Game Forum / Role Playing Games / EverQuest / June 2003
Hey, I'm not a newbie and I have a stupid question too
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geologist_345not@hotmail.com - 25 Jun 2003 06:12 GMT Is there a blanket answer for what makes a mob resist a spell? Like how tough they are or how much they hate you or how many levels above you they are or what the spell is? I know white and yellow stuff resists more, but I've been kiting gorge hounds (I hate gorge hounds) fer pete's sake and they're blue to me and -still- resist, though they're resisting less since I've passed the 21 mark. Did I mention that I hated gorge hounds? Seems that stinging swarm is never resisted, while snare is still sometimes resisted. Is there a formula or something, or do I just have to find out the hard way, or is there a table listed somewhere?
tia, geo http://www.magelo.com/eq_view_profile.html?num=718654
Vladesch - 25 Jun 2003 07:04 GMT > Is there a blanket answer for what makes a mob resist a spell? Like > how tough they are or how much they hate you or how many levels above [quoted text clipped - 10 lines] > geo > http://www.magelo.com/eq_view_profile.html?num=718654 Each mob has a particular magic resistance, and that is modified by relative level. Some spells cut through magic resistance better than others. The druid dots are very good at curring through magic resistance. As you have noticed, snare quite often gets resisted. Oddly in all my quad kiting, I have NEVER had bonds of tunare resisted (lvl 57 aoe snare). If you run eqcaster.exe, it shows what various spells save against (fire, cold, magic etc), and what modifier for that spell.
I doubt if gorge hounds have higher magic resistance than other mobs of their level. Mobs ive noticed to have high magic resitance are: Crystal statues, sentinals, destroyers in velks Most things in plane of hate (priests especially, possibly due to self buffs) POP mobs
Graeme Faelban - 25 Jun 2003 14:51 GMT > Is there a blanket answer for what makes a mob resist a spell? Like > how tough they are or how much they hate you or how many levels above [quoted text clipped - 6 lines] > or something, or do I just have to find out the hard way, or is there > a table listed somewhere? Level makes a big difference, but, aside from that, each mob has different resist levels, so, no, there is no blanket answer. I still find green mobs that are quite resistant, and red mobs that are trivial to land spells on. Some mobs are highly resistant to certain spells even, such as slow. They are not immune, but, it is almost impossible to stick a slow on them, yet, at the same time, I have little trouble sticking some other magic based spell on them, which seems to rule out just a general high magic resist on them. Some mobs are just highly resistant or susceptible to certain types of magic, like cold, or fire, or poison, or disease, or pure magic based spells.
 Signature On Erollisi Marr in <Sanctuary of Marr> Venerable Graeme Faelban, Barbarian Oracle of 63 seasons Tainniel Fleabane, Halfling Warrior of 30 seasons Giluven, Wood Elf Druid of 25 seasons Graeniel, High Elf Enchanter of 25 seasons On Test Emgraeme, Gnome Wizard of 25 seasons
kaev - 25 Jun 2003 15:04 GMT > Is there a blanket answer for what makes a mob resist a spell? Like > how tough they are or how much they hate you or how many levels above [quoted text clipped - 6 lines] > or something, or do I just have to find out the hard way, or is there > a table listed somewhere? Just a detail to add to what others have replied... Druid swarm- type DoTs (Stinging Swarm, Creeping Crud, Drones of Doom, & etc.) have a -100 resist adjustment. This means that they very rarely fail to stick to a mob (I have had a swarm-type DoT resisted by a blue con mob exactly once each with my two Druids, one is L41 and the other L37).
kaev
Dan Harmon - 25 Jun 2003 16:40 GMT > Did I mention > that I hated gorge hounds? Others answered the question so I'll ask one...if you don't like them, why don't you go elsewhere? Between Norrath and the moon, you've got probably over a dozen zones you can hunt in, and only one of them have gorge hounds.
geologist_345not@hotmail.com - 25 Jun 2003 18:42 GMT >> Did I mention >> that I hated gorge hounds? > >Others answered the question so I'll ask one...if you don't like them, why >don't you go elsewhere? Between Norrath and the moon, you've got probably >over a dozen zones you can hunt in, and only one of them have gorge hounds. That's a good question. And it is one I was asking myself last night as I kited my 10,000+ hound. They have no cash, and my level 24 spells are coming up quickly and I am broke. They hit incredibly hard when they do land a blow. Uhh... ok, I guess that's the major cons. The pros, and the reasons I stay here -- stupid but true (or maybe just water finding its own level)-- I know that, except for the wandering evil eye and pet, I am relatively safe from wandering mobs which would eat my lunch, and I have kiting them down to an almost exact science, except for the spells that sometimes don't stick. I know the route I can run, I know where to sit and med for a few seconds to get my mana back... in short, I suppose the pros outweigh the cons in some sense, mostly because I have been lazy. But they're beginning not to. As I said, I'll need spell money very soon and these guys just give no cash.
I asked my druid friend (who no longer plays the game) where he went and he said LOIO. That was two years ago, but he said he killed gobbos there. He suggested I might go to SK to try the aviaks, if I didn't want to deal with LOIO.
That was going to be my very next stupid, already answered probably 1,000 times question -- where to go. It isn't like I haven't done some research. I have. Allakazam, EQDruids, Castersrealm, all are my friends. And they do give a lot of information, but not the kind I can get from people who have been there and been there recently.
So how 'bout it -- any takers for this question? This lazy druid can use some good advice. Keep in mind that she is not much of a risk taker. And she needs some cash ;)
tia, geo
http://www.magelo.com/eq_view_profile.html?num=718654
kaev - 25 Jun 2003 19:22 GMT <snip>
> I asked my druid friend (who no longer plays the game) where he went > and he said LOIO. That was two years ago, but he said he killed gobbos > there. He suggested I might go to SK to try the aviaks, if I didn't > want to deal with LOIO. LOIO is ok for spell cash, but hardly great. SK Aviaks is an old old story, but it works. The Darters are the best bang for the buck, better loot than Rooks even tho they're lower level. SK is easy to learn, Harmony works, both of my Druids used Aviaks for Defense skill-ups and as a source of spell cash in late teens and early twenties. Not original, not fancy, not exiting, but it works. Oh, and bring batwings, Lev is very handy when pulling from the big bird house. You might manage to die once or twice, then again you might not. It's not high risk, but there are mistakes that can be made and if you are slow to recover you may have a CR or two to do before you're done.
kaev
Geo - 25 Jun 2003 21:22 GMT > <snip> > [quoted text clipped - 16 lines] > > kaev I was checking out the different flavors of aviaks last night, and I had the darters pinpointed. I hunted the bandits along the river edge with my druid friend long ago, and they gave some really decent cash, if that hasn't been nerfed. I guess if I go there, I need to brush off my harmony. It's been a long time since I used it. Ok, I'll go to EC and kill bats, then wander over to SK and give it a try. I'm fairly cautious, since I hate dying, so hopefully I can avoid Cracktusk and the other guy (can't remember the name) who regularly pummels the unwary. Unfortunately, I have a tendency to freeze up when things start going badly, but I almost always remember that running can be your best friend, and knowing where the guards/zone line is is second in that line.
thanks, geo
kaev - 25 Jun 2003 21:39 GMT <snip>
> ... Ok, I'll go to EC and > kill bats... Heh, (1) no bats in EC, and (2) one of the vendors at EC Inn nearest WC zone sells wings... gate to WC, run to EC, buy wings, gate to NK, ... ;)
geologist_345not@hotmail.com - 25 Jun 2003 21:57 GMT ><snip> >> ... Ok, I'll go to EC and [quoted text clipped - 3 lines] >zone sells wings... gate to WC, run to EC, buy wings, gate to NK, ... >;) hehe. ok, I only kill spiders for silk in EC. I hadn't thought about the fact that I've never seen bats there. It's FP newbie area I'm thinking of. I know there's a ton of them there. Myotis bats. And you're right, I can just buy the stupid things. I'm soooo cheap though ;)
thanks, geo http://www.magelo.com/eq_view_profile.html?num=718654
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