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Game Forum / Role Playing Games / EverQuest / June 2003

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Hey, I'm not a newbie and I have a stupid question too

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geologist_345not@hotmail.com - 25 Jun 2003 06:12 GMT
Is there a blanket answer for what makes a mob resist a spell? Like
how tough they are or how much they hate you or how many levels above
you they are or what the spell is? I know white and yellow stuff
resists more, but I've been kiting gorge hounds (I hate gorge hounds)
fer pete's sake and they're blue to me and -still- resist, though
they're resisting less since I've passed the 21 mark. Did I mention
that I hated gorge hounds? Seems that stinging swarm is never
resisted, while snare is still sometimes resisted. Is there a formula
or something, or do I just have to find out the hard way, or is there
a table listed somewhere?

tia,
geo
http://www.magelo.com/eq_view_profile.html?num=718654
Vladesch - 25 Jun 2003 07:04 GMT
> Is there a blanket answer for what makes a mob resist a spell? Like
> how tough they are or how much they hate you or how many levels above
[quoted text clipped - 10 lines]
> geo
> http://www.magelo.com/eq_view_profile.html?num=718654

Each mob has a particular magic resistance, and that is modified by relative
level. Some spells cut through magic resistance better than others. The
druid dots are very good at curring through magic resistance. As you have
noticed, snare quite often gets resisted. Oddly in all my quad kiting, I
have NEVER had bonds of tunare resisted (lvl 57 aoe snare). If you run
eqcaster.exe, it shows what various spells save against (fire, cold, magic
etc), and what modifier for that spell.

I doubt if gorge hounds have higher magic resistance than other mobs of
their level. Mobs ive noticed to have high magic resitance are:
Crystal statues, sentinals, destroyers in velks
Most things in plane of hate (priests especially, possibly due to self
buffs)
POP mobs
Graeme Faelban - 25 Jun 2003 14:51 GMT
> Is there a blanket answer for what makes a mob resist a spell? Like
> how tough they are or how much they hate you or how many levels above
[quoted text clipped - 6 lines]
> or something, or do I just have to find out the hard way, or is there
> a table listed somewhere?

Level makes a big difference, but, aside from that, each mob has
different resist levels, so, no, there is no blanket answer.  I still
find green mobs that are quite resistant, and red mobs that are trivial
to land spells on.  Some mobs are highly resistant to certain spells
even, such as slow.  They are not immune, but, it is almost impossible to
stick a slow on them, yet, at the same time, I have little trouble
sticking some other magic based spell on them, which seems to rule out
just a general high magic resist on them.  Some mobs are just highly
resistant or susceptible to certain types of magic, like cold, or fire,
or poison, or disease, or pure magic based spells.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Venerable Graeme Faelban, Barbarian Oracle of 63 seasons
Tainniel Fleabane, Halfling Warrior of 30 seasons
Giluven, Wood Elf Druid of 25 seasons
Graeniel, High Elf Enchanter of 25 seasons
On Test
Emgraeme, Gnome Wizard of 25 seasons

kaev - 25 Jun 2003 15:04 GMT
> Is there a blanket answer for what makes a mob resist a spell? Like
> how tough they are or how much they hate you or how many levels above
[quoted text clipped - 6 lines]
> or something, or do I just have to find out the hard way, or is there
> a table listed somewhere?

Just a detail to add to what others have replied...  Druid swarm-
type DoTs (Stinging Swarm, Creeping Crud, Drones of Doom, & etc.)
have a -100 resist adjustment.  This means that they very rarely
fail to stick to a mob (I have had a swarm-type DoT resisted by a
blue con mob exactly once each with my two Druids, one is L41 and
the other L37).

kaev
Dan Harmon - 25 Jun 2003 16:40 GMT
> Did I mention
> that I hated gorge hounds?

Others answered the question so I'll ask one...if you don't like them, why
don't you go elsewhere?  Between Norrath and the moon, you've got probably
over a dozen zones you can hunt in, and only one of them have gorge hounds.
geologist_345not@hotmail.com - 25 Jun 2003 18:42 GMT
>> Did I mention
>> that I hated gorge hounds?
>
>Others answered the question so I'll ask one...if you don't like them, why
>don't you go elsewhere?  Between Norrath and the moon, you've got probably
>over a dozen zones you can hunt in, and only one of them have gorge hounds.

That's a good question. And it is one I was asking myself last night
as I kited my 10,000+ hound. They have no cash, and my level 24 spells
are coming up quickly and I am broke. They hit incredibly hard when
they do land a blow. Uhh... ok, I guess that's the major cons. The
pros, and the reasons I stay here -- stupid but true (or maybe just
water finding its own level)-- I know that, except for the wandering
evil eye and pet, I am relatively safe from wandering mobs which would
eat my lunch, and I have kiting them down to an almost exact science,
except for the spells that sometimes don't stick. I know the route I
can run, I know where to sit and med for a few seconds to get my mana
back... in short, I suppose the pros outweigh the cons in some sense,
mostly because I have been lazy. But they're beginning not to. As I
said, I'll need spell money very soon and these guys just give no
cash.

I asked my druid friend (who no longer plays the game) where he went
and he said LOIO. That was two years ago, but he said he killed gobbos
there. He suggested I might go to SK to try the aviaks, if I didn't
want to deal with LOIO.

That was going to be my very next stupid, already answered probably
1,000 times question -- where to go. It isn't like I haven't done some
research. I have. Allakazam, EQDruids, Castersrealm, all are my
friends. And they do give a lot of information, but not the kind I can
get from people who have been there and been there recently.

So how 'bout it -- any takers for this question? This lazy druid can
use some good advice. Keep in mind that she is not much of a risk
taker. And she needs some cash ;)

tia,
geo

http://www.magelo.com/eq_view_profile.html?num=718654
kaev - 25 Jun 2003 19:22 GMT
<snip>
> I asked my druid friend (who no longer plays the game) where he went
> and he said LOIO. That was two years ago, but he said he killed gobbos
> there. He suggested I might go to SK to try the aviaks, if I didn't
> want to deal with LOIO.

LOIO is ok for spell cash, but hardly great.  SK Aviaks is an old
old story, but it works.  The Darters are the best bang for the
buck, better loot than Rooks even tho they're lower level.  SK is
easy to learn, Harmony works, both of my Druids used Aviaks for
Defense skill-ups and as a source of spell cash in late teens and
early twenties.  Not original, not fancy, not exiting, but it works.
Oh, and bring batwings, Lev is very handy when pulling from the big
bird house.  You might manage to die once or twice, then again you
might not.  It's not high risk, but there are mistakes that can be
made and if you are slow to recover you may have a CR or two to do
before you're done.

kaev
Geo - 25 Jun 2003 21:22 GMT
> <snip>
>
[quoted text clipped - 16 lines]
>
> kaev

I was checking out the different flavors of aviaks last night, and I had
the darters pinpointed. I hunted the bandits along the river edge with
my druid friend long ago, and they gave some really decent cash, if that
hasn't been nerfed. I guess if I go there, I need to brush off my
harmony. It's been a long time since I used it. Ok, I'll go to EC and
kill bats, then wander over to SK and give it a try. I'm fairly
cautious, since I hate dying, so hopefully I can avoid Cracktusk and the
other guy (can't remember the name) who regularly pummels the unwary.
Unfortunately, I have a tendency to freeze up when things start going
badly, but I almost always remember that running can be your best
friend, and knowing where the guards/zone line is is second in that line.

thanks,
geo
kaev - 25 Jun 2003 21:39 GMT
<snip>
> ... Ok, I'll go to EC and
> kill bats...

Heh, (1) no bats in EC, and (2) one of the vendors at EC Inn nearest WC
zone sells wings... gate to WC, run to EC, buy wings, gate to NK, ...
;)
geologist_345not@hotmail.com - 25 Jun 2003 21:57 GMT
><snip>
>> ... Ok, I'll go to EC and
[quoted text clipped - 3 lines]
>zone sells wings... gate to WC, run to EC, buy wings, gate to NK, ...
>;)

hehe. ok, I only kill spiders for silk in EC. I hadn't thought about
the fact that I've never seen bats there. It's FP newbie area I'm
thinking of. I know there's a ton of them there. Myotis bats. And
you're right, I can just buy the stupid things. I'm soooo cheap though
;)

thanks,
geo
http://www.magelo.com/eq_view_profile.html?num=718654
 
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