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Good Old Days

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CWags - 22 Jun 2004 17:58 GMT
Remember the day when you didn't have to be level 65 to be cool?  When
you could sit around exploring GFAY or ECOMMONS and be amazed at the
atmosphere?  Remember when you could travel to the frozen barbarian
homeland and feel like you're really going on a dangerous trek?
Remember when you went through halfling town and head the little music
and saw the arcitecture and the mood and felt like you were really
THERE?

Now days EQ is too elietist.. thats why I'm looking forward to EQII--A
fresh start?

Does anyone agree?
Chris Monster - 22 Jun 2004 18:29 GMT
> Remember the day when you didn't have to be level 65 to be cool?  When
> you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 8 lines]
>
> Does anyone agree?

eq2 won't recreate the nostalgiacised parts of eq1

is nostalgiacised a word?
David Navarro - 22 Jun 2004 19:11 GMT
Quoth CWags :
> Remember the day when you didn't have to be level 65 to be cool?  When
> you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 8 lines]
>
> Does anyone agree?

The "good old days" are whenever you are a newbie, basically. That can
only happen once. It won't happen again in EQ2, WoW or any MMORPG you
ever play again. Sorry.

Me, I'm glad that my newbie days happened when *everybody* was a newbie (
except for the few ex-beta players), but it's a pretty narrow window of
opportunity.

Signature

Venerable Hanrahan, Storm Warden (Human), Fennin Ro
Molgarin, 40-odd Monk (Human), Fennin Ro
           
"We need more Cleric..."

CWags - 22 Jun 2004 19:15 GMT
>Quoth CWags :
>> Remember the day when you didn't have to be level 65 to be cool?  When
[quoted text clipped - 17 lines]
>except for the few ex-beta players), but it's a pretty narrow window of
>opportunity.

You may be roght =/
Graeme Faelban - 22 Jun 2004 20:05 GMT
David Navarro <david@alcaudon.com> wrote in news:20040622191108167+0100
@usenet.force9.net:

> Quoth CWags :
>> Remember the day when you didn't have to be level 65 to be cool?  When
[quoted text clipped - 17 lines]
> except for the few ex-beta players), but it's a pretty narrow window of
> opportunity.

My newbie days happened shortly before the release of Velious.  I had
uber friends that were in their 40s, one even gave me a drolvarg mantle
for my dwarf paladin.  Being a newbie was a blast even then, there were
plenty of other newbies around still at that point.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

Tyas_MT - 22 Jun 2004 20:17 GMT
> Quoth CWags :
> The "good old days" are whenever you are a newbie, basically. That can
> only happen once. It won't happen again in EQ2, WoW or any MMORPG you
> ever play again. Sorry.
Oh, I don't know. I've had a great deal of 'wow' and 'yeow' in Final
Fantasy. Of course they did a lot of things different from what is the
normal model.
Palindrome - 22 Jun 2004 20:09 GMT
>Remember the day when you didn't have to be level 65 to be cool?  When
>you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 8 lines]
>
>Does anyone agree?
"The Good Old Days" never come round again...

Palindrome
Adam Russell - 22 Jun 2004 20:37 GMT
> >Remember the day when you didn't have to be level 65 to be cool?  When
> >you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 9 lines]
> >Does anyone agree?
> "The Good Old Days" never come round again...

I still remember alot of good times in UO, but that didnt stop me from
having noob adventures in eq.
Ben Sisson - 22 Jun 2004 21:31 GMT
A thousand monkeys banging on keyboards posted the following under the
name "Adam Russell" <REMOVETHIS_adamrussell@sbcglobal.net>:

>> >Remember the day when you didn't have to be level 65 to be cool?  When
>> >you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 12 lines]
>I still remember alot of good times in UO, but that didnt stop me from
>having noob adventures in eq.

The good old days can come around again but the game has to be and
play considerably different from games that you played before. EQ was
very different from UO. Since then, almost nothing outside the trend
of those two games has come out.


Signature


"Bad enough when the dead come walking," he said to Jon as they crossed
the village, "now the Old Bear wants them talking as well? No good will
come of *that*, I'll warrant. And who's to say the bones wouldn't lie?
Why should death make a man truthful, or even clever? The dead are likely
dull fellows, full of tedious complaints - 'the ground's too cold, my
gravestone should be larger, why does *he* get more worms than I do....'"

- Dolorous Edd Tollett, "Clash of Kings" (George R R Martin)

Melduhr - 22 Jun 2004 22:51 GMT
>A thousand monkeys banging on keyboards posted the following under the
>name "Adam Russell" <REMOVETHIS_adamrussell@sbcglobal.net>:
[quoted text clipped - 20 lines]
>very different from UO. Since then, almost nothing outside the trend
>of those two games has come out.

HuH bad, a "me too post",bear with me.  :)

I started my MMORPG career with UO,but EQ gave me
the "wow effect" too,seeing the bridge between NK/EK
or the unbeleivable huge West Karanas for the first time
was exciting.
I still enjoy zones like Sanctu Seru for their great
architecture,too bad the zone is a wasteland with no
real use.

Meldur
bizbee - 22 Jun 2004 23:56 GMT
On Tue, 22 Jun 2004 20:31:04 GMT in
<6p5hd0tmo576pllkvhaeukv32q26cts5ui@4ax.com>, Ben Sisson
<ilkhanikeDIESPAM@yahoo.ca> graced the world with this thought:

>The good old days can come around again but the game has to be and
>play considerably different from games that you played before. EQ was
>very different from UO. Since then, almost nothing outside the trend
>of those two games has come out.

Ah, the relief of knowing that when I got killed, my corpse would
still be there with everything on it.... that alone was worth changing
games.

You really need to calm down on the sig here a bit... I mean, if you
aren't going to quote the entire chapter, wtf good is it?
Something simple, like:

--
Power emanates from the barrel of a gun--Mao
Ben Sisson - 23 Jun 2004 03:56 GMT
A thousand monkeys banging on keyboards posted the following under the
name bizbee <tuberoo@earthlink.net>:

>You really need to calm down on the sig here a bit... I mean, if you
>aren't going to quote the entire chapter, wtf good is it?
>Something simple, like:

Pfft I change my sig periodically. And for the record, I had changed
it this time BEFORE you posted that. :-p


Signature


"War not determine who is right, war determine who is left."

- Chinese saying

bizbee - 23 Jun 2004 13:01 GMT
On Wed, 23 Jun 2004 02:56:17 GMT in
<rbshd0h6rc9qb3usjk1o4383o3n6pg3tid@4ax.com>, Ben Sisson
<ilkhanikeDIESPAM@yahoo.ca> graced the world with this thought:

>A thousand monkeys banging on keyboards posted the following under the
>name bizbee <tuberoo@earthlink.net>:
[quoted text clipped - 5 lines]
>Pfft I change my sig periodically. And for the record, I had changed
>it this time BEFORE you posted that. :-p

Good, few things are more boring than a fifteen line sig that is a
quote from a book (and quite often longer than the post itself), or
worse yet, an anime, that means little to nothing to anyone.... and
it stagnates for six months. It's about as exciting and informative as
me using a quote that was a conversation between my neighbors' kids.
Palindrome - 23 Jun 2004 20:55 GMT
>On Wed, 23 Jun 2004 02:56:17 GMT in
><rbshd0h6rc9qb3usjk1o4383o3n6pg3tid@4ax.com>, Ben Sisson
><ilkhanikeDIESPAM@yahoo.ca> graced the world with this thought:

>>Pfft I change my sig periodically. And for the record, I had changed
>>it this time BEFORE you posted that. :-p
[quoted text clipped - 4 lines]
>it stagnates for six months. It's about as exciting and informative as
>me using a quote that was a conversation between my neighbors' kids.
Nothing against people who use sigs, but I have never ever used one,
even in the days of FIDO and bulletin boards. I think I just can't
find cool quotes or something   :D

Palindrome
Remington Stone - 24 Jun 2004 01:23 GMT
bizbee  said:
}Good, few things are more boring than a fifteen line sig that is a
}quote from a book (and quite often longer than the post itself), or
}worse yet, an anime, that means little to nothing to anyone.... and
}it stagnates for six months. It's about as exciting and informative as
}me using a quote that was a conversation between my neighbors' kids.

I dunno, sometimes one's neighbors' kids say such delightful things. :)

Signature

Remington JS Stone
 "Row, row, row your boat, Gently down the stream,
  Ha!  Ha!  Fooled you!  I'm a submarine!"
                                    Sophia Sabeh

Ken Andrews - 23 Jun 2004 20:21 GMT
"Ben Sisson" <ilkhanikeDIESPAM@yahoo.ca> wrote in message
> name bizbee <tuberoo@earthlink.net>:
>
[quoted text clipped - 8 lines]
>
> - Chinese saying

Awfully odd Chinese, having a saying in broken English.  And plagiarists,
too.  Bertrand Russell must be spinning in his grave.
Ben Sisson - 23 Jun 2004 21:53 GMT
A thousand monkeys banging on keyboards posted the following under the
name "Ken Andrews" <gobble@degook.com>:

>Awfully odd Chinese, having a saying in broken English.  And plagiarists,
>too.  Bertrand Russell must be spinning in his grave.

If you've got a source on that, I'm all eyes.


Signature


"War not determine who is right, war determine who is left."

- Chinese saying

The Shaggy DA - 23 Jun 2004 22:44 GMT
> A thousand monkeys banging on keyboards posted the following under the
> name "Ken Andrews" <gobble@degook.com>:
[quoted text clipped - 3 lines]
>
> If you've got a source on that, I'm all eyes.

When you put this into Google, it looks fairly obvious...

"War does not determine who is right - only who is left."
Ben Sisson - 23 Jun 2004 23:26 GMT
A thousand monkeys banging on keyboards posted the following under the
name "The Shaggy DA" <x@x.x>:

>> If you've got a source on that, I'm all eyes.
>
>When you put this into Google, it looks fairly obvious...
>
>"War does not determine who is right - only who is left."

Aaaaaalllllrightty then but of course only the shadow knows if he
originated it himself or not....


Signature


"War does not determine who is right - only who is left."

Bertrand Russell

Mary Poppins - 22 Jun 2004 20:13 GMT
warclone@ev1.net (CWags) wrote in <l6pgd05pbphmm00r1cfvpi2df2v70c3hpq@
4ax.com>:

>Remember the day when you didn't have to be level 65 to be cool?

Yes, you had to be 60 and before that you had to be 50.  
There was never a time post beta when cool was defined as anything other
than power gaming.  
Now, during beta there was more role playing but even then power gaming ws
more admired than RP.  Ever wonder who that Rogue on the box was at
release?  
Signature

-Mary "I have no intention of making a spectacle of myself thank you."
Poppins

CWags - 22 Jun 2004 20:58 GMT
>warclone@ev1.net (CWags) wrote in <l6pgd05pbphmm00r1cfvpi2df2v70c3hpq@
>4ax.com>:
[quoted text clipped - 7 lines]
>more admired than RP.  Ever wonder who that Rogue on the box was at
>release?  

Who was that rogue on the box at release?
Graeme Faelban - 22 Jun 2004 22:21 GMT
>>warclone@ev1.net (CWags) wrote in <l6pgd05pbphmm00r1cfvpi2df2v70c3hpq@
>>4ax.com>:
[quoted text clipped - 9 lines]
>
> Who was that rogue on the box at release?

My guess would be the first character to reach the then maximum level,
who was a rogue.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

Mary Poppins - 23 Jun 2004 14:15 GMT
RichardRapier@netscape.net (Graeme Faelban) wrote in
<Xns95109C26D99E2richardrapiernetscap@130.133.1.4>:

>>>warclone@ev1.net (CWags) wrote in <l6pgd05pbphmm00r1cfvpi2df2v70c3hpq@
>>>4ax.com>:
[quoted text clipped - 12 lines]
>My guess would be the first character to reach the then maximum level,
>who was a rogue.

You are correct.  Being the highest level possible has always been, "job #
1".
Signature

-Mary "I have no intention of making a spectacle of myself thank you."
Poppins

John Henders - 24 Jun 2004 17:37 GMT
>>>warclone@ev1.net (CWags) wrote in <l6pgd05pbphmm00r1cfvpi2df2v70c3hpq@
>>>4ax.com>:
[quoted text clipped - 9 lines]
>>
>> Who was that rogue on the box at release?

>My guess would be the first character to reach the then maximum level,
>who was a rogue.

Kendrick, who later joined the EQLive team and designed some of the high
level zones in Luclin (and Velious I think but can't remember for sure)

Signature

 Artificial Intelligence stands no chance against Natural Stupidity.
           GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
                b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*

Palindrome - 22 Jun 2004 23:09 GMT
>>warclone@ev1.net (CWags) wrote in <l6pgd05pbphmm00r1cfvpi2df2v70c3hpq@
>>4ax.com>:
[quoted text clipped - 9 lines]
>
>Who was that rogue on the box at release?
"The Shadow knows...."

Palindrome
Jennaii - 23 Jun 2004 18:17 GMT
>>Remember the day when you didn't have to be level 65 to be cool?
>
>Yes, you had to be 60 and before that you had to be 50.  

I don't think someone's cool because they are 65.  Never have.  Especially
since some of those 65ers have never seen Crystal Caverns or Dulaks or Kerra
Isle or fought gnolls in Blackburrow.  
Healea Sternstar -  62 cleric
Skila Windrunner - 58 ranger
Jennaii - 46 druid
Tholuxe Paells
http://www.magelo.com/eq_view_profile.html?num=875403
Palindrome - 23 Jun 2004 20:57 GMT
>>>Remember the day when you didn't have to be level 65 to be cool?
>>
[quoted text clipped - 3 lines]
>since some of those 65ers have never seen Crystal Caverns or Dulaks or Kerra
>Isle or fought gnolls in Blackburrow.  
What?  Go somewhere WITH NO POK STONE!!!!!  Are you MAD!?  :O

Heh, at least that seems to be the prevailing attitude these days  ;)

Palindrome
Graeme Faelban - 23 Jun 2004 21:31 GMT
>>>>Remember the day when you didn't have to be level 65 to be cool?
>>>
[quoted text clipped - 6 lines]
>
> Heh, at least that seems to be the prevailing attitude these days  ;)

Coldstone is a town, they really ought to put a POK stone there.  :b

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 29 seasons
Graeniel, High Elf Enchanter of 25 seasons

Ben Sisson - 23 Jun 2004 22:33 GMT
A thousand monkeys banging on keyboards posted the following under the
name Graeme Faelban <RichardRapier@netscape.net>:

>>>>>Remember the day when you didn't have to be level 65 to be cool?
>>>>
[quoted text clipped - 8 lines]
>
>Coldstone is a town, they really ought to put a POK stone there.  :b

Thats a sign of the norrathian apocalypse you know.


Signature


"War not determine who is right, war determine who is left."

- Chinese saying

John Henders - 24 Jun 2004 17:36 GMT
>>Coldstone is a town, they really ought to put a POK stone there.  :b

>Thats a sign of the norrathian apocalypse you know.

Where is Coldstone? Is that the town in Burned Woods?

Signature

 Artificial Intelligence stands no chance against Natural Stupidity.
           GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
                b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*

Graeme Faelban - 24 Jun 2004 20:44 GMT
> In <brtjd05feb4vc1pcp9jrc6gp6hn7e8jsec@4ax.com> Ben Sisson
> <ilkhanikeDIESPAM@yahoo.ca> writes:
[quoted text clipped - 4 lines]
>
> Where is Coldstone? Is that the town in Burned Woods?

I was close...  Cold, Frost...

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 29 seasons
Graeniel, High Elf Enchanter of 25 seasons

John Henders - 24 Jun 2004 17:35 GMT
>>>>Remember the day when you didn't have to be level 65 to be cool?
>>>
[quoted text clipped - 4 lines]
>>Isle or fought gnolls in Blackburrow.  
>What?  Go somewhere WITH NO POK STONE!!!!!  Are you MAD!?  :O

>Heh, at least that seems to be the prevailing attitude these days  ;)

Of course, some of those 65's may have been around so long they've seen
those zones and more with the other 5 alt's they've leveled up once they
hit max level.

My experience has been that the "have to be 65 to be cool" (formerly
have to be 50, have to be 60)" has been as much a phenomena of the
green-eyed newbie as the high level in question.

Signature

 Artificial Intelligence stands no chance against Natural Stupidity.
           GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
                b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*

dstep - 25 Jun 2004 08:39 GMT
>Remember the day when you didn't have to be level 65 to be cool?  When
>you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 8 lines]
>
>Does anyone agree?

Well, no. Everything you mention is only a short term surprise. Sure
you can go to a dangerous trek to the frozen barbarian homeland, once
or twice. After that it becomes old hat.

This is the problem with MMORPGS, you are playing in six months and
things are not new anymore. Then they add an expansion, but it doesn't
solve the problems of Gfay and East commons being too familiar and
unused. It doesn't solve the problem of West Karana always sucking, so
no one really used it for more than passing through.

After five years west karana, Gfay and east commons still ALL SUCK.
Gfay and east commons got small updates for newbie quests, but for
some odd reason they did not get a more major overhaul like Nek woods
which actually got added camps of orcs that were never there, and
such. East commons still having only a couple orc camps after 5 years
is just weird.

So I really don't agree, since the same thing will happen in EQ2. An
area will be fresh and new at first then get old hat. This will keep
happening until people start making more advanced mmorpgs which
constantly change, automatically with some form of chaos tools and no
human intervention.

The static "zone" based model just leaves a lot to be desired because
they forget old zones. Since the same people will be doing EQ2, I
honestly don't think that will change.

I remember a long time ago where people were complaining about a dark
elf camp suddenly being dropped into lesser fay. Abashi, or someone,
defended it by saying EQ was a dynamic and ever changing game so
people should expect that. The thing is, he was greatly exaggerating.
The truth is that its a barely dynamic pretty much NEVER changing
game, except for new add ons (which are essentially new static
content.)

An example is that dark elf camp in lesser fay, many players would
probably not even view that as a change since for the better part of
five years its been there. A change like that is not dynamic, since it
is a perm change. Later they've done stuff with "zone change events",
but even those have been static zone changes which change for weeks or
months and then revert back. Then they do the same change again next
time, with the same loot.  

Its all just too dang static. The things you are talking about were
the way you felt when the game was new and the areas fresh. It was
almost like the game was whispering in your ear that it would always
be that way, that you'd always be discovering new things. We found
out, all too soon, that even a fairly casual player will exhaust
content before the next addition.

You logged in and wondered about this great power struggle in freeport
between the paladins and the militia. After six months, you were no
longer wondering since nother ever changed. After five years, nothing
still has changed. When I first started playing, I never dreamed that
such things would just stay exactly the same like that for five years.
I fully expected to log in next week and find that the paladins had
gained control or something and then the week after that it went the
other way, perhaps with quests that players did having a hand in this.

So for me, part of the attraction was that the game SEEMED like it
COULD be dynamic. I never dreamed that it wasn't in the least.

The problem with a fresh start, in a static world, is that it "isn't"
for very long. My guess is EQ2 will be just the same, buy the game and
Whee!!! Six months later and I'll be going, "yawn, same old thing."
Melduhr - 25 Jun 2004 19:38 GMT
>>Remember the day when you didn't have to be level 65 to be cool?  When
>>you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 74 lines]
>for very long. My guess is EQ2 will be just the same, buy the game and
>Whee!!! Six months later and I'll be going, "yawn, same old thing."

Well,there is a Hollowshade Moor.
I would call this a "non-static" zone.
I wonder why they didnt add the player controlled
mob population to more zones.
Too bad the mobs are mostly undercons,with nasty
specials.
Never ever saw a single player there xping ,not to
speak of a group,while farming for smithing items.

Uland 65 Hunter
KDragon - 25 Jun 2004 20:34 GMT
> Well,there is a Hollowshade Moor.
> I would call this a "non-static" zone.
[quoted text clipped - 4 lines]
> Never ever saw a single player there xping ,not to
> speak of a group,while farming for smithing items.

I love Hollowshade for 24-26 or 27 solo! My War made 29 there, but he
was farming smithing supplies for the ongoing Shar Vahl smithing quests.
As you say, very little competition for mobs in the zone.
Remington Stone - 25 Jun 2004 23:45 GMT
Melduhr  said:
>Well,there is a Hollowshade Moor.
>I would call this a "non-static" zone.
[quoted text clipped - 4 lines]
>Never ever saw a single player there xping ,not to
>speak of a group,while farming for smithing items.

I recently noticed that this has been significantly improved... the
guardians at the entrances are no longer permarooted summoning mobs,
making it much much much easier for a player of the appropriate level to
actually take a hand in the war.  My 28 beastlord was having a good time
soloing here for exp. :)

[65 Coercer] Zinphandel Chianti <Prism> (Gnome) Ayonae Ro
Ben Sisson - 25 Jun 2004 23:11 GMT
A thousand monkeys banging on keyboards posted the following under the
name dstep <dstep@babaloo.net>:

>>Remember the day when you didn't have to be level 65 to be cool?  When
>>you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 15 lines]
>This is the problem with MMORPGS, you are playing in six months and
>things are not new anymore.

The answer is dynamic content as you are about to point out, and I
have a huge post waiting to be made about it here and elsewhere, but I
haven't gotten around to typing it yet. But there is an answer to what
you're asking for, no one has done it yet.

>Its all just too dang static. The things you are talking about were
>the way you felt when the game was new and the areas fresh. It was
[quoted text clipped - 14 lines]
>So for me, part of the attraction was that the game SEEMED like it
>COULD be dynamic. I never dreamed that it wasn't in the least.

It could have been though. Everything necessary to make EQ completely
dynamic was actually in game by Velious - at which point SOE/Verant
had the ability to script large scale events and zones could change
due to player interaction.

But they dropped the ball. Why? We can only guess.

>The problem with a fresh start, in a static world, is that it "isn't"
>for very long. My guess is EQ2 will be just the same, buy the game and
>Whee!!! Six months later and I'll be going, "yawn, same old thing."

That is being generous; given their claims of marketting to the
"casual player" I'd be better on more like two tops.


Signature


"War does not determine who is right - only who is left."

Bertrand Russell

nospam@nowhere.com - 26 Jun 2004 17:30 GMT
> It could have been though. Everything necessary to make EQ completely
> dynamic was actually in game by Velious - at which point SOE/Verant
> had the ability to script large scale events and zones could change
> due to player interaction.
>
> But they dropped the ball. Why? We can only guess.

My theory: because dynamic content would (a) take longer to write,
which means their developers wouldn't be spending time working on
expansions, and (b) dynamic content would keep the world interesting
enough that less people would buy expansions.
Palindrome - 27 Jun 2004 18:10 GMT
>> It could have been though. Everything necessary to make EQ completely
>> dynamic was actually in game by Velious - at which point SOE/Verant
[quoted text clipped - 7 lines]
>expansions, and (b) dynamic content would keep the world interesting
>enough that less people would buy expansions.

Heh, sad but true  :)

Palindrome
Bill Kuykendall - 25 Jun 2004 20:33 GMT
I used to love to run my Halfling characters up to Halas at level one just
so people could marvel at them in the newbie area.  The role-play was cool
and it was pretty hard to get one there at level one.

> Remember the day when you didn't have to be level 65 to be cool?  When
> you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 8 lines]
>
> Does anyone agree?
Bill Kuykendall - 25 Jun 2004 20:36 GMT
Oh yeah, and cool was having a last name!  On Rallos Zek, when someone came
into Halas with a last name, it was like a parade or something.  We would
talk about it in guild chat and wonder what they were doing and what
exciting things might be about to unfold.

> Remember the day when you didn't have to be level 65 to be cool?  When
> you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 8 lines]
>
> Does anyone agree?
Scott - 25 Jun 2004 21:28 GMT
> Remember the day when you didn't have to be level 65 to be cool?  When
> you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 8 lines]
>
> Does anyone agree?

I and a few friends have recently returned after several years exploring
other worlds, particularly Albion.  And, as returning players we have talked
about many of the changes.

First, the Plane of Knowledge and the transportation there.  While we find
it very convenient, we have also pointed out the lack of adventure involved.
Just as you say, managing to make it across Antonica alive at any level
below about 15 was a true challenge.

Next, The Bazaar, while it is very convenient to have such a place to buy or
sell anything, it has removed the incentive to do quests and obtain items
for oneself.  Like the quest for Morin's Sword.  Ages ago, this was a
worthwhile quest to do.  Now, if one saves a little coin, one can simply buy
a better weapon.  No risk, no effort.  "Why bother doing this quest when I
can buy the UberXxX Blade in the Bazaar?"

I enjoyed questing and as much as I like my newbie being able to quest for
his beginning armor, there was a time when getting ANYTHING with a stat on
it was a serious challenge and well worth the reward.  Hells bells, getting
a set of Banded Armor, no stats at all was a special occasion.  We worked
our butts off to get our Smith up in level and keep him in coin so he could
outfit us all.  "Bah...who needs that crap now, go to the Bazaar and for Xpp
you can get a full set of MagnificoxXx Armor.  And it looks cool too!"

We also discussed the basic run speed of everyone, no bonuses of any kind.
Either our speed is a tad higher or the beasties are a tad slower, because
there was a time when getting in trouble without any speed increase, SoW, or
Selo's you where dead.  Period.  No questions.  If you held out in battle
too long you would not get away and you and/or your party would die.  Now, I
have noticed, I can stay just far enough ahead of the pursuing beast that I
can make it to safety.  No real fear of death.  Having been a Paladin, it
was a point of pride for me that if my group got into trouble I would hold
the rear as they escaped, even if I died.  That, to me was part of being a
Paladin.  I made a good many friends that way.  Now, there is no reason to
worry, since everyone will be able to stay far enough out of range so as not
to die before we can escape.

Do not get me wrong, we are enjoying our return, but there are some things
that we feel are missing.

--
Finduilas, Taelesin, Eathan, Singolo, Daeron, etal
kaev - 26 Jun 2004 05:41 GMT
<snip>
>We also discussed the basic run speed of everyone, no bonuses of any kind.
>Either our speed is a tad higher or the beasties are a tad slower, because
[quoted text clipped - 3 lines]
>have noticed, I can stay just far enough ahead of the pursuing beast that I
>can make it to safety.

Hmmmm, I learned early how to escape mobs.  Even before I learned
the pseudo-exploit of strafe running I discovered jumping (which
is faster than strafing until your endurance runs out, way faster
depending on terrain and how you time your jumps).  I remember
winning a footrace at a guild event once and giving credit to my
"personal trainers", the Kodiaks of West Commons.  This was all
well before RoK was released (the "training" that is, the
footrace occurred after Luclin).  So, no, you did not _ever_ have
to die just because you were losing or outclassed.  If they've
made it slightly easier for lowbies to escape now, well that's
got to be damned near the least significant bit of dumbing-down
anybody's bothered to bitch about.  Surely you can do far better
than that.

kaev
Adam Russell - 26 Jun 2004 06:18 GMT
> <snip>
> >We also discussed the basic run speed of everyone, no bonuses of any kind.
[quoted text clipped - 14 lines]
> footrace occurred after Luclin).  So, no, you did not _ever_ have
> to die just because you were losing or outclassed.

Hmm.  I seem to remember that soon after I learned that I could run-jump to
get away from most danger, that there were some critters that were faster
than that.  I only had to go from east commonland to nro to find them too.
kaev - 26 Jun 2004 17:45 GMT
>> <snip>
>> >We also discussed the basic run speed of everyone, no bonuses of any
[quoted text clipped - 23 lines]
>get away from most danger, that there were some critters that were faster
>than that.  I only had to go from east commonland to nro to find them too.

And your point is?  The statement I responded to qualifies the
mobs in no way, rather obviously referring to normal speed mobs
who would always gain slightly on you when pursuing, just as you
would always gain slightly on them when roles were reversed.

Oh, and btw, terrain like NRo's makes it fairly easy to escape
faster mobs (depending on just how fast the mob is, of course).
If you have the HP left to risk a small amount of falling damage
without slipping into deathmarch mode, properly timed and aimed
jumps can build a substantial enough lead to make it to a guard
or zoneline.  Of course, get your jumps just wrong and you can
do a fair imitation of a new Bard trying out his drum in the
desert for the first time.

kaev
Scott - 28 Jun 2004 14:48 GMT
> <snip>
> >We also discussed the basic run speed of everyone, no bonuses of any kind.
[quoted text clipped - 20 lines]
>
> kaev

To say that I  "did not _ever_ have to die" is an exaggeration.  Yes, there
where ways to TRY to avoid death when in a foot race and they often did
work.  Not always and they where not a guarantee of escape.

My point is still valid; I can escape death WITHOUT trying anything fancy,
whether strafe-running or jumping.  The removal of this challenge was the
thrust of my statement.

And, if that is the only one of my points you can argue with, then I must be
able to "do far better than that".

Finduilas, Taelesin, Eathan, Singolo, Daeron, etal
kaev - 29 Jun 2004 06:08 GMT
>> <snip>
>> >We also discussed the basic run speed of everyone, no bonuses of any
[quoted text clipped - 33 lines]
>whether strafe-running or jumping.  The removal of this challenge was the
>thrust of my statement.

Big loss that.  A "challenge" requiring low-grade twitch play to
mitigate part of the game's anti-melee bias.  I miss it terribly.
Almost as much as I miss the idiocy of having to beg some caster
to please come to a city and bind your melee toon for a few pp so
that your CR's would be merely onerous rather than outright
punitive in comparison to said caster.

>And, if that is the only one of my points you can argue with, then I must be
>able to "do far better than that".

I didn't see much point in bothering with your complaint about the
bazaar, player gear farming/trading and twinking were very well
established long before Kunark, you haven't yet noticed the real
evil the bazaar did to the game.  As for your particular example
of the SSoM, mudflation had obsoleted that quest within a few
months of its introduction, the Rangers who would see the weapon
as an upgrade were much too low a level to kill the mob.  Your
general complaint about mudflation is years late, and does it
really matter what the name of the "cool stuff you can aspire to
as an untwinked lowbie" is?  For that matter, there were quite a
few items with small stats on them floating around in the old
days, it was hardly such a big deal as you make out to get a
Spiked Collar or an Errolisi Bracer or any of a number of other
items.

kaev
Woot Ding Grats - 26 Jun 2004 20:29 GMT
> Remember the day when you didn't have to be level 65 to be cool?  When
> you could sit around exploring GFAY or ECOMMONS and be amazed at the
[quoted text clipped - 8 lines]
>
> Does anyone agree?

Heh.  I just wish people would hunt in the Commonlands and Karanas again, or
the orc highway of Oasis of Marr.  Nowadays everyone's a twink alt getting
PLed by their main on the primary account. :)  One thing I do to keep the
game interesting with my necromancer is avoid LDoNs and PoP.  I've gotten
him to 54 with maybe one group of each.  I've had a great time going out an
actually exploring.

With my main, a 65 rogue, I try to get folks to go to old zones like Old
Sebilis and Howling Stones.  The zones aren't fantastic for experience, but
the loot is much better than PoP for the casual player (i.e., someone who
doesn't have 4-6 hours a night to raid).  Plus these zones don't require you
to be geared up with a multitude of goodies from the elemental planes.

Kroduk Tekulve
65 Half Elf rogue of Freeport
Drinal Server
 
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