Game Forum / Role Playing Games / EverQuest / April 2005
EQ1: Raid Advice Please
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Seeq Endestroi - 19 Jan 2005 15:20 GMT Greetings,
I would like to take out this guy with our feeder guild.
Should be pretty simple. Certainly no harder than the Chancellor Of Di`Zok.
http://eqbeastiary.allakhazam.com/search.shtml?id=17190
Look at that, this guy apparently casts just one spell - what a gimp!
Please advise.
Best regards,
Tim ==
(substitute 'tcsys.com' for 'nospam.co.uk') _________________
Seeq Endestroi Paladin of Mithanial Marr, The Rathe http://www.magelo.com/eq_view_profile.html?num=507035
Grave Wisdom / Grave Intentions (a Rathe guild) http://www.gravewisdom.com
Visit the Surrender Dorothy web ! (http://dorothyrocks.com) Visit the Crunch Monkey web ! (http://crunchmonkey.com)
Faned - 19 Jan 2005 15:50 GMT <seeq@tcsys.nospam.co.uk> wrote:
> Greetings, > [quoted text clipped - 7 lines] > > Please advise. Are you trolling?
I'll give you the easy answer. If you can get to him, you can kill him. Applies to damn near every mob in the game.
Seeq Endestroi - 19 Jan 2005 15:59 GMT >Are you trolling? This was a tongue-in-cheek post, friend.
>I'll give you the easy answer. If you can get to him, you can kill him. >Applies to damn near every mob in the game. I'm curious about the strategy you'd use. Care to share?
Faned - 19 Jan 2005 16:02 GMT <seeq@tcsys.nospam.co.uk> wrote:
> >Are you trolling? > > This was a tongue-in-cheek post, friend. They usually have some recognizable element of humor. Yours was so dry as to have eluded me, obviously. =)
> >I'll give you the easy answer. If you can get to him, you can kill him. > >Applies to damn near every mob in the game. > > I'm curious about the strategy you'd use. Care to share? Sure. First, I'd get to him.
Seeq Endestroi - 19 Jan 2005 16:05 GMT >>I'll give you the easy answer. If you can get to him, you can kill him. >>Applies to damn near every mob in the game.
><seeq@tcsys.nospam.co.uk> wrote: >I'm curious about the strategy you'd use. Care to share?
>>Sure. First, I'd get to him. LOL very nice!
Graeme Faelban - 19 Jan 2005 15:52 GMT > Greetings, > [quoted text clipped - 6 lines] > > Look at that, this guy apparently casts just one spell - what a gimp! Can't look it up here, so no clue.
 Signature On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea> Graeme, 21 Dwarven Mystic, 20 Sage
Seeq Endestroi - 19 Jan 2005 16:04 GMT >> http://eqbeastiary.allakhazam.com/search.shtml?id=17190 >> Look at that, this guy apparently casts just one spell - what a gimp!
>Can't look it up here, so no clue. Mine was a toungue-in-cheek post.
The link is good AFAIKT. It's Overlord Mata Muram. An 88/88 raid encounter in OoW-Citadel of Anguish.
MM casts this spell:
Mata Muram's Gaze Single Target, Magic (-600) 1: Decrease Spell Haste by 90% 2: Decrease Attack Speed by 90% 3: Decrease Stats by 300 4: Decrease HP when cast by 4000 5: Limit: Combat Skills Not Allowed
How much does that suck?
I figure this clown is an order of magnitude more difficult than Kerafyrm. But the players are also much more powerful than they were when Kerafyrm was downed last year.
One thing's certain - it would be a helluva battle.
Graeme Faelban - 19 Jan 2005 16:40 GMT >>> http://eqbeastiary.allakhazam.com/search.shtml?id=17190 >>> Look at that, this guy apparently casts just one spell - what a [quoted text clipped - 23 lines] > > One thing's certain - it would be a helluva battle. Actually, I don't believe he is likely to be more difficult than Kerafyrm. Kerafyrm DTs a lot, this one only reduces hp by 4000 plus whatever reduction occurs due to Stamina decrease, and combat damage of course. For a 14k+ hp tank, that is not that bad. The trick would be keeping agro, depends on what, if anything cures this, and how often it is cast. I'd suggest having more than one high hp tank ready. Of course, I could be entirely mistaken too, but, the spell alone does not make him more difficult by any means.
 Signature On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea> Graeme, 21 Dwarven Mystic, 20 Sage
Beal - 20 Jan 2005 07:26 GMT > >>> http://eqbeastiary.allakhazam.com/search.shtml?id=17190 > >>> Look at that, this guy apparently casts just one spell - what a [quoted text clipped - 32 lines] > course, I could be entirely mistaken too, but, the spell alone does not > make him more difficult by any means. Did you miss the part where he slows down spell casting and attack speed by 90%?
42 - 20 Jan 2005 09:52 GMT > > Actually, I don't believe he is likely to be more difficult than > > Kerafyrm. Kerafyrm DTs a lot, this one only reduces hp by 4000 plus [quoted text clipped - 11 lines] > Did you miss the part where he slows down spell casting and attack > speed by 90%? Obviously not.
As he observed, the trick to overcoming that would be, to quote: "keeping aggro".
This is clearly in direct response to the attack/cast speed slow.
Graeme Faelban - 20 Jan 2005 15:49 GMT >> >>> http://eqbeastiary.allakhazam.com/search.shtml?id=17190 >> >>> Look at that, this guy apparently casts just one spell - what a [quoted text clipped - 35 lines] > Did you miss the part where he slows down spell casting and attack > speed by 90%? No, I did not. DT is always instant death. Kerafyrm DTs frequently. The only way to beat him was a massive zerg rez fest. The question is, what cures this spell? If it's reasonably curable, then it is overcomable, so long as it's not being constantly cast, ie, it gets cast once a minute, or something on that order. Since I cannot actually look up the details at the moment, I don't know the answers to these questions.
 Signature On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea> Graeme, 21 Dwarven Mystic, 20 Sage
Lief - 21 Jan 2005 00:34 GMT > No, I did not. DT is always instant death. Kerafyrm DTs frequently. > The only way to beat him was a massive zerg rez fest. The question is, [quoted text clipped - 3 lines] > up the details at the moment, I don't know the answers to these > questions. Mata Muram's Gaze Description: 1: Decrease Spell Haste by 90% 2: Decrease Attack Speed by 90% 3: Decrease Stats by 300 4: Decrease HP when cast by 4000 5: Limit: Combat Skills Not Allowed
Recourse Effect: Mata Muram's Gaze Recourse
1: Increase Spell Damage by 100% 2: Increase All Skills Minimum Damage Modifier by 400% 3: Increase All Skills Damage Modifier by 100% 4: Limit: Combat Skills Not Allowed 5: Limit: Spell Type(Detrimental only) 6: Limit: Effect(Hitpoints allowed) 7: Limit: Instant spells only Sorry if this html or badly formatted...just a lazy a.s copy and paste. -- Lief
Hagen Sienhold - 21 Jan 2005 10:30 GMT >> No, I did not. DT is always instant death. Kerafyrm DTs frequently. >> The only way to beat him was a massive zerg rez fest. The question is, [quoted text clipped - 3 lines] >> up the details at the moment, I don't know the answers to these >> questions.
> Mata Muram's Gaze > Description: [quoted text clipped - 3 lines] > 4: Decrease HP when cast by 4000 > 5: Limit: Combat Skills Not Allowed
> Recourse Effect: Mata Muram's Gaze Recourse
> 1: Increase Spell Damage by 100% > 2: Increase All Skills Minimum Damage Modifier by 400% [quoted text clipped - 6 lines] > -- > Lief I doubt that this mob alone would pose a challenge to the guilds fighting him. A single tank backed up by a rock solid ch chain simply won't fall. Sure a bit luck is needed since I assume Mata Muram can one round said tank. That aside a single mob can't stop a raid. (Sleeper obviously is an exception due to his fast DT ability)
The effect doesn't seem to have counters so the only way to get rid of it seems to be dispell. Or one of the cleric/shaman cure AAs though I'm not sure there.
After all I think there is alot more going on than a single end mob. But I find it a bit funny that SoE needs to cut stats by 300 to even make an encounter interesting.
Hagen
-martin - 21 Jan 2005 14:57 GMT > Lief <ask.me.for@it.com> wrote:> > I doubt that this mob alone would pose a challenge to the guilds > fighting him. A single tank backed up by a rock solid ch chain simply > won't fall. How rock solid can a ch chain be when its taking nearly 20 seconds per cast?
> After all I think there is alot more going on than a single end mob. But > I find it a bit funny that SoE needs to cut stats by 300 to even make an > encounter interesting. He has adds too. The 300 stat cut is probably the least important part of his AE too
-m
Graeme Faelban - 21 Jan 2005 15:12 GMT >> Lief <ask.me.for@it.com> wrote:> >> I doubt that this mob alone would pose a challenge to the guilds [quoted text clipped - 10 lines] > He has adds too. > The 300 stat cut is probably the least important part of his AE too Is this an AoE then? I see some saying yes, some saying no. Longer cast time on the CH would mean you need more clerics in the chain, but, once started, the cast time should not be a huge issue in the overall scheme of things. How frequent is the AoE? Looks like lots of group heals/mgb heals will be needed.
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On Steamfont in <Insanity Plea> Graeme, 21 Dwarven Mystic, 20 Sage Aviv, 9 Gnome Fighter, 11 Craftsman
-martin - 24 Jan 2005 03:18 GMT > Is this an AoE then? I see some saying yes, some saying no. Longer cast > time on the CH would mean you need more clerics in the chain, but, once > started, the cast time should not be a huge issue in the overall scheme > of things. How frequent is the AoE? Looks like lots of group heals/mgb > heals will be needed. Were 1 mob before Mata Muram (2 guilds are at him so far that I know) so I can't give you specifics. You can read Lucy data as good as me, 45 second recast, unresistable, unavoidable, single target. What Lucy doesn't tell you if its cast on the MT (current agro person) or if its a random target AE. There are many targeted AE's which will randomly hit any one person on the agro list, without regard for their actual position on the agro list.
Doubling the chain isnt really a viable solution. I don't know what he hits for, but Id start out with a chain of 6 clerics (the default). Leaves 1-2 spares for DI (essential), ramp healing (essential), spam healing, rezzing, rebuffing.
12 clerics in a raid isnt really seen anymore, and if every single cleric was in the chain, people would just have to break off it to cast DI/rez so it wouldnt be a particularly stable chain.
-m
-martin - 26 Jan 2005 08:40 GMT > Is this an AoE then? I see some saying yes, some saying no. Longer cast > time on the CH would mean you need more clerics in the chain, but, once > started, the cast time should not be a huge issue in the overall scheme > of things. How frequent is the AoE? Looks like lots of group heals/mgb > heals will be needed. No it isnt. He does have a bunch of other AE's though, and AE rampage. And so much HP you'd need about 500 MGB heals :D
Hits like a truck too /whimper
-m
the wharf rat - 21 Jan 2005 16:28 GMT >How rock solid can a ch chain be when its taking nearly 20 seconds per cast? Well, rocks are slow...
James Grahame - 21 Jan 2005 17:41 GMT >> Lief <ask.me.for@it.com> wrote:> >> I doubt that this mob alone would pose a challenge to the guilds [quoted text clipped - 3 lines] > How rock solid can a ch chain be when its taking nearly 20 seconds per > cast? If you're willing to spend extra mana, it won't be 20 seconds per cast... ;-)
James
kaev - 22 Jan 2005 04:07 GMT >>> Lief <ask.me.for@it.com> wrote:> >>> I doubt that this mob alone would pose a challenge to the guilds [quoted text clipped - 6 lines] > If you're willing to spend extra mana, it won't be 20 seconds per >cast... ;-) For those of us who're a bit slow on the uptake... Am I correct in assuming you're hinting at chaining your largest non-CH heal, fully AA'd and focussed, as a "not really spam heal because it's actually pretty darned big"?
kaev
-martin - 24 Jan 2005 03:09 GMT > >> How rock solid can a ch chain be when its taking nearly 20 seconds per > >> cast? [quoted text clipped - 6 lines] > non-CH heal, fully AA'd and focussed, as a "not really spam heal > because it's actually pretty darned big"? I think he means extra mana (to cure it) so that cheals are then casted at normal pace.
The large non-ch heals are quite difficult to maintain for long duration fights because they are so mana intensive (our top clerics are about 11k mana, and say they could sustain a spam-chain for about 5 minutes before mana becomes an issue). Its not uncommon to be engaged for 30 minutes on some boss fights!
-m
Lief - 21 Jan 2005 00:34 GMT > "Beal" <bealrabbitslayer@hotmail.com> wrote in Spell Type: Detrimental Skill: Unknown(98) Mana: 0 Target Type: Single Casting Time: Instant Duration: 1 ticks @L1 to 5 ticks @L5 Recast Time: 45 Resist: Magic (-600) Fizzle Time: 2.25 Range to target: 1000 AE Radius: 0 Interruptable: Yes Location: Any Time of Day: Any Reflectable: No
Beal - 21 Jan 2005 00:37 GMT > >> >>> http://eqbeastiary.allakhazam.com/search.shtml?id=17190 > >> >>> Look at that, this guy apparently casts just one spell - what a [quoted text clipped - 37 lines] > > No, I did not. DT is always instant death. Kerafyrm DTs frequently.
> The only way to beat him was a massive zerg rez fest. The question is, > what cures this spell? If it's reasonably curable, then it is > overcomable, so long as it's not being constantly cast, ie, it gets cast > once a minute, or something on that order. Since I cannot actually look > up the details at the moment, I don't know the answers to these > questions. I guess my point was that losing agro might be the least of your problems. Perhaps I'm reading it wrong but if your spell casting slows down 90%, that 3 or 4 second cure spell is gonna take 30 or 40 seconds. Heck, maybe it only reduces non-innate spell casting speed buffs, which is a minor annoyance, especially since it won't even affect CH's, which cannot be hasted anyway.
42 - 21 Jan 2005 03:17 GMT > I guess my point was that losing agro might be the least of your > problems. Perhaps I'm reading it wrong but if your spell casting slows > down 90%, that 3 or 4 second cure spell is gonna take 30 or 40 seconds. > Heck, maybe it only reduces non-innate spell casting speed buffs, > which is a minor annoyance, especially since it won't even affect CH's, > which cannot be hasted anyway. Is that the correct interpretation of 90% spell slow? Just curious... I'd assumed it would just mean a spell would take nearly twice as long, not nearly 10x as long.
Ie it would take x+px
So a 3 second spell, (x=3,p=0.9) would take = 5.7 seconds... a signficant difference, but nowhere near the league you are talking.
Your talking: x/(1-p) which would be 30 seconds.
patrik@nordebo.com - 21 Jan 2005 09:28 GMT > > > Did you miss the part where he slows down spell casting and attack > > > speed by 90%? [quoted text clipped - 10 lines] > problems. Perhaps I'm reading it wrong but if your spell casting slows > down 90%, that 3 or 4 second cure spell is gonna take 30 or 40 seconds. It would take longer _if you were affected_, but Mata Muram's Gaze is, at least according to Lucy, a single target spell, not an AE, which means only the tank will be slowed, and it's not likely the tank would be the one to cure.
Graeme Faelban - 21 Jan 2005 15:01 GMT >> >> >>> http://eqbeastiary.allakhazam.com/search.shtml?id=17190 >> >> >>> Look at that, this guy apparently casts just one spell - what a [quoted text clipped - 51 lines] > which is a minor annoyance, especially since it won't even affect CH's, > which cannot be hasted anyway. Looks like you need one of the AAs like Radiant Cure to remove it, or a dispell. Makes life interesting, but, still, it's not a frequently cast DT.
 Signature On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea> Graeme, 21 Dwarven Mystic, 20 Sage
Dream King - 28 Apr 2005 04:28 GMT >>> >> >>> http://eqbeastiary.allakhazam.com/search.shtml?id=17190 >>> >> >>> Look at that, this guy apparently casts just one spell - what a [quoted text clipped - 55 lines] >dispell. Makes life interesting, but, still, it's not a frequently cast >DT. Old thread I know... But he's been killed by three guilds now. The main reason he wasn't dead before March 24th was because of the numerous bugs and problems with his script. It looks like SOE is still tweaking him behind the scenes because he gained something new, at a certain point in the encounter, with the last patch. Unless it was just a fluke.
Regardless, if your raid is paying attention he is pretty much farmable. I'd guess you could even kill him with 40 people it would just take a little longer.
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