Game Forum / Role Playing Games / EverQuest / October 2004
Patch message 10-25-04
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John M Clancy - 25 Oct 2004 12:38 GMT 25th of October 2004
Headlines!
Items for Anguish! New Storybook entry.
Omens of War ________________ Due to a database error, itemization of the Anguish zone was lost. We have re-itemized the zone and wish you luck in uncovering its riches.
Tradeskills ________________ - Fire Beetle Eyes now stack. - The Smithing Chisel is no longer flagged Lore. - Lightning Core is now stackable. - Changed the name of the Gnomish Vanishing Device to Half Capacity Gnomish Vanishing Device. - Golanda Nuts now stack. - The Beauty of a Simple Stone should now have text. - The Sandblasted Ringmail Bracelet and Large Sandblasted Steel Girth should now fit the appropriate-sized races. - Caerlyna should no longer be dispensing no-drop bag tokens. - The cast time on the 5 and 10 dose Greater Elixir's of Concentration should now have the same cast time as the single-dose version.
Berserkers ________________ Warcry and Hastened Warcry should now work as intended.
AA points ________________ - You can now store more than 30 AAs if they come from a refund, a Customer Service Representative or an in-game script. AA's earned in-game from experience will still be capped at 30.
-- The EverQuest Team
the wharf rat - 25 Oct 2004 12:49 GMT >- Fire Beetle Eyes now stack. Oh happy day.
If I get 60 of em at once will they be REAL bright?
Impmon - 26 Oct 2004 13:45 GMT >If I get 60 of em at once will they be REAL bright? Probably not. Sony didn't un-nerf the brightness when they make those eyes stackable.
I'll have to camp my 57 beast there, fling Flash at random and let my pet kill everything. Then I'll loot every beetles until all 10 of my 10-slots bags are full. (that's up to 2,000 total for the math impaired)
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Seeq Endestroi - 25 Oct 2004 13:02 GMT >- Changed the name of the Gnomish Vanishing Device to Half Capacity >Gnomish Vanishing Device. Point?
the wharf rat - 25 Oct 2004 13:05 GMT >>- Changed the name of the Gnomish Vanishing Device to Half Capacity >Point? I think it's one of those is-your-vanishing-device-half-full-or- half-empty things.
Seeq Endestroi - 25 Oct 2004 13:08 GMT >I think it's one of those is-your-vanishing-device-half-full-or- >half-empty things. DOH!
Adam Russell - 25 Oct 2004 17:40 GMT >>- Changed the name of the Gnomish Vanishing Device to Half Capacity >>Gnomish Vanishing Device. > > Point? My guess is that gnomes will soon discover the missing recipe for a 10 shot device.
Tyas_MT - 25 Oct 2004 18:56 GMT > Omens of War > ________________ > Due to a database error, itemization of the Anguish zone was lost. > We have re-itemized the zone and wish you luck in uncovering its riches. Oppsie
> Tradeskills > ________________ > - Fire Beetle Eyes now stack. Bought damn time....
> - The Smithing Chisel is no longer flagged Lore. o k
> - Lightning Core is now stackable. > - Changed the name of the Gnomish Vanishing Device to Half Capacity > Gnomish Vanishing Device. Someone will explain this I'm sure, as it makes no sense.
> - Golanda Nuts now stack. > - Caerlyna should no longer be dispensing no-drop bag tokens. This was so you could sell bags in bazaar right? ok. important change then.
> - The cast time on the 5 and 10 dose Greater Elixir's of Concentration > should now have the same cast time as the single-dose version. This is a bugfix, but a few people will either say 'What took you so long' or scream 'nerf nerf' depending on which way it went.
> Berserkers > ________________ > Warcry and Hastened Warcry should now work as intended. Oh dear. I always hate to hear that phrase. 'working as intended'. They 'working as intended' a half dozen of the smuggler abilities in my last days of SWG, and if I actually had cared it would have earned them a monster thrashing post for them to delete on the message boards. Course it could be a good thing. who knows, not I. Maybe Lance does.
@ndrew - 25 Oct 2004 19:36 GMT > > Berserkers > > ________________ [quoted text clipped - 5 lines] > boards. Course it could be a good thing. who knows, not I. Maybe > Lance does. Warcry has been broken since the Berserker came into being .. it is a group overhaste (think bards here) ... when it was introduced it overwrote all other discs in operation o(
regards
@ndrew
Annie Benson-Lennaman - 25 Oct 2004 19:10 GMT > - Changed the name of the Gnomish Vanishing Device to Half Capacity > Gnomish Vanishing Device. Really? I.. I just might start playing again, then.
Well, maybe not. I wonder why they felt the need to change name, if it works the same way.
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Chuck - 27 Oct 2004 18:12 GMT >> - Changed the name of the Gnomish Vanishing Device to Half Capacity >> Gnomish Vanishing Device. [quoted text clipped - 3 lines] > Well, maybe not. I wonder why they felt the need to change name, if it >works the same way. Probably because they are going to add a new double capacity version. Though, why they didn't leave it alone and make a new High Capacity Gnomish Vanishing Device, is unknown to me.
-Chuck. (www.wormspeaker.com) _____________________________________________________ Spread love and understanding... but don't be afraid to bloody your knuckles doing it. -Alex Ross
Don Woods - 27 Oct 2004 20:58 GMT > >> - Changed the name of the Gnomish Vanishing Device to Half Capacity > >> Gnomish Vanishing Device. [quoted text clipped - 7 lines] > Though, why they didn't leave it alone and make a new High Capacity > Gnomish Vanishing Device, is unknown to me. What freaked me out was they changed the name of one of the cultural sewing needles, from Tier'dal Needle to Koada'dal Needle, I think. I only noticed because suddenly my bazaar mule had an item with no price on it. (The prices are stored on your computer based on the item name, so when the name changed it no longer saw the price in the file.)
I wonder why they did that?
-- Don.
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James Grahame - 28 Oct 2004 18:38 GMT > What freaked me out was they changed the name of one of the > cultural sewing needles, from Tier'dal Needle to Koada'dal Needle, [quoted text clipped - 4 lines] > > I wonder why they did that? Tier'dal is Dark Elf. Koada'Dal is High Elf. Which race's sewing needle got the name change? (Fier'dal is Wood Elf, for completeness.)
James
Don Woods - 28 Oct 2004 22:59 GMT > > What freaked me out was they changed the name of one of the > > cultural sewing needles, from Tier'dal Needle to Koada'dal Needle, [quoted text clipped - 7 lines] > Tier'dal is Dark Elf. Koada'Dal is High Elf. Which race's sewing needle > got the name change? (Fier'dal is Wood Elf, for completeness.) I checked my logs. It was a Fier'Dal Needle that I used to have, and now the same item is called a Koada'Dal Needle. Maybe those snooty high elves have decided tailoring has gotten fashionable, so they're pretending that they thought of those needles first.
-- Don.
--------------------------------------------------------------------- -- Sukrasisx, Monk 45 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 34 on E. Marr I'll get to it sooner if you -- Wizbeau, Wizard 32 on E. Marr remove the "hyphen n s" -- http://www.iCynic.com/~don
Chuck - 28 Oct 2004 18:52 GMT >What freaked me out was they changed the name of one of the >cultural sewing needles, from Tier'dal Needle to Koada'dal Needle, [quoted text clipped - 4 lines] > >I wonder why they did that? Better /bug that.
-Chuck. (www.wormspeaker.com) _____________________________________________________ Spread love and understanding... but don't be afraid to bloody your knuckles doing it. -Alex Ross
James Grahame - 28 Oct 2004 18:36 GMT >>> - Changed the name of the Gnomish Vanishing Device to Half Capacity >>> Gnomish Vanishing Device. [quoted text clipped - 3 lines] > > Probably because they are going to add a new double capacity version. Or because there was already a double capacity version in game, but nobody was bothering to look for the recipe because there were no clues as to its being in game.
James
Wolfie - 28 Oct 2004 18:45 GMT >>>> - Changed the name of the Gnomish Vanishing Device to Half Capacity >>>> Gnomish Vanishing Device. [quoted text clipped - 7 lines] > nobody was bothering to look for the recipe because there were no > clues as to its being in game. When used to create other items the number of charges doubled, IIRC, which might explain the change.
David Navarro - 25 Oct 2004 20:18 GMT Quoth John M Clancy:
> - Fire Beetle Eyes now stack. /faint
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NickyD - 25 Oct 2004 21:54 GMT > 25th of October 2004 > ________________ > - Fire Beetle Eyes now stack. My ranger carries one around as it is a non-expended reagent for Flamelick - or so I thought, logging in today after the patch the Eye was now a stack of five /boggle.
 Signature NickyD Jintle 62 Ranger on AB
Dark Tyger - 26 Oct 2004 00:20 GMT >Tradeskills >________________ >- Fire Beetle Eyes now stack. Holy smegging hell! This is something I would have loved 4 years ago.
><
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Lance Berg - 26 Oct 2004 10:04 GMT >>Tradeskills >>________________ >>- Fire Beetle Eyes now stack. > > Holy smegging hell! This is something I would have loved 4 years ago. Unless now Flame Lick expends one per use (along with I think a few other druid/ranger DOTs?)
Grager, 25 ranger, Luclin
Graeme Faelban - 26 Oct 2004 15:49 GMT Lance Berg <emporer@dejazzd.com> wrote in news:XYOdnSNtdLmxjuPcRVn- jw@dejazzd.com:
>>>Tradeskills >>>________________ [quoted text clipped - 4 lines] > Unless now Flame Lick expends one per use (along with I think a few > other druid/ranger DOTs?) They are used in at least one baking recipe as I recall, that's the only reason I can come up with off hand why anyone would care, well, that, and newbies hunting run out of space fast if they don't stack.
 Signature On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Prophet of 68 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
Lance Berg - 26 Oct 2004 16:19 GMT > Lance Berg <emporer@dejazzd.com> wrote in news:XYOdnSNtdLmxjuPcRVn- > jw@dejazzd.com: [quoted text clipped - 11 lines] > reason I can come up with off hand why anyone would care, well, that, and > newbies hunting run out of space fast if they don't stack. Those are reasons it would be good... and DT was saying it was something he would have loved, so I'm thinking he was looking at those reasons.
However, -if- flame lick (et al, but Flame Lick is the one most people are likely to really care about) now uses them as expendables instead of as a catalyst, then this would be a major down side to the change
Not that I think its likely, I was just tweaking DT on his little joke.
Grager, 25 ranger tank
ooops, out of fire beetle eyes, guess we'll have to go to Cleric Tank
Dark Tyger - 26 Oct 2004 17:06 GMT >> They are used in at least one baking recipe as I recall, that's the only >> reason I can come up with off hand why anyone would care, well, that, and >> newbies hunting run out of space fast if they don't stack. >> >Those are reasons it would be good... and DT was saying it was something >he would have loved, so I'm thinking he was looking at those reasons. 4 years ago, cash was harder to come by. Fire beetle eyes caught what was at the time a good price from vendors at newbie levels. The problem was they didn't stack, so it was hard to get a reasonable amount between runs. ;p
As for trade skills, yeah, there are a few that call for 'em:
http://www.eqtraders.com/search/reverse_recipe_search.php?item=1211&menustr=0350 00000000
Two of those, I believe, are fairly recent, though.
 Signature Dark Tyger
Sympathy for the retailer: http://www.actsofgord.com/index.html "Door's to your left" -Gord (I have no association with this site. Just thought it was funny as hell)
Protect free speech: http://stopfcc.com/
Chuck - 27 Oct 2004 18:17 GMT >As for trade skills, yeah, there are a few that call for 'em: > >http://www.eqtraders.com/search/reverse_recipe_search.php?item=1211&menustr=0350 00000000 > >Two of those, I believe, are fairly recent, though. Edible Goo! Way back in the day when my highest level character was 10th, and Luclin hadn't come out yet, I really wanted to skill up on edible goo, but the damn eyes wouldn't stack. And since I only had some small and large bags, and a couple of backpacks, it was a big problem.
Those were the days.
-Chuck. (www.wormspeaker.com) _____________________________________________________ Spread love and understanding... but don't be afraid to bloody your knuckles doing it. -Alex Ross
Don Woods - 26 Oct 2004 23:01 GMT > >>>- Fire Beetle Eyes now stack. > > They are used in at least one baking recipe as I recall, that's the only > reason I can come up with off hand why anyone would care, well, that, and > newbies hunting run out of space fast if they don't stack. They're also used in a quest for raising faction in Qeynos. For a while I had a spare character whose main purpose was to provide another set of bank slots so I could stash about a hundred Fire Beetle Eyes plus some stacks of the other quest bits, waiting for my faction to be good enough that sneak or illusion would let me do the turn-ins.
-- Don.
--------------------------------------------------------------------- -- Sukrasisx, Monk 45 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 34 on E. Marr I'll get to it sooner if you -- Wizbeau, Wizard 32 on E. Marr remove the "hyphen n s" -- http://www.iCynic.com/~don
Lance Berg - 26 Oct 2004 10:02 GMT > 25th of October 2004 > [quoted text clipped - 26 lines] > ________________ > Warcry and Hastened Warcry should now work as intended. Umm, which is what, exactly? What did they fix, how do they "intend" for it to work? If its the stacking issue, then it should effect more than just Warcry.
Its also sad to see that they -still- aren't addressing the general uselessness of the Berserker class post 55... other than by adding 5 more levels for the class to be useless in:)
Another patch without the bard Melody going live? Of course as someone else commented, it should be called Medley, not Melody, perhaps thats what's taking so long.
Is it me, or is this the smallest patch in living memory? I thought EQ2 was using a completely different team, whats sapping the energy from the meddlers over at EQ1?
Grage
Don Woods - 26 Oct 2004 23:03 GMT > Another patch without the bard Melody going live? Of course as someone > else commented, it should be called Medley, not Melody, perhaps thats [quoted text clipped - 3 lines] > was using a completely different team, whats sapping the energy from the > meddlers over at EQ1? Obviously, the meddlers are producing medleys; it's what they do.
(Someone had to say it.)
-- Don.
--------------------------------------------------------------------- -- Sukrasisx, Monk 45 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 34 on E. Marr I'll get to it sooner if you -- Wizbeau, Wizard 32 on E. Marr remove the "hyphen n s" -- http://www.iCynic.com/~don
Lance Berg - 26 Oct 2004 23:26 GMT >>Another patch without the bard Melody going live? Of course as someone >>else commented, it should be called Medley, not Melody, perhaps thats [quoted text clipped - 5 lines] > > Obviously, the meddlers are producing medleys; it's what they do. But if the meddlers are medleying instead of meditating then the muddle that I'm medicating is that medleys aren't yet mediated.
[/seuss]
which is to say, apparantly not!
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