Game Forum / Role Playing Games / EverQuest / April 2006
New to EQ? Bored with EQ?
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Rumbledor - 20 Jul 2005 05:33 GMT I've grown bored with the xp grind on my moderately twinked alts, just trying to get them up to a level equivalent to that of their Bazaar- purchased gear where I can begin the fun part - questing and adventuring for items that are and actual upgrades. I've tried starting fresh on a new server, but it's tough going if you don't have others to play with who are of the same mindset or in the same boat.
That said, is there any interest here in starting up a "no twink" guild with all new characters, preferrably on a server that is new to everyone? I know, I know, people have different ideas of what constitutes twinking, so that would be up for discussion, but some of the few core rules might include:
- No purchasing of weapons or armor - No extravagant gifting of weapons, armor or items - No farming beyond supporting your own tradeskills, faction or questing - No inappropriate-level buffs
Wouldn't it be nice for many more of the mobs you kill to have the chance to drop actual gear upgrades for you rather than what you now consider vendor trash? This would be a great opportunity for like-minded people to get together and maybe once again experience the satisfaction of obtaining that Shiny Brass Shield or maybe a Forest Loop. It would also be a fantastic environment for new players, providing them a more even playing field. It would give us an opportunity to get out of the rut and re-visit some old world content that some of us may never have even seen the first time(s) around.
Naturally, it would be expected that most people would continue playing their mains on other servers, so this would be considered an "alt" endeavor, at least initially.
Anyone interested? Obviously this won't appeal at all to some people, so it'd be cool if we could just forego any criticisms in favor of positive dialog.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
steve.kaye - 20 Jul 2005 08:46 GMT > Anyone interested? Obviously this won't appeal at all to some people, so > it'd be cool if we could just forego any criticisms in favor of positive > dialog. I must say that this sounds like a great idea - I would be in this guild in a shot if I hadn't quit EQ. (I even, briefly, thought about coming back :-) )
steve.kaye
Rumbledor - 20 Jul 2005 15:26 GMT >> Anyone interested? Obviously this won't appeal at all to some people, so >> it'd be cool if we could just forego any criticisms in favor of positive [quoted text clipped - 3 lines] > guild in a shot if I hadn't quit EQ. (I even, briefly, thought about > coming back :-) ) Aww, come on. You wouldn't even need to get current with the expansions yet, necessarily. You already have the software. What have you got to lose beyond the $15/mo.? This guild could really benefit from some experienced players.
Email me if interested (remove the "spamsux" from the address, of course).
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Don Sly - 20 Jul 2005 22:22 GMT > >> Anyone interested? Obviously this won't appeal at all to some people, so > >> it'd be cool if we could just forego any criticisms in favor of positive [quoted text clipped - 10 lines] > > Email me if interested (remove the "spamsux" from the address, of course). This would be the only way I would start EQ again. I won't play during the summer but in September it sounds like fun Email sent
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steve.kaye - 25 Jul 2005 11:28 GMT > >> Anyone interested? Obviously this won't appeal at all to some people, so > >> it'd be cool if we could just forego any criticisms in favor of positive [quoted text clipped - 8 lines] > beyond the $15/mo.? This guild could really benefit from some experienced > players. I re-installed EQ this weekend and it turns out someone bought me GoD and OoW - that was nice of them wasn't it! :-)
steve.kaye
Julie Warden - 15 Apr 2006 21:09 GMT <SNIP>
>Aww, come on. You wouldn't even need to get current with the expansions >yet, necessarily. You already have the software. What have you got to lose >beyond the $15/mo.? This guild could really benefit from some experienced >players. > >Email me if interested (remove the "spamsux" from the address, of course). Rumble, About the price of EQ - I saw EQ with all the expansions (10 or 11) for $20 in Wal-mart. Julie
Konrad Neitzel - 16 Apr 2006 08:11 GMT Julie Warden <julie_warden@spamonlyhotmail.com> schrieb:
> Rumble, > About the price of EQ - I saw EQ with all the expansions (10 or 11) > for $20 in Wal-mart. > Julie That is the Everquest Titanium Edition. It includes the first 10 Expansions.
It cost 19.99$. YOu can be glad, if you find it in a local store. I NEVER saw any EQ Product in a local store. Titanium is only available in a box, so I have to pay about 20$ for shipping, too.
You still need the Prophecy of RO Expansion, that costs $29.99. Ohh ... of course... you must not buy it. But when I look, where most people of my guild are, I found that they are almost all in PoR Zones because of good exp and very nice rewards / drops.
I was one of the people, who are mad. 3boxing ... And I got all expansions till PoR. When they released PoR, I almost quitted EQ (I was paying on a yearly basis. Bah ... That was a big error. One Account almost running one year!)
And SOEs rules that do not allow to sell the account. Idiotic. What a waste of monney: having 3 accounts running long time without me playing any more... I am looking inside some times but EQ is no longer that much fun (First people started to do these idiotic MMs all the time. Now they are doing PoR all the time (What I can understand more than these MMs!) I did much in the old world including trying some old world raid mobs with one group... found bosses who we was able to kill and others that seems impossible to kill. Was fun, but now we tried what was doable and I am bored again.)
Konrad
b - 17 Apr 2006 04:00 GMT "Konrad Neitzel" <neitzel@neitzel.de> wrote >I
> did much in the old world including trying some old world raid mobs with > one group... found bosses who we was able to kill and others that seems > impossible to kill. Was fun, but now we tried what was doable and I am > bored again.) > > Konrad can i have that list of what's easily 1groupable (nowadays) ? just curious what you did and wat was undoable
~fennin.faza / firiona.goom~
Konrad Neitzel - 17 Apr 2006 09:59 GMT b <nubbudy@nuthing.net> schrieb:
> can i have that list of what's easily 1groupable (nowadays) ? just > curious what you did and wat was undoable Hmm ... I don't have a real list. We checked different zones in allakhazam.com. So I liked the fight againts Innoruuk in Nadox (Spawned it by accident when I was about lvl 65 with a friend ... And we got our revenge later ...)
Another fight I remember is Guardian of the Seal in The Hole.
I would recommend to check Allakhazam on your own. I was grouping with the same friend most of the time and these fights was lots of fun.
Me and my friends was never in PoTime so we had no ubber stuff (Ok - wie got some single OOW tier 1 stuff that are nice. And some DoN Augs + single DoD Rewards that are nice ... (WAR buffed at 9,2K HP)
We had pretty much problems in "newer" expansions. So a GoD named managed to wipe us while we killed a OOW named that has a higher level :)
All Pre PoP Expansions are nice to check. But boring to fight your way to a named first... :)
I am sure, that others think that our doing is "easy" or so because they have much better stuff. And I am sure, that you get much better drops in newer expansions with fights that are maybe easier or just a little harder. But I decided to do this stuff instead, because I hated all the overcrowded places. To many People act like idiots and I seem to have an affinity to them, because I regular meet them :(
(Just as an example: I was doing exp in Barindu. Easy to get to with WIZ. 3boxing and 2 boxing in a group. We had our fun till a group of an "ubber guild" came. An epic mob is up and they wanted to kill it. At least they asked, if we want to kill that mob, too. When I answered, that we are just doing exp, they started to clear the area and also KSed us multiple times. And that after I just started lesson on my toons :(
Konrad Neitzel
James Hicks - 20 Jul 2005 12:06 GMT > - No purchasing of weapons or armor > - No extravagant gifting of weapons, armor or items [quoted text clipped - 10 lines] > some old world content that some of us may never have even seen the first > time(s) around. Basically I'm going to do all of that in Vanguard when it comes out. (because vanguard wont have a bazaar or the stupid EQ economy and mudflation)
I enjoyed EQ the most when I didn't have any expansions and no bazaar gear. The first time I ever felt that EQ was "f.cked up" was when I spent ages trying to get a few pieces of my sol ro armour and then a bard I knew bought me another piece in the bazaar, for 50pp.
> Naturally, it would be expected that most people would continue playing > their mains on other servers, so this would be considered an "alt" [quoted text clipped - 3 lines] > it'd be cool if we could just forego any criticisms in favor of positive > dialog. Rumbledor - 20 Jul 2005 15:42 GMT >> - No purchasing of weapons or armor >> - No extravagant gifting of weapons, armor or items [quoted text clipped - 22 lines] > spent ages trying to get a few pieces of my sol ro armour and then a > bard I knew bought me another piece in the bazaar, for 50pp. That's precisely the point. We can "un-f.ck it up" where our own little corner of Norrath is concerned. Personally, I feel that if we can get enough people together who aren't so concerned with power-levelling and getting all the cool gear asap, we can eliminate the majority of what detracts from the game.
Come on, James. Give it a shot. The worst that can happen is you just decide it's not for you. As I mentioned, this would be conducted, at least initially, as a guild for alts and new players, so infrequent playtime wouldn't be a problem. If the new players decide they want to level faster, that will be ok. If they decide they want to level faster and buy better gear, that will be ok too. We will wish them luck and send them off to find a guild more suited to their preferences.
Email me if interested (remove the "spamsux" from the address, of course).
Oh, and for the record, I also plan to give Vanguard a serious look when it is released, but that's still going to be a while yet.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
James Hicks - 22 Jul 2005 09:46 GMT >>>- No purchasing of weapons or armor >>>- No extravagant gifting of weapons, armor or items [quoted text clipped - 42 lines] > Oh, and for the record, I also plan to give Vanguard a serious look when > it is released, but that's still going to be a while yet. Ok, email sent :) I see no harm in trying it on.
Should be very interesting to see how playing a non-twink tank in today's EQ will go. I'm thinking very, very badly after the first few levels.
cheers, James
steve.kaye - 22 Jul 2005 10:00 GMT > Should be very interesting to see how playing a non-twink tank in > today's EQ will go. I'm thinking very, very badly after the first few > levels. I don't see why it should go very very badly. You should still be able to tank against level appropriate mobs whereas twinks can tank against things that they shouldn't really be able to handle. A problem could arise if you group outside of the guild because their expectations will be that you can handle the mobs that they see as level appropriate.
The path to uberness *will* be much longer without the shortcuts which twinking allows but the path does go all the way there for those that are determined enough. (Of course when you get there you'll find that it moved and left another path for you to follow)
steve.kaye
Rumbledor - 22 Jul 2005 15:36 GMT < snip >
> Ok, email sent :) I see no harm in trying it on. > > Should be very interesting to see how playing a non-twink tank in > today's EQ will go. I'm thinking very, very badly after the first few > levels. Nah. We'll all be poverty stricken together. ;)
Welcome aboard.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Occulis - 22 Jul 2005 22:27 GMT > Ok, email sent :) I see no harm in trying it on. > [quoted text clipped - 4 lines] > cheers, > James Sent mine as well, figured why not! As for your tank... well i'm sure a small army of us can roll gnome clerics and have a blast with celestial heal chains on you!! =p
Ocura (Don't flame me for being an idiot if you don't understand the gnome cel-heal chains, google the video, way to cute!)
Marcel Beaudoin - 20 Jul 2005 14:28 GMT > Anyone interested? Obviously this won't appeal at all to some people, so > it'd be cool if we could just forego any criticisms in favor of positive > dialog. If it wasn't for the fact that my playtime would be limited, I would jump at this in a heartbeat. If you don't mind someone that would only get played a couple of hours a week, count me in. My current character is only level 5 or 6, so it would not be a chore or a problem to start over.
 Signature Marcel http://mudbunny.blogspot.com/
Rumbledor - 20 Jul 2005 15:20 GMT >> Anyone interested? Obviously this won't appeal at all to some people, >> so it'd be cool if we could just forego any criticisms in favor of [quoted text clipped - 5 lines] > is only level 5 or 6, so it would not be a chore or a problem to start > over. The more the merrier. There's no reason everyone will need to level together or anything. The point is to have a guild that tries to be self- sufficient, helping each other and doing for themselves, rather than paying plat to have someone else do for them.
Email me if interested (remove the "spamsux" from the address, of course).
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Marcel Beaudoin - 20 Jul 2005 16:29 GMT > The more the merrier. There's no reason everyone will need to level > together or anything. The point is to have a guild that tries to be [quoted text clipped - 3 lines] > Email me if interested (remove the "spamsux" from the address, of > course). Email sent.
 Signature Marcel http://mudbunny.blogspot.com/
Don Woods - 20 Jul 2005 18:41 GMT > The more the merrier. There's no reason everyone will need to level > together or anything. The point is to have a guild that tries to be self- > sufficient, helping each other and doing for themselves, rather than paying > plat to have someone else do for them. I'm in the middle ground where I haven't been playing long enough to have burned out on original characters, so I don't really want to take time away from them to try your idea, but it does sound interesting. (My characters are "self-twinked" in that they've earned money to pay for bazaar gear, but except for my more recent alts I've mostly not gotten hand-me-downs from higher levels.)
Some fine points that you'll need to think about:
It's fine to say you won't pay for level-inappropriate buffs, but what about free buffs? If someone passes through your newbie zone and gives you SOW or a high-level DS, will you click it off? What if you had a level-appropriate buff from a groupmate who's since camped, and a passing stranger overwrites it with a higher level buff?
If you decide to work on, say, tailoring, and need some smithing or brewing done to make some of the ingredients, do you have to do the smithing/brewing yourself? That sort of defeats the point of it being a multi-player game, so I assume you could at least have someone else in the guild do those parts. But can you go out and hire someone to do the combines if you provide the ingredients?
You don't need to write a legal contract covering these things, nor do you even need to enforce them, or even be consistent about them, but you should at least have some idea where you intend to draw the line at interacting with the rest of the "massively multiplayer" part of the game.
Good luck, and I hope you have fun! (That's the important part, after all!)
-- Don.
--------------------------------------------------------------------- -- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm -- -- Sukrasisx, Monk 56 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 52 on E. Marr I'll get to it sooner if you -- Wizbeau, Wizard 36 on E. Marr remove the "hyphen n s" -- Teviron, Knight 21 on E. Marr
Rumbledor - 20 Jul 2005 19:09 GMT >> The more the merrier. There's no reason everyone will need to level >> together or anything. The point is to have a guild that tries to be [quoted text clipped - 7 lines] > for bazaar gear, but except for my more recent alts I've mostly not > gotten hand-me-downs from higher levels.) I certainly know what you mean. That *was*, however, the beginning of the downward trend for me - when I started concentrating on amassing wealth with which to buy gear that was far above my level.
> Some fine points that you'll need to think about: > [quoted text clipped - 3 lines] > had a level-appropriate buff from a groupmate who's since camped, and > a passing stranger overwrites it with a higher level buff? Nah, no sense in being too strict about it. Drive-by buffs are a wonderful thing. They're part of what's right about EQ, and I wouldn't want to prevent that from occurring. I would be more concerned with people making a point of seeking it out.
> If you decide to work on, say, tailoring, and need some smithing or > brewing done to make some of the ingredients, do you have to do the > smithing/brewing yourself? That sort of defeats the point of it being > a multi-player game, so I assume you could at least have someone else > in the guild do those parts. But can you go out and hire someone to > do the combines if you provide the ingredients? That also sounds reasonable. Naturally one would look to their guildmates for assistance first. In the absence of that, however, I would think one would try to avoid farming for plat with which to afford purchasing of those services from others. Farm your own components, sure, but avoiding taking the easy route to gaining plat (farming anything purely for sale) would be one of the fundamental concepts.
> You don't need to write a legal contract covering these things, nor do > you even need to enforce them, or even be consistent about them, but > you should at least have some idea where you intend to draw the line > at interacting with the rest of the "massively multiplayer" part of > the game. Interacting with the rest of the populace would certainly be encouraged. It's just the taking advantage of means by which one might accellerate the development of their character beyond its level that would be frowned upon. At level 20, I could group with anyone of similar level, even those who are equipped with gear it would take a level 50+ raid force to acquire. I just don't have to give in to the temptation of chasing that high-level gear anytime too soon in doing so.
Few things would need to be necessarily written in stone. I don't foresee specific stipulations being included in some sort of complex guild charter and ruleset. I imagine it will be a simple set of fundamental ideas that the initial leadership will agree upon and regularly evaluate against the tendencies of the guild members. Any perceived inconsistencies in this regard would certainly be discussed, including the member in question. I would hope that anyone who may turn out to be a bit too "progressive" (for lack of a better term) in their approach to the game could part ways amicably manner and remain a friend of the guild.
The fact of the matter is that I would hope that those interested in joining the guild would be sufficiently informed in in complete agreement with these core concepts before they ever make the commitment.
I'm looking forward to getting this started.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Marcel Beaudoin - 20 Jul 2005 19:17 GMT >> The more the merrier. There's no reason everyone will need to level >> together or anything. The point is to have a guild that tries to be [quoted text clipped - 7 lines] > for bazaar gear, but except for my more recent alts I've mostly not > gotten hand-me-downs from higher levels.) I don't think self-twinking should be allowed, dependng on how the plat is gotten. Farming for money would not be allowed. However, should a higher character drop a nice piece of equipment on you and you sell it, that should be allowed. In City of Heroes, I quite freqently do drive-by gifting to lower level heroes.
> Some fine points that you'll need to think about: > [quoted text clipped - 3 lines] > had a level-appropriate buff from a groupmate who's since camped, and > a passing stranger overwrites it with a higher level buff? Receiving drive-bys are part of what makes a MMORPG great. Begging for buffs would be, IMO, out of the question. Using one that happens to be dropped on you out of the goodness of someone's heart is always allowed. Hell, you ceould even pay someone to buff your team for you, as long as you get the plat by "legit" means.
 Signature Marcel http://mudbunny.blogspot.com/
Rumbledor - 20 Jul 2005 20:48 GMT >>> The more the merrier. There's no reason everyone will need to level >>> together or anything. The point is to have a guild that tries to be [quoted text clipped - 13 lines] > you sell it, that should be allowed. In City of Heroes, I quite > freqently do drive-by gifting to lower level heroes. Of course it's all pending further discussion, but that situation, I would prefer the item be re-gifted to a guildmate or random passer-by who could use it, rather than using it to generate an unusual amount of plat.
>> Some fine points that you'll need to think about: >> [quoted text clipped - 9 lines] > allowed. Hell, you ceould even pay someone to buff your team for you, > as long as you get the plat by "legit" means. I agree, but would take it a step further and avoid seeking out buffs that require a much higher level character than yourself to cast.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
42 - 21 Jul 2005 05:12 GMT > > The more the merrier. There's no reason everyone will need to level > > together or anything. The point is to have a guild that tries to be self- [quoted text clipped - 15 lines] > level-appropriate buff from a groupmate who's since camped, and a > passing stranger overwrites it with a higher level buff? The whole passing stranger thing happens infrequently enough to not matter. This is especially true if you step off the beaten PL-track and venture into zones etc where few people tread at all.
Getting the odd sow or temp or ds isn't going to somehow pervert the experience. Its simply a non-issue.
> If you decide to work on, say, tailoring, and need some smithing or > brewing done to make some of the ingredients, do you have to do the > smithing/brewing yourself? That sort of defeats the point of it being > a multi-player game, so I assume you could at least have someone else > in the guild do those parts. But can you go out and hire someone to > do the combines if you provide the ingredients? I'm failing to see the issue here too. Ideally you do things yourself or with like minded individuals (ie within the guild). If no one can do it you go without... that's the point. Hiring some 70th level necro to do your spell combines defeats the purpose. :)
> You don't need to write a legal contract covering these things, nor do > you even need to enforce them, or even be consistent about them, but > you should at least have some idea where you intend to draw the line > at interacting with the rest of the "massively multiplayer" part of > the game. Its true that everyone will approach these questions differently... even like-minded people are rarely perfectly parallel. But there is a distinction between ironman (accept no help from anybody) and simply adopting a D-I-Y "philosophy".
> Good luck, and I hope you have fun! (That's the important part, after > all!) Ineed.
~Deborah~ - 20 Jul 2005 15:23 GMT > I've grown bored with the xp grind on my moderately twinked alts, just > trying to get them up to a level equivalent to that of their Bazaar- [quoted text clipped - 31 lines] > it'd be cool if we could just forego any criticisms in favor of positive > dialog. I'd love to do this. Although I am a relative newbie, it sounds like fun.
~Deborah~
Bristlebane Server: Kentigern Fyrebear - Level 38 / Barbarian / Shaman Vaerity Trueheart - Level 29 / Gnome / Paladin
Rumbledor - 20 Jul 2005 16:00 GMT >> I've grown bored with the xp grind on my moderately twinked alts, >> just trying to get them up to a level equivalent to that of their [quoted text clipped - 36 lines] > I'd love to do this. Although I am a relative newbie, it sounds like > fun. Fantastic. You seem like just the kind of player that would help make this work. I would hope we would attract many new players in addition to longtime veterans.
Drop me an email (you'll need to un-munge it, of course). I'll be compiling a list of those interested. Hopefully we'll very soon wind up with more than enough to get this started. At that point, I'll make arrangements for us all to get together and discuss some of the finer points.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
~Deborah~ - 21 Jul 2005 16:34 GMT > Fantastic. You seem like just the kind of player that would help make > this work. I would hope we would attract many new players in addition to [quoted text clipped - 5 lines] > arrangements for us all to get together and discuss some of the finer > points. Email sent.
~Deborah~
Bristlebane Server: Kentigern Fyrebear - Level 38 / Barbarian / Shaman Vaerity Trueheart - Level 29 / Gnome / Paladin
Palindrome - 20 Jul 2005 18:24 GMT >I've grown bored with the xp grind on my moderately twinked alts, just >trying to get them up to a level equivalent to that of their Bazaar- >purchased gear where I can begin the fun part... Actually, I'd like a Server with no Bazaar and PoK Stones, just to go back to what it was like when I started :)
Palindrome
Daimajin - 20 Jul 2005 20:02 GMT >>I've grown bored with the xp grind on my moderately twinked alts, just >>trying to get them up to a level equivalent to that of their Bazaar- [quoted text clipped - 4 lines] > > Palindrome what are the chances of that EQemulator coming back?..that might be a good place to play. I never even knew it existed until people posted it was taken down so i don't know that much about it, or if it's even feasible. Heck if it's easy enough to do I would dedicate a comp and set it up for the people who wanted the old world.
Faned - 20 Jul 2005 20:27 GMT > what are the chances of that EQemulator coming back?..that might be a > good place to play. I never even knew it existed until people posted it > was taken down so i don't know that much about it, or if it's even > feasible. Heck if it's easy enough to do I would dedicate a comp and set > it up for the people who wanted the old world. http://www.eqemulator.net/main.php
Palindrome - 22 Jul 2005 16:50 GMT >what are the chances of that EQemulator coming back?..that might be a >good place to play. I never even knew it existed until people posted it >was taken down so i don't know that much about it, or if it's even >feasible. Heck if it's easy enough to do I would dedicate a comp and set >it up for the people who wanted the old world. Never looked into it, but sounds interesting.
Palindrome
42 - 20 Jul 2005 18:34 GMT > I've grown bored with the xp grind on my moderately twinked alts, just > trying to get them up to a level equivalent to that of their Bazaar- [quoted text clipped - 31 lines] > it'd be cool if we could just forego any criticisms in favor of positive > dialog. This is how I rolled up my last few alts. Its a lot of fun. They're 56 with 70+ AAs now (lots of AAs because there is no point in power leveling past the gear they are wearing... and the AAs really help compensate for the weaker gear allowing them to survive harder content.
They still run temp and c2 (i run a cleric 2nd, and i have like minded friend who runs an enc). I've had KEI maybe 5 times total (I'm not going to go out of my way to avoid an MGB...) Gearing up has been a blast ...I had completed the SolRo armour for the SK minus one bracer (and had most of the cleric peices too) My SK recently got a soulscream belt from Veksar upgrading from the haste belt he got in The Deep... Picked up a bunch of upgrades from the 5th anniversary 1-groupable fabled (did Nurgan named, Drelzna, the Drake in Skyfire, Eldak, and many more).
Anyhow...at this point I'm not really interested in starting up all over on a new server to do what I'm already doing. But if you happen to pick the server I'm on I'd be happy group and/or guild with more like minded people once you've caught up a bit in levels.
No rush though... that's the whole point :)
Rumbledor - 20 Jul 2005 18:45 GMT > This is how I rolled up my last few alts. Its a lot of fun. They're 56 > with 70+ AAs now (lots of AAs because there is no point in power [quoted text clipped - 4 lines] > friend who runs an enc). I've had KEI maybe 5 times total (I'm not going > to go out of my way to avoid an MGB...) My thoughts exactly. At your level, I would consider those buffs quite appropriate.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Crash86 - 20 Jul 2005 19:06 GMT > That said, is there any interest here in starting up a "no twink" guild > with all new characters, preferrably on a server that is new to everyone? [quoted text clipped - 6 lines] > - No farming beyond supporting your own tradeskills, faction or questing > - No inappropriate-level buffs Our guild has initiated an "Old World Wednesday" event. On Wednesdays, you play a character specially made for the event. No tutorial, travel by foot, boat, or port, no twinking, no added charatcer races (Vah Shir, Iksar, Froglok), Old World zones only.
Having said that, it might be nice to do that separate from my own guild and server.
Count me in (for the initial conversation at least).
Crash
Roger Bonzer - 21 Jul 2005 05:06 GMT >I know, I know, people have different ideas of what constitutes twinking, >so that would be up for discussion, but some of the few core rules might [quoted text clipped - 4 lines] >- No farming beyond supporting your own tradeskills, faction or questing >- No inappropriate-level buffs As I feel somewhat responsible for this line of thought, I'll jump in.
My rules to begin with were basically that you could only buy items off NPC vendors that were part of their regular stock. No extravagant gifting from friends, alts, etc. That was pretty much it. So, lockpicks, bandages, cloth armor, food, spells, HQ ore, shuriken, etc. For what it's worth, I don't consider Tribute buffs to be twinking.
I did a bunch of quests, I camped mobs that dropped gear I wanted, it was a blast. It helped quite a bit that I had a steady duoing partner who was always willing to put up with whatever annoyingly rare camp I needed. I suspect it also helped somewhat that I'm a lizard monk, and level-appropriate monk gear is actually pretty lame until the end game :) Gear I really enjoyed picking up along the way: Forest Loop, Fist of Bone, Iksar Berserker Club, the Ykesha haste item (my first *ever* non-purchased haste item in EQ!), Polished Steel Ulaks, and lastly, the amazingly uber Goblin Foreman's Tunic!
The one place where this philosophy didn't work for me was tradeskilling. I love tradeskilling. I don't sell much, or make much money, but I just like making stuff. I know, however, from past experience, that getting to high (or even medium!) levels of skill takes *ages* unless your INT or WIS is minimally 150+. I had no intention of waiting until I was a level 50+ monk to get level-appropriate gear that would give me so much wisdom before I even considered tradeskilling. So fairly early on, I bought a WIS suit in the bazaar, eventually getting up to ~175 WIS by my mid 40's, which made tailoring (and other skills) improve in a time frame that was acceptable. Many of my WIS suit items were significantly better than my "regular" gear: I just didn't worry about how much AC/HP/status I lost when I was done tradeskilling.
As I did more tradeskilling, I also relaxed somewhat my strict vendor policy. I figured I'd killed enough spiders that it really wasn't that unreasonable to buy spider/spiderling silk off vendors when I found them. Same for various pelts. My exception here was that if I could hunt the critters that dropped the items, it wasn't that unreasonable to buy them either. It wasn't an issue for me as a monk, but I'd hate to have had to farm all the zillions of spell pages myself if I was an INT caster. Bleagh!
Another hole in the concept of "level-appropriate gear" has to do with tradeskilled gear. For gear made from critter drops (black panther armor) it seemed reasonable that if you can kill the critter, the gear must be reasonable. For stuff made from vendor parts, it's a much tougher call. I don't know what level velium diamond rings and robes of abrogation are appropriate for, but I think 1 isn't it.
Anyway, my lizard monk is now my highest character ever (46), and I hope to someday pick him back up when I return to the EQ1 world.
Food for thought!
-------------------------------------------------------------------------- Roger Bonzer | There's this guy. And he falls in a vat of minotaur@hurloon.net | radioactive chemicals and instead of getting | superpowers like you'd expect, he just dies. | -- Ronnie, Zot #31
N. Ziember - 21 Jul 2005 17:24 GMT > I've grown bored with the xp grind on my moderately twinked alts, just > trying to get them up to a level equivalent to that of their Bazaar- [quoted text clipped - 13 lines] > - No farming beyond supporting your own tradeskills, faction or questing > - No inappropriate-level buffs I recently did basically this, restarted on a new server, knowing nobody and armed only with half a decade worth of knowledge of the game. It was really fun, and we stayed poor through the entire journey (no excessive farming), so most of the items we found as drops are still upgrades now at level 63.
I say "we" when I mean "I", that's the schizophrenia from multiboxing on the roleplay server =)
Of course I didn't purposefully turn down outside help when offered, I received many fine gifts and buffs from strangers and new friends, and was always looking for good deals for my pennies in the bazaar.
Honestly, I don't think anyone has the will to do the "no twink" the way you define it above in the long run. No buffs? No purchasing anything? How about disallowing members to enter PoK, the bazaar or any newer zone too?
oh, well, I ramble and digress =) /NZ
42 - 21 Jul 2005 20:05 GMT > Honestly, I don't think anyone has the will to do the "no twink" the way you > define it above in the long run. No buffs? No purchasing anything? /raises hand.
56th and 70AAs and going strong. 100% of my gear was looted from the mobs corpse after I helped killed it. 90% of my gear is no-drop.
So far in the bazaar the character has purchased: an essence emerald for the VT key quest, some imbued/enchanted items (e.g. imbued black pearls), and some foraged items. Oh and I hired a high level necro to convert meat to bone chips because I needed some 8000 of them for Greenmist faction.
While I've been hit by a few mgbs and a the very occasional random buff I've never solicited them.
> How about > disallowing members to enter PoK, the bazaar or any newer zone too? /shrug That might be fun for someone to try. But if that's your plan you can forget about playing with *anybody* else. I don't care for that idea.
Rumbledor - 21 Jul 2005 22:54 GMT >> Honestly, I don't think anyone has the will to do the "no twink" the >> way you define it above in the long run. No buffs? No purchasing [quoted text clipped - 13 lines] > While I've been hit by a few mgbs and a the very occasional random > buff I've never solicited them. Yup. I can remember not having 2pp to rub together. I would get the occasional random buff, and the even less occasional gift from a higher level player, but a) that gift was never anything as good as what a player at that level can now readily afford in the Bazaar, and b) it was a way of life for me. I didn't develop my playstyle around having extraordinary gear, and therefore was very interested in all the placed I could go for my attainable modest upgrades. I saw a lot more of Norrath then.
>> How about >> disallowing members to enter PoK, the bazaar or any newer zone too? > > /shrug That might be fun for someone to try. But if that's your plan > you can forget about playing with *anybody* else. I don't care for > that idea. Me either. PoK and even the Bazaar can still have their purpose. They don't have to be abused to be useful. Again, this isn't about taking away conveniences so much as it is about staying off the fast track and enjoying what you can achive on your own.
It basically boils down to whether or not you could buy into the philosophy of looting/questing your gear as opposed to buying what someone else looted/quested. That style of play isn't for everyone.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Rumbledor - 21 Jul 2005 21:56 GMT >> I've grown bored with the xp grind on my moderately twinked alts, >> just trying to get them up to a level equivalent to that of their [quoted text clipped - 35 lines] > oh, well, I ramble and digress =) > /NZ I was afraid some may have read too much into that. I said no "level- inappropriate" buffs, not no buffs at all. Even still, I'm sure it will wind up a situation where drive-by Temp from a kindly passing player will be just fine as well. It will be the venturing into PoK to actively seek it out/solicit it that will be prohibited.
Since that post, I've also put more thought into the no purchasing of weapons and armor idea as well. People are going to amass some amount of coin from their adventuring. They will need something to spend it on. The most important point is that we don't want people to adopt a playstyle that is all about building wealth for gear upgrades.
Personally, I figure any coin I make during the normal course of adventuring will be spent on spells, food and other provisions (backpacks, tradeskill kits, bandages, etc.), tradeskill components and the needs of my guildmates.
The purpose of this ruleset isn't to take us back to the old school way of playing EQ pre-Kunark. It's to eliminate the factors that tend to cause people to leapfrog content, to artificially develop their characters through simple purchase.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Don Woods - 21 Jul 2005 23:15 GMT > Personally, I figure any coin I make during the normal course of > adventuring will be spent on spells, food and other provisions > (backpacks, tradeskill kits, bandages, etc.), tradeskill components and > the needs of my guildmates. Part of why it's so easy to fall into the "buy upgrades" trap is that it's actually hard to find level-appropriate things to spend money on after a while. Those bandages, food, and so forth don't get any more expensive as you level up, but you're making much more plat (including selling vendor trash) from the mobs you kill. Tradeskill components can of course consume an infinite amount of plat, and if you're a caster the spells do get more expensive as you level, but I expect you'll find you're accumulating plat and, as you say, it's reasonable to expect you should spend it on something.
One thing you might consider allowing, with care, is purchasing level- neutral gear, provided you can earn the money for it. E.g., it's unlikely anyone in your guild will be making Leatherfoot Haversacks for a while, given the tailoring skill needed. But if your accumulated plat is enough to buy one in the Bazaar, you might allow that. I.e., for stuff that drops off mobs, or requires travel to certain zones, it's easy to see what level you need to be for it to be level-appropriate, but for things that really ARE obtained by paying another player to do the work, you might define the appropriate level as being whatever level you're at when you decide you've got the plat to spare. (I agree that farming just to raise the plat is best avoided.)
-- Don.
--------------------------------------------------------------------- -- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm -- -- Sukrasisx, Monk 56 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 52 on E. Marr I'll get to it sooner if you -- Wizbeau, Wizard 36 on E. Marr remove the "hyphen n s" -- Teviron, Knight 21 on E. Marr
42 - 22 Jul 2005 02:37 GMT > > Personally, I figure any coin I make during the normal course of > > adventuring will be spent on spells, food and other provisions [quoted text clipped - 10 lines] > you'll find you're accumulating plat and, as you say, it's reasonable > to expect you should spend it on something. Heh... you could always fund an alt outside of the guild, lol.
> One thing you might consider allowing, with care, is purchasing level- > neutral gear, provided you can earn the money for it. E.g., it's > unlikely anyone in your guild will be making Leatherfoot Haversacks > for a while, given the tailoring skill needed. But if your accumulated > plat is enough to buy one in the Bazaar, you might allow that. Or just buy the equivalent from that gnome in SolA. Of course, in my case I don't have them. I don't need them. I have enough WR bags that I'm not overburdened... beyond that big deal.
A monk might really care... but a smart monk won't want more than one anyway, and can probably make do with a rallic pack, EE bag, or something until haversacks are available. :)
> I.e., > for stuff that drops off mobs, or requires travel to certain zones, it's [quoted text clipped - 3 lines] > you're at when you decide you've got the plat to spare. (I agree that > farming just to raise the plat is best avoided.) Paying even for "level appropriate gear" undermines the point. If its truly level approrpriate go get it yourself. :)
Rumbledor - 22 Jul 2005 03:46 GMT < snip >
>> I.e., >> for stuff that drops off mobs, or requires travel to certain zones, [quoted text clipped - 7 lines] > Paying even for "level appropriate gear" undermines the point. If its > truly level approrpriate go get it yourself. :) Exactly.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Prelgor - 22 Jul 2005 00:36 GMT Hmmm... So, I have a question about where this is going that will be somewhat of a yardstick. But first, let me begin with a story. :)
Right now, I have a brand new troll shadowknight on Stromm (my only character on the server). The whole point of this character is to check out the new tutorial and lowbie armor quests. It has been great fun starting literally from nothing and building the character from scratch. Buying bazaar gear would run counter to the whole point of this experiment, so I am mostly not doing it. What I cannot avoid is "twinking" the character with my accumulated knowledge of the game, including tradeskills.
So far, I have done a few things that are grey and probably some that would be forbidden, under Rumbledor's rules. Perhaps they will serve as starting points for discussion. :) Most of my gear is from the tutorial. (By the way, the No Drop tutorial gear is *quite* nice, if you are starting untwinked!) I exited the tutorial twice to hunt some mobs with decent vendorable drops, while they were still blue (so far, I have drawn a line at farming greens purely for cash). Again, I decided to avoid using any bazaar-buyable gear, at least until I see how the gear from the new quests turns out. I gave in to four moments of weakness. I bought an Opal Encrusted Stein in the bazaar, because not even troll vendors will give a troll good prices. This is a tradeskill product, not a monster drop, and does not require any monster drops to make. On the other hand, someone at my current level would simply not have the resources to have a skill high enough to make it. I found a Shiv (5/22 piercer) and a Netherbian Chitin (AC 20 plate BP) on sale on NPC vendors that I happened across (skilling up smithing to sharpen a rusty weapon for an upgrade!). These sell *very* cheaply from vendors (<1 and ~6 plat respectively). I love these kinds of "lucky breaks", so I bought them. I also found a Great Reptile Tooth that someone had sold to a vendor! My finely honed bazaar trader instincts would not allow me to pass that up for only ~18 plat, even though that wiped out my savings. I thought about selling it in the bazaar for a small fortune in cash, and I somehow managed to leave it in my bank, for now. I am almost done with the tutorial, and I have found a better weapon than the Shiv, but the quested breastplate is inferior to the Netherbian Chitin, for those keeping score at home. After I leave the tutorial, funds permitting, I'm considering learning some more smithing to create banded armor. This would be an upgrade over the cloth and burlap that I'm wearing now in many slots. If I were a leather or silk class, I might have been looking into tailoring instead.
So, it is inevitable that adventuring will cause your bank balance to grow. You just won't spend it all on spells, disciplines or spell reagents, and not everyone will choose to do tradeskills. Here's the question. If you do allow purchase of items, will this mean that, even within your new guild, banded and studded leather armor will be obsolete?
What about the journeyman/expert DON armors? If I were twinking a new alt, I wouldn't even consider journeyman DON armor, due to much better bazaar alternatives. For those keeping score at home, the journeyman DON breastplate has better AC than the Netherbian Chitin, which can be had by killing a level ~25 named. A large downside to journeyman DON smithing is the expense of the components (10.5 plat investment in the hammer, ~18plat for the cultural metal for one attempt, plus a rare farmed component). I would probably have to charge around 20 to 35 plat per piece, just to cover the cost of failures, once I had completely trivialed banded armor.
If I could get a queue of guildies lining up for me to make them banded armor, I might just join this new guild. :)
Rumbledor - 22 Jul 2005 03:16 GMT > Hmmm... So, I have a question about where this is going that will be > somewhat of a yardstick. But first, let me begin with a story. :) [quoted text clipped - 5 lines] > scratch. Buying bazaar gear would run counter to the whole point of > this experiment, so I am mostly not doing it. Your little experiment sounds quite consistent to what we're trying to accomplish.
> What I cannot avoid is > "twinking" the character with my accumulated knowledge of the game, > including tradeskills. I find it hard to twink with my knowledge of the game, but extremely easy to twink with hand-me-downs, farmed plat and buying stuff in the Bazaar. The whole point of this guild isn't just to start from scratch and then go back to doing what resulted in being over-geared every other time, but to start from scratch and earn as much of your gear as possible. If I look at a purchase I made in the Bazaar and consider it a "moment of weakness" or something I "broke down and bought", then I've taken a shortcut. That's what I intend to avoid. I plan to use that rusty sword until something I kill drops something better, not until I can scratch together enough money to buy something I've really got no business having at that level. Heck, I might even take up smithing and work on it until I can *make* something better. There are plenty of possibilities even when you rule out upgrading in the Bazaar.
> So far, I have done a few things that are grey and probably some that > would be forbidden, under Rumbledor's rules. Perhaps they will serve [quoted text clipped - 3 lines] > mobs with decent vendorable drops, while they were still blue (so far, > I have drawn a line at farming greens purely for cash). We plan to *strongly* discourage any sort of farming unless it's tradeskill/quest related.
> Again, I > decided to avoid using any bazaar-buyable gear, at least until I see [quoted text clipped - 21 lines] > now in many slots. If I were a leather or silk class, I might have > been looking into tailoring instead. So at what, level 8, you were using a piece of armor that drops off a level ~25 mob. That's the kind of imbalance we will strive to avoid.
> So, it is inevitable that adventuring will cause your bank balance to > grow. You just won't spend it all on spells, disciplines or spell > reagents, and not everyone will choose to do tradeskills. Here's the > question. If you do allow purchase of items, will this mean that, > even within your new guild, banded and studded leather armor will be > obsolete? This is a problem we intent to discuss and work out. Playing the market, in my mind, should be prohibited in this guild. If we do decided to allow Bazaar purchases, I will suggest that doing so merely to turn a profit on a great deal be prohibited.
> What about the journeyman/expert DON armors? If I were twinking a new > alt, I wouldn't even consider journeyman DON armor, due to much better [quoted text clipped - 6 lines] > plat per piece, just to cover the cost of failures, once I had > completely trivialed banded armor. I really don't know anything about the DoN armors. Are they accessible/appropriate for lower level players?
> If I could get a queue of guildies lining up for me to make them > banded armor, I might just join this new guild. :) I can assure you that in this guild, as I envision it, banded armor would be desired. However, doing so with the intent to pad your bank account would only compound the problem of having a bunch of coin and nothing to spend it on.
I should note that the list of rules I provided was abbreviated, meant as a list of examples and quite open for debate. I plan to have a meeting beforehand to settle on the particulars. Fact is, I really don't want any sort of situation where people have to be monitored or they are only allowed a certain number of purchases or anything restrictive like that. What I would much rather see is everyone in the guild buying into the core philosophy and being dedicated to it on their own. Expectations will be clearly spelled out. I don't know why anyone would sign on for this without having similar desires.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
42 - 22 Jul 2005 03:49 GMT > "Prelgor" <prelgor@aol.com> wrote in
> I can assure you that in this guild, as I envision it, banded armor > would be desired. That much at least is unlikely. The quested newbie armour trumps banded iirc. :)
Rumbledor - 22 Jul 2005 14:45 GMT 42 <nospam@nospam.com> wrote in news:MPG.1d49fea5a3520b4989c15 @shawnews.vf.shawcable.net:
>> "Prelgor" <prelgor@aol.com> wrote in > [quoted text clipped - 3 lines] > That much at least is unlikely. The quested newbie armour trumps banded > iirc. :) Oh. Heh. Then I stand corrected.
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Prelgor - 22 Jul 2005 06:27 GMT > Your little experiment sounds quite consistent to what we're trying to > accomplish. Indeed, by happy circumstance it does. That's why I'm paying attention to what you're saying. :)
>> What I cannot avoid is >> "twinking" the character with my accumulated knowledge of the game, [quoted text clipped - 3 lines] > easy to twink with hand-me-downs, farmed plat and buying stuff in the > Bazaar. What I mean is, I know things that let me be more efficient. Instead of hunting in, say, Nek Forest, I know the newbie yard in Qeynos has mobs *blue to a level 4* that regularly drop items that vendor very well, for the level. Even besides the occasional >1plat rat tail, you can get stackable drops that sell for ~2 gold each. That's a lot of money, at that level. I've used it on several alts to be able to afford vendor-bought backpacks early. I know where to go to get the Iksar Berserker Club, for example, which is an extremely good weapon (7/18 ! ) for the stage in the game at which you can kill for it. These things put you ahead of someone who, say, just kills in their race's newbie zone then wanders over to the next one and blithely sees what's there. I'm sure you can do the same things.
> The whole point of this guild isn't just to start from scratch > and then go back to doing what resulted in being over-geared every other > time, but to start from scratch and earn as much of your gear as > possible. If I look at a purchase I made in the Bazaar and consider it a > "moment of weakness" or something I "broke down and bought", then I've > taken a shortcut. That's what I intend to avoid. I understand. That's why I hope I was clear that this was an independent, although similar, experience. I'm not claiming to be your advance scouting party. :)
>> I exited the tutorial twice to hunt some >> mobs with decent vendorable drops, while they were still blue (so far, >> I have drawn a line at farming greens purely for cash). > > We plan to *strongly* discourage any sort of farming unless it's > tradeskill/quest related. What about hunting for a specific drop? What about preferring to hunt mobs that you know drop better loot? Would you refuse to hunt hill giants with a level appropriate group? I see this guild doing lots of targeted hunting. I'd bet you're going to have regular raids on Unrest in your 20's, for example, to get upgrades. Your magician will be begging you to hunt in Najena for the focus item drops. The list goes on. :)
I'm saying that I know *level-appropriate* ways to make relatively decent money. I'm not sure how that, in itself, runs counter to your goals. What I think we're exploring right now is what you would consider appropriate ways to spend that money. I think we agree that buying a drop from a mob many levels above you runs counter to your goals.
> So at what, level 8, you were using a piece of armor that drops off a > level ~25 mob. That's the kind of imbalance we will strive to avoid. Yes, I agree. This runs counter to what you are trying to achieve. Heck, it runs counter to what I am trying to do, too. I admitted to a moment of weakness. :)
> This is a problem we intent to discuss and work out. Playing the market, > in my mind, should be prohibited in this guild. If we do decided to > allow Bazaar purchases, I will suggest that doing so merely to turn a > profit on a great deal be prohibited. It seems to me that the evil is not so much in making money but in how easy it is to "abuse" it in the bazaar. Personally, I sometimes enjoy playing the market - it can be a game unto itself, and it works because I *know* something. I could as easily be reselling spiderling silk, which anyone can acquire. Then I turn around and buy a drop from a critter 15 levels above me, and there the problem happens, to my way of thinking. I would like to hear your perspective. Certainly, it is easier to avoid temptation by not amassing lots of money in the first place, and this may be your point. Again, the money required for your basic needs (food, spells, etc.) is quite modest. A question now being adressed is, is there any point in having more? If I wanted to be provocative, I might argue that having unspendable money is also a busted economy. :)
> > What about the journeyman/expert DON armors? > > I really don't know anything about the DoN armors. Are they > accessible/appropriate for lower level players? The quest to get started on the basic armor can be done in the mid teens. The journeyman (lowest level) armor combines have trivials around 120-140, and they are required level 15, recommended level 20. This is fairly daunting tradeskill range for a low level character to achieve, but possible. The quest for the journeyman level augmentations requires about level 20 or 25 and the augs take jewelcraft around 60 to make reliably. The gear is decent for the level. Honestly, I haven't checked thoroughly how it stands up against what else you can "honestly" hunt at that level. Certainly, it isn't bad gear. It is at least competitive with or better than the old newbie quest armors, in terms of stats, and the AC is better. The expert gear is required 35, recommended 40 with trivials in the 180-220 range. This would be fairly difficult for a level 40 to achieve. Remember we're talking about smithing and tailoring here, not brewing.
:) A level appropriate character, dedicated to the appropriate tradeskill, could probably attempt the combines with a decent, but far from certain chance of success. If you want this gear, you will need some serious (for the level) money and/or component farming to fund your tradeskilling. Is this a bad thing? A downside for the guild would be that the DoN cultural armor is race-specific. My hypothetical troll SK/smith could make nice armor for a troll shaman or troll warrior, but the dwarf would have to settle for banded.
>> If I could get a queue of guildies lining up for me to make them >> banded armor, I might just join this new guild. :) [quoted text clipped - 3 lines] > account would only compound the problem of having a bunch of coin and > nothing to spend it on. Oh, I wouldn't mind making it for guildies at cost, or thereabouts. What would get me excited is actually making something that someone would wear before having a tradeskill over 250. :) I can't think of a single thing fitting that description since my first character made a 10% WR backpack, and raising tradeskills involves a LOT of successful combines... Wait, I take that back - I did eat some long-since-trivial baking foods as novelty items. I also used some Wu's armor to twink a new beastlord, which lasted until about level 10. :) Working under constraints like this would be a paradise for a tradeskiller. I suggest that's a good thing, at least for tradeskills.
> What I would much rather see is everyone in the guild buying into > the core philosophy and being dedicated to it on their own. Expectations > will be clearly spelled out. I don't know why anyone would sign on for > this without having similar desires. Indeed. Looting, rather than buying, upgrades is more fun. My main's most treasured pieces are the ones he looted, and they aren't necessarily the best pieces.
42 - 22 Jul 2005 09:03 GMT > What I mean is, I know things that let me be more efficient. Instead > of hunting in, say, Nek Forest, I know the newbie yard in Qeynos has [quoted text clipped - 8 lines] > race's newbie zone then wanders over to the next one and blithely sees > what's there. I'm sure you can do the same things. I'm equally sure nobody is suggesting they play with a philosophy of "only use knowledge this *character* has personally acquired".
> What about hunting for a specific drop? What about preferring to hunt > mobs that you know drop better loot? Would you refuse to hunt hill > giants with a level appropriate group? I see this guild doing lots of > targeted hunting. I'd bet you're going to have regular raids on Unrest > in your 20's, for example, to get upgrades. Personally I doubt it. There aren't likely to be enough members playing at the same time at the same level to really be mounting lowbie raids. As cool as such a thing might be.
> I'm saying that I know *level-appropriate* ways to make relatively > decent money. I'm not sure how that, in itself, runs counter to your > goals. I don't see it running counter to anybody's goals at all. If you want to be rich, get rich, buy a horse ... whatever.
> What I think we're exploring right now is what you would > consider appropriate ways to spend that money. I think we agree that > buying a drop from a mob many levels above you runs counter to your > goals. the way i'd see it... don't spend the money on what other players are selling in the bazzaar or elsewhere... and by extension avoid spending the money on stuff other players have dumped on npc merchants. In essense... avoid the "screwed-up" player economy, as much as possible.
Outside of that spending is fair game.
> If I wanted to be > provocative, I might argue that having unspendable money is also a > busted economy. :) Welcome to EQ. The economy is busted. That's a reality. Many raiders have oodles of cash and literally nothing to spend it on. At one piont in EQs history plat lost all value at the end game... several pieces of gear were negotiated primarily by trade. Most tradeskills were essentially pointless, the npc vendors sold nothing of value, and the players who had items of value already had tons of plat and nothing to spend it on... the last thing they needed was more plat.
SOE has added enough plat sinks into the game to mitigate that somewhat... but i think the main reason you don't see a lot of items being negotiated for trade is that the truly good stuff is all no drop anyways.
> The quest to get started on the basic armor can be done in the mid > teens. The journeyman (lowest level) armor combines have trivials > around 120-140, and they are required level 15, recommended level 20. > This is fairly daunting tradeskill range for a low level character to > achieve, but possible. I disagree. I'd say its reasonably easy. Going much beyond that though requires higher level drops... and lots of them :)
> If you want this gear, you will need > some serious (for the level) money and/or component farming to fund > your tradeskilling. Is this a bad thing? A downside for the guild > would be that the DoN cultural armor is race-specific. My hypothetical > troll SK/smith could make nice armor for a troll shaman or troll > warrior, but the dwarf would have to settle for banded.
> >> If I could get a queue of guildies lining up for me to make them > >> banded armor, I might just join this new guild. :) [quoted text clipped - 5 lines] > > Oh, I wouldn't mind making it for guildies at cost, or thereabouts. Heh... you haven't really thought this through yet have ya? :)
See below.
> What would get me excited is actually making something that someone > would wear before having a tradeskill over 250. :) I can't think of a [quoted text clipped - 5 lines] > constraints like this would be a paradise for a tradeskiller. I > suggest that's a good thing, at least for tradeskills. You'd think that but your only looking at it from YOUR perspective. Look at it from the perspective of thsoe you are selling too... wait for it... wait for it... DOH! Do you see it yet? You just undermined the whole reason they joined the guild.
I know it seems draconian but the rule almost has to be: players cannot buy gear from other players even within the guild. (Along with strict grouping and assistance restrictions between higher and lower level players. A bard at 15th level can finish his solro armour with a pair of 40ths beside him after all... of course he won't have to do even that if he's buying acrylia gear from someone else anyways.
Yay for personal accomplishment!)
The only exception might be to establish some pools of tradeskill gear, spell research components, etc that players can donate to and draw upon if they are of suitable level to get the items themselves. Let the enchanters, necros mages etc trade pages and runes etc ...
I'd also *consider* allowing certain quest drops to be looted and held for other members on a case by case basis... lambent stones are needed for each piece of the bard solro armour for example...i feel the quest was designed with the theory that the bard's guild would be keeping them for him... they drop rarely enough that it would be foolish to sell one to an npc merchant while a bard is actively seeking them.. I'd stipulate that the bard would have to be involved in at least one legitimate kill of a hill giant or griffon per stone that he takes. But I'd probably leave it to the honor system that he actually do it... players who cheat the philosophy are only cheating themselves.
If they cheat themselves enough to impact the rest of guild enjoyment of the concept though then invite them to leave.
Its like taking an oath of poverty. If you take the oath and then look for ways to work the system to sneak cash to yourself you're missing the point. If you -want- to work the system and get rich then you weren't really interested in the whole oath of poverty thing, and had no business taking it.
All that said I think the hardest thing this guild would have to learn to deal with is that the 45th level guy coming home from a trip to guk with a backpack full of fine steel is going to sell it. He is not going to offer it to the poor souls still wielding rusty and bronze. He can tell them where to find the IBC or whatever, but he wont give them his... even when he outgrows it. He's not being an a.s though. The lower level players should actively not want it from him. If they've bought into the concept then they don't want his. They want to go and kill skeletons in Kurns and get their own.
Ditto the minute a cleric his 40 and gets Temperance. He'll use it on his group mates, and maybe the odd time cast it on someone else in passing. But he won't offer it up, and lower level players won't ask for it. Ditto KEI, V, and so forth as the guild members reach those milestones. If your grouping with the guy he buffs you... if you not ... be prepared to do without... given the new elixirs, and tribute this isn't even that much of a sacrifice.
That's the whole reason they created these characters, after all, wasn't it? To discover the joy of doing things on your own gear under your own power, to gain the sense of accomplishment that comes by pulling yourself up by your own boot straps...
If your just going to wear another guildies hand-me-downs, castoffs, and stuff that they crafted or found but have no use for while wandering around at 25th buffed to the hilt by the guild ubers ... what exactly was the point of this guild again?
I thought it was to avoid the screwed up EQ economy... not recreate it.
;)
Rumbledor - 22 Jul 2005 15:34 GMT >> >> If I could get a queue of guildies lining up for me to make them >> >> banded armor, I might just join this new guild. :) [quoted text clipped - 34 lines] > > Yay for personal accomplishment!) Well, yes and no. I really don't expect everyone to practice ever tradeskill in order to be able to obtain a tradeskilled item. What I *might* expect would be for the guild to support its tradesfolk internally, and for those tradesfolk to get their components through their own efforts or those of their guildmates exclusively. Certainly, this should only occur "within reason" and likely exercising the honor system. Maybe we could impose a guideline that discourages the use of any crafted items that trivial at more than 5x the player's level or something. That just might work...
> The only exception might be to establish some pools of tradeskill > gear, spell research components, etc that players can donate to and > draw upon if they are of suitable level to get the items themselves. > Let the enchanters, necros mages etc trade pages and runes etc ... Very good idea. Something that normally occurs in any guild.
> I'd also *consider* allowing certain quest drops to be looted and held > for other members on a case by case basis... lambent stones are needed [quoted text clipped - 9 lines] > If they cheat themselves enough to impact the rest of guild enjoyment > of the concept though then invite them to leave. I think that would just be chalked up to, if they could have obtained it themselves, then they can have it. No lambent stones for a level 10 bard, though. ;)
> Its like taking an oath of poverty. If you take the oath and then look > for ways to work the system to sneak cash to yourself you're missing > the point. If you -want- to work the system and get rich then you > weren't really interested in the whole oath of poverty thing, and had > no business taking it. Precisely.
> All that said I think the hardest thing this guild would have to learn > to deal with is that the 45th level guy coming home from a trip to guk [quoted text clipped - 13 lines] > ... be prepared to do without... given the new elixirs, and tribute > this isn't even that much of a sacrifice. That's approaching the perfect world scenario, and I don't know how close we'll come to that, but I agree.
> That's the whole reason they created these characters, after all, > wasn't it? To discover the joy of doing things on your own gear under [quoted text clipped - 8 lines] > I thought it was to avoid the screwed up EQ economy... not recreate > it. Hope you don't mind me quoting you in the kick-off meeting. :P
 Signature Rumble "Write something worth reading, or do something worth writing." -- Benjamin Franklin
Prelgor - 22 Jul 2005 16:49 GMT >> I see this guild doing lots of >> targeted hunting. I'd bet you're going to have regular raids on Unrest [quoted text clipped - 3 lines] > at the same time at the same level to really be mounting lowbie raids. > As cool as such a thing might be. You're probably right. Nevertheless, I stand by my prediction of targeted hunting. I *want* those Dwarven Work Boots, durnit! Who's coming with me?
> the way i'd see it... don't spend the money on what other players are > selling in the bazzaar or elsewhere... and by extension avoid spending > the money on stuff other players have dumped on npc merchants. In > essense... avoid the "screwed-up" player economy, as much as possible. > > Outside of that spending is fair game. That sounds like it summarizes the philosophy fairly well.
> Welcome to EQ. The economy is busted. Alert the media. :)
> At one piont > in EQs history plat lost all value at the end game... several pieces of [quoted text clipped - 3 lines] > being negotiated for trade is that the truly good stuff is all no drop > anyways. I want to come back to this idea.
>> The quest to get started on the basic armor can be done in the mid >> teens. The journeyman (lowest level) armor combines have trivials [quoted text clipped - 4 lines] > I disagree. I'd say its reasonably easy. Going much beyond that though > requires higher level drops... and lots of them :) Let me get back to you in a day or two, after I try this out. I know I can get to 120-ish smithing on only vendor bought stuff, maybe higher. What makes me doubt the ease of doing this is the limited ability to raise cash at lower levels and what those vendor-bought materials cost. I think the banded combines cost on the order of a plat each (or more), and that is a lot of money at level 10. You get much of that back, if you resell to a vendor, but failures will be costly. After that, you'd definitely want to be farming lots of fine steel for ornate chain, and you won't get that at level 20.
>> >> If I could get a queue of guildies lining up for me to make them >> >> banded armor, I might just join this new guild. :) [quoted text clipped - 3 lines] > >Heh... you haven't really thought this through yet have ya? :) Apparently not.
> I know it seems draconian but the rule almost has to be: players cannot > buy gear from other players even within the guild. Ow. I understand your point. Let me try to wrestle with this a bit, at least as an academic exercise. Losing out on a tradeskill economy bothers me. :( I can imagine a few trading scenarios that don't seem too bad. Poke holes in them, if you can. :)
I'm a smith. I'm working hard to raise my smithing, and I suddenly need lots of leather padding for fine plate. I'm not really interested in tailoring. I go farm up lots of pelts and spiderling silks. I go to my buddy in the guild who is an accomplished tailor. "Hey, could you please turn these components into leather padding for me?" There might or might not be a fee for this service. Perhaps I bring him a few stacks of silk or something.
I hate doing tradeskills. Passionately. However, I really crave some LDON plate armor. I'm going to go on several LDON runs and collect the ingredients needed for the tempers. Then, I will go buy the ingredients needed for a combine or three, or kill for any that require drops. I then look up the guild smith and ask him to press Combine for me. Again, perhaps there is a fee. Perhaps I donate a few extra materials for tempers so he can attempt more skillups.
I am said guild smith, working on LDON plate. I know my skills are developed beyond those of most others. I also know that all this LDON plate I'm making to skill up on is desired by other people. I want to sell my LDON plate in the bazaar. I will use the proceeds to buy more stuff from vendors to skill up further.
We've been on a long crawl through Lower Guk, camping upgrades for everyone. Over the course of the camp, the drops have magically failed to adjust themselves to just what everyone needs. It all gets sorted out, but there is one more Ykesha sword lying around than the melees can possibly use. The magician takes it and offers to trade it to his friend, the ranger, in return for a drop from Najena that he needs for focus gear.
I am a master smith and a plate tank. I can craft Bazu armor. Can I trade a piece to a shaman in return for him crafting me a spiffier augment?
I am an enchanter. I can create mana vials. A guildie tailor, a druid, comes up to me and asks for help getting them. I tell him to roll his own $%#@ chanter alt to make them or get booted from the guild. :)
> The only exception might be to establish some pools of tradeskill gear, > spell research components, etc that players can donate to and draw upon > if they are of suitable level to get the items themselves. Let the > enchanters, necros mages etc trade pages and runes etc ... The thought of raising research skill without any vendor diving makes me shudder..
> All that said I think the hardest thing this guild would have to learn > to deal with is that the 45th level guy coming home from a trip to guk > with a backpack full of fine steel is going to sell it. Forget that! I'll BUY it from him, at whatever the vendor is offering! Do you how much fine steel I need to skill up smithing? :) Assume that I'm capable of killing for it myself. But I've been stuck at the $@%* forge all day...
> Ditto the minute a cleric his 40 and gets Temperance. He'll use it on > his group mates, and maybe the odd time cast it on someone else in > passing. But he won't offer it up, and lower level players won't ask for > it. Ditto KEI, V, and so forth as the guild members reach those > milestones. If your grouping with the guy he buffs you... if you not ... > be prepared to do without... This is actually much easier for me to take. :)
> That's the whole reason they created these characters, after all, wasn't > it? To discover the joy of doing things on your own gear under your own [quoted text clipped - 5 lines] > around at 25th buffed to the hilt by the guild ubers ... what exactly > was the point of this guild again? I understand. Is there any point, consistent with this philosophy, at which you can say - you've invested the effort, but in a different, acceptable way? Certainly, farming hill giants to buy the Sword of Pwning that drops from critters 15 levels higher is not kosher. Remember that we're talking about a guild here, not a "lone ranger". Can we do anything for each other besides fight at each others' sides?
> I thought it was to avoid the screwed up EQ economy... not recreate it. Yes. Are there aspects of the economy that are NOT screwed up? Are there player to player trades that do not cause these problems?
Tradeskills are a bit of an odd duck. Anyone can go up to 200 skill, and we're primarily talking about the lower skill levels (e.g. banded armor) that, theoretically, anyone could acquire. Is there room for allowing specialization within the guild that would not lead to economy problems? On the other hand, tradeskills also allow almost an end run around content. The way to get the Uber Sword "should" be to kill the Nasty Monster. Does crafted gear take away from that?
Rumbledor - 22 Jul 2005 17:42 GMT >>> I see this guild doing lots of >>> targeted hunting. I'd bet you're going to have regular raids on [quoted text clipped - 7 lines] > targeted hunting. I *want* those Dwarven Work Boots, durnit! Who's > coming with me? Count me in. ;)
>> the way i'd see it... don't spend the money on what other players are >> selling in the bazzaar or elsewhere... and by extension avoid [quoted text clipped - 5 lines] > > That sounds like it summarizes the philosophy fairly well. That sounds feasible. Though I'm still kicking around the idea of a item_combine_trivial < level * 5 policy for buying crafted items.
>>> >> If I could get a queue of guildies lining up for me to make them >>> >> banded armor, I might just join this new guild. :) [quoted text clipped - 21 lines] > me?" There might or might not be a fee for this service. Perhaps I > bring him a few stacks of silk or something. This is exactly how I would hope to see it work. Also, I would never charge a guildmate to do a simple combine, or several, for them.
> I hate doing tradeskills. Passionately. However, I really crave some > LDON plate armor. I'm going to go on several LDON runs and collect [quoted text clipped - 3 lines] > Combine for me. Again, perhaps there is a fee. Perhaps I donate a > few extra materials for tempers so he can attempt more skillups. Again, sounds right. No fee.
> I am said guild smith, working on LDON plate. I know my skills are > developed beyond those of most others. I also know that all this LDON > plate I'm making to skill up on is desired by other people. I want to > sell my LDON plate in the bazaar. I will use the proceeds to buy more > stuff from vendors to skill up further. Honestly, I've also kicked around the idea of discouraging Bazaar selling as well as buying. We will likely be amassing plenty of coin in the course of our adventuring. Is there a reason for skilling up in a tradeskill faster than that money supply can provide? Wouldn't there come a point where you would be making gear that is level-inappropriate for lower level characters? I would question the need to put such a huge effort into skilling up.
> We've been on a long crawl through Lower Guk, camping upgrades for > everyone. Over the course of the camp, the drops have magically [quoted text clipped - 3 lines] > to his friend, the ranger, in return for a drop from Najena that he > needs for |
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