Game Forum / Role Playing Games / EverQuest / September 2004
Boat question
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Ben F. - 20 Sep 2004 05:17 GMT I read a lot of the web site's pages on where to hunt for the lvl of class I am playing. Most of them say around 15 - 18 depending on the class that I should go to OoT and hunt Sirens on the rocks. Since these are old and we no longer have boats, how do I get to them? I tried swiming out that way with my DRU the other day since he was raising his swimming skills, but I get so far and he stops. I did not swim up and down the whole zone to see if there was a break, but I did go quite far and did not find one. Are these spots still up and if so, are they good places to go in my high teens? TIA
 Signature Ben
Pamela Carlton - 20 Sep 2004 05:37 GMT > I read a lot of the web site's pages on where to hunt for the lvl of class I > am playing. Most of them say around 15 - 18 depending on the class that I [quoted text clipped - 8 lines] > -- > Ben You can normally find translocators on the docks - they are ummmm...short (gnomes or halflings???)....talk to them and they will send you off
-- -- -- -- -- -- ?Pamela? bristlebane.Simonette bristlebane.Agapanthus bristlebane.Iinolieni
Mal - 20 Sep 2004 08:34 GMT >> I read a lot of the web site's pages on where to hunt for the lvl of >> class [quoted text clipped - 16 lines] > You can normally find translocators on the docks - they are ummmm...short > (gnomes or halflings???)....talk to them and they will send you off in OOT the nearest you get is sister island when you use the gnome from freeport ... after that it's a long swim across pretty much the whole of the zone ... never noticed a break when I swam there, although it was a few patches ago ... but I did speak to a low lvl in OOT the other day who had to go to the island with the goblins for OoW task and he made it ok.
try deleting the OOT files and re-patching them ... shouldn't take too long
:) Don Woods - 20 Sep 2004 10:45 GMT > I read a lot of the web site's pages on where to hunt for the lvl of class I > am playing. Most of them say around 15 - 18 depending on the class that I [quoted text clipped - 3 lines] > get so far and he stops. I did not swim up and down the whole zone to see > if there was a break, but I did go quite far and did not find one. If getting from one zone to another used to involve getting on a boat, you will not be able to swim across. You will get to the edge of your zone and then, as you saw, you stop. (Much like hitting the edge of a zone on land.)
Generally, you can still get from the starting dock to the destination dock by talking to a "translocator", also called a "boat gnome" for obvious reasons. :-) Hail the gnome on the dock and follow the text instructions to get him/her to transport you to the other zone.
As for Sirens, I haven't heard of Sirens huntable at those levels, but I don't claim to know all the zones by any means.
-- Don.
--------------------------------------------------------------------- -- Sukrasisx, Monk 41 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 30 on E. Marr I'll get to it sooner if you -- Wizbeau, Wizard 26 on E. Marr remove the "hyphen n s" -- http://www.iCynic.com/~don
fooboy - 20 Sep 2004 20:28 GMT <SNIP>
> As for Sirens, I haven't heard of Sirens huntable at those levels, but > I don't claim to know all the zones by any means. <SNIP>
Those are Mermaids. Since the boat is gone it is a lot harder to get to them. Porting out of the zone is pretty tough too, because a guard for sister island is right next to the Gnome.
Those fish are pretty good eating at those levels.
Daimajin - 21 Sep 2004 01:43 GMT on the topic of boats...........why did they ever take em out? I know people don't use them but it was fun to take them once in a while even at 65 just for old memories :) any chance they will ever be put back?
Tracey - 21 Sep 2004 01:47 GMT > on the topic of boats...........why did they ever take em out? I know > people don't use them but it was fun to take them once in a while even > at 65 just for old memories :) any chance they will ever be put back? They weren't/aren't working. You would get on one, travel along until you hit a zone, then slide off the boat and stay in the same zone, having to swim back to shore. Or it would go in a biiiiiiggg circle and never go anywhere.
Tracey
Pamela Carlton - 21 Sep 2004 02:35 GMT > > on the topic of boats...........why did they ever take em out? I know > > people don't use them but it was fun to take them once in a while even [quoted text clipped - 6 lines] > > Tracey I remember it dropped me in the ocean when I was a newb doing the tumpy tonic thing, I was dumped in the ocean and I just survived the swim to shore just to be killed by some guy on the Erollisi Island...ouch
-- -- -- -- -- -- -- ?Pamela? bristlebane.Simonette bristlebane.Agapanthus bristlebane.Iinolieni
Don Woods - 21 Sep 2004 03:34 GMT > > on the topic of boats...........why did they ever take em out? I know > > people don't use them but it was fun to take them once in a while even [quoted text clipped - 4 lines] > having to swim back to shore. Or it would go in a biiiiiiggg circle > and never go anywhere. The failure mode I remember, as of the DX9 graphics upgrade, was that when the boat started to leave the dock, the passengers would stay in place. It was actually a sort of Wiley Coyote thing, because I found I could stay standing in midair as long as I didn't try to move. As soon as I moved at all, I'd fall into the water. (When this happened to my druid I said to heck with that, and Gated out from midair. :-) You could sometimes get the boats to work by running in the direction of the boat's movement as it set off, but it may well be that the "slide off the boat at the zone line" would then kick in.
I think the developers must've decided that nobody likes the boats anyway, so they don't see any reason to fix them. And I do have to admit that I really like being able to get from Nedaria/Natimbi directly to Abysmal Sea without waiting an average of several minutes for a barge; it puts a bank within seconds of every LDON camp. But I do wish they'd put back the boats, while maybe leaving the gnomes in place as well. (They'd have to tweak the translocators' speech a bit.)
As others have noted, there are several reasons why the boats are still useful: (1) Sometimes the docks aren't safe due to faction or other issues. (2) Not all boats have equivalent translocators. (I think you need to be LDON-enabled, which means level 15, to use the Magus to get to Abysmal Sea.) (3) Some of the boats were just neat to ride, once. A friend has told me I really should ride the icebreaker ship just to see it, but I can't!
-- Don.
--------------------------------------------------------------------- -- Sukrasisx, Monk 41 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 30 on E. Marr I'll get to it sooner if you -- Wizbeau, Wizard 26 on E. Marr remove the "hyphen n s" -- http://www.iCynic.com/~don
fooboy - 28 Sep 2004 15:56 GMT <SNIP>
> I think the developers must've decided that nobody likes the boats > anyway, so they don't see any reason to fix them. <SNIP>
> As others have noted, there are several reasons why the boats are > still useful: (1) Sometimes the docks aren't safe due to faction [quoted text clipped - 3 lines] > neat to ride, once. A friend has told me I really should ride the > icebreaker ship just to see it, but I can't! A few times, I have had trouble getting places due to faction and boats. FV is closed to Iksar because those Guards will slice and dice you for hailing the Gnome ("Hey thats our gnome! *SMACK* *SMACK*) and you can't get off Sister Island if the Sisters hate you.
Either tweak the gnome placement, or bring back boats.
I personally found it nice to chat on a boat, met a lot of nice people that way. I remember my first Field of Bone trip...
David Navarro - 28 Sep 2004 18:16 GMT Quoth fooboy:
> Either tweak the gnome placement, or bring back boats. Or allow people to zone while swimming...
 Signature Venerable Hanrahan, Storm Warden (Human), Fennin Ro Molgarin, 40-odd Monk (Human), Fennin Ro The post above may contain nuts.
bizbee - 28 Sep 2004 19:28 GMT On 28 Sep 2004 17:16:42 GMT in <20040928181639594+0100@usenet.force9.net>, David Navarro <david@alcaudon.com> graced the world with this thought:
>Quoth fooboy: > >> Either tweak the gnome placement, or bring back boats. > >Or allow people to zone while swimming... I think this would be a good thing, at least in certain zones. People seem to not read the thing on the last page of character creation... that little hint that tells you how difficult it's going to be to play that particular character, then want the game changed to accomodate them... but allowing them to swim through pretty much solves that problem. Which reminds me, is it only on Tunare, or is the zone under the SK/NK bridge one-way every place?
Big Yager - 29 Sep 2004 15:24 GMT > Quoth fooboy: > > > Either tweak the gnome placement, or bring back boats. > > Or allow people to zone while swimming... Thats a great idea, too. Though you can also just cast levitate on yourself and run to the zone (if and when they do make that area "zone"-able).
fooboy - 29 Sep 2004 16:48 GMT <SNIP>
> The post above may contain nuts. YASSAH!
I love that sig!
and bring back boats....
Graeme Faelban - 29 Sep 2004 16:55 GMT > >> The post above may contain nuts. [quoted text clipped - 4 lines] > > and bring back boats.... Good thing I'm not allergic.
Oh, and bring back boats, yes, only try to make them at least as functional as they were way back when they were the only option for travel.
 Signature On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Prophet of 67 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
Graeme Faelban - 21 Sep 2004 15:33 GMT Daimajin <daimajin@comcast.net> wrote in news:HOK3d.227547$Fg5.51523 @attbi_s53:
> on the topic of boats...........why did they ever take em out? I know > people don't use them but it was fun to take them once in a while even > at 65 just for old memories :) any chance they will ever be put back? They were bugged, not working properly, and given the usage level, I expect they did not feel it was worth fixing them.
 Signature On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Prophet of 66 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
Danny D Mc - 25 Sep 2004 08:07 GMT Another problem was that ocean based MOBS could hit you while on the boat, leaving you defenseless. I had this happen the first time I took the boat to Abysmal then to Natimbi where a Tide Feaster was munching my a.s through the hull of the boat for 120 dmg per munch.
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