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Game Forum / Role Playing Games / EverQuest / October 2004

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Cazic Thule unvamped?

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Ben Sisson - 26 Oct 2004 03:56 GMT
The word on Test is that the zone is back to its original form.

Just thought I'd pass that along, I haven't checked it personally or
anything (cold turkey still working!).

Not like it really got any use anyways. Though the Tae Ew chain tunic
was great for rangers.


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"We're not going to have any casualties."

- G. Dubya Bush before the invasion of Iraq

Bob Perez - 26 Oct 2004 04:52 GMT
> The word on Test is that the zone is back to its original form.

Maybe they're bringing back Rubicite. ;-)

Quick logout from EQ2 to this ominous message:

Evening, Beta2! Your server is going to be restarted in FIVE MINUTES for a
quick reconfiguration. Please get someplace safe by then. You'll notice some
zone instancing changes have happened when you return. Downtime should be
ten minutes total. Thanks!

Speculation is that they are instancing Antonica. This will be a major
disappointment if true ...

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Loyal Citizen of Qeynos

Descendant of the Elder Winterfury Thunderwolf
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie

Ben Sisson - 26 Oct 2004 06:23 GMT
A thousand monkeys banging on keyboards posted the following under the
name "Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE>:

>> The word on Test is that the zone is back to its original form.
>
>Maybe they're bringing back Rubicite. ;-)

Actually, though it is changed, apparently it was a mistake. I am not
sure how a zone suddenly reverting to a state it hasn't been in in
years is a makeable mistake, but that's what they are saying....


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"We're not going to have any casualties."

- G. Dubya Bush before the invasion of Iraq

James Grahame - 26 Oct 2004 19:01 GMT
>A thousand monkeys banging on keyboards posted the following under the
> name "Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE>:
[quoted text clipped - 6 lines]
> sure how a zone suddenly reverting to a state it hasn't been in in
> years is a makeable mistake, but that's what they are saying....

   It happens from time to time. They've also reverted Sleeper's Tomb once
by accident.

   James
Ben Sisson - 26 Oct 2004 23:26 GMT
A thousand monkeys banging on keyboards posted the following under the
name "James Grahame" <jamesgrahame@shaw.ca>:

>>A thousand monkeys banging on keyboards posted the following under the
>> name "Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE>:
[quoted text clipped - 9 lines]
>    It happens from time to time. They've also reverted Sleeper's Tomb once
>by accident.

Sleepers Tomb is always flipping back and forth on Test. The zone is
designed to do that from a script anyways. Cazic Thule is not supposed
to change. Why would the original files even still be available on the
servers? Why would they be mucking around with that sort of file
anyways?


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"We're not going to have any casualties."

- G. Dubya Bush before the invasion of Iraq

James Grahame - 28 Oct 2004 18:44 GMT
>A thousand monkeys banging on keyboards posted the following under the
> name "James Grahame" <jamesgrahame@shaw.ca>:
[quoted text clipped - 9 lines]
> Sleepers Tomb is always flipping back and forth on Test. The zone is
> designed to do that from a script anyways.

   The Sleeper's Tomb script doesn't change the zone. This is done by hand
the next time the server is patched or next time Sleeper's is brought down.
The zone is never supposed to be reverted to prior state.

> Cazic Thule is not supposed
> to change. Why would the original files even still be available on the
> servers?

   Why would they delete them? If they ever wanted to revert the zone, or
check how things used to be, it wouldn't be wise to delete the old work.

> Why would they be mucking around with that sort of file
> anyways?

   They make spawn and drop table errors all the time. That's all "old CT"
is - a spawn table. So instead of pointing to New_CT_Table, they pointed to
Old_CT_Table by accident when doing one of their cut n' pastes from old
code.

   James
Ben Sisson - 28 Oct 2004 23:50 GMT
A thousand monkeys banging on keyboards posted the following under the
name "James Grahame" <jamesgrahame@shaw.ca>:

>>A thousand monkeys banging on keyboards posted the following under the
>> name "James Grahame" <jamesgrahame@shaw.ca>:
[quoted text clipped - 13 lines]
>the next time the server is patched or next time Sleeper's is brought down.
>The zone is never supposed to be reverted to prior state.

But the zone files will be there regardless of its current state. That
is the important thing. The zone is always flipping back and forth
without Dev assistance on Test. Sometimes when the server comes up,
its the old way, sometimes its the new way.

I don't think your right about the script either, for that matter.

>> Cazic Thule is not supposed
>> to change. Why would the original files even still be available on the
>> servers?
>
>    Why would they delete them? If they ever wanted to revert the zone, or
>check how things used to be, it wouldn't be wise to delete the old work.

Its not all that hard to save a file. Why would they delete them? How
about to avoid accidently changing the zone back without meaning to?

>> Why would they be mucking around with that sort of file
>> anyways?
[quoted text clipped - 3 lines]
>Old_CT_Table by accident when doing one of their cut n' pastes from old
>code.

And why would they need to be doing that?

These were rhetorical questions, which makes answering them rather
pointless. I already know why the original files are still on there -
because they never thought to move them - and why they were mucking
around with it in the first place.


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"We're not going to have any casualties."

- G. Dubya Bush before the invasion of Iraq

James Grahame - 29 Oct 2004 20:32 GMT
>A thousand monkeys banging on keyboards posted the following under the
> name "James Grahame" <jamesgrahame@shaw.ca>:
[quoted text clipped - 9 lines]
> without Dev assistance on Test. Sometimes when the server comes up,
> its the old way, sometimes its the new way.

   Correct. If the devs are monkeying around with whatever it is tells
zones to pop a certain way, they can flip this back and forth by mistake.

> I don't think your right about the script either, for that matter.

   On servers that have woken the Sleeper, there has been Warder repop up
until the zone is reset either by a GM or a patch. The script doesn't swap
the zone over to post-Sleeper status.

   James
Ben Sisson - 29 Oct 2004 23:53 GMT
A thousand monkeys banging on keyboards posted the following under the
name "James Grahame" <jamesgrahame@shaw.ca>:

>>A thousand monkeys banging on keyboards posted the following under the
>> name "James Grahame" <jamesgrahame@shaw.ca>:
[quoted text clipped - 12 lines]
>    Correct. If the devs are monkeying around with whatever it is tells
>zones to pop a certain way, they can flip this back and forth by mistake.

Right. As they were monkeying around with the halloween script, most
likely.

However that's Sleeper's Tomb, which is supposed to be like that.
Cazic Thule is never supposed to change. There shouldn't even be a
'switch' now.

It's worth mentioning that it was pretty lucky this was caught at all.
CT is not a popular zone on Test and it could conceivably go days
without a visitor (however that is a pre-OoW observation, if someone's
new epic involves it, that would be different).


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"We're not going to have any casualties."

- G. Dubya Bush before the invasion of Iraq

Ben Sisson - 26 Oct 2004 06:29 GMT
A thousand monkeys banging on keyboards posted the following under the
name "Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE>:

>Quick logout from EQ2 to this ominous message:
>
[quoted text clipped - 5 lines]
>Speculation is that they are instancing Antonica. This will be a major
>disappointment if true ...

It could be temporary. After all, the newbie zones aren't going to be
at a thousand players any time after the first couple weeks of
release.

But the whole situation could have been avoided simply by having
*more* newbie areas. Who cares if they're mostly deserted in a couple
years?


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"We're not going to have any casualties."

- G. Dubya Bush before the invasion of Iraq

Bob Perez - 26 Oct 2004 07:04 GMT
>>Speculation is that they are instancing Antonica. This will be a major
>>disappointment if true ...
>
> It could be temporary. After all, the newbie zones aren't going to be
> at a thousand players any time after the first couple weeks of
> release.

Zoned into Antonica2. Sigh...

> But the whole situation could have been avoided simply by having
> *more* newbie areas. Who cares if they're mostly deserted in a couple
> years?

It probably is temporary. Seems like a cheap solution and I am disappointed,
I'll have to see what kind of effect it winds up having. Antonica is a major
hub that is traversed between most of the other zones I've been hunting.

I'm hunting centaurs and giants (! they are great models btw) in the Steppes
now, a zone which feels every bit as big as the one of the Karanas, even has
griffons and griffawns flying around. In all likelihood zones like this will
not need instancing. Guess they had to do something about Antonica, though.

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Winterfury
Dwarven Mystic & Alchemist
Loyal Citizen of Qeynos

Descendant of the Elder Winterfury Thunderwolf
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie

Ken Andrews - 26 Oct 2004 13:22 GMT
>>>Speculation is that they are instancing Antonica. This will be a major
>>>disappointment if true ...
[quoted text clipped - 4 lines]
>
>Zoned into Antonica2. Sigh...

Actually, that's good news when you think about it.  They went from
one common zone to instanced zones with a 10-minute reboot and, so
far, no reported errors.
Bob Perez - 26 Oct 2004 21:11 GMT
>>Zoned into Antonica2. Sigh...
>
> Actually, that's good news when you think about it.  They went from
> one common zone to instanced zones with a 10-minute reboot and, so
> far, no reported errors.

True, the technology used and the ease with which it was implemented are
impressive and indeed good news. Supports what I've been saying about the
agile development approach they appear to be using, that their
infrastructure allows such massive late-innings changes with relative ease.
It's the effect on gameplay that bothers me. I remember how thoroughly
bummed out I was when I first learned that Atlas Park in CoH was instanced
and anytime I went to the plaza to mingle with my server, a good half of my
community was invisible to me. Same deal here, it's a loss. Let's hope it's
a temporary thing and that when server populations are distributed at retail
it won't be necessary.

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Winterfury
Dwarven Mystic & Alchemist
Loyal Citizen of Qeynos

Descendant of the Elder Winterfury Thunderwolf
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie

patrik@nordebo.com - 26 Oct 2004 11:27 GMT
> A thousand monkeys banging on keyboards posted the following under the
> name "Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE>:
[quoted text clipped - 9 lines]
> *more* newbie areas. Who cares if they're mostly deserted in a couple
> years?

There are quite a few newbie zones already, at least for values of
newbie where you're above level 6 - in Qeynos, you have Oakmyst
Forest, The Caves, The Down Below, The Peat Bog, The Forest Ruins, and
Antonica, plus the city itself (lots of fedex quests that give good
exp and coin).  Those zones can probably support a few hundred newbies
(without instancing), which of course won't be enough at release when
the hordes storm the servers.

The problem with Antonica isn't room, they could easily support more
than the 300 characters that is the limit is now, but that the server
it runs on can't handle the load.  It sounds like they're expecting to
be able to increase that, though, hopefully it will be high enough not
to be a real issue.
 
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