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Game Forum / Role Playing Games / EverQuest / June 2005

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DoN levels

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Crash86 - 29 Jun 2005 14:44 GMT
I've been researching DoN, and while I'm finding some really good info none
of it seems to have levels included.  I'll see something like "This mob is a
light blue to green con and an easy kill", but I have no idea what that's in
reference to .. is the mob light blue to a level 50 character or a level 70
character.

At what level does a character become viable for DoN progression?

Crash
Faned - 29 Jun 2005 15:39 GMT
<crash86@shotmail.com> wrote:
> I've been researching DoN, and while I'm finding some really good info none
> of it seems to have levels included.  I'll see something like "This mob is a
[quoted text clipped - 3 lines]
>
> At what level does a character become viable for DoN progression?

Level 69.

Plenty to do there before that, but for *progression* you are highly limited
until 69.  You have to have someone level 69 to start any of the raid events
I believe.

Doing faction and earning points can be done long before 69, and can
definitely be considered a form of personal progression, but not what you
were asking I don't think.
Crash86 - 29 Jun 2005 16:00 GMT
> <crash86@shotmail.com> wrote:
>> I've been researching DoN, and while I'm finding some really good info
[quoted text clipped - 20 lines]
> definitely be considered a form of personal progression, but not what you
> were asking I don't think.

Either, really.  I was considering getting the faction work out of the way
with a 63 druid and a 52 SK.

Crash
Tony Evans - 29 Jun 2005 17:56 GMT
In alt.games.everquest, "Crash86" <crash86@shotmail.com> wrote:

[DoN progression]

>Either, really.  I was considering getting the faction work out of the way
>with a 63 druid and a 52 SK.

The DoN progression which leads to the AA rewards starts with 3 tasks,
which each person must get an receive.  You can only get those tasks when
indifferent to the relevant camp, and when are you are level 65+.

Once you have completed those single tasks, you need a group with an
average level of 68+ to get the single group mission.

Any average lower than that will prevent you from obtaining the mission and
will halt your progression.

So you must be 65+, you must be indifferent, and you must be able to field
a group of average level 68+ to really start the progression in a
meaningful way.

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Crash86 - 29 Jun 2005 18:53 GMT
> In alt.games.everquest, "Crash86" <crash86@shotmail.com> wrote:
>
[quoted text clipped - 17 lines]
> a group of average level 68+ to really start the progression in a
> meaningful way.

Outstanding.  Thanks kindly for the information.

Crash
Meldur - 30 Jun 2005 03:09 GMT
>In alt.games.everquest, "Crash86" <crash86@shotmail.com> wrote:
>
[quoted text clipped - 9 lines]
>Once you have completed those single tasks, you need a group with an
>average level of 68+ to get the single group mission.

I wonder what this is good for,I hate leveling with a passion,didnt
make a level since 1 month after release of OoW,when I took my
Ranger to 67 to qualify for "Origin" AA.
My 65 cleric with now 100 AAs can heal fine in a mission which
yields 56 crystals,let me add I did this without Enchanter mana
regeneration buff and the group didnt notice it,in fact I was fm most
of the time.
This is a thing really capable to make me quit,I already lost the
ability to make my own groups,most people dont want "lowbies" :p
in their group,so there is not much point to start one as a 65.

I alrerady had the pleasure in a NC group to meet a 68 cleric with no
AAs or gear(I assume) to speak of,who was screaming oom after every
mob,with my Ranger.

Fortunately for Sony I found some linkminded people,who think that
quality(AA and gear) and fun is more important than quantity
(levels),and am in a "lowbie" "family-style" guild.

Playing the game only relying on pickup groups like I did in some
phases of my EQ career is now impossible,thanks to EQ2 and the
stupid level requirements in Don.

Uland    67,225 Hunter
Mheldur 65,105 Cleric
the wharf rat - 30 Jun 2005 14:35 GMT
>Playing the game only relying on pickup groups like I did in some
>phases of my EQ career is now impossible,thanks to EQ2 and the
>stupid level requirements in Don.

    All I ever do is pickup groups...  Now pickup *raids*
seem to have gotten harder to find...
Meldur - 30 Jun 2005 16:30 GMT
>>Playing the game only relying on pickup groups like I did in some
>>phases of my EQ career is now impossible,thanks to EQ2 and the
>>stupid level requirements in Don.
>
>    All I ever do is pickup groups...  Now pickup *raids*
>seem to have gotten harder to find...

Note I was talking about the viewpoint of a 65 Cleric.

Mheldur 65 Cleric
 
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