot" had ever >reached that stage of the game - I might suppose they haven't. For me, it's a case of, make your own income and get upgrades however best works for you.
I earned everything on my warrior, by playing my warrior.
In some cases, looting the no drop stuff he's wearing, questing items, looting upgrades from groups, earning LDoN points, earning DoN crystals.
He's also bought items in the bazaar by winning items in groups, and trading them on for cash. To me, it's perfectly natural. If something drops in a group, and is valuable, then people should have a chance to win it. If you can use it, great, if not, you can trade it for something you can use. If you're lucky you can 1-for-1 trade it, if not, you sell it and take a small loss in value, to then fund an upgrade elsewhere.
I haven't 'farmed' anywhere for loot, or for spiderling silks, or for any serious income. I've sold what I've won, and bought upgrades.
These days, I co-lead once-a-week raids with people from four family guilds, and get a few upgrades that way, or I earn or buy DoN crystals and get major upgrades from there, or I hunt quest drops for OoW tier 1 armour and get upgrades via that route.
I'm proud of the gear my warrior is wearing, every bit was earned in some way, by playing the game on that toon.
 Signature Tony Evans (ICQ : 170850) Recommended Author : Stan Nicholls [http://www.stannicholls.com] The problem with the gene pool is that there is no lifeguard. Homepage : http://www.darkstorm.co.uk/tony
Prelgor - 18 Oct 2005 20:57 GMT > >viable upgrade path for that character. I would be curious to discover > >whether any of the people advocating "use only what you loot" had ever [quoted text clipped - 7 lines] > I haven't 'farmed' anywhere for loot, or for spiderling silks, or for any > serious income. I've sold what I've won, and bought upgrades. You are certainly the perfect counterexample!
I'm trying to figure out what differences there might be between your warrior and my beastlord. My beastlord is my highest level character, so outright twinking was basically impossible (no hand-me-downs, etc.). I rarely farmed greens, except for some faction work. I did a little farming of the BB goblins, when I was younger.
I did make a point of hunting in zones with better money (e.g. Dulak) rather than the bestest possible xp, so I was consciously looking for cash to buy upgrades, rather than seeking out items for trade. I think this is the difference. My focus was on getting money, not in looking for drops, as a vehicle for upgrading gear.
On one hand, I could also claim that I earned everything that my beastlord is wearing. However, only two pieces of his gear were looted from kills he participated in. The dropped gear that he accumulated was either given to alts or sold in the bazaar for a fraction of what I might pay to purchase an actual upgrade to the appropriate slot. I imagine that this is probably typical of most players. Your way sounds more fun.
It is noteworthy that you mention a warrior, arguably one of the most gear-dependent classes. Did you share Xiphos' experience of feeling yourself undergeared at any stage? If so, how did you deal with it? Now that you are getting raid and DON loot, you are probably beyond most of what is found in the bazaar and as well geared as anyone you group with.
Tony Evans - 19 Oct 2005 01:40 GMT >It is noteworthy that you mention a warrior, arguably one of the most >gear-dependent classes. Did you share Xiphos' experience of feeling >yourself undergeared at any stage? If so, how did you deal with it? >Now that you are getting raid and DON loot, you are probably beyond >most of what is found in the bazaar and as well geared as anyone you >group with. Early on I didn't notice, because I mostly grouped with friends and was learning the game. It didn't feel wrong to be doing KFC with friends and getting a couple of blue xp a day and having fun, and not really realising it was well below the level we should have been fighting.
Dreadlands was a shock - mobs had 'loads' of HP and hit really hard. It was DL where I first learned how useful both haste and slow were, and I started collecting money for 'proper' armour.
Half-way through LDoN it was horrific. I stopped playing my warrior after a few weeks in LDoN when it became truly obvious that he couldn't maintain aggro in groups doing LDoN's which needed to move at a fast pace, and so didn't adjust to my gear.
I was pretty down about the class during that stage (I think around level 53).
I had a long phase of playing other toons, and then they revamped the disciplines and I spent about a month reading the Steel Warrior website. I got the droga weapon combo, the new discs, and discovered I could, by working hard, hold aggro in fast moving groups. But that alas, I couldn't take much damage. So I went back to the Steel Warrior website and read the rest of the stuff, and finally realised what I'd been doing wrong when gearing up.
After that, it was a long hard slog to get to the point where I felt comfortable tanking in PoI, then PoN. Then at about 58, I was mortified to discover I could earn xp on my Necro by kiting PoV outer, but couldn't tank anything in PoV without a mid 60's support group keeping me alive. The high 50's and low 60's for tanks, in PoP, are terrible unless you've got gear well beyond your normal means at that point.
So I saved and saved and did some AA, and bought some more gear. At around 60 I started duo'ing in Natimbi with my then mid 50's shaman, and earned the basic defensive AA which mitigate not having the best gear in the game. We were xp'ing in groups in Veksar and Droga and selling the loot and splitting it between us, and that bought some ornate, and I finally felt like I might be getting somewhere.
The one day, suddenly, at about level 63 or 64, we went to Torment (when they made it a hot xp zone), and I was tanking stuff in PoP which hit for 400 and not dying. And it's gotten better since then. More ornate, then magnetic, and now finally OoW tier 1 / DoN level 70 / DoN cultural armour and I'm running about 11.5khp 2050ac buffed.
When DoN first came out, and before I hit 70, the mobs in the Creator missions would chew through me, and I felt like my gear was underpar again, but no where near as bad as when I'd first tried PoP. Another 200ac fixed that and now MPG / RSS / DoN are all fine but challenging.
Playing a warrior has been incredibly frustrating and hugely rewarding over the years.
http://www.magelo.com/eq_view_profile.html?num=884064
For me, the biggest help was being in a social guild, with a good core of regular players, and being able to help each other develop at a good pace without the pressure to only earn xp or only grind here. Also, having a core of friends to play with, and splitting the cash earned by selling loot drops so that everyone always earned something helped too. I couldn't have got where I am in the game without the support of the guild and my friends.
 Signature Tony Evans (ICQ : 170850) Recommended Author : Guy Gavriel Kay You sound reasonable......time to up my medication. Homepage : http://www.darkstorm.co.uk/tony
Don Woods - 15 Oct 2005 02:35 GMT > ... A few months ago, I got involved with a guild > that decided to "start from scratch" and use nothing that we did not > loot ourselves. > ... > Sadly, the guild folded, and I confess I went on to other things. Was that "Epic Dawn", or another guild with the same general idea? I haven't seen anything posted about Epic Dawn since early September.
-- Don.
--------------------------------------------------------------------- -- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm -- -- Sukrasisx, Monk 57 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 53 on E. Marr I'll get to it sooner if you -- Wizbeau, Wizard 36 on E. Marr remove the "hyphen n s" -- Teviron, Knight 29 on E. Marr
Prelgor - 18 Oct 2005 20:29 GMT > > ... A few months ago, I got involved with a guild > > that decided to "start from scratch" and use nothing that we did not [quoted text clipped - 4 lines] > Was that "Epic Dawn", or another guild with the same general idea? > I haven't seen anything posted about Epic Dawn since early September. Yes, Epic Dawn seems to have died of collective apathy. :( I haven't been on that server in about a month, and I logged on last night, just to check. The assorted characters of one player were last logged on in late September, and just about everyone else hasn't been on since early September. It was fun and educational, while it lasted.
Palindrome - 19 Oct 2005 08:05 GMT >Yes, Epic Dawn seems to have died of collective apathy. :( I haven't >been on that server in about a month, and I logged on last night, just >to check. The assorted characters of one player were last logged on in >late September, and just about everyone else hasn't been on since early >September. It was fun and educational, while it lasted. More like "inevitable" although well done for at least trying.
Palindrome
Xiphos - 18 Oct 2005 01:14 GMT > What I find interesting is that everything I read about the high-end > game makes it out to be exactly what you want, Xiphos. You just can't > get better gear from the bazaar, after a certain point, and you have to > loot the No Drop items yourself. I found that statement profoundly interesting. Actually, the game I want is GURPS with an EQ interface set in a fantasy medieval world, not set in the Old West (ambitious for SJG on their GURPS MMO project, but not what I'm looking for), and with Lizardmen. If you'll indulge my GURPS rant here, it is, IMO, among the best RPG rule sets out there. Even if you twink your 50-point (equivelant to a lvl 1~5 D20) character with all kinds of magical or technical crap, at the end of the day one good strike from a lucky Orc swordsman will smash your skull in - YOU DIES. No levels, no godly ammounts of hitpoints; just your humble health score of somewhere between 1 and 20 (reasonably somewhere between 8 and 18) and your various skills.
I have a number of programs I've written that do a wonderful job of automating many of the calculations and dice rools involved with GURPS, but nothing with a 3D GUI. EQ (1 or 2) gives me two of the three things I'm looking for, which isn't too bad. If I can ever get Crystal Space or comparable 3D game engine with a decent terrain engine to compile right on FreeBSD or Solaris, I'll see about creating the MMO I want. Untill then, the EQ's and PlaneShift come the closest. While PlaneShift is free to play, I prefer being able to just roll up a character, not have to go through two days worth of screens writing a novel on my new character's family background three generations back.
> I have also spent some time on the "dark side" playing WoW. In that > game, there are numerous quest rewards. My highest level character in [quoted text clipped - 5 lines] > killing level 25 monsters, you might randomly loot an upgrade to a > random slot, usable by anyone, say, level 18 or higher. Many of my friends play WoW, and with good reason. We all loved WarCraft, we spent most of 1996 and a goodly chunk of 1997 playing WarCraft2, Diablo 1 was what occupied much of the following year, and we hardly ever left our rooms with Diablo 2 - My wife and I STILL play D2 occasionally. WoW takes the lessons learned from Diablo 1 & 2, places them in the WarCraft universe - one rich in history and well written mythos - and gives it that all-important 1st person perspective. Blizzard also has an exemplary track record when it comes to customer service and product quality - remaining bugs with Diablo 2 are pretty much non existant (Patch 11 was released, what, earlier this year? Even after they stated patch 10 would be the last). Quite frankly Sony has nothing on them in either CS or QA. And the writing - By Cazic's blobby appendages, the EQ writing is bad, comically so. My sole reason for continuing with EQ and not playing WoW really is the presence of a playable lizardman race. As daft a reason as that may be, there it is. -- Xiphos - A secondary reason is "Rodcet Nife" actually descrambles to "Nod if Erect"; go ahead, start nodding at all those clerics and paladins!
Faned - 17 Oct 2005 02:44 GMT <xiphos@rahul.net> wrote:
> Well, that was a fun couple days of flamage. TSIA... > [quoted text clipped - 10 lines] > laughing-stock gear. Especially frustrating since I haven't even > completed the Experts yet. Not playable... hardly. Even a rogue can solo all the way to 70 in stuff they pick up along the way. Unpleasant? Without a doubt. What is possible and what is advisable are two very different things.
> This was further punctuated as I recently started playing two of my > alts more regularly - an enchanter and a ranger - and discovered that [quoted text clipped - 9 lines] > twink/munchkin territory, or has the twink/munchkin become the game on > Norrath? I started a paladin the other day because I was bored and had never tried one. I am the twinkmeister. Level 1 paladin, 1800+ hp, a 28/30 1'her that isn't level limited, a 40/40 2'her that isn't level limited, etc. Strangely enough, this doesn't help much at 1-10 due to damage caps, other than simply making sure he stays alive. After level 10 is when the twinking really starts to shine.
Many "hardcore" players will adopt the same attitude with twinks. We're used to facing mobs that will kill us in one round, so when we twink we're more interested in being godlike than being challenged. Our challenge comes during the raiding.
Meldur - 18 Oct 2005 03:16 GMT ><xiphos@rahul.net> wrote: >> Well, that was a fun couple days of flamage. TSIA... [quoted text clipped - 36 lines] >making sure he stays alive. After level 10 is when the twinking really >starts to shine. The 40/40 is "Reaver",right ? =) There is a hidden damage cap on 2handers which wont be lifted before level 30 in my experience.
>Many "hardcore" players will adopt the same attitude with twinks. We're >used to facing mobs that will kill us in one round, so when we twink we're >more interested in being godlike than being challenged. My goal when twinking newly created melee chars is to avoid any downtime,I usually start with Soulscream Belt (31%),Iksar BP (5 regen) and a level appropriate good weapon,other slots I fill with crap, bringing the char to around 800 hps or so,this is sufficient until one can start to use the recommened level 45 stuff at the high 30ies. No need to waste hundreds of k on the 36% haste helm or Funghi tunic and such. Usually I loose interest in the (melee)"twinks" at the low fifties,when leveling gets noticable harder and requires "grinding". Caster chars get abandoned at the high twenties/low thirties when it isnt possible any more to tank somewhat efficiently.I hate kiting with a passion,I realized with a 29 Necro. =)
>Our challenge comes during the raiding. I dont know,I never feel "challenged" on raids,either the force is strong enough for the given target or it isnt and you fail.
Mheldur 67,238 Cleric Uland 67,287 Hunter ... too lazy to list all my "twinks" =)
Faned - 18 Oct 2005 19:37 GMT > ><xiphos@rahul.net> wrote: > >> Well, that was a fun couple days of flamage. TSIA... [quoted text clipped - 40 lines] > There is a hidden damage cap on 2handers which wont be lifted before > level 30 in my experience. There is a damage cap at 10 and one at 20. Before level 10, having weapon damage greater than 10 doesn't help. Before level 20, having weapon damage greater than 20 doesn't help. There *might* be a damage cap for weapons of 30+ damage up to level 30, which would be logical, but I've not bothered to check it. Not many weapons that qualify, and the classes that would use them probably prefer to have bash available. =)
> >Many "hardcore" players will adopt the same attitude with twinks. We're > >used to facing mobs that will kill us in one round, so when we twink we're [quoted text clipped - 7 lines] > No need to waste hundreds of k on the 36% haste helm or Funghi tunic > and such. I put a fungi tunic on any twink that can wear it up through the 30s at least. Nowadays I load up on healing, speed, clarity potions too. I'm curious at what level I'll actually run into downtime with a twink these days.
I got nothing better to do with the platinum in my bank anyway, and don't even need to spend all that much because I've twinked many generations of characters. I've got half a dozen fungi tunics scattered around, all looted years ago, and other such things.
> Usually I loose interest in the (melee)"twinks" at the low > fifties,when leveling gets noticable harder and requires "grinding". > Caster chars get abandoned at the high twenties/low thirties when > it isnt possible any more to tank somewhat efficiently.I hate kiting > with a passion,I realized with a 29 Necro. =) I tend to lose interest in twinks right around 51-54. This is obvious when one looks at my stable of nearly twenty 50+ characters. =)
> >Our challenge comes during the raiding. > > I dont know,I never feel "challenged" on raids,either the force is > strong enough for the given target or it isnt and you fail. Third option is your force isn't strong enough and you still manage to win. This is the only option you have when you are "bleeding edge" as you won't have geared up as much as the people that come along an expansion or two later. I look at monks that are currently raiding Time and they have *double* the hitpoints I had when I first walked in.
> Mheldur 67,238 Cleric > Uland 67,287 Hunter > ... > too lazy to list all my "twinks" =) Too lazy to even list my main character, though I don't make it hard to figure out. =)
Faned - 18 Oct 2005 23:11 GMT <faned@wyld.qx.net> wrote:
> > ><xiphos@rahul.net> wrote: > > >> Well, that was a fun couple days of flamage. TSIA... [quoted text clipped - 47 lines] > check it. Not many weapons that qualify, and the classes that would use > them probably prefer to have bash available. =) Following up on my own post...
Twink hit 20. Damage went through the roof. There may be a cap, but if there is it's a high one.
Richard - 25 Oct 2005 01:27 GMT "Xiphos" <xiphos@rahul.net> wrote in news:1129315496.402545.10750 @g43g2000cwa.googlegroups.com:
> Well, that was a fun couple days of flamage. TSIA... > [quoted text clipped - 28 lines] > who prefer a more RP, struggling type of game experience who have also > come to this conclusion. Well, I did somehow manage to struggle up to level 65 without any armor I could legitimitely earn. I did not seriously bother with the bazaar for equipment for my main pretty much ever. I have bought a grand total of 4 or 5 pieces of equipment from the bazaar for my main all after level 65, the rest I earned through questing and xping, and raiding.
 Signature Graeme Faelban <Sanctuary of Marr> Level 70 Shaman
Xiphos - 25 Oct 2005 02:02 GMT > "Xiphos" <xiphos@rahul.net> wrote in news:1129315496.402545.10750 > @g43g2000cwa.googlegroups.com: [quoted text clipped - 37 lines] > or 5 pieces of equipment from the bazaar for my main all after level 65, > the rest I earned through questing and xping, and raiding. I only get two hours a week to play most weeks, sometimes as much as four, and the times I do get to play I never see/find any pickup raids. Ever. I've seen a grand total of one pickup raid in almost two years of playing, and it was just getting organized as I was logging for the night.
Pickup groups are rare and far between; I can go the full four hours, those rare times when I have four hours of consecutive play, and only ever see "65+ CLASS LFG". When I do get responses to "48 SK LFG" I'm usually passed on because I'm not geared, so I end up soloing a lot. Or just duo-ing with the wife who is still soured on guilds and doesn't like grouping with unknown people.
I'm hoping that, while not PoP or OoW gear, the new DoN cultural armor crafting will give me something a bit better than the Dreadscale I've been using :)
At any rate, I find I agree with Faned; it's not unplayable, just unplesant. -- Xiphos - Is there anything worth looting in PoJ? I couldn't find anything.
Faned - 25 Oct 2005 19:03 GMT <xiphos@rahul.net> wrote:
> I'm hoping that, while not PoP or OoW gear, the new DoN cultural armor > crafting will give me something a bit better than the Dreadscale I've > been using :) There are people in my Anguish+ level guild that are wearing pieces of DoN cultural. The armor itself is sub-PoP, but when you throw in the crafted augments it can be several steps above PoP.
> At any rate, I find I agree with Faned; it's not unplayable, just > unplesant. > -- > Xiphos - Is there anything worth looting in PoJ? I couldn't find > anything. Weighty polearm if you need a weapon. The only other stuff worth looting in PoJ comes from the trials, everything else is vendor trash.
Xiphos - 26 Oct 2005 21:15 GMT > <xiphos@rahul.net> wrote: > > [quoted text clipped - 5 lines] > cultural. The armor itself is sub-PoP, but when you throw in the crafted > augments it can be several steps above PoP. Fantastic to hear, as Im spending a lot of time working on the symbols.
> > At any rate, I find I agree with Faned; it's not unplayable, just > > unplesant. [quoted text clipped - 4 lines] > Weighty polearm if you need a weapon. The only other stuff worth looting in > PoJ comes from the trials, everything else is vendor trash. That answers that. Thanks.
 Signature Xiphos - Nothing to see here, move along.
Richard - 12 Nov 2005 07:12 GMT >> <xiphos@rahul.net> wrote: >> > [quoted text clipped - 8 lines] > Fantastic to hear, as Im spending a lot of time working on the > symbols. Yeah, the DoN cultural is pretty awesome stuff.
Far better than anything I ever even came close to having access to without a serious raid.
Xiphos - 14 Nov 2005 22:46 GMT > >> <xiphos@rahul.net> wrote: > >> > [quoted text clipped - 13 lines] > Far better than anything I ever even came close to having access to without > a serious raid. I made my first Experts symbol last night, on my first try :) - Expert's Boot Symbol of Terror.
Then I failed nine more consecutive attempts at a leggings symbol.
Now to make an Expert's Trooper Boots to put it in. Might take a while. Wife is really gung-ho about going to Rathe to kill the giants for lambent stones, but is reluctant to go on to Velious for the vellium weapons.
 Signature Xiphos - She likes the plat from Rathe.
Beal - 15 Nov 2005 10:39 GMT > > >> <xiphos@rahul.net> wrote: > > >> > [quoted text clipped - 23 lines] > lambent stones, but is reluctant to go on to Velious for the vellium > weapons. Velium weapons drop like rain from orcs and trash giants in Velius. Heck when I was using velium to skill up smithing, farming in CC, I got more velium from the weapons that the actual drops. Is Velium needed for master's armor or did you just need it for skillups?
Xiphos - 28 Nov 2005 22:41 GMT > > > >> <xiphos@rahul.net> wrote: > > > >> > [quoted text clipped - 28 lines] > more velium from the weapons that the actual drops. Is Velium needed > for master's armor or did you just need it for skillups? Ah, the joys of week long breaks.
Yes, I've gotten quite a bit of velium weapons from Velious zones, but well before I knew I'd need them. I know WHERE to get it, it's just a matter of setting aside time TO get it.
And yes, velium is used for Master's armor.
 Signature Xiphos - Don't ya just hate it when RL interferes?
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