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Mary's Evil Little Dream...

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Mary Poppins - 20 Oct 2004 16:56 GMT
I wonder how many people are hoping what I'm hoping?  What hope is that you
ask?  I hope tens of thousands of people quit EverQuest and go play Worlds
of Warcraft or EQ2.  No not for some evil make Sony pay reason but for a
much more selfish reason.  I think EverQuest will be better, a lot better,
if all the bigger better faster people would leave the game.  I have a
nonsensical hope that a huge reduction in population would return EQ to
it's past glory days.  I know it probably won't but I have hope.

I know they won't but I can dream can't I?

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Poppins

Dark Tyger - 20 Oct 2004 17:33 GMT
>I wonder how many people are hoping what I'm hoping?  What hope is that you
>ask?  I hope tens of thousands of people quit EverQuest and go play Worlds
[quoted text clipped - 5 lines]
>
>I know they won't but I can dream can't I?

We could prompt that by letting someone accidentally "trip" and hit
the "wipe characters" button. ^_^

Hmm, starting from scratch with almost only players who are just there
for love of the game? Might just bring me back. :p

Ah well, that'd throw out too many of the good people with the l33t
d00dz.

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Talon - 20 Oct 2004 19:51 GMT
>>I wonder how many people are hoping what I'm hoping?  What hope is that
>>you
[quoted text clipped - 13 lines]
> for love of the game? Might just bring me back. :p
> '

It would definatly bring me back.

> Ah well, that'd throw out too many of the good people with the l33t
> d00dz.
Ben Sisson - 20 Oct 2004 21:33 GMT
A thousand monkeys banging on keyboards posted the following under the
name Mary.Poppins@perfection.com (Mary Poppins):

>I wonder how many people are hoping what I'm hoping?  What hope is that you
>ask?  I hope tens of thousands of people quit EverQuest and go play Worlds
[quoted text clipped - 3 lines]
>nonsensical hope that a huge reduction in population would return EQ to
>it's past glory days.  I know it probably won't but I have hope.

Only if they took every expansion from LDoN on with them, along with
PoK.


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Graeme Faelban - 20 Oct 2004 21:39 GMT
> A thousand monkeys banging on keyboards posted the following under the
> name Mary.Poppins@perfection.com (Mary Poppins):
[quoted text clipped - 11 lines]
> PoK.
>  

Yep, they'd have to roll back a few expansions in order to return EQ to
it's past glory days.  The good thing is this would encourage those that
are left who hated those days to also leave.  I do worry that the
population left would not be a sustainable population.

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Dark Tyger - 20 Oct 2004 22:14 GMT
>> Only if they took every expansion from LDoN on with them, along with
>> PoK.
[quoted text clipped - 4 lines]
>are left who hated those days to also leave.  I do worry that the
>population left would not be a sustainable population.

Hmm. Don't see much fault with LDoN or LoY. Ditch PoP, GoD, OoW...
Keep the Vah'shir, Nexus, and Beastlords and ditch the rest of SoL
(except, of course, for reasonable BST gear). Works for me...

Got to the point where wandering into "traditional" levelling zones
(Oasis, LOIO, etc) and finding them to be ghost towns was depressing.
Paludal is a headache in a stone wrapper... Worse than LOIO ever was,
IMO. I miss Orc Highway groups. I miss fort groups in LOIO. I miss orc
camps in the Commons and Dervish camps in Ro.

A lot of good changes came along over the years, I won't deny that.
But so much was lost along the way. EQ just turned into a raiders'
playground and left the rest of us floundering behind...

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KDragon - 20 Oct 2004 23:35 GMT
>>>Only if they took every expansion from LDoN on with them, along with
>>>PoK.
[quoted text clipped - 17 lines]
> But so much was lost along the way. EQ just turned into a raiders'
> playground and left the rest of us floundering behind...

Is is frustrating to see those zones mentioned, but I think LDoN was a
very deciding factor in emptying many zones. Why travel when you can
level from 20 on up in the same dungeon with the same group....

LDoN would be the first expansion I'd deep 6, followed closely by GoD.
Dark Tyger - 21 Oct 2004 00:36 GMT
>Is is frustrating to see those zones mentioned, but I think LDoN was a
>very deciding factor in emptying many zones.

They were pretty empty before LDoN. In fact, I think they emptied out
quick as soon as people realized how fast you could level in Paludal.

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Tim Smith - 24 Oct 2004 19:37 GMT
> They were pretty empty before LDoN. In fact, I think they emptied out
> quick as soon as people realized how fast you could level in Paludal.

I wonder how many of those people trying to level fast are (1) people who
already had high level characters and were now leveling up alts, and (2)
people who were on their first character, but were playing the game because
their friends do, and those friends are high level?

I think as a game ages, it reaches a point where they need to find some way
to cater to those who are trying to level up alts, or who are new but whose
friends are all high level.

There's the CoH approach (sidekicks) which helps directly with the second of
these (by letting the new player play with his friends) and indirectly with
the first (the alts can group with the high levels and earn XP).  DAoC has
copied the CoH approach.

There's also the approach of simply making leveling faster, which DAoC has
also taken, in addition to copying CoH's grouping stuff.  They've boosted
camp bonuses significantly, and people who have a level 50 on their account
can start new chars at level 20.  Oh, and they've added free levels.
Basically, every 7 days, if you've earned a level normally, you get a free
level.  (And for places where they want to encourage new characters, such as
underpopulated realms on some servers, they reduce this...one realm/server
I'm on has it set to 2 days).  This free level stuff is interesting.  It
basically doesn't really help the real power gamers much at all...if you can
do 20-50 in a month, say, you are only going to get 4 of those levels for
free, but if you are a casual player who takes longer than the bonus
interval to level, it doubles your leveling rate.

Perhaps it is time for Sony to recognize that EQ1 is now a high level game,
and add the big ZEM to all zones, rather than just a few like PC?  Maybe
even make /testbuff a real command on all servers, but only for people that
already have a high level character?

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Dark Tyger - 21 Oct 2004 00:41 GMT
>LDoN would be the first expansion I'd deep 6, followed closely by GoD.

Follow-up continuation.. I loved LDoN up until I left. It was a hugely
refreshing change from "sit pull fight sit pull fight" in a static
spot. Some people think instancing kills immersion, but, frankly, I
think 50 people in a single dungeon fighting over spawns does FAR more
damage to immersion. Just doesn't seem reasonable to me to have a
world with adventurers practically tripping over each other everywhere
they go. It also helped immersion, IMO, that the dungeon didn't
magically refill after you got to the end.

LDoN kept you moving in more goal-oriented hunting. Possibly there
were flaws in implementation, but, overall, LDoN was one of my
favorites.

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bizbee - 21 Oct 2004 01:08 GMT
On Wed, 20 Oct 2004 16:41:34 -0700 in
<7ntdn05h0giqhj7fd4m3ugsnmra4dmgo66@4ax.com>, Dark Tyger
<darktiger@somewhere.net> graced the world with this thought:

> Some people think instancing kills immersion, but, frankly, I
>think 50 people in a single dungeon fighting over spawns does FAR more
>damage to immersion.

You think those people are concerned with immersion? There are plenty
of other places to go and level, one doesn't have to subject
themselves to the lunacy of PC. I mean, seriously, just <how> fast can
you level? Clearly the people that are racing don't give a damn about
immersion.
Bob Perez - 21 Oct 2004 03:50 GMT
> Follow-up continuation.. I loved LDoN up until I left. It was a hugely
> refreshing change from "sit pull fight sit pull fight" in a static
[quoted text clipped - 8 lines]
> were flaws in implementation, but, overall, LDoN was one of my
> favorites.

For all the above reasons, and notwithstanding the growing consensus
otherwise, I agree completely. LDoN is actually what pulled me back into the
game at a time when I was trying for my third time to like the game. With
the band of regulars that I met, and the experience and gear that I was able
to accumulate in small, digestible chunks, I was able to take Winterfury
from a hapless, soloing 34 Shaman to an e-flagged, time-enabled 200-AA, GoD
fearing Elder Prophet. Not sure I would have stayed the course without that
expansion.

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sugarman - 21 Oct 2004 12:56 GMT
>>LDoN would be the first expansion I'd deep 6, followed closely by GoD.
>
[quoted text clipped - 10 lines]
>were flaws in implementation, but, overall, LDoN was one of my
>favorites.

While I Loved LDoN too, I always felt it fell short of it's potential.
All it would have taken would have been 5 more zones, one for each of
the themes, with a separate enterance for each of the different
instances.

Woul've kept the 'world' feel, and still allowed the instancing.
Would it be that difficult to put a 'Rujarkian Hills' off the Orc
Highway? Or make a 'Miragul's Castle' linked between Everfrost and the
Gorge?

But they decided to go the easy way, and the EQ world lost a good
chunk of the 'world' feeling, and felt like more of a game.

C'est la vie.

--sugarman--
Tim Smith - 24 Oct 2004 19:56 GMT
> Follow-up continuation.. I loved LDoN up until I left. It was a hugely
> refreshing change from "sit pull fight sit pull fight" in a static spot.
[quoted text clipped - 3 lines]
> adventurers practically tripping over each other everywhere they go. It
> also helped immersion, IMO, that the dungeon didn't

Yup.  Imagine if in Lord of the Rings, when they went through the Mines of
Moria, if instead of it being a terrifying run through danger, they had
simply entered, Gandalf had shouted "camp check!", noted the responses
("Balrog!", "Stone Bridge!", "Cave Troll!", etc.), and said "OK, it's safe
to go through...everything dangerous is camped" and they had just walked on
through.  Geesh!

There are places in an MMORPG where it should just be you and your party and
a bunch of nasty mobs.  I can only think of two ways to get that:

   1. Instancing

   2. Have such a big world that other parties simply usually end up
   somewhere else

The problem with #2 is that no one seems to have time to design such a big
world by hand, and computer-generated dungeons and zones have so far been
unsatisfactory.

Perhaps the thing to do is have the following:

   1. Have some single-party instanced dungeons, but restrict them somehow.
   Maybe you have to do a quest to get in, or you have to have something
   that drops off mobs.  (The idea here is to make it so people don't spend
   all their time in the instanced dungeons, to avoid the problem Ben
   Sisson has with instanced dungeons).

   2. Have some large dungeons designed to handle several parties at once.
   They should be designed so that single parties can do stuff in them, but
   have some things that several parties can work together on.

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kaev - 26 Oct 2004 02:47 GMT
<snip>
>Perhaps the thing to do is have the following:
>
[quoted text clipped - 7 lines]
>    They should be designed so that single parties can do stuff in them, but
>    have some things that several parties can work together on.

You could make non-instanced dungeons (and other zones) that reward
crawling and punish camping, among the things you could do:
- have mobs respawn at unpredictable intervals,
- have mobs respawn in unpredictable size groups,
- if there are any PCs near where a respawn wants to show, and the
respawn does NOT outclass the PCs substantially (in numbers and/or
levels), have a significant chance (say 50%) the the respawn is
delayed and heavily reinforced,
- if PCs are camping an area (i.e. one or more groups are keeping
a region cleared of mobs), have the mobs respond by not respawning
and/or sending in heavy forces to reclaim their turf and/or spawn
some scout/pullers (single and small groups) who try to lead the
PCs into ambushes where large numbers of mobs will spawn, all as
seems appropriate to the random number generator,
[/em glances nervously at James while donning asbestos vest...]
- make all of this (and other responses to PC invasions of mob
turf) unpredictable, how about a game that tries to be fun all
the time instead of just once in a great while?!!!

Rewards are important too, but I don't see any lack of imagination
in that regard, these MMORPGs are all way beyond any Monty Haul
campaign I've ever seen or heard of (and that's just the gear a
non-raiding, non-pharming, non-platbuying, non-powergaming,
altoholic like me can get).  So I shan't bother making suggestions
in that regard.

With all the encounter locking, content instancing, character
flagging, and etc., there's clearly no lack of resources serverside
to do things like this and aim them at particular individuals,
groups, and supersets thereof.

And another thing, there are EQ-Live epic 1.5 quest encounters
that spawn with public emotes when a questor at the right stage
enters the zone.  Somebody commented on one of these happening
in the channel last night, and another player asked if the mob
will "hunt down and gank said Paladin".  That sort of thing would
be fantastic!  I want to see a game-world sit up, take notice,
and take action from time to time.  What a breath of fresh air
that would be.

kaev
D.J. - 26 Oct 2004 06:21 GMT
] some scout/pullers (single and small groups) who try to lead the
] PCs into ambushes where large numbers of mobs will spawn, all as
] seems appropriate to the random number generator,
] [/em glances nervously at James while donning asbestos vest...]
] - make all of this (and other responses to PC invasions of mob
] turf) unpredictable, how about a game that tries to be fun all
] the time instead of just once in a great while?!!!

I would prefer this as well. The monsters should be attempting to
regroup and take back the area, not just pacing back and forth like
nothing is going on.

When I first saw the monsters outside the west gate of Freeport, I
thought they were patrolling the area. Nope, it was more like the
targets in an old style arcade. The only ones who actually reacted
to the player characters' presence were the deathfist orcs and
sometimes a decaying skeleton would get involved.

] will "hunt down and gank said Paladin".  That sort of thing would
] be fantastic!  I want to see a game-world sit up, take notice,
] and take action from time to time.  What a breath of fresh air
] that would be.

It might result in more shouts of 'run away ! run away' but it would
be interesting.

JimP.
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murdocj - 21 Oct 2004 04:55 GMT
>>>>Only if they took every expansion from LDoN on with them, along with
>>>>PoK.
[quoted text clipped - 23 lines]
>
>LDoN would be the first expansion I'd deep 6, followed closely by GoD.

Yeah.  It was wonderful getting on, spending an hour getting a group,
then trying to figure out where to go... "oh yeah the blah is camped,
lets go here, oh yeah that's camped, oh I know a great spot 5 zones
away...".  

I also miss not getting any loot because I can't stick around for 5
hours till the group broke up.

LDoN was the best thing that ever happened to the game.  Easy to get a
group, you actually HAD to move thru the dungeon instead of sitting in
one place forever, the time was limited so those of us who have a life
outside of EQ could enjoy relatively short periods of play.  

Sure, doing LDoN after LDoN is repetitive, but you guys are thinking
fondling of stuff like the orc highway that's been in the game
forever... hardly huge excitement.

Different strokes for different folks.
KDragon - 21 Oct 2004 05:06 GMT
>>>>>Only if they took every expansion from LDoN on with them, along with
>>>>>PoK.
[quoted text clipped - 40 lines]
> fondling of stuff like the orc highway that's been in the game
> forever... hardly huge excitement.

Actually what I meant was people doing from 20-65 in one place and
seeing nothing whatsoever of the rest of the game. A friend and his
friends actually have done this. They know one area of the game and
nothing else. No way I can convince them to go anywhere other than
their LDoN missions... To use your own words, this is not only "hardly
huge excitement", but mind numbing.

That is not what a MMOG is supposed to be.
Palindrome - 21 Oct 2004 12:02 GMT
>Actually what I meant was people doing from 20-65 in one place and
>seeing nothing whatsoever of the rest of the game. A friend and his
>friends actually have done this. They know one area of the game and
>nothing else. No way I can convince them to go anywhere other than
>their LDoN missions... To use your own words, this is not only "hardly
>huge excitement", but mind numbing.
Wow, that sounds truly abysmal.

Palindrome
Aruvqan - 21 Oct 2004 15:23 GMT
>>Actually what I meant was people doing from 20-65 in one place and
>>seeing nothing whatsoever of the rest of the game. A friend and his
[quoted text clipped - 6 lines]
>
> Palindrome

know I will get questions from people wondering how to get to
some old world zone to do part of some quest or another...I
shouldn't have to answer *how* to get to Rathe Mountains from PoK
when a froglok asks...

I love the new tutorial, but *damn* now people are going right
from the tutorial to paludal and pretty much skipping the whole
bewbie quest/home zone armor quests that teach you the immediate
home zone and the hunting zones right next to the home zone.

I have a baby bard on test, 7th level and in the middle of the
newbie armor quest. You know HOW many times I get baffled people
asking why I dont testbuff!!!???!!! [all i need is 7 more bricks
of crude iron ore, the 3 chieftain necklaces, 2 giant scarab
brains, and the enlarged fire beetle leg=)] I even have 11 plat
towards my next few songs=)
kaev - 22 Oct 2004 00:23 GMT
<snip>
>I have a baby bard on test, 7th level and in the middle of the
>newbie armor quest. You know HOW many times I get baffled people
>asking why I dont testbuff!!!???!!!

If you're thinking of making a home for yourself on Test you're
definitely on the right path.  Pretty sure there's still a fair
bit of negative baggage assocated with "buffies" amongst the
regulars, or at least the old-timers.  There's an ez-board
forum for Test, don't have a link to it anymore but Ben Sisson
probably does.

kaev
Aruvqan - 22 Oct 2004 02:46 GMT
> <snip>
>
[quoted text clipped - 10 lines]
>
> kaev
She just hit 22, has a full set of the songweaver armor, dual
wields the newbie quest weapon and a giant snake fang, and an
ivory horn...and 47 plat=) I's rich=)

Any guilds on test that will take me at this level? It was very
*strange* being the only person in Paludal for 2 hours...got one
invite to do an LDoN and when they found out I was only 22, and
not testbuffed they told me not to bother=\
kaev - 22 Oct 2004 07:02 GMT
>> <snip>
>>
[quoted text clipped - 18 lines]
>invite to do an LDoN and when they found out I was only 22, and
>not testbuffed they told me not to bother=\

I'd guess that a level 22 would have an easier time getting into
a guild than a level 25.  ;)  Most of the Test regulars are nice
folks, or at least that was true when I played on Test.  Just do
the usual thing of getting to know people in-game.  It's lower
population than the production servers, but you can still meet
people and make friends.

That LDoN story is really sad.  I don't know what to say to that.

kaev
Davian - 22 Oct 2004 07:39 GMT
> >Any guilds on test that will take me at this level? It was very
> >*strange* being the only person in Paludal for 2 hours...got one
> >invite to do an LDoN and when they found out I was only 22, and
> >not testbuffed they told me not to bother=\

> That LDoN story is really sad.  I don't know what to say to that.

Personally, I'd go with "Congrats on not getting invited to what would have
been the worst group of your life." ; )

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Aruvqan - 22 Oct 2004 14:39 GMT
>>>Any guilds on test that will take me at this level? It was very
>>>*strange* being the only person in Paludal for 2 hours...got one
[quoted text clipped - 5 lines]
> Personally, I'd go with "Congrats on not getting invited to what would have
> been the worst group of your life." ; )

ROFLMAO, you are probably right.

Having played a cleric for almost 2.5 years, and 58 levels I
should  make a cleric on test, to duo with my bard. I can have
her quest armored and up to 22 in 2 days as well=)
Aruvqan - 22 Oct 2004 14:37 GMT
> I'd guess that a level 22 would have an easier time getting into
> a guild than a level 25.  ;)  Most of the Test regulars are nice
[quoted text clipped - 6 lines]
>
> kaev

there are asshats on every server=) their loss, i think 22 levels
of fighting means that i am a bard that learned how to play
instead of someone who magically popped up at 25. It is hard to
meet people because doing it the hard way [feh, fun way] only
people I saw were some people in north ro wayfarers getting ready
to do an adventure whizzing past me while I slogged away killing
snakes for the preserved eye, and the coyote skull. Was a relief
having all of paludal to myself, no trains, no inane
conversations in ooc, no people complaining about camp stealing=)
Ben Sisson - 22 Oct 2004 19:15 GMT
A thousand monkeys banging on keyboards posted the following under the
name Aruvqan <mtraber251@earthlink.net>:

>Any guilds on test that will take me at this level?

Hehe I could only help with that once you get past 60. :-(


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Annie Benson-Lennaman - 23 Oct 2004 19:54 GMT
> There's an ez-board
> forum for Test, don't have a link to it anymore but Ben Sisson
> probably does.

  As do I, in the link section of the FAQ.  If it doesn't work, please let
me know (same as for any other broken links).

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Ben Sisson - 23 Oct 2004 23:09 GMT
A thousand monkeys banging on keyboards posted the following under the
name foreverspam@lamenames.net (kaev):

><snip>
>>I have a baby bard on test, 7th level and in the middle of the
[quoted text clipped - 7 lines]
>forum for Test, don't have a link to it anymore but Ben Sisson
>probably does.

Doh I never saw this post.

http://www.l33tgeek.com/testserver/index.php

HTH


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Aruvqan - 24 Oct 2004 01:02 GMT
> Doh I never saw this post.
>
[quoted text clipped - 3 lines]
>
>  
Thanks=)

SolRo is still my home, but test is so nice and polite...and
quiet [at least in the newbie zones=)]
Charles Whitney - 21 Oct 2004 18:10 GMT
>>Actually what I meant was people doing from 20-65 in one place and
>>seeing nothing whatsoever of the rest of the game. A friend and his
[quoted text clipped - 4 lines]
>
> Wow, that sounds truly abysmal.

No kidding.  Where's the sense of adventure?  Of wonder?  I mean, I can be
sympathetic to the idea that you may want to grind out your levels in a few
specific areas, but do people really lack the curiosity and interest in the
game they're playing that they don't even want to *see* anything other than
LDoNs or the other XP highway?  With all the zones there are in the game?
Why are they playing?

C
Rumbledor - 21 Oct 2004 15:54 GMT
KDragon <nospam.for.me.please@nospam.net> wrote in news:CAGdd.54416
$JG5.765559@news20.bellglobal.com:

> Actually what I meant was people doing from 20-65 in one place and
> seeing nothing whatsoever of the rest of the game. A friend and his
[quoted text clipped - 4 lines]
>
> That is not what a MMOG is supposed to be.

That's the beauty of it. It doesn't *have* to be that way for you, while it
is still an option for those who prefer it.

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Tyas - 21 Oct 2004 18:38 GMT
> KDragon <nospam.for.me.please@nospam.net> wrote in news:CAGdd.54416
> $JG5.765559@news20.bellglobal.com:
[quoted text clipped - 10 lines]
> That's the beauty of it. It doesn't *have* to be that way for you, while it
> is still an option for those who prefer it.

I have a friend. Friend played AC. Would go over to friend's house to
see friend's roommate. Would stop by and wave. He was in every night
playing AC. He stayed in the same area for 8 months. He saw nothing
wrong with this. I try not to encourage him to join any game I play any
more, because he just whack-a-moles the same area over and over again.
He played SWG, and spent all his time on Tattooine. Never went anywhere
else. I just can't understand people like that.
Rumbledor - 21 Oct 2004 19:58 GMT
>> KDragon <nospam.for.me.please@nospam.net> wrote in news:CAGdd.54416
>> $JG5.765559@news20.bellglobal.com:
[quoted text clipped - 18 lines]
> again. He played SWG, and spent all his time on Tattooine. Never went
> anywhere else. I just can't understand people like that.

Nor can I, though I *can* understand them having their own ideas of what is
fun/interesting/worth their time.

Signature

Rumble

"The floggings will continue until morale improves."
                                 -- Blackbeard

murdocj - 22 Oct 2004 02:52 GMT
>Actually what I meant was people doing from 20-65 in one place and
>seeing nothing whatsoever of the rest of the game. A friend and his
[quoted text clipped - 4 lines]
>
>That is not what a MMOG is supposed to be.

There are 5 LDoN camps.  Each has a number of dungeons.  And there are
4 types of adventures.  I'd be willing to be you could LDoN from 20 to
65 and see more variety than the people who follow "the perfect path"
along Paludal LoIO Karnors whatever...

But I agree, just doing LDoNs would probably become a drag.  I did
mostly LDoNs from high 40s to 65 and I had a great time most of the
way, especially with fun groups.  Got some nice gear.  And although we
generally finished the LDoN in 45-60 minutes, I had a few "beat the
clock" experiences that were really exciting.  A couple of times we
had all but given up, and then thru a combination of luck and skill
managed to pull off a win.

I'd have to say that the hassle of finding a decent group and a decent
area to fight had really been turning me off before LDoN.  It was the
real shot in the arm I needed to get interested in EQ again.
Rumbledor - 21 Oct 2004 15:53 GMT
>>>>>Only if they took every expansion from LDoN on with them, along
>>>>>with PoK.
[quoted text clipped - 28 lines]
> lets go here, oh yeah that's camped, oh I know a great spot 5 zones
> away...".  

Can't argue with that.

> I also miss not getting any loot because I can't stick around for 5
> hours till the group broke up.

This is one of my biggest peeves about pick-up groups. It's hard to avoid
the feeling sometimes that it's become merely an endurance contest, where
the few who manage to stay the longest end up getting to split all the
loot. It would help if it became standard protocol to split before anyone
left or joined the group.

> LDoN was the best thing that ever happened to the game.  Easy to get a
> group, you actually HAD to move thru the dungeon instead of sitting in
> one place forever, the time was limited so those of us who have a life
> outside of EQ could enjoy relatively short periods of play.  

/agree

If people want to do nothing but LDoN's, then that's their choice.
Personally, I love the ability to do one when I have some time to kill.
They are true dungeon crawls, which I much prefer to static camps.

> Sure, doing LDoN after LDoN is repetitive, but you guys are thinking
> fondling of stuff like the orc highway that's been in the game
> forever... hardly huge excitement.
>
> Different strokes for different folks.

Huh, huh...huh, huh...he said fondling...huh, huh...

Signature

Rumble

"The floggings will continue until morale improves."
                                 -- Blackbeard

Tim Smith - 24 Oct 2004 20:04 GMT
> Yeah.  It was wonderful getting on, spending an hour getting a group, then
> trying to figure out where to go... "oh yeah the blah is camped, lets go
> here, oh yeah that's camped, oh I know a great spot 5 zones away...".  

This is what guilds were for.  You figure out out-of-game, on your guild
boards and/or calendar when people will be on, so you get on, and quickly
get a guild group.

As far as everything being camped, this is what Rangers are for.  At most
levels, there was *always* plenty of good uncamped stuff available, but most
people completely ignored it.  Even small zones usually had at least 200
mobs in them up at any give time.  (I used to get my Wizard, fire up ShowEQ
on my Linux box, and just port around the world, and run to various zones,
just marveling at just how many mobs there were, at all level ranges, that
were left completely unmolested by the players).

With a Ranger and a Druid or Wizard for porting, a group, at most levels,
should have been able to find good, uncontested, places to hunt easily.

Signature

--Tim Smith

Mary Poppins - 22 Oct 2004 14:47 GMT
nospam.for.me.please@nospam.net (KDragon) wrote in <zKBdd.53693$JG5.690042
@news20.bellglobal.com>:

>LDoN would be the first expansion I'd deep 6, followed closely by GoD.

I wouldn't deep 6 any of the expansions but I would change some of their
fundemental designs.  

For instance, LDoN could have have allowed several (three? four?) groups or
even individuals in to one instance (let's say 18 - 24 people in a zone).  
The zones rather than being designed like a child's "get Mickey to the
cheese" lay out could have had four or even five path's to the cheese.  
Other people make the game better not worse.  Well, some people make the
game worse but they are the one's that make it better when they are
defeated.

Signature

-Mary "I have no intention of making a spectacle of myself thank you."
Poppins

Crash86 - 21 Oct 2004 00:18 GMT
> >> Only if they took every expansion from LDoN on with them, along with
> >> PoK.
[quoted text clipped - 13 lines]
> IMO. I miss Orc Highway groups. I miss fort groups in LOIO. I miss orc
> camps in the Commons and Dervish camps in Ro.

I ran big ol' ogre SK out to the ulthork tree in EW this morning.  Had the
entire zone to myself.  I guess it's too far out of the way.  I mean, heck
... it'a a whole zone away from a book.

I have four ulthork tusks on him now.  Wonder if I can find someone to port
him to CS ?  I want to do the quest, for old time's sake.

I remember ulthorks being overcrowded.  The orc fort was always under
attack.  People were donating for the ability to loot snow griff eggs.
Every so often you'd hear the shout of "Snow Bunny train to IC!".  Some
folks thought it was annoying.

I kinda miss it.

Crash
Dark Tyger - 21 Oct 2004 00:49 GMT
>I ran big ol' ogre SK out to the ulthork tree in EW this morning.  Had the
>entire zone to myself.  I guess it's too far out of the way.  I mean, heck
[quoted text clipped - 9 lines]
>
>I kinda miss it.

Fond memories, yeah.

There's another problem. In fact, my major beef with PoP. Travel was
too much of a pain in the a.s in the early days of EQ. The boats were
just stupidly long rides where you could do nothing but sit on your
a.s for 30-45 minutes and go make a sandwich.

SoL, I think, put it to just the right spot with the Nexus.

PoP...PoP trivialized it waaaaay too much. Almost anywhere you want to
go, you have a quick hop there a few zones away at most (with some
exceptions). It stopped being a world and became...a block.

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Dark Tyger

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Crash86 - 21 Oct 2004 03:17 GMT
> >I ran big ol' ogre SK out to the ulthork tree in EW this morning.  Had the
> >entire zone to myself.  I guess it's too far out of the way.  I mean, heck
[quoted text clipped - 11 lines]
>
> Fond memories, yeah.

To me, EW was a nearly perfect zone.  There were several great areas to hunt
in (the bridge, Sleeper's Tomb entrance, Kael entrance, ulthorks, the orc
fort, and the kromriff prison guards), and they didn't really overlap.  The
zone could easily hold 35+ people, and the beauty of if was that those 35+
people could interact with each other via /ooc yet never step on each
other's toes.

> There's another problem. In fact, my major beef with PoP. Travel was
> too much of a pain in the a.s in the early days of EQ. The boats were
> just stupidly long rides where you could do nothing but sit on your
> a.s for 30-45 minutes and go make a sandwich.

The pendulum then swung too far the other way with the PoK.

> SoL, I think, put it to just the right spot with the Nexus.

I kinda like the keyed port idea. You busted your a.s to get the key, but
then you didn't have to do it anymore.  It was fun the first time, then that
was it.  You were left remembering the accomplishment, and it never got to
be a pain in the a.s like the boats.

> PoP...PoP trivialized it waaaaay too much. Almost anywhere you want to
> go, you have a quick hop there a few zones away at most (with some
> exceptions). It stopped being a world and became...a block.

/agree

Crash
murdocj - 21 Oct 2004 05:00 GMT
>To me, EW was a nearly perfect zone.  There were several great areas to hunt
>in (the bridge, Sleeper's Tomb entrance, Kael entrance, ulthorks, the orc
>fort, and the kromriff prison guards), and they didn't really overlap.  The
>zone could easily hold 35+ people, and the beauty of if was that those 35+
>people could interact with each other via /ooc yet never step on each
>other's toes.

I spent a huge amount of time playing in EW, soloing with my druid, or
duoing with my wife's druid.  I could run from the iceclad portal to
the bridge blindfolded in a snowstorm.  I quickly learned that the
calls to "do the BS room" were usually the last words you heard before
you were doing a corpse retrieval.

What a great zone.
dontemailme - 21 Oct 2004 08:51 GMT
> >I ran big ol' ogre SK out to the ulthork tree in EW this morning.  Had the
> >entire zone to myself.  I guess it's too far out of the way.  I mean, heck
[quoted text clipped - 22 lines]
> go, you have a quick hop there a few zones away at most (with some
> exceptions). It stopped being a world and became...a block.

It also killed the need for a druid. Clerics and enchanters can sell their
abilities all the time in PoK but the number of times I hear a call for a
port is pretty darn rare. Now if there were ports to the zones the books
didn't cover, then maybe they'd be back in vogue. But with ldon, everyone
just seems to want to do the adventures in lfay, and i've only once done one
in oasis. I don't even know what the other ones look like because the
perception is that the lfay ones are the easiest.

The boats didn't work well. You could practise languages, true, but even
fishing was a problem, and there were never any sea monsters or anything to
make it feel like you were playing. In AD&D,  you could spice up the trip
with dangerous weather, icebergs, sea serpents and other beasts of assorted
levels who might swarm on board, or just look for a market for their wares.
("Pearls, landlubber! As big as your fist!")

I think it would be possible to make boat travel interesting but it might
take a fair bit of work. Otherwise, just letting people pay to travel
instantaneously would convey a bit of the feel and not totally deprive
porters of a market. 50 or a 100 pp for a ticket through dangerous waters
might be about right, perhaps just a few gold for a short hop across a safe
area.. after all guards don't come cheap. An instanced adventure aboard a
ship could be cool although the level range would be an issue. Still playing
a guard aboard a vessel would be a lot of fun... same with caravans and
other such expeditions.
Rumbledor - 21 Oct 2004 15:42 GMT
< snip >

>> There's another problem. In fact, my major beef with PoP. Travel was
>> too much of a pain in the a.s in the early days of EQ. The boats were
[quoted text clipped - 11 lines]
> call for a port is pretty darn rare. Now if there were ports to the
> zones the books didn't cover, then maybe they'd be back in vogue.

The problem here is you're equating a druid's value with their ability to
sell ports, which is just wrong.

Signature

Rumble

"The floggings will continue until morale improves."
                                 -- Blackbeard

dontemailme - 21 Oct 2004 19:29 GMT
> < snip >
> >>
[quoted text clipped - 16 lines]
> The problem here is you're equating a druid's value with their ability to
> sell ports, which is just wrong.

Name another druidic ability that people will pay money for. I hear people
begging for kei and virtue, and sometimes a shaman's buffs, but shouting "59
druid buffing for donations" is a waste of time. It's not just me that
equates a druid's value to being able to port, it's everyone with a bit of
money to spend. Heck, wizards still get some calls for ports, and beastlord
kitty crack is often regarded as the icing on the kei cake, but the market
places zero value on a druid's abilities.

Druid's are not needed. If the entire class disappeared, all current
encounters would still proceed without a hitch. They might be used in some
groups when a cleric is not available but i can't think of any encounter for
years I've been in where the group (or raid) has said "if we didn't have a
druid, we would have been stuffed." I can think of heaps of situations where
enchanters, clerics, shamans, paladins, warriors, rogues and wizards were
vital... ok paladins really peaked a year or so ago, with certain aa they
could wade through undead like a hot knife through butter. Monks, druids,
necros, bards, i was going to say rangers but there were a couple of
situations where ranger track was essential...but the rest were not
essential, merely useful if nothing better was about. Ranger ranged combat
might be useful in upper level situations I haven't played in but the 50's
and below presented only a few situations where a ranger would be
specifically targetted as desirable.

Can you tell me of a situation where a group cannot succeed without a druid?
No? Now think of a situation where a group can't succeed without a cleric or
a tank or a rogue or a wizard, it's pretty easy.
Graeme Faelban - 21 Oct 2004 19:48 GMT
>> < snip >
>> >>
[quoted text clipped - 27 lines]
> icing on the kei cake, but the market places zero value on a druid's
> abilities.

I still pay for a port when I'm in a hurry to get somewhere, wizard or
druid, makes no difference, never did.  As for buffs, druids do often
buff 9 for cash in PoK.

> Druid's are not needed. If the entire class disappeared, all current
> encounters would still proceed without a hitch. They might be used in
[quoted text clipped - 15 lines]
> druid? No? Now think of a situation where a group can't succeed
> without a cleric or a tank or a rogue or a wizard, it's pretty easy.

Almost everywhere I xp, druids and clerics are used interchangably.  When
the druid is not needed for healing, the druid can contribute some DPS as
well as some useful buffs.  There are raid encounters where the extra
FR/CR that a druid can contribute is essential, not many true.  Most
raids, druids and clerics are used for healing together.  For most
encounters shaman slow is far from essential, and shaman buffs are
certainly not essential either.  Both are nice to have, but not required.

Realistically, there are very few xp group settings where it is essential
to have one specific class, you just need one each from a few types of
classes, and even that is not necessary, there have been many very odd
groups that have worked quite well.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 68 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 29 seasons
Graeniel, High Elf Enchanter of 25 seasons

Rumbledor - 21 Oct 2004 20:04 GMT
>> < snip >
>> >>
[quoted text clipped - 22 lines]
> people begging for kei and virtue, and sometimes a shaman's buffs, but
> shouting "59 druid buffing for donations" is a waste of time.

< snipped the rest because frankly, I didn't bother reading it >

So you're mad because you can't sell your services like a chanter, cleric
or shaman? If your idea of playing a druid is running around whoring out
your ports, then yeah, I suppose your class has been broken for you. I
can't really say I feel too sorry for you though.

When considering whether a class is balanced or not, the thought of how
much money they can make in PoK should never enter into the equation.

Signature

Rumble

"The floggings will continue until morale improves."
                                 -- Blackbeard

dontemailme - 21 Oct 2004 21:00 GMT
> >> < snip >
> >> >>
[quoted text clipped - 32 lines]
> When considering whether a class is balanced or not, the thought of how
> much money they can make in PoK should never enter into the equation.

But money equals gear equals xp; thus losing the ability to sell your
services to other players has an impact. Also, since when is a taxi driver a
whore? Why is it degrading to trade time and mana for platinum? Some ports
are dangerous as well. Is a cleric rezzing for donations being a whore?
Perhaps all clerics should be required to rez anyone who asks for one. Suits
me!

Also, I haven't made any comment on the class being broken, I merely claim
it is not essential (same with monks), and should it be removed from the
game entirely, all encounters in the game, raid and others, would still be
quite doable.

On the other hand, if clerics disappeared, I imagine the effect would be
profound, and i imagine the outcry if enchanters were to vanish would be
outstanding. No Kei! No virtue! People stand about in Pok shouting for these
and whining if they can't get them. I've offerred to cast my POTC spell for
free and had no takers. I understand some zones require a wizard port to get
there (sky?). Paladins in lfay ldon's are incredibly useful. Rogues are
required if you want to open some doors eg the reavers for the original
druid epic.

I've played pet cleric for a 66 mage and i can't totally heal his pet. If I
group with a tank, my 'complete' heal is painfully inadequate. Sure you
might be able to get 2 druids to do the healing job of one cleric, assuming
the druid and cleric have earned equal xp/gear all up, but if sony wiped the
druid database, shamans would step in. I can think of a few situations where
certain quests might make a shaman's potions very useful eg fighting master
glox (sp?) as iksar monks are wont to do, a ds potion can be very handy.

There's a difference between something being needed and something being
useful as a backup, and druids are currently the backups of the EQ world,
along with monks. Nobody ever runs about shouting "druid required for
group", at best it's healer required, and if a cleric is available,
generally the druid gets to sit about lfg longer, or just goes back to
soloing.

I think this argument has clarified the whole stay or go situation. I'm
playing a pair of classes that really don't matter, that could vanish
without any impact. I'll wait until my system is eq2 ready and either move
to there or city of heroes.
Graeme Faelban - 21 Oct 2004 21:30 GMT
>> >> < snip >
>> >> >>
[quoted text clipped - 55 lines]
> ldon's are incredibly useful. Rogues are required if you want to open
> some doors eg the reavers for the original druid epic.

Paladins may be useful, but hardly necessary in any LDONs.  I've done
that one with a ranger tank and two shaman for slowing/healing.  I've
done BoT courtyard with me healing/slowing, Paladin tanking/healing, and
4 DPS classes.  There are situations where a particular class is pretty
much required, most of the time, you can get by with a variety of
options.

People found ways around the locked door in CoM a long time ago, been
done many times with no rogue.

> I've played pet cleric for a 66 mage and i can't totally heal his pet.
> If I group with a tank, my 'complete' heal is painfully inadequate.
[quoted text clipped - 4 lines]
> potions very useful eg fighting master glox (sp?) as iksar monks are
> wont to do, a ds potion can be very handy.

You don't need the shaman to be there to use the potions...

I frequently xp with a druid as the main healer, and believe me, they are
quite up to the task.  Elemental zones, WoS, lesser PoP zones.  In the
easier zones, I am quite up to the task of slowing and healing as a
shaman, and my heals are even more pitiful than druid heals.

> There's a difference between something being needed and something
> being useful as a backup, and druids are currently the backups of the
> EQ world, along with monks. Nobody ever runs about shouting "druid
> required for group", at best it's healer required, and if a cleric is
> available, generally the druid gets to sit about lfg longer, or just
> goes back to soloing.

If I am looking for a healer, I first check to see if any of my
guildies/friends is available, druid or cleric, doesn't much matter,
then, if we feel that a shaman is not up to the task, resort to finding
someone outside the guild that is LFG.

> I think this argument has clarified the whole stay or go situation.
> I'm playing a pair of classes that really don't matter, that could
> vanish without any impact. I'll wait until my system is eq2 ready and
> either move to there or city of heroes.

We use monks almost exclusively for pulling for raids, and for xp groups,
they can do well as pullers, and they work well as yet another DPS class
as well.

To me at least, the game is much more about the social aspect, I always
much prefer hanging out with friends, even if it makes for a less than
optimal group.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 68 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 29 seasons
Graeniel, High Elf Enchanter of 25 seasons

Celaeno - 21 Oct 2004 22:09 GMT
Did you say something, "dontemailme" <dontemailme@dontemailme.com>?

>> So you're mad because you can't sell your services like a chanter, cleric
>> or shaman? If your idea of playing a druid is running around whoring out
[quoted text clipped - 3 lines]
>> When considering whether a class is balanced or not, the thought of how
>> much money they can make in PoK should never enter into the equation.

>But money equals gear equals xp; thus losing the ability to sell your
>services to other players has an impact. Also, since when is a taxi driver a
>whore? Why is it degrading to trade time and mana for platinum? Some ports
>are dangerous as well. Is a cleric rezzing for donations being a whore?
>Perhaps all clerics should be required to rez anyone who asks for one. Suits
>me!

If you wanted to sell services for money as a way of life, you should
have played one of those classes you've expressed buff envy for in
this thread.
But seriously. You have a druid, and whine that you can't make money
by sitting on your a.s in PoK? What's wrong with you?

>Also, I haven't made any comment on the class being broken, I merely claim
>it is not essential (same with monks), and should it be removed from the
>game entirely, all encounters in the game, raid and others, would still be
>quite doable.

Variety is the spice of life. If the game were to only contain crucial
classes, it'd be a pretty boring place.

>I've played pet cleric for a 66 mage and i can't totally heal his pet.

And clearly couldn't think of a better way to duo with a 66 mage.

>If I group with a tank, my 'complete' heal is painfully inadequate.

If you don't know what to do with it, yes. Back when I played, I
almost never found a place where I couldn't function as the only
healer in a group.

>I think this argument has clarified the whole stay or go situation. I'm
>playing a pair of classes that really don't matter, that could vanish
>without any impact. I'll wait until my system is eq2 ready and either move
>to there or city of heroes.

Since it's clear that you'd be so much happier playing a cleric and an
enchanter instead of what you're playing, my conclusion is that you
just like whining.

Cel
Retired druids & sundry
dontemailme - 22 Oct 2004 05:59 GMT
> Did you say something, "dontemailme" <dontemailme@dontemailme.com>?
>
[quoted text clipped - 16 lines]
> have played one of those classes you've expressed buff envy for in
> this thread.

Using what precognitive faculty? I started my monk with the release of
kunark and when I started my druid, I did so because monks were nerfed (I
think this is when SoL was released and they wanted to promote beastlords
instead?) and I went from being relatively useful to finding it hard to get
groups, and having a druid enabled me to generate cash via farming, ports
etc to buy the gear for my monk to make him more group desirable. The fact
that other classes that pretty much took over the monk slot (beastlord,
berserker) didn't help either.

> But seriously. You have a druid, and whine that you can't make money
> by sitting on your a.s in PoK? What's wrong with you?

I see. If I say my class is not needed, then that's a whine, and let's not
deal with that, let's just attack me instead. Have you considered a career
in politics? Try honestly considering this: I have been in many groups where
they can't start until they get a cleric, or a chanter or a warrior, or at
least are reluctant to. I haven't been in a group where a monk or a druid
was being actively sort for for many years, i think the last time was before
harmony was nerfed for druids and before monks were nerfed.

> >Also, I haven't made any comment on the class being broken, I merely claim
> >it is not essential (same with monks), and should it be removed from the
[quoted text clipped - 3 lines]
> Variety is the spice of life. If the game were to only contain crucial
> classes, it'd be a pretty boring place.

No I didn't say crucial. I said needed. I said that several druids can do
the job of a cleric, or several monks can do the job of a beastlord. But the
newer zones I find root and snare either can't work or just get resisted
over and over (light blue mob in dranik's scar, resisted ensnare 3 times in
a row, no message about it being immune). A druid can't work crowd control,
like a chanter, buff, like a cleric or chanter, etc etc.

> >I've played pet cleric for a 66 mage and i can't totally heal his pet.
>
> And clearly couldn't think of a better way to duo with a 66 mage.

Sigh. More personal attacks. No, stuff it, i'll agree with you and say that
he and his entire guild couldn't think of a better set of tactics than the
ones we were employing. We are all inadequate and bow to your awesome ex
druid wisdom. Whatever we were doing must have been wrong and you would have
done so much better, because you say so, and why should I doubt your word?

But going back to the point, just for a moment. Druids are needed because?
They are important to the game because? People say "we really can't do this
without a druid" in what grouping or raiding situation?

> >If I group with a tank, my 'complete' heal is painfully inadequate.
>
> If you don't know what to do with it, yes. Back when I played, I
> almost never found a place where I couldn't function as the only
> healer in a group.

Really? I doubt your honesty. Either that or you had much better gear than I
used to. The point is, given equality in gear and xp, most of the zones now
will require better healing than a druid can pump out at the levels I played
up to. I'm willing to concede that a post 59 druid might have a different
experience but none of that detracts from a central point. The class is not
needed. It's utility has decreased for years. People used to love grouping
with druids in outdoor zones. They do not possess that enthusiasm at all
now.

hink this argument has clarified the whole stay or go situation. I'm
> >playing a pair of classes that really don't matter, that could vanish
> >without any impact. I'll wait until my system is eq2 ready and either move
[quoted text clipped - 6 lines]
> Cel
> Retired druids & sundry

Nah, I just liked trying to communicate a point. Having failed to do so with
yourself, I'll give up at this point and merely retire from the game. Before
I go, I'll state I had a pair of clerics (eduras and fayeth) and an
enchanter (murmurs), a shaman (billio), a warrior (banda) and every other
class bar wizard and bard and I found that the monk and the druid were the
ones that people didn't invite out of the blue, that were ignored when
people had slot spaces in a group or taken up grudgingly while they kept
recruiting for a cleric or whatever.

The classes of druid and monk are not needed to everquest, they could be
removed completely without an impact.

And so with those words he removed tobalus the 59 druid and eski the 57
monk.
Davian - 22 Oct 2004 08:22 GMT
> > But seriously. You have a druid, and whine that you can't make money
> > by sitting on your a.s in PoK? What's wrong with you?
[quoted text clipped - 6 lines]
> was being actively sort for for many years, i think the last time was before
> harmony was nerfed for druids and before monks were nerfed.

I've been in a ton of groups that were seeking healers and several seeking
pullers.  And some that were seeking snarers as well.

> > >Also, I haven't made any comment on the class being broken, I merely
> claim
[quoted text clipped - 8 lines]
> No I didn't say crucial. I said needed. I said that several druids can do
> the job of a cleric, or several monks can do the job of a beastlord.

For very singular values of "several".    For 90% of single group healing,
druids and clerics are interchangable.   One for one.  (the other 10 percent
being rez)

One thing I'm seriously wondering about though... exactly how many monks
does it take to slow a mob?

> But the
> newer zones I find root and snare either can't work or just get resisted
> over and over (light blue mob in dranik's scar, resisted ensnare 3 times in
> a row, no message about it being immune). A druid can't work crowd control,
> like a chanter, buff, like a cleric or chanter, etc etc.

So druids aren't enchanters and clerics rolled into one?  If thats what you
were expecting, no wonder you're disappointed.

Druids can't buff?   Wierd, guess I imagined getting steeloak or Bot9 at
every raid I've been to for the last two years.

> But going back to the point, just for a moment. Druids are needed because?

Healing, damage shields, nuking ability, snaring and evacs.

Yes, all of which can also be done by other classes.  Welcome to EQ.  There
are no abilities that are not shared by multiple classes.

> They are important to the game because? People say "we really can't do this
> without a druid" in what grouping or raiding situation?

For a single group situation, when evac and healing are both needed.   Or
snare and healing.  Or healing with more DPS than a cleric puts out.

For a raiding situation, whenever you want resists, mana regen and hit point
buffs, whenever spot heals are required, every time MGB heals are required
and every time you need DPS from nukers.

> > >If I group with a tank, my 'complete' heal is painfully inadequate.
> >
[quoted text clipped - 3 lines]
>
> Really? I doubt your honesty.

Thats fine.   After all, we're all doubting yours.

> Either that or you had much better gear than I
> used to.

Aye.  She apparently bought her level 58 spell.

> The point is, given equality in gear and xp, most of the zones now
> will require better healing than a druid can pump out at the levels I played
> up to.

Did they upgrade Sebilis when I wasn't looking?  Velketor's Labyrinth?
Sirens Grotto?  Howling Stones?    If not, then a druid can definitely still
play main healer there even before level 58.    After 58, theres nowhere
that a good druid can't play main healer.    Riftseekers, maybe.

>I'm willing to concede that a post 59 druid might have a different
> experience but none of that detracts from a central point.  The class is
not
> needed. It's utility has decreased for years. People used to love grouping
> with druids in outdoor zones. They do not possess that enthusiasm at all
> now.

Maybe it's just you then.   I'm happy to get a good druid in my groups.
Hell, half the last week we went out with a shaman as the only healer.

> Nah, I just liked trying to communicate a point. Having failed to do so with
> yourself, I'll give up at this point and merely retire from the game. Before

CIHYS?

> The classes of druid and monk are not needed to everquest, they could be
> removed completely without an impact.

The same could be said of every class.   It wouldn't be any more true than
about these, but you could make the argument for every one.

> And so with those words he removed tobalus the 59 druid and eski the 57
> monk.

See ya.  Don't forget to write.

Signature

Dearic - Dwarven Warlord of E'ci

http://www.magelo.com/eq_view_profile.html?num=50248

kaev - 23 Oct 2004 00:38 GMT
<snip>
>Yes, all of which can also be done by other classes.  Welcome to EQ.  There
>are no abilities that are not shared by multiple classes.

*cough* /disc *cough* defensive *cough*
Davian - 23 Oct 2004 07:54 GMT
> <snip>
> >Yes, all of which can also be done by other classes.  Welcome to EQ.  There
> >are no abilities that are not shared by multiple classes.
>
> *cough* /disc *cough* defensive *cough*

I was speaking in more general terms.   Defensive would fall under tanking,
which is most definitely shared.   Much as backstab is unique to rogues, but
still falls under the DPS catagory.  KEI is unique to enchanters, but falls
under the mana regen catagory, etc.

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http://www.magelo.com/eq_view_profile.html?num=50248

Celaeno - 22 Oct 2004 23:36 GMT
Did you say something, "dontemailme" <dontemailme@dontemailme.com>?

Davian pretty much covered everything I'd have said (other than the
fact that I bet your sorry whining a.s your 66 mage friend took you to
heal his pet while it killed stuff you couldn't reliably land spells
on, rather than stuff you could reliably pet kite)

>And so with those words he removed tobalus the 59 druid and eski the 57
>monk.

I am so happy to hear that.

Cel
Retired druids & sundry
Lance Berg - 22 Oct 2004 05:36 GMT
> "Rumbledor" <Rumbledor@HotRemoveThisPartMail.com> wrote in message

>>>>The problem here is you're equating a druid's value with their
>>>>ability to sell ports, which is just wrong.

>>>Name another druidic ability that people will pay money for. I hear
>>>people begging for kei and virtue, and sometimes a shaman's buffs, but
[quoted text clipped - 9 lines]
>>When considering whether a class is balanced or not, the thought of how
>>much money they can make in PoK should never enter into the equation.

> But money equals gear equals xp; thus losing the ability to sell your
> services to other players has an impact. Also, since when is a taxi driver a
> whore? Why is it degrading to trade time and mana for platinum? Some ports
> are dangerous as well. Is a cleric rezzing for donations being a whore?
> Perhaps all clerics should be required to rez anyone who asks for one. Suits
> me!

Money does not = gear, except at the lower end of the game.  Money can
be turned into gear, but gear can also be looted or gotten from quests
or trade skills.  And gear can, very often (but not always) be turned
into money, so selling buffs is -not- the only way to get money.

Selling buffs isn't even a particularly -good- way to earn money; talk
to people who are doing it and you'll find that their pp per hour isn't
particularly impressive; its just that its safe and allows them to earn
while not paying much attention.

Why is it degrading to trade sex for money?  Some would argue that it
isn't; that its just performing a service no different from changing
your tires or mowing your lawn.  But when its very easy to do, but only
part of the population can do it and fewer are willing to, and you get
paid very good money despite not needing any skill, well, its whoring.
Some people are OK with that.  But that doesn't make it not what it is.
 Sitting around in POK casting buffs for money isn't challenging or risky.

Yes, a cleric rezzing for donations is a whore... or rather, an escort,
since she/he will have to travel to your location, or at least meet you
partway.  My cleric put out the red light a few times, but by and large
would rez for free or not at all, turning down all donations but
insisting on Ale instead.

All of that, however, evades the point, which is that if druids were
suddenly given the magical ability to give purple dandelions out on
demand, and somehow purple dandelions were desirable in POK and you
could get cash for them, this wouldn't have anything to do with
desirablity for druids in groups.

> Also, I haven't made any comment on the class being broken, I merely claim
> it is not essential (same with monks), and should it be removed from the
[quoted text clipped - 9 lines]
> required if you want to open some doors eg the reavers for the original
> druid epic.

You started out very well in this paragraph, but then made a sharp left
into non sequitor.  No KEI?  No Virtue?  So what?  These make those
classes -less- desirable in a group, not more!  Long duration buffs
available from the whores in POK mean your group can take other classes
instead, but still get partial benefit from the enchanter and cleric.
Throw in long duration haste for the tanks and a cleric willing to come
rez on demand and you've killed half the need for each class!

POTC is not comperable to KEI, which is the longest duration mana boost,
nor to Virtue, which is the POP level cleric HP/AC buff; you need to
compare either POTC vs Aego or Po9 vs Virtue and vs KEI.  Even then, I
think you'll generally get less interest, but at least you'll be on a
level playing field.

I think you are right, if enchanters were removed from the  game there
would be an outcry, but it would be because we'd miss the crowd control,
not the KEI.  I think there would be a larger outcry if clerics were
removed, but it would be because much of the game is built around CHeal
at the moment, and because even without Cheal clerics are hands down the
best healers (if you have a slower), and because cleric rez in the party
is handy (although I'm sure we'd all learn to cope with  a "mere"
paladin rez soon enough, but then they'd become the new darling class)

Very very few zones require a wizard port, and they aren't zones people
commonly want to get to, this might have been a point back in pre
Velious days, but stopped being relevant about then for all but a few
raids.

Paladins in LFaY LDoN's are a bit more useful than elsewhere, but far
far far from required.

Rogues are required for more places than wizards are, but still less
than 1% of the game, and in many places there are ways around even that
minimal requirement.  Rogues are desirable in groups because they are
great DPS and to a lesser extent make decent pullers... but in general
rogues are not desired by groups even when they should be, because early
fears of them pickpocketing all the loot got them frowned upon, even in
the high end where little in the way of useful loot -can- be pickpocketed.

I can't really think of a class you couldn't remove from the game
entirely without completely breaking the game; clerics come close, there
are some mid high end things that would become very much harder without
clerics, perhaps some that would become impossible, but again, we are
talking under 1% of the game.  Even this is largely because of a
mistake; the single spell Complete Heal, if eliminated from a cleric's
book, would have the same effect as removing the entire class.

> I've played pet cleric for a 66 mage and i can't totally heal his pet. If I
> group with a tank, my 'complete' heal is painfully inadequate. Sure you
[quoted text clipped - 10 lines]
> generally the druid gets to sit about lfg longer, or just goes back to
> soloing.

This is quite true; druids aren't best at anything, they are merely good
at many things.  Second best DS; if your party doesn't include a mage, a
Druid can take care of that for you.  Second tier DD; if you've got
nothing better to do with your mana, you can provide pretty good damage
via nuking; not on a par with wizards perhaps, but not noticably worse
than mages.  Second best healing; yes a cleric can do it better, but a
shaman is even worse than you, and those are the only "real" healer
classes.  Since most situations don't require cleric level healing,
bringing a druid along who can do all thats needed -and- provide more
utility otherwise isn't a bad plan.

> I think this argument has clarified the whole stay or go situation. I'm
> playing a pair of classes that really don't matter, that could vanish
> without any impact. I'll wait until my system is eq2 ready and either move
> to there or city of heroes.

As I detail above, there very few classes which couldn't vanish without
any impact, and even those classes could be worked around for almost all
purposes.  Classes generally overlap their abilities with other classes;
if enchanters vanish, we still have bards and necromancers to do most of
their jobs, if paladins vanish we still have warriors and SK (and
clerics), so on and so forth.

If you really want to lament something, try the berserker, a similar
"jack of all trades" type class to the druid, only as a tank/DPS engine
instead of a healer/nuker engine.  At around 55 the key element of a
berserker, the stun, which allows him to tank on demand or add partial
slowing to his relatively low DPS, combined with a DPS which doesn't
keep pace with that of other DPS classes, means that the class which
could do either job relatively well gradually loses the ability to
perform in both categories, without gaining any new job.

I think this puts him in an even worse situation than the monk, which at
least has FD to fall back on (although still admittedly close on second
for worst class at the high end)

Grage, 58 berserker, Luclin
Splendid One, 65 mage, Firiona Vie
Llyric, 57 bard, Morell Thule
Bergh Brelltender, 65 cleric, Morell Thule
Paax, 52 shaman, Morell Thule

and a host of sub 50 alts including a 30 chanter
the wharf rat - 22 Oct 2004 06:55 GMT
>playing a pair of classes that really don't matter, that could vanish

    Maybe the whole idea of a druid is someone who can play by himself
but can also be useful in groups?  So if they "wiped the druid database"
they'd have a whole bunch of people rolling up little necros I guess...
Hagen Sienhold - 22 Oct 2004 13:46 GMT
> I think this argument has clarified the whole stay or go situation. I'm
> playing a pair of classes that really don't matter, that could vanish
> without any impact. I'll wait until my system is eq2 ready and either move
> to there or city of heroes.
I think you miss the point of eq here. These different classes are
available to build viable groups around them. So up to a certain degree
some classes are interchangeable. But even then they are that much
distinct that you have to work with different tactics. Sure you could
get rid of everything besides warrior, cleric, enchanter and lets say
wizard. You have everything covered then. But EQ isn't about the single
way to solve situations. Foremost it's a fantasy world where a lot of
different classes bring alot of options to the table.
When SOE invented the berserkers I really wondered what role they should
play. Same with beastlords. And granted I know of a few beastlords that
are aggravated about the GoD expansion. Because they feel GoD only
caters to the specialists. And this clearly isn't a role the beastlords
are.

Just try to think out of the box. I know it's hard to build groups. But
if you stick to it you'll find sometimes people who are willing to go
way beyond the usual exp/loot whatever grind. These are the kind of
people that happily choose a druid or a monk in their group just because
they know you can and will play both.

Oh and one last thing. If you're the type of player to beat the game.
Stick to leveling until you're old enough to apply to a raid guild.
Druids and monks are needed on raids.

Hagen
Don Woods - 21 Oct 2004 23:42 GMT
> Name another druidic ability that people will pay money for. I hear people
> begging for kei and virtue, and sometimes a shaman's buffs, but shouting "59
> druid buffing for donations" is a waste of time. It's not just me that
> equates a druid's value to being able to port, it's everyone with a bit of
> money to spend.

Why is it important that the class be able to whore itself out in PoK?
Does this mean the warrior class is broken because they can't stand
around in PoK and make some money bandaging wounds or something?

And by the way, I do still sometimes get courtesy payments for SOW.

> Can you tell me of a situation where a group cannot succeed without a druid?
> No? Now think of a situation where a group can't succeed without a cleric or
> a tank or a rogue or a wizard, it's pretty easy.

Nope, that's hard, really.  Group can't succeed without a cleric?
I suppose there are some encounters where that's true, but I've
yet to run into one; the druid will fill in just fine.  Or what's
that?  Your group has nobody with sow or selo's?  Or maybe needs
a decent DS?  Or a snare?  Or you're low on DPS and those druid
dots can come in handy; heck, druids can even add some DPS with
melee in a pinch.  Oh, and what's that, no ranger or bard, but it
would be really helpful to have some tracking?  And those melees
and hybrids who can't even Gate sure do appreciate having a quick
group-port back to PoK (or Nexus at lower levels) at the end of
the night.

Sure, there's nothing that requires a druid.  But whatever it is
you DO require, there's a damned good chance a druid can do it for
you.  The druid might not do it as well as a specialist would, but
unless you already have the perfect group you can always find
something for the druid to do.

    -- Don.

---------------------------------------------------------------------
-- Sukrasisx, Monk 44 on E. Marr       Note: If you reply by mail,
-- Terrwini, Druid 34 on E. Marr       I'll get to it sooner if you
-- Wizbeau, Wizard 32 on E. Marr       remove the "hyphen n s"
-- http://www.iCynic.com/~don   
Tyas - 22 Oct 2004 00:03 GMT
> Why is it important that the class be able to whore itself out in PoK?
> Does this mean the warrior class is broken because they can't stand
> around in PoK and make some money bandaging wounds or something?
>
> And by the way, I do still sometimes get courtesy payments for SOW.
Something they should steal from StarWars Galaxies: the /tip command.

I very rarely payed people money for spells in EQ, but in SWG I'd toss a
/tip on someone who ran by and healed me or something in a heartbeat.

The only special concideration would be weight... let's say you couldn't
/tip someone if the tip would make them encumbered. No tipping that
annoying kiting bard 20000 copper...
42 - 22 Oct 2004 00:11 GMT
> > Why is it important that the class be able to whore itself out in PoK?
> > Does this mean the warrior class is broken because they can't stand
[quoted text clipped - 9 lines]
> /tip someone if the tip would make them encumbered. No tipping that
> annoying kiting bard 20000 copper...

Uh oh. I'm always encumbered. Maybe restrict it to just pp. I'm sure the
bard will eat a death if someone wants to burn 20,000 pp on it ...
especially because 1k for a rez would still be highly profitable, and 1k
is likely to motivate a cleric.
kaev - 22 Oct 2004 00:30 GMT
<snip>
>Name another druidic ability that people will pay money for...

Name a single Warrior ability that people will pay money for.

kaev
Tyas - 22 Oct 2004 00:35 GMT
> <snip>
>
[quoted text clipped - 3 lines]
>
> kaev
I've been in groups where I'd pay money to have the warrior mash taunt a
time or two... but I don't think that's what you mean.