Game Forum / Role Playing Games / EverQuest / June 2004
Forage as an AA ability?
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fooboy - 28 Jun 2004 15:57 GMT Why not have Forage as an AA ability?
Give a non-foraging class a non-trainable skill, that you could raise by using. A lot of tradeskillers would be pleased.
Zelgadis - 28 Jun 2004 16:14 GMT fooboy wrote:
> Why not have Forage as an AA ability? > > Give a non-foraging class a non-trainable skill, that you could raise > by using. A lot of tradeskillers would be pleased. Or they could just use a character slot to make a foraging character, level it up over 20 so they can get the benefit of the extra better foraging goodies, and spend lots of time foraging. Unless you're talking about farming foraged items in places like LDON zones.
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RedFox - 28 Jun 2004 17:12 GMT > > Why not have Forage as an AA ability? > > [quoted text clipped - 5 lines] > foraging goodies, and spend lots of time foraging. Unless you're > talking about farming foraged items in places like LDON zones. A level 20 character couldn't forage in all the places a 55+ character could though :)
Graeme Faelban - 28 Jun 2004 16:18 GMT > Why not have Forage as an AA ability? > > Give a non-foraging class a non-trainable skill, that you could raise > by using. A lot of tradeskillers would be pleased. I'd get it in a heartbeat. I've had my druid out fishing and foraging in WW because I needed dragon/drake eggs. There would be the inevitable whining of the foraging classes/races of course.
 Signature On Erollisi Marr in <Sanctuary of Marr> Elder Graeme Faelban, Barbarian Prophet of 65 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
Chuck - 28 Jun 2004 19:18 GMT >> Why not have Forage as an AA ability? >> [quoted text clipped - 4 lines] >WW because I needed dragon/drake eggs. There would be the inevitable >whining of the foraging classes/races of course. How about an AA to give everyone a Pet, and then an AA to self buff KIE for casters. =)
Honestly, I'd also get a forage AA in an instant, (Hell I'd grind out 20AAs just to get forage) but while foraging isn't exactly a huge balance issue, it is a class defining ability for druids and rangers, and I'd hate to take that away from them.
-Chuck. (www.wormspeaker.com) _____________________________________________________ Spread love and understanding... but don't be afraid to bloody your knuckles doing it. -Alex Ross
Graeme Faelban - 28 Jun 2004 20:01 GMT >>> Why not have Forage as an AA ability? >>> [quoted text clipped - 12 lines] > balance issue, it is a class defining ability for druids and rangers, > and I'd hate to take that away from them. And Iksar and Wood Elves, any other races get it as a racial ability? It's not really class defining.
 Signature On Erollisi Marr in <Sanctuary of Marr> Elder Graeme Faelban, Barbarian Prophet of 65 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
Diablo - 28 Jun 2004 22:16 GMT *snip*
> And Iksar and Wood Elves, any other races get it as a racial ability? > It's not really class defining. and bards get it too ..
*sighs* everyone forgets the bards ..
David Navarro - 28 Jun 2004 23:58 GMT Quoth Diablo:
> and bards get it too .. > > *sighs* everyone forgets the bards .. And be thankful that that seems to include SoE...
 Signature Venerable Hanrahan, Storm Warden (Human), Fennin Ro Molgarin, 40-odd Monk (Human), Fennin Ro "The chicken... the chicken... THE CHICKEN!!!"
Lief - 29 Jun 2004 00:04 GMT "Graeme Faelban" <RichardRapier@netscape.net> wrote in
> > Honestly, I'd also get a forage AA in an instant, (Hell I'd grind out > > 20AAs just to get forage) but while foraging isn't exactly a huge [quoted text clipped - 3 lines] > And Iksar and Wood Elves, any other races get it as a racial ability? > It's not really class defining. Yes its not a highly limited skill as to who gets it, its just one of those things some classes / races get it some dont, encourages interaction etc. Also the skill of the forager varies (think only ranger and druid can get 200).
fooboy - 29 Jun 2004 12:57 GMT > "Graeme Faelban" <RichardRapier@netscape.net> wrote in > > > Honestly, I'd also get a forage AA in an instant, (Hell I'd grind out [quoted text clipped - 9 lines] > Also the skill of the forager varies (think only ranger and druid can get > 200). Many other classes get it. I would not say forage is a Druid or Ranger defining class, any more than I would say snare is.
People are jumping out saying how great it would be to get FD and the like. Well foraging and woodcraft would be a skill like tailoring. FD or Monk fighting is definatly a supernatural ability, and not a learned skill.
Walerwen Sparrowhawk - 29 Jun 2004 15:52 GMT > > "Graeme Faelban" <RichardRapier@netscape.net> wrote in > > > > Honestly, I'd also get a forage AA in an instant, (Hell I'd grind out [quoted text clipped - 17 lines] > or Monk fighting is definatly a supernatural ability, and not a > learned skill. Monks aren't the only ones that can FD... to that note, and basically this whole thread...why not make FD, Hide, Sneak, etc all AAs? Well, basically, everyone shouldn't have them. It encourages interaction...if you want an ability, you play that class, not play X class then whine because you want Y class's abilities.
One would assume that you could learn to play dead just as easily as you could learn to Forage or Tailor or master Jewelcraft...after all, it IS just a skill, right? (c;
 Signature Baron Walerwen Sparrowhawk - Battalion of Steel 61st Season Tribunal Soldier of Tunare http://www.magelo.com/eq_view_profile.html?num=222134
Lief - 29 Jun 2004 17:30 GMT > Monks aren't the only ones that can FD... to that note, and basically this > whole thread...why not make FD, Hide, Sneak, etc all AAs? Well, basically, [quoted text clipped - 5 lines] > could learn to Forage or Tailor or master Jewelcraft...after all, it IS just > a skill, right? (c; Agreed, I mean, with enough time a warrior could learn to cast CH...or a ranger to cast vallons quickening....
The whole point is to have a variety, not just a bunch of identical classes with different names.
fooboy - 29 Jun 2004 20:13 GMT <SNIP>
> > People are jumping out saying how great it would be to get FD and the > > like. Well foraging and woodcraft would be a skill like tailoring. FD [quoted text clipped - 6 lines] > ability, you play that class, not play X class then whine because you want Y > class's abilities. Foraging isn't an intetaction skill. I was commenting that with all the AAs like critical hit AA, or the SoS AA. Sure Hide and Sneak are not class restricted. Even if a character had Hide while Sneaking like a rogue that would not mean they replaced a rogue.
There is a distinct differenct between an ability and a skill. FD is an ability, it has a spell version and a skill version. Jewelcraft is a skill, there is no spell version. I was saying that high level characters can choose an AA skill of Forage.
> One would assume that you could learn to play dead just as easily as you > could learn to Forage or Tailor or master Jewelcraft...after all, it IS just > a skill, right? (c; No that was my point, playing dead means you stop breathing and appear magically dead. It is more than laying on your back with a lily in your hand.
Are you making that much money foraging grease in PoI?
Remington Stone - 29 Jun 2004 22:37 GMT fooboy said:
>> Monks aren't the only ones that can FD... to that note, and basically this >> whole thread...why not make FD, Hide, Sneak, etc all AAs? Well, basically, >> everyone shouldn't have them. It encourages interaction...if you want an >> ability, you play that class, not play X class then whine because you want Y >> class's abilities. >Foraging isn't an intetaction skill. Sure it is. If you want grease from PoI and you can't forage yourself, I challenge you to get it without interacting with someone else in any way.
:)
>I was commenting that with all >the AAs like critical hit AA, or the SoS AA. Sure Hide and Sneak are >not class restricted. Even if a character had Hide while Sneaking like >a rogue that would not mean they replaced a rogue. Naw, they still couldn't get Shroud of Stealth and Escape, or Make Poison, or backstab, true. But they would have put quite a dent in a Rogue's unique abilities.
>There is a distinct differenct between an ability and a skill. FD is >an ability, it has a spell version and a skill version. Jewelcraft is >a skill, there is no spell version. http://lucy.allakhazam.com/spell.html?id=3210&source=Live
Yeah, yeah. But it had to be said. :)
>I was saying that high level characters can choose an AA skill of Forage. And we're saying 'gosh, what a foolish notion'. High level characters can start Ranger Alts already, if interacting with people is really that much of a bother. (Admittedly, mine is level 43 now. :) )
>> One would assume that you could learn to play dead just as easily as you >> could learn to Forage or Tailor or master Jewelcraft...after all, it IS just >> a skill, right? (c; >No that was my point, playing dead means you stop breathing and appear >magically dead. It is more than laying on your back with a lily in >your hand. Naw, it's only magical if you're a Necro or SK. Monks are just really good at holding their breath and not flinching. :)
>Are you making that much money foraging grease in PoI? Nope, I save it. Or rather, make all my wood elven friends save it for me. :) Of course, I -did- make good money on Innovative Bow Cams for a while there. You may not have tinkering as an AA either. Start a gnome.
:) But if we're giving away other classes' skills as AAs, Snare please!
[65 Coercer] Zinphandel Chianti <Prism> (Gnome) Ayonae Ro
rja75@bellsouth.net - 29 Jun 2004 19:13 GMT >People are jumping out saying how great it would be to get FD and the >like. Well foraging and woodcraft would be a skill like tailoring. FD >or Monk fighting is definatly a supernatural ability, and not a >learned skill. How so is monk fighting not learned? Warriors get hand to hand, dodge, and every other combat skill a monk has except block. Monks learn FD but cannot go berserk; warriors go berserk as an innate ability but cannot FD. Monks advance in some of those combat skills sooner and/or to higher levels, but don't the monks learn those skills in their guild? My warrior never trained in wearing plate - that's innate to the class. Taunt used to require training but has become innate for warriors, but why couldn't a monk shout something to annoy the mob too? I agree that every class should not be able to learn every skill, but I find your 'ability vs learned skill' arguement flawed. The only reason to prevent every character from being able to train every skill is so classes MUST depend on one another to some degree. Every race and class has a voice they could use to taunt, but only certain ones can learn to do so.
If you think about it, why wouldn't a level 65 magician with 350 INTwho can cast Gate, not be able to learn some of the other (self-only) port spells? Once he can do the self-only, why not some of the group versions? Why can't he learn the level 16 necro spell Feign Death, when he can learn Cancel Magic, Arch Shielding, and Gate the same as the necro? Why does the mage get a Pet Reclaim spell at level 1 but no pet summons spell until level 4 -- and the magician has better pets than the necros who get their first pet at level 1? It boils down to gameplay.
Chuck - 29 Jun 2004 06:01 GMT >And Iksar and Wood Elves, any other races get it as a racial ability? >It's not really class defining. Yeah but it is capped at like 50. It's kinda like, Wood Elves and Iskar are as much Forragers as a Wizard or Druid is a pet class.
-Chuck. (www.wormspeaker.com) _____________________________________________________ Spread love and understanding... but don't be afraid to bloody your knuckles doing it. -Alex Ross
Graeme Faelban - 29 Jun 2004 14:39 GMT send_me_spam@bellsouth.net (Chuck) wrote in news:40e0f6bf.39843796 @newsgroups.bellsouth.net:
>>And Iksar and Wood Elves, any other races get it as a racial ability? >>It's not really class defining. > > Yeah but it is capped at like 50. It's kinda like, Wood Elves and > Iskar are as much Forragers as a Wizard or Druid is a pet class. I thought Iksar were capped at 100, so they can forage the good items, but not often. I believe the other races are at 50, not sure, neve really looked into it.
 Signature On Erollisi Marr in <Sanctuary of Marr> Elder Graeme Faelban, Barbarian Prophet of 65 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
Kobe008 - 29 Jun 2004 14:44 GMT >send_me_spam@bellsouth.net (Chuck) wrote in news:40e0f6bf.39843796 >@newsgroups.bellsouth.net: [quoted text clipped - 8 lines] >not often. I believe the other races are at 50, not sure, neve really >looked into it. I have an iksar beastlord and his forage started at 50 and has never gone up.
Graeme Faelban - 29 Jun 2004 15:04 GMT > In article <Xns95174DE4D2479richardrapiernetscap@130.133.1.4>, Graeme > Faelban <RichardRapier@netscape.net> wrote: [quoted text clipped - 13 lines] > I have an iksar beastlord and his forage started at 50 and has never > gone up. Guess that answers that. I know it will never go up, just was not sure what the starting value was.
 Signature On Erollisi Marr in <Sanctuary of Marr> Elder Graeme Faelban, Barbarian Prophet of 65 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
42 - 29 Jun 2004 20:35 GMT >>In article <Xns95174DE4D2479richardrapiernetscap@130.133.1.4>, Graeme >>Faelban <RichardRapier@netscape.net> wrote: [quoted text clipped - 17 lines] > Guess that answers that. I know it will never go up, just was not sure > what the starting value was. To my knowledge the removed the restriction on foraging 'the good items' only at 100+. So even a monk can forage them... just not often.
David Navarro - 28 Jun 2004 23:55 GMT Quoth Graeme Faelban :
> I'd get it in a heartbeat. I've had my druid out fishing and foraging > in WW because I needed dragon/drake eggs. There would be the > inevitable whining of the foraging classes/races of course. If I got Feign Death as an AA ability, you'd hear *zero* whining from this Druid...
 Signature Venerable Hanrahan, Storm Warden (Human), Fennin Ro Molgarin, 40-odd Monk (Human), Fennin Ro The post above may contain information, uninformation and disinformation in variable amounts.
Walerwen Sparrowhawk - 29 Jun 2004 15:54 GMT > Quoth Graeme Faelban : > [quoted text clipped - 4 lines] > If I got Feign Death as an AA ability, you'd hear *zero* whining from > this Druid... Amen.... My Ranger has Feign Death, but as a side effect, it procs Spell: Gate (c;
 Signature Baron Walerwen Sparrowhawk - Battalion of Steel 61st Season Tribunal Soldier of Tunare http://www.magelo.com/eq_view_profile.html?num=222134
Graeme Faelban - 29 Jun 2004 16:46 GMT >> Quoth Graeme Faelban : >> [quoted text clipped - 7 lines] > Amen.... My Ranger has Feign Death, but as a side effect, it procs Spell: > Gate (c; Leaving an extremely convincing looking corpse behind too...
 Signature On Erollisi Marr in <Sanctuary of Marr> Elder Graeme Faelban, Barbarian Prophet of 65 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
Lief - 29 Jun 2004 17:31 GMT > Amen.... My Ranger has Feign Death, but as a side effect, it procs Spell: > Gate (c; Should make posky FD ring ranger usable :P (we already get dark cloak of the sky from there though (which i have wuwu)).
David Navarro - 29 Jun 2004 19:01 GMT Quoth Walerwen Sparrowhawk:
> Amen.... My Ranger has Feign Death, but as a side effect, it procs > Spell: Gate (c; LOL.
 Signature Venerable Hanrahan, Storm Warden (Human), Fennin Ro Molgarin, 40-odd Monk (Human), Fennin Ro "Look at me! I'm the Mont Blanc of dandruff!"
Don Woods - 29 Jun 2004 18:19 GMT > If I got Feign Death as an AA ability, you'd hear *zero* whining from > this Druid... Yup, Feign Death is sweet. I'll happily teach it to you as soon as my monk learns Tracking....
(And as a side deal, I'll teach you Mend -- heal 25% of your hp once per six minutes -- in return for you teaching me either SOW or Gate. :-)
Heh, one of the reasons I started up a druid alt was so I'd have someone I could send on errands.
Oh, and while we're on the subject, when does my Wizard get his first healing spell?
Seriously, even though none of these abilities is unique to a class or race, the fact that each class/race gets a different mix of abilities is part of what keeps the game fresh (for those of us who haven't been playing it for five years, anyway!), and also encourages more player interaction. Which is not to say that I long for the days (which, thankfully, were before my time) when melees had to beg for Binds, and stuff like that. But I don't mind the fact that each of my characters has different plusses and minusses that I have to learn to deal with.
Just this weekend my wizard discovered the joys of Blackburrow overpulls with no Feign Death to fall back on....
-- Don.
--------------------------------------------------------------------- -- Sukrasisx, Monk 36 on E. Marr Note: If you reply by mail, -- Terrwini, Druid 25 on E. Marr I'll get to it sooner if you -- Wizbeau, Wizard 12 on E. Marr remove the "hyphen n s" -- http://www.iCynic.com/~don
Jennaii - 29 Jun 2004 18:48 GMT >Just this weekend my wizard discovered the joys of Blackburrow >overpulls with no Feign Death to fall back on.... > > -- Don. Hehehe. I miss Blackburrow :) Nothing like a good train to get your heart racing. I can remember trying to race up those tunnels to get out and inevitably there'd be some BIG GUY trying to run down the tunnels to get into the action. Those were the days ....
Healea Sternstar - 62 cleric Skila Windrunner - 58 ranger Jennaii - 46 druid Tholuxe Paells http://www.magelo.com/eq_view_profile.html?num=875403
Tracey - 29 Jun 2004 18:54 GMT > Just this weekend my wizard discovered the joys of Blackburrow > overpulls with no Feign Death to fall back on.... Ah. Good times. Good times.
Tracey
A7thson - 28 Jun 2004 18:41 GMT > Why not have Forage as an AA ability? > > Give a non-foraging class a non-trainable skill, that you could raise > by using. A lot of tradeskillers would be pleased. So why not just make it a tradeskill for all classes intead. Seems to me any class could learn to look around in the woods for foraged goods just like any class can learn to swim. Some classes would just get the headstart over others and place some caps on it so for instance my chanter couldn't forage as well as my ranger. That way anybody who wanted to spend ungodly hours clicking on the forage button and waiting the endless time for it to refresh would at least have the chance to do so.
Melduhr - 28 Jun 2004 20:50 GMT >Why not have Forage as an AA ability? > >Give a non-foraging class a non-trainable skill, that you could raise >by using. A lot of tradeskillers would be pleased. Why not Feign Death as an AA ability?
Give a non-fding class a non-trainable skill,that you could raise by using.A lot of Druids and Rangers would be pleased.
And in general,why not trivialize the game more ? Kei,ressurection,slow, haste,etc., yeah give it to everyone ! ;)
Maybe you should try Morrowind,nice single player rpg, and you can learn every skill with just your very own char! No need to deal with other annoying players,isnt it great? :)
Meldur
Zelgadis - 28 Jun 2004 21:26 GMT Melduhr wrote:
> >Why not have Forage as an AA ability? > > [quoted text clipped - 16 lines] > > Meldur Why don't you tell them to go to Ultima Online instead? An online game so they can play with other people, plus everyone can do the same thing and end up in the exact same place. =P
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Jennaii - 28 Jun 2004 22:30 GMT >Why not have Forage as an AA ability? > >Give a non-foraging class a non-trainable skill, that you could raise >by using. A lot of tradeskillers would be pleased. I'd love it if rangers got a rez with enough AAs too. They sure need one :)
Healea Sternstar - 62 cleric Skila Windrunner - 58 ranger Jennaii - 46 druid Tholuxe Paells http://www.magelo.com/eq_view_profile.html?num=875403
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