Game Forum / Role Playing Games / EverQuest / May 2005
fun spots for small group
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Faeandar - 25 May 2005 23:23 GMT 3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67.
Fun is primary goal, loot is second, XP is 3rd.
Current considerations: Veksar Sebilis - though we've done this a few times, most interesting thing there now is Trak. But 4 people ain't gonna do that one... Crypt of Naddox Kael Arena
Suggestions? None of us play more than once a week (ok, sometimes I play twice) and we've only seen probably a third of all Norrath so we're pretty open to possibilities. No DoN for everybody, but otherwise full world.
Thanks.
~F
Foxeye Vaeltaja - 25 May 2005 23:57 GMT > 3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. > [quoted text clipped - 6 lines] > Crypt of Naddox > Kael Arena I'm excessively out of the loop at the moment, but since this sort of thing was my bread and butter when I played, I'd like to tentatively suggest Solusek C as a place to try out. Always felt like we were doing a proper dungeon crawl with that place, rarely found it occupied, and the loot varied from nice to pretty awesome (for the time anyhow...no idea anymore what's good and what's ho-hum).
And you can't beat Howling Stones for excitement and adventure.
~*~*~*~*~*~*~*~*~*
Jerelyn Foxeye -- http://www.foxeye-art.com
Phil Archer - 26 May 2005 01:27 GMT >> 3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. >> [quoted text clipped - 19 lines] > > Jerelyn Foxeye -- http://www.foxeye-art.com Mistmoore Castle. Work your way in to the castle and possibly get 2 nameds on the way. Things to watch for though, pathing is a little crazy but once you work it out you should be fine. Also I notice you lack a snarer. I can't remember anything running, but if it did you could have problems. Fun - definitely, Loot - MM has been revamped and even without nameds you should do fine for PP. XP - insane. HTH.
Faeandar - 26 May 2005 02:08 GMT >>> 3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. >>> [quoted text clipped - 29 lines] >should do fine for PP. XP - insane. >HTH. Mistmorre huh? That used to be early 20's to 30's, and with patch I thought it was only instanced adventures for 60's.
I'll look into it though. Thanks.
~F
Graeme Faelban - 26 May 2005 15:15 GMT >>>> 3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. >>>> [quoted text clipped - 35 lines] > > I'll look into it though. Thanks. Prior to that patch, they revamped it and it is now blue to level 70 with several raid level mobs in it.
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Thomas Houseman - 26 May 2005 02:19 GMT Also
>>> 3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. >>> [quoted text clipped - 30 lines] > should do fine for PP. XP - insane. > HTH. I'll 2nd SolC, also try Acrylia Caverns. Some nice loot can drop there.
Tony Evans - 26 May 2005 08:34 GMT In alt.games.everquest, "Phil Archer" <dannylee@ihug.co.nz> wrote:
>Mistmoore Castle. Work your way in to the castle and possibly get 2 nameds >on the way. [quoted text clipped - 4 lines] >Fun - definitely, Loot - MM has been revamped and even without nameds you >should do fine for PP. XP - insane. Stuff runs, warps, and brings 15 mobs when you're fighting anywhere near the entrance.
Mistmoore Castle has the potential to be fun, but the 'break in' is worse than Fear ;)
I recommend Invis / ITU (dunno which works, or if either work) past the entrance mobs to a more stable location before engaging anything.
 Signature Tony Evans (ICQ : 170850) Recommended Author : Guy Gavriel Kay "Let me sweeten the deal a bit for you," - Beelzebub. Homepage : http://www.darkstorm.co.uk/tony
Graeme Faelban - 26 May 2005 15:14 GMT >> 3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. >> [quoted text clipped - 15 lines] > > And you can't beat Howling Stones for excitement and adventure. Forgot about SolC, also there is ChardokB.
 Signature On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea> Graeme, 28 Dwarven Mystic, 24 Sage, Retired Aviv, 15 Gnome Brawler, 30 Provisioner, Retired
Graeme Faelban - 26 May 2005 15:13 GMT > 3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. > [quoted text clipped - 4 lines] > Sebilis - though we've done this a few times, most interesting thing > there now is Trak. But 4 people ain't gonna do that one... Actually, depending on resists, AAs, equipment, Trak is quite doable with those classes as I understand it
> Crypt of Naddox > Kael Arena Mistmoore with the revamp can be fun.
You could crawl the castle in Disease.
Mines of Nurga post revamp.
Skyshrine if you don't care about dragon faction.
Dragon Necropolis.
Howling Stones.
Tactics if you are all flagged.
> Suggestions? None of us play more than once a week (ok, sometimes I > play twice) and we've only seen probably a third of all Norrath so > we're pretty open to possibilities. No DoN for everybody, but > otherwise full world. Heh, was going to suggest DoN...
 Signature On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea> Graeme, 28 Dwarven Mystic, 24 Sage, Retired Aviv, 15 Gnome Brawler, 30 Provisioner, Retired
GnecroVaz - 26 May 2005 15:43 GMT >3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. > >Fun is primary goal, loot is second, XP is 3rd. The new Unrest instance is a lot of fun, and the rare drop at the end is a 65 hp/mana/endurance augment. Plenty of undead for the cleric and pally to play with.
Someone mentioned Nurga, but I think it's a bit too low for your levels. Droga would be good if you bring someone who can snare.
If you all have Howling Stones keys then you could all work on getting the Hand of Glory, which is the master key to the inside doors.
louis vincze jr - 26 May 2005 22:46 GMT >>3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. >> [quoted text clipped - 13 lines] > Hand > of Glory, which is the master key to the inside doors. My group did the Unrest instanced zone last weekend. We completed the adventure, but when we returned to the NPC in bb we were not given any reward or credit for the adventure. We all completed petitions but never heard back from any gm's.
Heckyoubus Level 56 Enchanter - Stromm
RussellD - 27 May 2005 10:20 GMT > My group did the Unrest instanced zone last weekend. We completed the > adventure, but when we returned to the NPC in bb we were not given any [quoted text clipped - 3 lines] > Heckyoubus > Level 56 Enchanter - Stromm When my group did "The Curse Begins" a chest spawned with loot when we killed the "big" bad.
utania
GnecroVaz - 27 May 2005 14:42 GMT >My group did the Unrest instanced zone last weekend. We completed the >adventure, but when we returned to the NPC in bb we were not given any >reward or credit for the adventure. We all completed petitions but never >heard back from any gm's. Everyone assumes the final reward is broken, since the text hints strongly that there should be one.
Meldur - 27 May 2005 18:09 GMT >>3 to 4 people. cleric, shaman, paladin, mage. Levels 65 - 67. >> [quoted text clipped - 3 lines] >hp/mana/endurance augment. Plenty of undead for the cleric and pally to play >with. Augment? Got 2 times a range slot item,casters only,with FT1 and nice stats,not that great if you compare this,hm lets say NC packmaster camp or WoS southfield drops.
Mheldur 65 Cleric
Don Woods - 27 May 2005 20:42 GMT > >The new Unrest instance is a lot of fun, and the rare drop at the end is > >a 65 hp/mana/endurance augment. Plenty of undead for the cleric and [quoted text clipped - 4 lines] > that great if you compare this,hm lets say NC packmaster camp or WoS > southfield drops. He did say that the augment was a rare drop.
-- Don.
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