Home | Contact Us | FAQ | Search & Site Map | Link to Us
Sign In | Join | Other 45 Sites in Network
Home
Discussion Groups
Platforms
PCXboxPlayStationNintendo
Games
ActionStrategyRole Playing GamesSimulatorsSport Games

Game Forum / Role Playing Games / EverQuest / October 2004

Tip: Looking for answers? Try searching our database.

Tell me about the voices

Thread view: 
Enable EMail Alerts  Start New Thread
Thread rating: 
Lance Berg - 26 Oct 2004 09:55 GMT
Way back in the musty days of summer, one of the things we were
speculating about regarding EQ2 was the inclusion of lots of voiced
material for the NPCs.

At the time, I said that if there was voice only content that this would
be a game killer for me; I play with the sound off, which for EQ means I
miss out on a few cue's as to mob movement out of my line of sight, but
not much else.  If I -have- to listen to the game in order to be able to
do quests etc, then its right out.

Perhaps I've missed it, but I haven't seen anyone say whether the voices
in EQ2 are mandatory, or just background and the occaisional echo of
written text.  I mean, if there's a voice actor reading aloud the stuff
thats showing up in the dialog box, I won't care since I won't have to
listen, what with the sound on my speakers being turned off and all.

Grage
Mark Morrison - 26 Oct 2004 11:08 GMT
>Way back in the musty days of summer, one of the things we were
>speculating about regarding EQ2 was the inclusion of lots of voiced
[quoted text clipped - 13 lines]
>
>Grage

No, it's all repeated in the chat box.  Plus the quest journal is
actually more verbose that the text/speech you receive when getting a
quest, so you don't have to worry about missing anything in that
regard, either.

Signature

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !

Andy Pear - 26 Oct 2004 14:59 GMT
> >Way back in the musty days of summer, one of the things we were
> >speculating about regarding EQ2 was the inclusion of lots of voiced
[quoted text clipped - 20 lines]
>
> --

There's also an option to adjust the volume of voiceovers independent of
other sound settings, for those who aren't in love with the voiceovers but
otherwise want sound.  It would be nice if there was a choice to just option
out of voiceovers altogether and not have to download them when there are
changes.
Lance Berg - 26 Oct 2004 16:08 GMT
> No, it's all repeated in the chat box.  Plus the quest journal is
> actually more verbose that the text/speech you receive when getting a
> quest, so you don't have to worry about missing anything in that
> regard, either.

Good news then, now, can I actually turn the voices and other sounds off
in my options so I don't have to spend CPU cycles on them either?
Although I usually don't do that in EQ, so's I can turn the speakers up
to hear a Ding every now and then... it would be nice, if the voice
acting means slowing down a game thats' pushing the envelope of barely
playable on my outdated early 2004 machine.
Rob Berryhill - 26 Oct 2004 18:32 GMT
> At the time, I said that if there was voice only content that this would
> be a game killer for me; I play with the sound off, which for EQ means I
> miss out on a few cue's as to mob movement out of my line of sight, but
> not much else.  If I -have- to listen to the game in order to be able to
> do quests etc, then its right out.

You really do a disservice to yourself by playing with the sound off on
almost any game. Games with well-done sound add a whole new depth and
immersion factor to the game.

Signature

Rob Berryhill

Lance Berg - 26 Oct 2004 22:13 GMT
>>At the time, I said that if there was voice only content that this would
>>be a game killer for me; I play with the sound off, which for EQ means I
[quoted text clipped - 5 lines]
> almost any game. Games with well-done sound add a whole new depth and
> immersion factor to the game.

Its a case of different strokes for different folks; I find the
incredibly repetitive nature of sound in every game I've played
downright insanity provoking after the first few repetitions.  I've
probably got over a thousand hours of EQ playing under my belt, if I had
to do it with the sound on I'd have long since given up the computer and
started running from here to california and back

I also react poorly to musac tapes running in businesses, to top 40
radio (not just to whats on, but to the fact that tomorrow I'll be
hearing essentially the same songs in a different order, and so on the
next day and the next, till next week when a couple songs are dropped
and a couple added to the "rotation"

If you can show me a game where the sounds are different, not
repetitive, during all the hours I spend playing it, I'll admit that I'd
like to be able to "hear" the ambient noises and to be able to use those
sound cues that tell me mobs are doing something out of my line of sight
and so on.

EQ isn't that game; even if I could ignore the zone music and the attack
music, the -same- sound every single blessed time I cast a given spell
(do you have any idea how many thousands of times I've cast CHeal, for
one?... or think of my bard, singing 5 songs every cycle?  GAH!) would
just drive me around the bend, I'd be jumping off the Eastern Wastes
bridge... oh wait I do that anyway.  I'd turn on the sound for a splash
noise when I hit the surface :)

Only game I can recall where I didn't get that effect was Neuromancer,
with a long enough DEVO soundtrack and short enough gameplay that it
didn't really get old.

Grage

Grage
Ken Andrews - 26 Oct 2004 22:28 GMT
"Lance Berg" <emporer@dejazzd.com> wrote in message

> I also react poorly to musac tapes running in businesses, to top 40
> radio (not just to whats on, but to the fact that tomorrow I'll be
> hearing essentially the same songs in a different order, and so on the
> next day and the next, till next week when a couple songs are dropped
> and a couple added to the "rotation"

Muzak.

Check out www.ckua.com and pipe them in via your computer.  A very wide
range of music, from classical to The Arrogant Worms to celtic folk music.
A couple of times my boss has asked me if I'm channel-hopping.  No, they
just play a very eclectic selection.
Lance Berg - 26 Oct 2004 22:58 GMT
> "Lance Berg" <emporer@dejazzd.com> wrote in message
>
[quoted text clipped - 10 lines]
> A couple of times my boss has asked me if I'm channel-hopping.  No, they
> just play a very eclectic selection.

My work environment consists of a combination metalshop/forge, my music
comes from a pair of industrial strength ear protectors with a built in
radio.  When I get bored with one station's loop I switch to another,
but I dont have any way to feed in anything from an external source of
my own choosing.  Well, I suppose I -could- wire together a small local
broadcast and run that off a tape deck or something with a long cable...
any tape deck/CD player actually inside the shop succumbs to the
vibrations, heavy duty magnetic fields, 2000 degree heat range, and
general layers of metal dust within a month.

I also looked into an MP3player (no moving parts) and those little ear
buds, but it turns out they annoy me, sticking in my ears like that...
and I'm not so sure the player would last all that long either.  The
earphone/safety gear things seem to be holding up well, two years so
far, but they are way up there on top of my head instead of down on my
waist in the stream of sparks.

None of which has any bearing on walking into a Sears or thru the mall
or worse, contemplating actually -working- in an environment like that!

Nah, I'd rather keep making swords for a living.

Grage
Thomas Houseman - 27 Oct 2004 00:48 GMT
> Nah, I'd rather keep making swords for a living.
>
> Grage

I still think that's cool!
Do you have any qualification for that? Blacksmith / Swordsmith?  How many
in the state / country?  Hard trade to get into?  Did you always want to be
one or did your job evolve into it?

I'd guess you'd be a pretty rare breed now....

T.
Lance Berg - 27 Oct 2004 01:55 GMT
>>Nah, I'd rather keep making swords for a living.
>>
[quoted text clipped - 4 lines]
> in the state / country?  Hard trade to get into?  Did you always want to be
> one or did your job evolve into it?

I'm a professional.

That means I do it for a living, which is to my way of thinking the best
possible qualification.  If I do a bad job, I can't support myself at
it.  No degree or certificate in the world can change that, my customers
aren't interested in paper, they want steel. Lifetime warantee against
breakage in combat, that helps keep me honest, can't cheat when I know
if I do I'll be having to do it over, and do it right this time.

I know quite a few blacksmiths and farriers, and some knife makers, but
not many sword makers at all, its a bit of a pain at times, I get to
hear about damascus and O2 and 1095 till its coming out of my ears, as
though characteristics appropriate for katanas, socket wrenches, and
hunting knives are really ideal for broadswords and claidhmore.

I dropped out of colledge a year from completing a double major;
philosophy and computer science with a minor in math, hitchiked around
the country till I stumbled across a renaissance festival, started
working hawking food and cooking, got a manager position, became half
owner of a food business, then added the forge and a fight game, and
then got out of the food business.

I started forging weapons just hanging out with a friend during the
week, and took over his business when his CPA business got to be a full
time affair; 9 years later I'm still having a great time at it, I
suppose if people stopped buying swords I could always finish my degree
and go back to programming supercomputers to solve modal logic problems
via brute force tautologies and helping liason between the DOE and the
FSU high energy physics department... which is what I'd been doing to
pay for school before I dropped out.  (I might be a little out of date
on the programming part though, they come up with anything new since 1986?)

> I'd guess you'd be a pretty rare breed now....

Oh, I forgot to mention the 6 months in the  CIA, if you call the
personnel department they'll tell you I worked for the personnel
department, which of course is the same thing they'll say of every
other former "company man" who's record is public.

My father's career was far more varied and interesting than mine,
though; forest ranger, BS in cartography, Jump Sergeant, CIA (personnel
department, says here), State department, consultant, ship's captain;
hopefully there will be some more sudden left turns in the next 30
years, hate to let the side down.

Grage
Aruvqan - 27 Oct 2004 03:42 GMT
> I know quite a few blacksmiths and farriers, and some knife makers, but
> not many sword makers at all, its a bit of a pain at times, I get to
> hear about damascus and O2 and 1095 till its coming out of my ears, as
> though characteristics appropriate for katanas, socket wrenches, and
> hunting knives are really ideal for broadswords and claidhmore.
Neat=) our roommate is a farriesse, Phlip Alderton, she hangs out
on The Forge list most of the time. She is working on recreating
parts of the Mastermyer tool box [and I have no idea how to spell
it=)]
Tim Smith - 27 Oct 2004 07:10 GMT
> I dropped out of colledge a year from completing a double major;
> philosophy and computer science with a minor in math, hitchiked around
...
> time affair; 9 years later I'm still having a great time at it, I
> suppose if people stopped buying swords I could always finish my degree
[quoted text clipped - 3 lines]
> pay for school before I dropped out.  (I might be a little out of date
> on the programming part though, they come up with anything new since 1986?)

Well...for one thing, those "supercomputers" you worked on back then were quite
a bit less powerful than the typical EQ player's gaming machine today. :-)

Signature

--Tim Smith

Lance Berg - 27 Oct 2004 10:56 GMT
> Well...for one thing, those "supercomputers" you worked on back then were quite
> a bit less powerful than the typical EQ player's gaming machine today. :-)

Nah, not quite, give it another couple years before you say that; we had
a theoretical high end speed about the equivalent of 4 Ghz (Cyber
205)... although a more normal operating speed would admittedly be more
on the order of 0.34Gz... but then I'll warrent most desktops are also
normally not performing at their theoretical optimum speed.

Too, of course that was with a mere 32 meg of memory, which would be put
to shame by any desktop today, same for the 7.2 gig disk memory; we
actually had to run a Cyber 835 as a file server, which would still only
extend that to an anemic 20 gig.

It was admittedly a lot more impressive in '85

Grage
Don Woods - 27 Oct 2004 00:45 GMT
> EQ isn't that game; even if I could ignore the zone music and the attack
> music, the -same- sound every single blessed time I cast a given spell
[quoted text clipped - 3 lines]
> bridge... oh wait I do that anyway.  I'd turn on the sound for a splash
> noise when I hit the surface :)

As you say, different strokes.  I love having the sound on exactly
because it IS the same sound for the same thing, and I can learn to
notice those sounds when I'm otherwise distracted.  So if I've
forgotten to switch spell sets and start to cast a buff instead of
a nuke, the sound often warns me that it's the wrong type of spell.

Indeed, I recently came close to dying because I *had* turned the
sound down.  I was doing a bunch of faction quest turn-ins in Qeynos
and turned down the sound so the repeated trumpets wouldn't wake my
daughter. :-)  I thought I was safe because all the nearby NPCs were
at least dubious to me, but it turned out there was a scowling one
lurking nearby, and he came up behind me while my attention was on
the quest NPC.  Fortunately I had the sound turned down, but not off,
because it was the "me taking damage" sound that tipped me off in
time to feign death.

On the other hand, I admit I've long since tired of listening to my
druid barking when I fight in wolf form....

    -- Don.

---------------------------------------------------------------------
-- Sukrasisx, Monk 45 on E. Marr       Note: If you reply by mail,
-- Terrwini, Druid 34 on E. Marr       I'll get to it sooner if you
-- Wizbeau, Wizard 32 on E. Marr       remove the "hyphen n s"
-- http://www.iCynic.com/~don   
Copacetic Ascetic - 28 Oct 2004 03:31 GMT
> Only game I can recall where I didn't get that effect was Neuromancer,
> with a long enough DEVO soundtrack and short enough gameplay that it
> didn't really get old.

There was a Neuromancer game?

More detail, please?
Lance Berg - 28 Oct 2004 03:57 GMT
>>Only game I can recall where I didn't get that effect was
>
[quoted text clipped - 6 lines]
>
> More detail, please?

Long time ago, I think on the C64

I remember it only vaguely, I think it was a graphic adventure sort of
thing, where you woke up in Chiba city, face down in a plate of
spaghetti with your memory gone, and had to wander around, working up
your computer, cybergear, skillsofts and software, hacking into
mainframes and so on, trying to solve the mystery of your own existance.
 Eventually you got to the point where you could actually log into a
kind of cyberspace, so the game became something completely different,
sort of a tron environment, and in there you had to defeat an AI,
something like that.

It wasn't a huge game, a few hours worth of play... and as I said, it
had a DEVO soundtrack, written exclusively for the game I think; you did
end up hearing some repetition, but there was a lot of sound material
and the game wasn't all -that- long, so it wasn't too annoying.

Grage
Lance Berg - 28 Oct 2004 04:31 GMT
Googled up an ad for Neuromancer:

http://www.lemon64.com/reviews/view.php?gameID=1780
Ken Andrews - 29 Oct 2004 21:57 GMT
"Lance Berg" <emporer@dejazzd.com> wrote in message
> Googled up an ad for Neuromancer:
>
> http://www.lemon64.com/reviews/view.php?gameID=1780

That's the game.  Mine's the PC version, however.  Still have the box and
everything.  I should try reactivating one of my 5.25 drives, see if I can
still run the game.
Lance Berg - 29 Oct 2004 23:48 GMT
> "Lance Berg" <emporer@dejazzd.com> wrote in message
>
[quoted text clipped - 5 lines]
> everything.  I should try reactivating one of my 5.25 drives, see if I can
> still run the game.

The site with that ad has something to do with a C64 emulator on the PC,
didn't see any info on getting it -or- the game though.

A PC version would be more likely to work.

I managed to get someone to email me a copy of SWOTL a few years ago,
since I had it only on ancient 5.25's and no drive for that, some of the
expansions I also owned came on 3.5 floppies... but I got the others
emailed as well.  Amazing how tiny games once were, emailing them on a
56K modem connection was no trouble at all.

Thing is, some of the old games had no way of adjusting the clock speed,
they ran flat out as fast as they could.  You can imagine what SWOTL was
like running roughly 100 times as fast as intended!  Fortunately there
was a way of turning the speed down, or a hack that let me do it, I
forget which, but it was fun times again, crappy graphics but I still
say thats the best flight simulator -game- ever (There are certainly
better flight simulators, but they aren't as much fun)

Nueromancer run on a 1.9gig machine instead of a C64 might be a
little... blurred.

Grage
Copacetic Ascetic - 28 Oct 2004 04:54 GMT
> > There was a Neuromancer game?
> >
> > More detail, please?
> >
> Long time ago, I think on the C64

Well, crap...here I was thinking I missed a game from last year
or something.

I was just imagining the cutting-edge graphics and the cityscapes
and the trip up the well to Freeside and cutting a deal with
W'mute and...

Oh, well...nevermind :-).
Ken Andrews - 29 Oct 2004 21:53 GMT
"Copacetic Ascetic" <groovy@monastary.com> wrote in message
> "Lance Berg" <emporer@dejazzd.com> wrote in message
> > Only game I can recall where I didn't get that effect was
[quoted text clipped - 5 lines]
>
> More detail, please?

Oh, yes, and I still have it on 5.25 diskettes.  16-colour side-mover.  You
wander around, doing quests, and trying to beat the AIs that are trying
to... do something, I've forgotten what.  You pick up a 'deck, you can jack
into the matrix and go find databases which you try to hack.  That's where
you meet and fight the AIs.

The warez you can buy are limited; you get better warez by hacking the
databases.  That's also where you find clues to your next target.

I ran into an interesting bug in that game, and actually called up the
makers at the time.  Found out that what I had really was a bug, and a weird
one.  If you're fighting one particular AI, it sounds like Dirty Harry.  If
you fire Arrest Warrant 1 at it, it dies instantly.  It's the only AI I
found with a weakness like that.

Also, in the spirit of the game, I hacked it.  Found out where it stored my
personal and bank cash, then modded the values to give me max in both.  The
world's a better place when you're a multi-billionaire.
David Navarro - 29 Oct 2004 23:44 GMT
Quoth Ken Andrews:

>> There was a Neuromancer game?
>>
[quoted text clipped - 5 lines]
> you can jack into the matrix and go find databases which you try to
> hack.  That's where you meet and fight the AIs.

Coincidentally, I just finished re-reading Neuromancer last week (on my
PDA... I may yet wean myself off paper books altogether). I think I
liked it even better than the first time around. "Sure, mon, I ain't the
Rastafarian Navy".

But on the whole, I think that my favourite William Gibson book is his
latest, 'Pattern Recognition'; absolutely wonderful, even if not *
exactly* SF.

Signature

Venerable Hanrahan, Storm Warden (Human), Fennin Ro
Molgarin, 40-odd Monk (Human), Fennin Ro
           
"Bah!"

Copacetic Ascetic - 30 Oct 2004 01:45 GMT
"David Navarro" <david@alcaudon.com> wrote in message
> Coincidentally, I just finished re-reading Neuromancer last week (on my
> PDA... I may yet wean myself off paper books altogether). I think I
> liked it even better than the first time around. "Sure, mon, I ain't the
> Rastafarian Navy".

No, no, no...it's even funnier w/the right quote, "I and I be the
Rasta-
farian navy" ("I and I" being ganja-speak for "you & me.") :-)

> But on the whole, I think that my favourite William Gibson book is his
> latest, 'Pattern Recognition'; absolutely wonderful, even if not *
> exactly* SF.

ALL of his books have been good, but "The Straylight Run" in Neuro-
mancer blew me away the first time I read it.  He just makes it sound
so realistic, and you can actually imagine the logos for Disony
(Disney +
Sony multi-nat) and get buzzed on Case's dope :-).

Sorry to be off-topic, found a copy of the PC game online, and will
try
it out this weekend.
David Navarro - 30 Oct 2004 09:11 GMT
Quoth Copacetic Ascetic:

> No, no, no...it's even funnier w/the right quote, "I and I be the
> Rasta-
> farian navy" ("I and I" being ganja-speak for "you & me.") :-)

Christ, and me thinking it was an OCR error on the text. Live and learn.
Of course, the first time I read it, I didn't even know what a
Rastafarian was. :)

Signature

Venerable Hanrahan, Storm Warden (Human), Fennin Ro
Molgarin, 40-odd Monk (Human), Fennin Ro
           
The post above may contain opinions.

Bob Perez - 26 Oct 2004 20:54 GMT
> Perhaps I've missed it, but I haven't seen anyone say whether the voices
> in EQ2 are mandatory, or just background and the occaisional echo of
> written text.  I mean, if there's a voice actor reading aloud the stuff
> thats showing up in the dialog box, I won't care since I won't have to
> listen, what with the sound on my speakers being turned off and all.

As stated by others, the voiceovers are optional and the sound controls
offer considerable granularity. On just volume, for example, you can
independently adjust for:

1) Master Volume
2) Music Volume
3) Combat Music Volume
4) Voice Volume
5) 3D Sound effects volume
6) Ambient Volume
7) Interface sounds volume

There are lots of other strange options, like a choice to hear voiceovers
only the first time they're uttered, setting the maximum footstep distance,
etc. Smed was right when he said there was an unprecedented level of control
offered over options, the options dialog is pretty complete, giving you
control over a lot of other things like the targeting rings, targeting
highlights over mobs and players. And to answer your first question, choice
of hearing voiceovers without chat bubbles, chat bubbles without voiceovers
and/or both.

But I'm with Rob Berryhill on this one, I think you're denying yourself some
real fun by missing out on the huge investment Sony's made on the audio
side. I *still* get a kick out of hearing the centaurs in Thundering Steppes
speak to me with their snooty aristocratic accents while we're fighting:
"You'd best finish me off, 2-leg, for I shall not hesitate to finish you!"
LOL!

Signature

Winterfury
Dwarven Mystic & Alchemist
Loyal Citizen of Qeynos

Descendant of the Elder Winterfury Thunderwolf
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie

Lance Berg - 26 Oct 2004 22:18 GMT
>>Perhaps I've missed it, but I haven't seen anyone say whether the voices
>>in EQ2 are mandatory, or just background and the occaisional echo of
[quoted text clipped - 29 lines]
> "You'd best finish me off, 2-leg, for I shall not hesitate to finish you!"
> LOL!

This sounds very interesting actually, if I can set it to voiceover
ONCE, and the various music volumes off... I don't mind the noises, its
the repetition that gets to me.

Clever line = fun.  Clever line for the third time = boring.  Clever
line 50 times later?  Camo paint and Exlax Tipped blowgun darts ready,
I'm off to seek revenge on whoever did that damn voiceover, the author
of the lines, and every SOE employee who could have had it stopped but
didn't... including the janitor who could have passed a large
electromagnet over the storage media.

Grage
Bob Perez - 27 Oct 2004 03:41 GMT
> Clever line = fun.  Clever line for the third time = boring.  Clever line
> 50 times later?  Camo paint and Exlax Tipped blowgun darts ready, I'm off
> to seek revenge on whoever did that damn voiceover, the author of the
> lines, and every SOE employee who could have had it stopped but didn't...
> including the janitor who could have passed a large electromagnet over the
> storage media.

Heh, grouch. Actually, those lines they speak out are on some kind of random
timer that comes up maybe once every third battle or so. I still enjoy
hearing them when they do, and it's one of probably a pool of 3 or 4 that
cycle, so you don't really hear the same line but every 1 in 10 or so.
Still, I hear your point and have had a similar reaction when I've
encountered really obnoxious ones.

Signature

Winterfury
Dwarven Mystic & Alchemist
Loyal Citizen of Qeynos

Descendant of the Elder Winterfury Thunderwolf
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie

 
Sign In
Join
My Latest Posts
My Monitored Threads
My Blog
My Photo Gallery
My Profile
My Homepage

Start New Thread
Enable EMail Alerts
Rate this Thread



©2009 Advenet LLC   Privacy Policy - Terms of Use
This website includes both content owned or controlled by Advenet as well as content owned or controlled by third parties.