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Game Forum / Role Playing Games / EverQuest / May 2005

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fun spots for small group

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Faeandar - 25 May 2005 23:23 GMT
3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.

Fun is primary goal, loot is second, XP is 3rd.

Current considerations:
Veksar
Sebilis - though we've done this a few times, most interesting thing
there now is Trak.  But 4 people ain't gonna do that one...
Crypt of Naddox
Kael Arena

Suggestions?  None of us play more than once a week (ok, sometimes I
play twice) and we've only seen probably a third of all Norrath so
we're pretty open to possibilities.  No DoN for everybody, but
otherwise full world.

Thanks.

~F
Foxeye Vaeltaja - 25 May 2005 23:57 GMT
> 3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>
[quoted text clipped - 6 lines]
> Crypt of Naddox
> Kael Arena

I'm excessively out of the loop at the moment, but since this sort of
thing was my bread and butter when I played, I'd like to tentatively
suggest Solusek C as a place to try out.  Always felt like we were doing a
proper dungeon crawl with that place, rarely found it occupied, and the
loot varied from nice to pretty awesome (for the time anyhow...no idea
anymore what's good and what's ho-hum).

And you can't beat Howling Stones for excitement and adventure.

~*~*~*~*~*~*~*~*~*

Jerelyn Foxeye -- http://www.foxeye-art.com
Phil Archer - 26 May 2005 01:27 GMT
>> 3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>>
[quoted text clipped - 19 lines]
>
> Jerelyn Foxeye -- http://www.foxeye-art.com

Mistmoore Castle. Work your way in to the castle and possibly get 2 nameds
on the way.
Things to watch for though, pathing is a little crazy but once you work it
out you should be fine.
Also I notice you lack a snarer. I can't remember anything running, but if
it did you could have problems.
Fun - definitely, Loot - MM has been revamped and even without nameds you
should do fine for PP. XP - insane.
HTH.
Faeandar - 26 May 2005 02:08 GMT
>>> 3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>>>
[quoted text clipped - 29 lines]
>should do fine for PP. XP - insane.
>HTH.

Mistmorre huh?  That used to be early 20's to 30's, and with patch I
thought it was only instanced adventures for 60's.

I'll look into it though.  Thanks.

~F
Graeme Faelban - 26 May 2005 15:15 GMT
>>>> 3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>>>>
[quoted text clipped - 35 lines]
>
> I'll look into it though.  Thanks.

Prior to that patch, they revamped it and it is now blue to level 70 with
several raid level mobs in it.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 24 Sage, Retired
Aviv, 15 Gnome Brawler, 30 Provisioner, Retired

Thomas Houseman - 26 May 2005 02:19 GMT
Also

>>> 3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>>>
[quoted text clipped - 30 lines]
> should do fine for PP. XP - insane.
> HTH.

I'll 2nd SolC, also try Acrylia Caverns. Some nice loot can drop there.
Tony Evans - 26 May 2005 08:34 GMT
In alt.games.everquest, "Phil Archer" <dannylee@ihug.co.nz> wrote:

>Mistmoore Castle. Work your way in to the castle and possibly get 2 nameds
>on the way.
[quoted text clipped - 4 lines]
>Fun - definitely, Loot - MM has been revamped and even without nameds you
>should do fine for PP. XP - insane.

Stuff runs, warps, and brings 15 mobs when you're fighting anywhere near
the entrance.

Mistmoore Castle has the potential to be fun, but the 'break in' is worse
than Fear ;)

I recommend Invis / ITU (dunno which works, or if either work) past the
entrance mobs to a more stable location before engaging anything.
Signature

Tony Evans      (ICQ : 170850)
Recommended Author : Guy Gavriel Kay
"Let me sweeten the deal a bit for you,"  - Beelzebub.
Homepage : http://www.darkstorm.co.uk/tony

Graeme Faelban - 26 May 2005 15:14 GMT
>> 3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>>
[quoted text clipped - 15 lines]
>
> And you can't beat Howling Stones for excitement and adventure.

Forgot about SolC, also there is ChardokB.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 24 Sage, Retired
Aviv, 15 Gnome Brawler, 30 Provisioner, Retired

Graeme Faelban - 26 May 2005 15:13 GMT
> 3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>
[quoted text clipped - 4 lines]
> Sebilis - though we've done this a few times, most interesting thing
> there now is Trak.  But 4 people ain't gonna do that one...

Actually, depending on resists, AAs, equipment, Trak is quite doable with
those classes as I understand it

> Crypt of Naddox
> Kael Arena

Mistmoore with the revamp can be fun.

You could crawl the castle in Disease.

Mines of Nurga post revamp.

Skyshrine if you don't care about dragon faction.

Dragon Necropolis.

Howling Stones.

Tactics if you are all flagged.

> Suggestions?  None of us play more than once a week (ok, sometimes I
> play twice) and we've only seen probably a third of all Norrath so
> we're pretty open to possibilities.  No DoN for everybody, but
> otherwise full world.

Heh, was going to suggest DoN...

Signature

On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 24 Sage, Retired
Aviv, 15 Gnome Brawler, 30 Provisioner, Retired

GnecroVaz - 26 May 2005 15:43 GMT
>3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>
>Fun is primary goal, loot is second, XP is 3rd.

The new Unrest instance is a lot of fun, and the rare drop at the end is a 65
hp/mana/endurance augment. Plenty of undead for the cleric and pally to play
with.

Someone mentioned Nurga, but I think it's a bit too low for your levels. Droga
would be good if you bring someone who can snare.

If you all have Howling Stones keys then you could all work on getting the Hand
of Glory, which is the master key to the inside doors.
louis vincze jr - 26 May 2005 22:46 GMT
>>3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>>
[quoted text clipped - 13 lines]
> Hand
> of Glory, which is the master key to the inside doors.

My group did the Unrest instanced zone last weekend.  We completed the
adventure, but when we returned to the NPC in bb we were not given any
reward or credit for the adventure.  We all completed petitions but never
heard back from any gm's.

Heckyoubus
Level 56 Enchanter - Stromm
RussellD - 27 May 2005 10:20 GMT
> My group did the Unrest instanced zone last weekend.  We completed the
> adventure, but when we returned to the NPC in bb we were not given any
[quoted text clipped - 3 lines]
> Heckyoubus
> Level 56 Enchanter - Stromm

When my group did "The Curse Begins" a chest spawned with loot when we killed
the "big" bad.

utania
GnecroVaz - 27 May 2005 14:42 GMT
>My group did the Unrest instanced zone last weekend.  We completed the
>adventure, but when we returned to the NPC in bb we were not given any
>reward or credit for the adventure.  We all completed petitions but never
>heard back from any gm's.

Everyone assumes the final reward is broken, since the text hints strongly that
there should be one.
Meldur - 27 May 2005 18:09 GMT
>>3 to 4 people.  cleric, shaman, paladin, mage.  Levels 65 - 67.
>>
[quoted text clipped - 3 lines]
>hp/mana/endurance augment. Plenty of undead for the cleric and pally to play
>with.

Augment?
Got 2 times a range slot item,casters only,with FT1 and nice stats,not
that great if you compare this,hm lets say NC packmaster camp or WoS
southfield drops.

Mheldur 65 Cleric
Don Woods - 27 May 2005 20:42 GMT
> >The new Unrest instance is a lot of fun, and the rare drop at the end is
> >a 65 hp/mana/endurance augment. Plenty of undead for the cleric and
[quoted text clipped - 4 lines]
> that great if you compare this,hm lets say NC packmaster camp or WoS
> southfield drops.

He did say that the augment was a rare drop.

    -- Don.

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