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"The only thing new in this world is the history you don't know."
President Harry S. Truman
>"Try him again" when he's only ever supposed to wake up once?
>
>Nice script, SOE.
I was thinking that when I read it anyway, on the grounds I heard most
servers had had the sleeper woken anyway! Which is why many of the
bigger guilds often contemplated all mass transferring to a new server
when it was opened on the grounds they could be the people to wake
it..
>>>http://www.ascendingdawn.com/
>>>
[quoted text clipped - 7 lines]
>
>Nice script, SOE.
Kerafyrm is supposed to be unkillable, by 2001 standards.
PoP and LDoN weapons and spells are much more powerful than anything in any previous
expansion.
PCs can achieve level 65, with huge amounts of AA specializations and disciplines.
Therefore, it has apparently become possible if you bring enough firepower and an extreme
level of organization to the party. Then it's all just a matter of battle duration.
Here's my take on the situation, drawn both from the documentation on Ascending Dawn's
website (www.ascendingdawn.com), and from multiple conversations with their website
developer in serverwide.paladins.
According to multiple GMs, the battle was neither intentionally ended by the GM team, or
ended by a purposefully scripted action.
The Sleeper lore is critical to the gameworld. At the time of Vellious, Verant was
probably the proudest they've ever been of lore. They assumed that the players would be
as proud. I guess the developers never thought anyone would kill A Shady Swashbuckler,
either ;->
Kerafyrm depopped 3:15 after awaking. This does not support the rumor that it
automatically depops after 4 hours, at least when it is under attack. Further, it
depopped at 26%, a rather odd number, and not at 50%, or 99%, as multiple rumors suggest.
From the relative direction of the GM comments thus far, it is assumed that Sony (or
Verant, before they were bought out), apparently missed a bug in the Sleeper script,
because they never tested the slaying of Kerafyrm. "Why kill it if no group of PCs will
even be able to come close?" Almost forgivable. It is assumed that this bug in the
script is what Kerafyrm to depop.
I bet the GMs got wind of the Saturday evening battle, and laughed it off.
Then, as it became clear that the raid had the staying power to slay the dragon, some
phone calls were made to the server GMs, to the lead GM, and to the developers. They were
all amazed that such a large, organized raid was being executed.
The powers-that-be (PTB) must have been quite proud of their little PCs.
However, the PTB soon realized that 1> the Sleeper lore placed no reward on Kerafyrm, so
their paying customers would not be rewarded for their substantial effort, and/or 2>
killing the Sleeper would permacrash the Tomb and/or Skyshrine.
So, being a weekend and all, they couldn't test the Sleeper script properly, or add reward
to Kerafyrm, so the development team reset the zone.
The PTB attempted to placate the raid party by restoring their lost experience, and giving
2 additional AA points to all present. They have also promised further rewards.
Kerafyrm is now back in the Tomb, asleep (proven as best possible). That's never happened
before. Typically, the Sleeper depops after a 4 or so hours, and is never seen again for
the lifetime of the server.
The raid leaders have already announced another attempt, which will come this evening.
Multiple GMs will attend, ostensibly to ensure that fair tactics are being used. Bah.
They just want to watch the fireworks.
I'll bet that the EQ developers are going to spend at least part of their day today
(Monday) on the Sleeper script. The easiest option is to make the dragon tougher, nearly
impossible to kill, which will support the EQ lore that it is a real badass capable of
wiping Norrath. But the techniques employed by the raid party will be just as valid
against a 2-billion HP mob as they were against a 1-billion HP mob ;-> It's all just a
matter of battle duration.
The other possibilities include adding loot to Kerafyrm, toughening up the warders, making
the dragon jump into the Bazaar ;-> Anything goes.
I guess we'll know by midnight tonight, either way.
Best Regards,
Tim ==
Tim Smith - 17 Nov 2003 17:10 GMT
> wiping Norrath. But the techniques employed by the raid party will be
> just as valid against a 2-billion HP mob as they were against a 1-billion
> HP mob ;-> It's all just a matter of battle duration.
If they want to make him unkillable, they'll bump up his regen. Make it
1 million HP/tick, and the raid won't have enough DPS to win.

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--Tim Smith
Tyas_MT - 17 Nov 2003 17:38 GMT
<snip big hunka text>
> The raid leaders have already announced another attempt, which will come this evening.
> Multiple GMs will attend, ostensibly to ensure that fair tactics are being used. Bah.
[quoted text clipped - 15 lines]
>
> Tim ==
More power to them.
DaFox - 17 Nov 2003 23:09 GMT
While digging out a new addition to the Den, DaFox found a scrap of parchment. On it,
>>>>http://www.ascendingdawn.com/
>>>>
[quoted text clipped - 9 lines]
>
>Kerafyrm is supposed to be unkillable, by 2001 standards.
http://www.eqzone.com.cn/bbs/showthread.php?s=&threadid=5462
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Richard Lawson - 17 Nov 2003 23:32 GMT
> >Kerafyrm is supposed to be unkillable, by 2001 standards.
>
> http://www.eqzone.com.cn/bbs/showthread.php?s=&threadid=5462
That's a localized version of EQ that's entirely unlike the EQ we play in
the rest of the world.
Kerafym is supposed to be unkillable, by 2001 standards, on any
English-based version of Everquest.

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DaFox - 18 Nov 2003 05:10 GMT
While digging out a new addition to the Den, DaFox found a scrap of parchment. On it,
>> >Kerafyrm is supposed to be unkillable, by 2001 standards.
>>
[quoted text clipped - 5 lines]
>Kerafym is supposed to be unkillable, by 2001 standards, on any
>English-based version of Everquest.
Was just killed on RZ.
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John Muir - 18 Nov 2003 18:44 GMT
>> >Kerafyrm is supposed to be unkillable, by 2001 standards.
>>
[quoted text clipped - 5 lines]
>Kerafym is supposed to be unkillable, by 2001 standards, on any
>English-based version of Everquest.
RZ killed the buffed version at the second attempt. I stopped reading
the details because I got 'the fear'. Some phrases that caught my
attention were:
'always between 140 and 200 in the zone'
'40 Clerics plus Paladins and Necros constantly rezzing'
'... [some player] ... died 27 times'
Look no further for the ultimate definitions of 'zerging' and 'battle
rezzing'.
/boggle

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[65 Forest Stalker] Schadenfreude (Human)
[65 Prophet] Spetsnas (Iksar)
Bristlebane server
Graeme Faelban - 18 Nov 2003 19:55 GMT
>>> >Kerafyrm is supposed to be unkillable, by 2001 standards.
>>>
[quoted text clipped - 18 lines]
>
> /boggle
Well, can you suggest a better way to deal with a 7k quadding DTing mob
with ungodly HP that is largely completely magic resistant? Won't
dispute it was indeed zerging, just can't off hand come up with a
workable nonzerg strategy for him.

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On Erollisi Marr in <Sanctuary of Marr>
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Tainniel Fleabane, Halfling Warrior of 31 seasons
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John Muir - 19 Nov 2003 18:04 GMT
>Well, can you suggest a better way to deal with a 7k quadding DTing mob
>with ungodly HP that is largely completely magic resistant? Won't
>dispute it was indeed zerging, just can't off hand come up with a
>workable nonzerg strategy for him.
There is no 'strategy' as he is not intended to be killed and hence
not even remotely balanced, once it was seen that RZ COULD kill him
with sufficient zergage the devs could have simply added any number of
abilities making him truly unkillable if they had felt like. But they
didn't.
The most impressive part of the whole thing for me was several guilds
on a red server managing not to f.ck each other over long enough to
get something done. Even though some did try.

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[65 Forest Stalker] Schadenfreude (Human)
[65 Prophet] Spetsnas (Iksar)
Bristlebane server
Sean Kennedy - 19 Nov 2003 18:07 GMT
>>Well, can you suggest a better way to deal with a 7k quadding DTing mob
>>with ungodly HP that is largely completely magic resistant? Won't
[quoted text clipped - 10 lines]
> on a red server managing not to f.ck each other over long enough to
> get something done. Even though some did try.
I hadn't heard this - were people trying to kill off clerics or something?

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Arch Convoker Mairelon Snapbang of Lanys T'vyl
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James Grahame - 19 Nov 2003 18:29 GMT
> > The most impressive part of the whole thing for me was several guilds
> > on a red server managing not to f.ck each other over long enough to
> > get something done. Even though some did try.
>
> I hadn't heard this - were people trying to kill off clerics or something?
No, people were bind-point camping the deceased during the first
attempt. Considering that all the clerics are doing is clicking dead folks,
they were the least likely to be affected by it.
James
Sean Kennedy - 19 Nov 2003 18:35 GMT
>> > The most impressive part of the whole thing for me was several
>> > guilds on a red server managing not to f.ck each other over long
[quoted text clipped - 8 lines]
>
> James
I would have thought that was the best way to interfere with the
attempt - if you killed enough clerics then it's possible they
couldn't keep up with K's kill rate.

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Arch Convoker Mairelon Snapbang of Lanys T'vyl
http://www.magelo.com/eq_view_profile.html?num=701866
James Grahame - 19 Nov 2003 20:44 GMT
> > No, people were bind-point camping the deceased during the first
> > attempt. Considering that all the clerics are doing is clicking dead
[quoted text clipped - 3 lines]
> attempt - if you killed enough clerics then it's possible they
> couldn't keep up with K's kill rate.
To kill the clerics you'd need to go into a keyed zone with 150+ people
in it, many of them wizards and necromancers waiting patiently for
manaburn/lifeburn to recycle. I'd expect someone hostile to live about as
long as it would take 50+ casters to type "/tar Dumbass".
James
Tracey - 19 Nov 2003 18:35 GMT
>The most impressive part of the whole thing for me
>was several guilds on a red server managing not to
>f.ck each other over long enough to get something
>done. Even though some did try.
On the Ascending Dawn website, there was a comment
along the lines of people standing around taking
screenshots of other people they hated getting death
touched so they could make collages for their screensavers.
Had to admit that that made me chuckle. :)
Tracey