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Game Forum / Role Playing Games / EverQuest / July 2005

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Everquest Secrets Revealed Newletter: 7/27

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eqtotalsecrets@yahoo.com - 28 Jul 2005 02:03 GMT
Thanks for being a member of the Everquest Total Secrets Revealed
Newsletter.

There's just been a line up of exploits for Everquest added, about 60
of them..including

1) Permanent SOW: Change your movement speed.

2) Bank at any NPC or PC: Turns any player character or NPC into a
banker while activated.

3) No Environmental Damage: Prevents the environment from hurting you
(lets you swim through lava)

4) Walk through doors and up walls: You no longer need any keys again.

5) Unsummonable: Make yourself unable to be summoned by enemy mobs.

6) Anti-Encumber: Never slow down from being overweight.

7) Fall with no damage: Prevent damage from falling.

Feel free to check out the website: http://www.eqtotalsecrets.com

or

Wait for the next newletter with these exploits.

Thanks.
James Hicks - 28 Jul 2005 06:05 GMT
> Thanks for being a member of the Everquest Total Secrets Revealed
> Newsletter.

    I would just like to point out to anyone who might be tempted by this
bullshit:

    a) I have been playing EQ since 2002 and haven't seen anyone use ANY of
these 'exploits'. Either they are complete bullshit, or used to work and
haven't for a long time. Sony give priority one to exploit-fixing and
will even make elements of the game unworkable to prevent players from
using an exploit while they fix the underlying bug. I *have* seen
several other (real) exploits in the game over the past three years, all
of which have been fixed.

    b) Using any one of these at any time is sufficient grounds for Sony to
BAN YOUR ACCOUNT, which they will not hesitate to do.

    c) none of these are particularly useful anyway. In terms of obtaining
gear or experience, none of these stupid abilities are worth taking the
risk of losing your characters.

Kind Regards,
James

> There's just been a line up of exploits for Everquest added, about 60
> of them..including
[quoted text clipped - 22 lines]
>
> Thanks.
Gary Beldon - 28 Jul 2005 21:17 GMT
> eqtotalsecrets@scammer.com wrote:
> > Thanks for being a member of the Everquest Total Secrets Revealed
> > Newsletter.

Who is? Not me.

>     c) none of these are particularly useful anyway. In terms of obtaining
> gear or experience, none of these stupid abilities are worth taking the
> risk of losing your characters.

Agreed, and I don't believe for one moment that this known scammer has
access to this info. But some of these things used to be possible...


> > 1) Permanent SOW: Change your movement speed.

I know the principle of how this is/was done.

> > 2) Bank at any NPC or PC: Turns any player character or NPC into a
> > banker while activated.

Don't believe this is in any way possible

> > 4) Walk through doors and up walls: You no longer need any keys again.

Basically the same method as the SOW cheat.

> > 5) Unsummonable: Make yourself unable to be summoned by enemy mobs.

I can see the same hack being used to achieve this, but I'm fairly
certain it would be instantly spotted now. There are checks in place
to detect exactly this type of exploit.

> > 6) Anti-Encumber: Never slow down from being overweight.

Just use the movement hack from 1.
42 - 28 Jul 2005 22:42 GMT
> > eqtotalsecrets@scammer.com wrote:
> > > Thanks for being a member of the Everquest Total Secrets Revealed
[quoted text clipped - 13 lines]
>
> I know the principle of how this is/was done.

The fact that for the most part the server believes the client for
positioning data, especially when lag is induced, to avoid the annoying
rubberbanding effect you sometimes see with mobs, and got to experience
first hand as a player in, for example Asherons Call 1.

There are supposedly checks in place to detect various move/warp
hacks... but I honestly don't know. We all occasionally hear reports
about vender profitable tradeskill combines that are exploited by macro-
bots that utilize warp hacks. ... I don't know what to say to that.

Detecting speed hacks should be possible looking at known positions and
elapsed time. That should cover anti-summon, speed hacks, and long
distance warping. Anti summon is particularly easy to check for.

Vertical warps (up walls) should also be possible but it would require
different checks, and may be exploitable if you do it slowly enough
depending on how jump, levitate (and levitate "bobbing") are
implemented.

Going through Door warps, however would be much harder with position
checks because now the code would have to establish not only distance
travelled, but intervening objects and their state. This could be fairly
expensive processor-wise, especially since it would only be relevant
very very infrequently. You'd have to check just the moment it was done,
while most movement cheats can reasonably be detected by random
sampling.

(And once a character is flagged as suspicious, perhaps not so random
:p)

It would however be possible if you divided the zone into subzones and
checked the objects last-opened timestamp state whenever a character's
position was in a different subzone than the previous recording.
Inducing lag it might be possible to slip by a door that was just
recently opened, but that's hardly a general purpose hack. It also means
that if you ever try just a little too late, and fail the check, your
account could be flagged for increased scrutiny.

This method has issues where subzones are accesed through more than one
object or which have an object blocked entrance and a free entrance
(e.g. a room that you can either open with a key... or float through the
window with levitate if you jump off a nearby building) would all be
issues that would need to be overcome. Fortunately i think combining a
postion check along with an object check should be able to catch most,
if not all, cases.

> > > 2) Bank at any NPC or PC: Turns any player character or NPC into a
> > > banker while activated.
>
> Don't believe this is in any way possible

Actually I'm not so convinced. Its entirely possible that the isBanker
flag for npcs copied down to the client, and its possible that if the
client sends the "banker-clicked, please open bankwindow and send
inventory down from the server" event back to the server that the server
trusts the client and doesn't validate the target. Its certainly not a
dangerous exploit... you can't dupe items or get xp without risk etc...
so its likely not a highly scrutinized bit of code.

I'm not saying I buy that its real, but its not as far fetched as all
that either.

The good news is that if such a hack exists its pretty trivial to fix:
Validate the target as a banker serverside. If its real expect it to be
fixed in the next patch.


 
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