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Praklion: Berserker Drunken Dragon kill

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Lance Berg - 25 Sep 2004 19:51 GMT
Part of the berzerker epic requires killing a dragon/fish in Dagnor's
Cauldron.

A friend in my guild has a berserker alt and a lot more pull than I do
with guild management, so he managed to get this scheduled for himself,
I came along because A) I always come along for epic fights or pretty
much any of the other "need help with quest" stuff that anyone does.
But also because B) hey, I'm going to have to do that one sooner or
later, let me see how its done.

Well, I'm late because I log on when I log on, with no control over
that; RL comes first.  This is part of my problem in organizing anything
of this nature, I can't really schedule it in advance since I don't know
if I'll be there!  Plus I'm never on the signup sheets to do anything
even though I end up showing up at 80% of them, because I'd rather do
that and miss a few due to lack of room than sign up and be a no show...
even though I've yet to hear of a raid called on lack of berzerker; this
preference probably made more sense back when I was a cleric.

Turns out they haven't started yet, and in fact after I show up they
quietly let the end of the spawn time go by, condemming us to sit half a
Norrath day waiting for repop.

The other berserker is sort of running the show (its a fairly casual
guild and its often hard to tell who's in charge of anything); he has us
all formed up at the Hero camp just to the SW of the zone in chasm.
Next spawn is at 11pm norrath time, so there's lots of hanging out and
some competitions to see who can one shot various green mobs and so on.

Spawn time comes and goes; the tracker is AFK says the other zerker in
tells.  Eventually he's back and we get ready to go.  Tracker turns out
to be a druid, who goes out and promptly gets dead; ranger runs out and
pulls the rest of the way to us.

Praklion is a big fish dragon just like Fae and his ilk, but a good deal
more entertaining to fight.  He has four procs, or perhaps three, at any
rate I witness them all; there's a whirl till you hurl sort of one, a
mezz sort of one, both around 3 tic duration, and there's a DD one which
is good for 1200.  Hardest I got hit by his melee was 438 points, but
more frequently he was hitting me for 100 or less; with healing I could
have tanked him myself unless he got lucky and triple procced the DD and
got no resists.

But the fourth proc, or perhaps its part of one of the others, is
drunkeness.  Now my AT is abyssimal because I gave up working on it when
I found out that my exploit had been patched: once upon a time you could
start to camp out, then at about 15 seconds to go, slam down as many
drinks as you could while waiting for time  to finish.  Logging back in,
you'd be sober but still have the skill ups.  Why that worked I don't
know, but it made an otherwise very tedious and pretty much wortheless
skill easy to cap out.  At any rate, I'd worked at it on and off, now
and then, but was only up to 60 or so skill.  Apparantly over 176 AT you
don't get the drunkeness effects from Praklion... but I did.  On the
other hand, my years of experience doing drunken gnome runs and the like
meant that, since I'm not a caster and don't suffer interrupts, there
were no real practical problems with being that drunk and fighting.

That effect made things a bit difficult, as most of the casters also had
poor AT, and many of the melee did too and didn't have my experience
with running around in tunnel vision.

BUT thats not the real ugliness.

Unlike most mobs I've faced, Praklion is a runner, but not just an
ordinary runner, he's a champion.  He runs early, at around 50%, he
can't be snared or rooted or stunned, so when he runs its serious.  He
runs into the water, which makes following him or finding him tough due
to visibility and the fact that most people, myself included, haven't
maxed out their swim skill, and he runs to random spots in the water,
not to his spawn site, so you can't set up an ambush for him there, plus
his running in and out of the water creates confusion for the casters,
who can't cast spells across the surface barrier.  And he regens at a
high rate while in the water if he manages to get away from the killing
force.

First time, we got seriously fragmented and suffered a partial wipe,
some of the casters had been affected early by the drunkeness and never
managed to aggro him... or so we thought.  We were in the process of
recovering bodies and rezzing the dead, myself included, when suddenly
Praklion showed up and ate about 6 of us, would have taken down more but
he despawned mid fight, apparantly his 2pm curfew is really strong.
Apparantly when he gets to full HP he changes his mind about who is and
isn't on the hate list... didn't hate em enough to summon them but did
hate em enough to come get them.

Hmm, come to think of it I'm not sure he does summon... no, he does.  At
one point I was trying to kite him around but kept getting dragged back
into his clutches and having to run back out of range, so I'd lose a
couple thousand hp per pass what with him hitting much harder on my
unbuffed person and me not resisting his DD much at all.

Well, rezed again, this time we formed up at the Unrest ZL area, closer
to his spawn site.  Which turns out wrong, he seems to spawn at random
in the depths, or perhaps he just wanders fast.   And we hadn't yet
discovered that his "run to" spot isn't his spawn site, anyway.

Puller dies again, second up puller gets him ashore.  As before, at
about 50% he takes off running, this time pursuit is more organized
though, and prepared with levitation in the form of DMF -and- SOE
(everyone had EB of some type the first time, but few were airborn)
those with poor swim are able to keep up with the rest by staying above
the water.   Fish drops having killed only the puller, my friend gets
his axe... I in the meantime am shamed because I managed to lose the
fish and never did find it again, not even the body.  Course my friend
had done similarly, I know because he had to get a  loc to find it to loot.

Then, to my surprise, the guild decides to stick around and do it again
for me.  Respawn time is only half a norrath day away by now, time
enough to rez the dead guy, repair buffs, and hang out playing a little bit.

I'm nominally in charge... but the raid has just done this fight
successfully as is, so I'm not changing much.  And I don't have a good
writeup of walkthru of it anyway, so I'm no wiser than my buddy...
except that I've just seen it done twice.  So my orders are to pull up
to center island for initial engage, then use every pet we have,
clerics, enchanters, druids, I don't care.  Pets, you see, are very good
at following things that run.  Levitation all around of course, that was
successful as well.  Bard autofollowing the MA, who'd demonstrated an
ability to stick with the mob anyway.

We had a low level druid with us for some reason (45... wow.  How she'd
managed to live thru the second dragon fight I don't know... unless it
was by staying away from it)  Asked her to stay away during initial
fight, and then once the fish went into the water, stay above him
keeping him on track.  With this fisherman's bobber floating above his
position, it was relatively easy to follow along to where he stopped,
and then dive in, following the trail of pets to his fight spot.  Fish
ran twice, and both times I was able to get back on him as were most of
the rest of the DPS, and most of the healers were able get close enough
and under the water to do their job.


Somehow a 65 shaman ended up dead next to the body, other than that it
was pretty smooth.  Looted my axe, thanked everyone for sticking around,
and went off running errands; hand in axe here in zone, then off to LOIO
to hand in the medal and bracelet for my next step, which is to kill an
Ireblind Imp in Fear.

Sadly, unlike the Shaman epic, none of the intermediate steps are at all
useful, personally I think this is a flaw in epics in general; to me it
should be building step after step, but instead most are a whole lot of
work with nothing to show for it till the end.

Grage, 58 Berzerk, Luclin
Celaeno - 25 Sep 2004 21:39 GMT
Did you say something, Lance Berg <emporer@dejazzd.com>?

>Part of the berzerker epic requires killing a dragon/fish in Dagnor's
>Cauldron.

I remember that guy. He was pretty much the last big thing Celaeno ran
into. I was loitering around during the pre-dx9 part of freebie month,
mostly killing 5th anniversary stuff. Saw weird name on track in the
cauldron, and experienced the following:

[Sat Mar 20 13:25:45 2004] Praklion of the Cauldron is ahead and to
the left.
[Sat Mar 20 13:25:46 2004] Praklion of the Cauldron gnashes its wide
jaws filled with rows of deadly teeth and swims for its next meal
[Sat Mar 20 13:25:46 2004] You return to view.
[Sat Mar 20 13:25:46 2004] Praklion of the Cauldron hits YOU for 124
points of damage.
[Sat Mar 20 13:25:47 2004] Praklion of the Cauldron begins to cast a
spell.
[Sat Mar 20 13:25:47 2004] Your body is encased in stone.
[Sat Mar 20 13:25:49 2004] You can't cast spells while stunned!
[Sat Mar 20 13:26:08 2004] The stone releases your body.
[Sat Mar 20 13:26:10 2004] Praklion of the Cauldron gnashes its wide
jaws filled with rows of deadly teeth and swims for its next meal
[Sat Mar 20 13:26:10 2004] Praklion of the Cauldron hits YOU for 239
points of damage.
[Sat Mar 20 13:26:10 2004] Praklion of the Cauldron hits YOU for 201
points of damage.
[Sat Mar 20 13:26:10 2004] Praklion of the Cauldron kicks YOU for 86
points of damage.
[Sat Mar 20 13:26:12 2004] Praklion of the Cauldron hits YOU for 413
points of damage.
[Sat Mar 20 13:26:14 2004] Praklion of the Cauldron hits YOU for 413
points of damage.
[Sat Mar 20 13:26:14 2004] Praklion of the Cauldron hits YOU for 239
points of damage.
[Sat Mar 20 13:26:15 2004] You begin casting Exodus.

I have to say I really did enjoy the fact that he didn't munch on me
while I was stunned :) No, I can't remember why I waited that long to
exodus.

Cel
Retired druids & sundry
Tyas_MT - 26 Sep 2004 17:23 GMT
> But the fourth proc, or perhaps its part of one of the others, is
> drunkeness.  Now my AT is abyssimal because I gave up working on it when
[quoted text clipped - 13 lines]
> poor AT, and many of the melee did too and didn't have my experience
> with running around in tunnel vision.
Wicked. I used to be able to cast pretty reliably while staggering
drunk... Finally a use for my 200 AT on my enchanter though, if I ever
play again.

I seem to remember drunk used to wear off overnight... get drunk, log
for the night, you sober up the next morning most of the way.

At any rate, I came up before PoP, I used to drink a little all along my
 runs hither and yon. I'd even occasionally keep myself on the edge of
'staggering' in boring xp grind groups, much to the annoyance of the
other players 'Why the hell are you drinking?' 'Cause it makes the 3
mezzes every hour more exciting'.

Too bad one can't get drunk in Final Fantasy.
/stagger motion
Davian - 26 Sep 2004 17:51 GMT
> Apparantly when he gets to full HP he changes his mind about who is and
> isn't on the hate list... didn't hate em enough to summon them but did
> hate em enough to come get them.

Nothing summons at full hit points.   They have to be damaged below a
certain point.  (Changes by mob, but usually 5%)  If they ever regen to
full, they will stop summoning.

Signature

Dearic - Level 68 Overlord on E'ci
Talynne - Level 65 Deceiver on E'ci

Lance Berg - 26 Sep 2004 19:31 GMT
>>Apparantly when he gets to full HP he changes his mind about who is and
>>isn't on the hate list... didn't hate em enough to summon them but did
[quoted text clipped - 3 lines]
> certain point.  (Changes by mob, but usually 5%)  If they ever regen to
> full, they will stop summoning.

But he stopped summoning long before getting to full or close to it.
Those casters were sitting up on the bank for over 5 minutes and we
thought he'd forgotten all about everyone... till he charged them.

I'm thinking, though, that perhaps he did forget them, but roamed close
enough to aggro.

Or its vaguely possible someone trained us, although we didn't notice
anyone else in the zone.

Grage
Blacken_Blue - 29 Sep 2004 05:57 GMT
> Part of the berzerker epic requires killing a dragon/fish in Dagnor's
> Cauldron.
[quoted text clipped - 139 lines]
>
> Grage, 58 Berzerk, Luclin

Interesting. Glad you got your axe.

The first time I encountered Praklion was during the anniversary events. I
was doing the scavenger hunt with another person from my guild. We zone into
Dagnor's, and a group is fighting him right at the zone line. I managed to
get out with about 50% of my hp left, and they got out with about 40% of
theirs. I think I got hit by the `whirl' proc twice.

Iirc, the group fighting it got wiped and had to wait for the respawn, but
we both managed to get in and get the quest item fairly quickly after the
fish went back in the water or despawned.

Pulling an epic mob to a zone line is a bad idea if its got a short
entrance/exit, like Dagnor's-Butcherblock.
 
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