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Game Forum / Role Playing Games / EverQuest / October 2005

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the wharf rat - 30 Sep 2005 13:42 GMT
    The last patch was "to fix an exploit involving creating a character
with the name of an existing character" or something like that.  Does
anyone know what that was about?
MadBomma® - 30 Sep 2005 14:19 GMT
> The last patch was "to fix an exploit involving creating a character
> with the name of an existing character" or something like that.  Does
> anyone know what that was about?

I saw a guy running around in the tutorial with at least one veteran reward
ability.  I think that is what it is referring to.  You delete a
long-standing character and make a new one with the same name and get all
the rewards at level 1.

MadBomma® <just guessing>
Richard Carpenter - 30 Sep 2005 14:39 GMT
>> The last patch was "to fix an exploit involving creating a character
>> with the name of an existing character" or something like that.  Does
[quoted text clipped - 6 lines]
>
> MadBomma® <just guessing>

What level does a character have to be to claim veteran rewards? I was
under the impression that you *could* claim them on a level 1 character.

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Richard Carpenter
"Write something worth reading, or do something worth writing."
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MadBomma® - 30 Sep 2005 14:58 GMT
>>> The last patch was "to fix an exploit involving creating a character
>>> with the name of an existing character" or something like that.  Does
[quoted text clipped - 9 lines]
> What level does a character have to be to claim veteran rewards? I was
> under the impression that you *could* claim them on a level 1 character.

I don't know.  But it sure seems damn strange to see a level 1 character in
the tutorial with a jester of bristlebane following him around.

MadBomma®
42 - 30 Sep 2005 17:58 GMT
> >>> The last patch was "to fix an exploit involving creating a character
> >>> with the name of an existing character" or something like that.  Does
[quoted text clipped - 12 lines]
> I don't know.  But it sure seems damn strange to see a level 1 character in
> the tutorial with a jester of bristlebane following him around.

I had 9th level characters with veteran rewards. I don't think there is
any limit. The -exploit- might have been the ability to TRANSFER veteran
rewards to new character once they had been claimed elsewhere.
bizbee - 03 Oct 2005 03:19 GMT
On Fri, 30 Sep 2005 16:58:07 GMT in
<MPG.1da70e7d5e7ac8e3989d47@shawnews.vf.shawcable.net>, 42
<nospam@nospam.com> graced the world with this thought:

>> >>> The last patch was "to fix an exploit involving creating a character
>> >>> with the name of an existing character" or something like that.  Does
[quoted text clipped - 16 lines]
>any limit. The -exploit- might have been the ability to TRANSFER veteran
>rewards to new character once they had been claimed elsewhere.

I believe it says <leve required: 1> somewhere along the line, as long
as the character is old enough.
42 - 03 Oct 2005 19:26 GMT
> On Fri, 30 Sep 2005 16:58:07 GMT in
> <MPG.1da70e7d5e7ac8e3989d47@shawnews.vf.shawcable.net>, 42
[quoted text clipped - 23 lines]
> I believe it says <leve required: 1> somewhere along the line, as long
> as the character is old enough.

as long as the "account" is old enough. You can give 7 years of vet
awards to level 1 chars you rolled yesterday.
bizbee - 04 Oct 2005 17:24 GMT
On Mon, 03 Oct 2005 18:26:46 GMT in
<MPG.1dab17d41c89a6d9989d4f@shawnews.vf.shawcable.net>, 42
<nospam@nospam.com> graced the world with this thought:

>> On Fri, 30 Sep 2005 16:58:07 GMT in
>> <MPG.1da70e7d5e7ac8e3989d47@shawnews.vf.shawcable.net>, 42
[quoted text clipped - 26 lines]
>as long as the "account" is old enough. You can give 7 years of vet
>awards to level 1 chars you rolled yesterday.

didn't know that... something to remember!
D.J. - 03 Oct 2005 14:04 GMT
] I don't know.  But it sure seems damn strange to see a level 1 character in
] the tutorial with a jester of bristlebane following him around.

Yeah, I saw one of those.

JimP.
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Palindrome - 03 Oct 2005 16:55 GMT
>] I don't know.  But it sure seems damn strange to see a level 1 character in
>] the tutorial with a jester of bristlebane following him around.
>
>Yeah, I saw one of those.

I hate mine - I never use it now.

Palindrome
the wharf rat - 03 Oct 2005 16:56 GMT
>I hate mine - I never use it now.

    Those stupid jesters _suck_  I'm so tired of being shrunk or
grown or handed poison wine...  They're ugly, too.
Palindrome - 03 Oct 2005 18:41 GMT
>>I hate mine - I never use it now.
>
>    Those stupid jesters _suck_  I'm so tired of being shrunk or
>grown or handed poison wine...  They're ugly, too.

Lol, I thought it was just mine  ;)

They are honestly more bother than they're worth!

Palindrome
Faned - 03 Oct 2005 19:15 GMT
<damon-nomad@tiscali.co.uk> wrote:

> >>I hate mine - I never use it now.
> >
[quoted text clipped - 4 lines]
>
> They are honestly more bother than they're worth!

Using one every day before raids started, I counted 37 poisoned wines in a
row before I got a good wine.
Palindrome - 03 Oct 2005 20:47 GMT
><damon-nomad@tiscali.co.uk> wrote:
>>
[quoted text clipped - 6 lines]
>>
>> They are honestly more bother than they're worth!

>Using one every day before raids started, I counted 37 poisoned wines in a
>row before I got a good wine.

God Damn!!  I thought MINE was bad  :D

Palindrome
Mark Rafn - 03 Oct 2005 20:48 GMT
>Using one every day before raids started, I counted 37 poisoned wines in a
>row before I got a good wine.

Now I'm going to have to start tracking it.  I hadn't used mine for awhile,
but recently a shaman friend and I have been duoing some tough places (DoN
missions with a third character in group but not in mission, and most of her
1.5 epic), and having the occasional full health or full mana bonus matters.

But I've only gotten one good bread out of probably 15 breads and wines.  I
now wonder what the actual percentage is, and if there's any pattern to it.
--
Mark Rafn    dagon@dagon.net    <http://www.dagon.net/>  
D.J. - 03 Oct 2005 18:31 GMT
] On Mon, 03 Oct 2005 09:04:56 -0400, D.J. <jolly73@ekisocableone.net>
] wrote:
]
] >
] >"MadBomma®" <madbomma@hotmail.com> wrote:
] >] I don't know.  But it sure seems damn strange to see a level 1 character in
] >] the tutorial with a jester of bristlebane following him around.
] >
] >Yeah, I saw one of those.
]
] I hate mine - I never use it now.

The one I saw this past week was in the glooming deep tutorial.

JimP.
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Richard - 25 Oct 2005 01:19 GMT
>>>> The last patch was "to fix an exploit involving creating a
>>>> character with the name of an existing character" or something like
[quoted text clipped - 14 lines]
> character in the tutorial with a jester of bristlebane following him
> around.

AFAIK there is no level limit on vet rewards, just a maximum number of
characters you can claim them on.  I have them on 3 characters so far,
levels 70, 29, and 28.
Palindrome - 30 Sep 2005 15:19 GMT
>> The last patch was "to fix an exploit involving creating a character
>> with the name of an existing character" or something like that.  Does
[quoted text clipped - 4 lines]
>long-standing character and make a new one with the same name and get all
>the rewards at level 1.

No, I don't think that's it.  As far as I'm aware you CAN give the
rewards to any character you like - it refers to the length of time
you've had the account, not the level of the character.

Palindrome
Dan Russell - 30 Sep 2005 16:16 GMT
Hello Palindrome,

>>> The last patch was "to fix an exploit involving creating a character
>>> with the name of an existing character" or something like that.
[quoted text clipped - 10 lines]
>
> Palindrome

It might be to do with the way they look up equipment/bank slots. If its
based on character name then there would be an issue.
Faeandar - 01 Oct 2005 03:11 GMT
>>> The last patch was "to fix an exploit involving creating a character
>>> with the name of an existing character" or something like that.  Does
[quoted text clipped - 10 lines]
>
>Palindrome

It's account based, you can claim the reward with any level character,
but only 8 characters on an account can be tagged.  So if you have 16
toons on one account, regardless of server, only half can claim the
reward.

At least that's how I understand it.

~F
42 - 01 Oct 2005 03:42 GMT
> >>> The last patch was "to fix an exploit involving creating a character
> >>> with the name of an existing character" or something like that.  Does
[quoted text clipped - 17 lines]
>
> At least that's how I understand it.

Actually its one character tagged per year.
So if you have the first two veteran rewards you can tag 2 characters...
if you prepaid next year you qualified for an 'extra' level, so if you
did that *and* have been playing since the beginning you can tag a
maximum of 6 chars.

Next anniversary that will roll over to 7... etc
Faned - 01 Oct 2005 15:46 GMT
<nospam@nospam.com> wrote:

> > >>> The last patch was "to fix an exploit involving creating a character
> > >>> with the name of an existing character" or something like that.  Does
[quoted text clipped - 25 lines]
>
> Next anniversary that will roll over to 7... etc

Lotta people already have 7.  Well, not a whole lot, but they exist.

~May, 1999
May, 2000 - 1
May, 2001 - 2
May, 2002 - 3
May, 2003 - 4
May, 2004 - 5
May, 2005 - 6
prepay through or beyond May, 2006 - 7

I'm curious when, and even if, they'll add an 8th and beyond.
Tony Evans - 30 Sep 2005 18:33 GMT
In alt.games.everquest, "MadBomma®" <madbomma@hotmail.com> wrote:

>> The last patch was "to fix an exploit involving creating a character
>> with the name of an existing character" or something like that.  Does
[quoted text clipped - 4 lines]
>long-standing character and make a new one with the same name and get all
>the rewards at level 1.

You can have all the veteran awards on a level 1 toon - it's not the toon
level that matters, it's the account age.

I have a level 20 cleric who enjoys the double XP sessions in Paludal :)

As someone else posted, the exploit was to gain access to NO DROP loot on
the corpses of anyone you fancied.  A number of Anguish geared toons were
stripped before it was spotted.

First warning I saw was on the shaman boards, then copied to the warrior
boards.  I took great pains to calm down the members of my guild who were
up in arms about yet another prime-time patch.  If I recall, it took one
hour and not the four they were predicting too.

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Richard Lawson - 30 Sep 2005 16:50 GMT
Yes, it was a very serious exploit.

If someone left a corpse with equipment still on it and logged off, another
person could create a level 1 character with the same name and then loot the
corpse.  You needed to load some stuff into the EQ executable, and someone
on the MacroQuest boards posted how you could use MQ to do that.  It wasn't
specifically an MQ exploit - anyone with a debugger could do the same - but
MQ made it easy.

I had several guildmates who lost everything to this exploit, and it took
the GM's a couple of days to figure things out and restore their equipment.
In the meantime, everyone in my guild was warned never to leave unlooted
corpses before logging.

It's fixed now, glad to say.

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42 - 30 Sep 2005 17:59 GMT
> Yes, it was a very serious exploit.
>
[quoted text clipped - 11 lines]
>
> It's fixed now, glad to say.

Yikes. Well that's definately a more serious exploit than moving veteran
rewards around.
Tony Evans - 30 Sep 2005 18:31 GMT
In alt.games.everquest, "Richard Lawson" <nouma@msn.com> wrote:

>Yes, it was a very serious exploit.
>
[quoted text clipped - 11 lines]
>
>It's fixed now, glad to say.

Yup, I'm assuming the 'create or not create' check was done at the client
end (ask server if name exists, if it does, tell user you can't create the
character).  Get the client to not do the check, and you can create a
character with the same name, you could NOT log them on if the other person
was on, but once you did log them on ...

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Tim Smith - 01 Oct 2005 17:15 GMT
> Yup, I'm assuming the 'create or not create' check was done at the client
> end (ask server if name exists, if it does, tell user you can't create the
> character).  Get the client to not do the check, and you can create a
> character with the same name, you could NOT log them on if the other person
> was on, but once you did log them on ...

I can understand many of the client-side exploits that have turned up
before, because of performance requirements.

For example, speed hacks, or being able to see what loot a mob will
drop, sort of make sense.  They've got hundreds or thousands of people
on a server, and need real-time response, so they have to push some
things that affect all those players to the client because the servers
just aren't fast enough to handle that.

However, character creation is only happening on a few accounts at a
time, and it does not need real-time response.  There's no reason for
the server to have to trust the client on this.  If that's what they
did, someone really botched the design.

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--Tim Smith

the wharf rat - 30 Sep 2005 20:01 GMT
>It's fixed now, glad to say.

    Rats, missed my chance.

    :-)
 
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