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soloing in GOD?

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Dies Deambulo - 22 Jun 2004 04:11 GMT
Can one solo in Gates of Discord?  

thanks,

Robert
Bank of America defines chintzy IMHO.  
Email for details.
                                    Robert Megee
Ben Sisson - 22 Jun 2004 06:01 GMT
A thousand monkeys banging on keyboards posted the following under the
name Dies Deambulo <rmegee2@attbi.com>:

>Can one solo in Gates of Discord?  

Of course. All depends on the class/level soloing and the mobs being
soloed. What a silly question.


Signature


"Bad enough when the dead come walking," he said to Jon as they crossed
the village, "now the Old Bear wants them talking as well? No good will
come of *that*, I'll warrant. And who's to say the bones wouldn't lie?
Why should death make a man truthful, or even clever? The dead are likely
dull fellows, full of tedious complaints - 'the ground's too cold, my
gravestone should be larger, why does *he* get more worms than I do....'"

- Dolorous Edd Tollett, "Clash of Kings" (George R R Martin)

Dies Deambulo - 23 Jun 2004 00:59 GMT
>A thousand monkeys banging on keyboards posted the following under the
>name Dies Deambulo <rmegee2@attbi.com>:
[quoted text clipped - 3 lines]
>Of course. All depends on the class/level soloing and the mobs being
>soloed. What a silly question.
Perhaps I can elucidate.  I haven't played since GOD came out.  I solo
exclusively and made the mistake of buying LDON before I knew that I
wouldn't be able to use it.  I just wanted to hear from another player
that one could solo in GOD.  Still silly?  Then I apologize.

Robert
Bank of America defines chintzy IMHO.  
Email for details.
                                    Robert Megee
nino@nino.niue - 23 Jun 2004 02:04 GMT
>>>Can one solo in Gates of Discord?  
>>
[quoted text clipped - 4 lines]
> wouldn't be able to use it.  I just wanted to hear from another player
> that one could solo in GOD.  Still silly?  Then I apologize.

You can solo in GoD just fine from I guess somewhere in the 50s, starting
in Natimbi. Some classes can solo fine in Riwwi and Kod'Taz too (though at
higher levels).

Signature

nino
Jeril, 65 Bard, Venril Sathir

Dies Deambulo - 23 Jun 2004 03:43 GMT
>>>>Can one solo in Gates of Discord?  
>>>
[quoted text clipped - 8 lines]
>in Natimbi. Some classes can solo fine in Riwwi and Kod'Taz too (though at
>higher levels).
Thanks.  I feel better with this purchase.

Robert
Bank of America defines chintzy IMHO.  
Email for details.
                                    Robert Megee
Robin Russell - 22 Jun 2004 13:28 GMT
> Can one solo in Gates of Discord?

It is certain that two can't solo in GoD (or anywhere else)
Lance Berg - 22 Jun 2004 13:59 GMT
>>Can one solo in Gates of Discord?
>
> It is certain that two can't solo in GoD (or anywhere else)

Nonsense, two can easily solo in many places.  Why I've seen up to six
soloing in Cobalt Scar, with minimal squabbling over who is stealing
who's mobs.

Worse, not only can people solo in the same zone, they can even solo
together; support each other with buffs, or agree to split overlarge
pulls, stagger their pulls so each is busy medding and ready to help in
an emergency if the other gets into trouble.

This isn't to say its clever to do so; I recall my cleric soloing in
COM, a ranger coming in, refusing group, and soloing next to me.  He and
I soloed together for about a half hour, and I have to admit he was
killing twice as many mobs as I was in that time; I got about three, he
got about 6.  Then I convinced him to try grouping up, in the next half
hour the two of us killed about 30 mobs; getting roughly the exp for
killing 15.  For me, five times as good, but even for him, more than
twice as good.  Neither of us had to zone out due to our own or our
neighbor's overpull, either!

Still, consider a bard; very often he's better off not taking any sort
of partner, since the odds of the partner helping more than marginally
are low, and the odds of the partner screwing things up are high.
Wouldn't be a bad thing, though, to have a friendly neighbor  soloing
nearby with a mutual assistance pact.

Then there's people widely seperated by level; if you can find a place
where both have soloing opportunities, the higher level character can
refresh short term buffs like a DS on the friend at relatively little
cost to himself, and go on about his business; he'll not see much
benefit, but the lower level guy will see lots of benefit, and yet won't
have suffer being on the low end of any exp split (or getting no exp at
all due to the friend being too high a level).  This is more common in
places where the high level is farming greens for trade skill stuff than
where there are legitimate exp targets for both... but it does happen.

Splendid One, 63 quibbling gnomage, Firiona Vie
Jennaii - 23 Jun 2004 18:30 GMT
>Still, consider a bard; very often he's better off not taking any sort
>of partner, since the odds of the partner helping more than marginally
>are low, and the odds of the partner screwing things up are high.
>Wouldn't be a bad thing, though, to have a friendly neighbor  soloing
>nearby with a mutual assistance pact.

The *most* trouble I've ever seen was bards trying to kite the Ry'Gorrs at the
fort.  I don't know how they were doing it, but they managed to train us many
times.  And every time they'd claim it wasn't them.  Very aggravating....

Healea Sternstar -  62 cleric
Skila Windrunner - 58 ranger
Jennaii - 46 druid
Tholuxe Paells
http://www.magelo.com/eq_view_profile.html?num=875403
Lance Berg - 23 Jun 2004 23:37 GMT
>>Still, consider a bard; very often he's better off not taking any sort
>>of partner, since the odds of the partner helping more than marginally
[quoted text clipped - 5 lines]
> fort.  I don't know how they were doing it, but they managed to train us many
> times.  And every time they'd claim it wasn't them.  Very aggravating....

RyGorr at the fort have some severe troubles with the wall; they tend to
get stuck on it (instead of pathing around thru the gate) if you aren't
being very very careful about it.  Then they tend to warp out to near
the tree.  This can very easily end up aggroing people standing around
out there, and for no reason a casual player not highly familiar with
the spot would guess at.

A bard, who specializes in pulling large groups of mobs while aggroing
each as little as possible (he wants them to all stick to his pet), is
the guy most likely to have this happen to him.  Personally, I'd ask him
to come out straight down the middle, and you stick way over in the
corner near the Coldain huts, hopefully not near his prey's flight
paths.  A wide berth and a little mutual respect and it shouldn't be
much trouble.

Llyric, 57 bard, Morell Thule
Jennaii - 29 Jun 2004 18:58 GMT
>RyGorr at the fort have some severe troubles with the wall; they tend to
>get stuck on it (instead of pathing around thru the gate) if you aren't
>being very very careful about it.  Then they tend to warp out to near
>the tree.  

This is *exactly* what would happen!!!  We would be happily killing the
centaurions - which were plenty difficult - and all the sudden the Elites would
be charging us!!!  
A while back they changed the pathing again so I'm not sure it would still be
an issue....

Healea Sternstar -  62 cleric
Skila Windrunner - 58 ranger
Jennaii - 46 druid
Tholuxe Paells
http://www.magelo.com/eq_view_profile.html?num=875403
Walerwen Sparrowhawk - 22 Jun 2004 14:20 GMT
> > Can one solo in Gates of Discord?
> >
> It is certain that two can't solo in GoD (or anywhere else)

Yeah, and three can't duo...
Graeme Faelban - 22 Jun 2004 14:58 GMT
"Robin Russell" <robrus@pacificpress.com> wrote in news:10dg9fvsgucgf25
@corp.supernews.com:

>> Can one solo in Gates of Discord?
>>
> It is certain that two can't solo in GoD (or anywhere else)

Not at all true.

Two, or more can solo in GoD, or most anywhere else where soloing is
possible.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

Davian - 22 Jun 2004 17:24 GMT
> "Robin Russell" <robrus@pacificpress.com> wrote in news:10dg9fvsgucgf25
> @corp.supernews.com:
[quoted text clipped - 7 lines]
> Two, or more can solo in GoD, or most anywhere else where soloing is
> possible.

Actually it seems quite true.   If theres two, then they're not soloing are
they?  ; )

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Dearic - Level 65 Overlord on E'ci
Talynne - Level 65 Deceiver on E'ci

Graeme Faelban - 22 Jun 2004 17:34 GMT
>> "Robin Russell" <robrus@pacificpress.com> wrote in
>> news:10dg9fvsgucgf25 @corp.supernews.com:
[quoted text clipped - 10 lines]
> Actually it seems quite true.   If theres two, then they're not
> soloing are they?  ; )

You've never soloed in the same zone as another soloer?

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On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

Davian - 22 Jun 2004 17:38 GMT
> >> >> Can one solo in Gates of Discord?
> >> >>
> >> > It is certain that two can't solo in GoD (or anywhere else)

> You've never soloed in the same zone as another soloer?

As a matter of fact, no.  See my .sig if you want to understand why. ; )

The clear implication here is that the "two" were grouped.

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Dearic - Level 65 Overlord on E'ci
Talynne - Level 65 Deceiver on E'ci

Graeme Faelban - 22 Jun 2004 18:17 GMT
"Davian" <davian@nospammindspring.com> wrote in news:zgZBc.9889$bs4.6461
@newsread3.news.atl.earthlink.net:

>> >> >> Can one solo in Gates of Discord?
>> >> >>
[quoted text clipped - 3 lines]
>
> As a matter of fact, no.  See my .sig if you want to understand why. ; )

I have soloed my warrior at all levels up to his whopping level of 32 so
far.  With the new sitting regen and bandaging it has become even more
viable than before at my level.

> The clear implication here is that the "two" were grouped.

Certainly, I knew that was his intent, nevertheless, it was not stated,
and thus, and is a direct example that contradicts what was actually
said.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 29 seasons
Graeniel, High Elf Enchanter of 25 seasons

Davian - 22 Jun 2004 19:33 GMT
> "Davian" <davian@nospammindspring.com> wrote in news:zgZBc.9889$bs4.6461
> @newsread3.news.atl.earthlink.net:

> >> You've never soloed in the same zone as another soloer?
> >
[quoted text clipped - 3 lines]
> I have soloed my warrior at all levels up to his whopping level of 32 so
> far.

I didn't say it wasn't possible, I said I didn't do it.

My warrior duoed with a friend, with occasional groups, until the low 50's.
After that it was large groups, since my partner had quit, and my warrior
was unable to effectively solo anything blue.

Similarly, my rogue was played in twink groups to the mid 40's, at which
point she was unable to effectively solo.

(Effectively being defined as "Does not die one out of every three
attempts")

(1)

> With the new sitting regen and bandaging it has become even more
> viable than before at my level.

Which is pretty irrelevant, since it wasn't in when I was passing those
levels.

> > The clear implication here is that the "two" were grouped.
>
> Certainly, I knew that was his intent, nevertheless, it was not stated,
> and thus, and is a direct example that contradicts what was actually
> said.

Anyone ever tell you that you have quite a talent for sucking the fun out of
everything? : )

(1) I'd also have to question how well your warrior solos.  It seems from
watching your .sig as if he's gained about three levels in the last two
years.  I'd guess its either not as fun or not as effective as you're making
it out to be.

Signature

Dearic - Level 65 Overlord on E'ci
Talynne - Level 65 Deceiver on E'ci

Graeme Faelban - 22 Jun 2004 20:12 GMT
>> "Davian" <davian@nospammindspring.com> wrote in
>> news:zgZBc.9889$bs4.6461 @newsread3.news.atl.earthlink.net:
[quoted text clipped - 12 lines]
> 50's. After that it was large groups, since my partner had quit, and
> my warrior was unable to effectively solo anything blue.

Having not reached that level, I can't comment on that yet, probably
never will due to the amount of playtime I put into my warrior.

> (1)
>
[quoted text clipped - 3 lines]
> Which is pretty irrelevant, since it wasn't in when I was passing
> those levels.

Same for me really, I've played my warrior maybe two times since the
changes, but did notice how dramatic the difference was.

>> > The clear implication here is that the "two" were grouped.
>>
[quoted text clipped - 4 lines]
> Anyone ever tell you that you have quite a talent for sucking the fun
> out of everything? : )

Yes, actually.  :b

> (1) I'd also have to question how well your warrior solos.  It seems
> from watching your .sig as if he's gained about three levels in the
> last two years.  I'd guess its either not as fun or not as effective
> as you're making it out to be.

Has a whole lot to do with how often I play any twinks at all.  I keep
forgetting to correct the sig, but, the only twink I have played much
recently is my druid, got him to 29 to imbue emeralds for me.  My warrior
has been soloing in CC near the town, and solos the blue mobs there quite
easilly.  Prior to that, he soloed in Frontier Mountains, and Runnyeye.  
I played him quite a bit leveling up to the mid 20s, since then, if I
play him more than once a month or so, that is a lot.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 29 seasons
Graeniel, High Elf Enchanter of 25 seasons

Lance Berg - 22 Jun 2004 22:39 GMT
> (Effectively being defined as "Does not die one out of every three
> attempts")

Nonsense, if That is the definition, then anyone can effectively solo.
If you can kill two out of three, then you only need a bit more work to
figure out how to get that last one.

IF you defined it as something on the order of "makes more exp per hour
soloing than he would in 2/3rds of random pickup groups" you'd have a
point.  IN the case of the rogue, if you defined it as "gets more exp
per hour than a druid ten levels lower than him does hunting the same
mob" you'd have a point.  But your definition isn't class based, its
merely a question of the players' ability to play consistently.

I can easily find you druids who die one out of every three quads, bards
who die one out of every three swarms of ten... its not the class that's
at fault there, nor the gear, its the guy pulling the strings from
behind the curtain!

Splendid (who has never soloed a rogue and only soloed a warrior to
level 30, so is clearly talking out of his hat, er, I mean in a
theoretical philosophical sense)
Davian - 22 Jun 2004 23:08 GMT
> > (Effectively being defined as "Does not die one out of every three
> > attempts")

*snip all variations of "Your class can solo, you just suck" as not worth
responding to.*

> I can easily find you druids who die one out of every three quads, bards
> who die one out of every three swarms of ten... its not the class that's
> at fault there, nor the gear, its the guy pulling the strings from
> behind the curtain!

So, they die one per 12 mobs and once per 30 mobs, respectively.   Yet you
somehow think this works out to dying 1 in 3 times?

> Splendid (who has never soloed a rogue and only soloed a warrior to
> level 30, so is clearly talking out of his hat, er, I mean in a
> theoretical philosophical sense)

It shows.

Signature

Dearic - Level 65 Overlord on E'ci
Talynne - Level 65 Deceiver on E'ci

Lance Berg - 23 Jun 2004 05:58 GMT
>>>(Effectively being defined as "Does not die one out of every three
>>>attempts")
>
> *snip all variations of "Your class can solo, you just suck" as not worth
> responding to.*

I didn't say that.  I said that IF that definition of "effective" is
used, then a class that can solo 2 out of three mobs just needs a little
more player skill.

I disagree that that is a useful definition of "effectively" here though.

My warrior soloed a good deal... and it was an arduous process, filled
with a great deal of standing around healing, a great deal of picking
only single pullables, a great deal of running to zone.  It was clear to
me why eventually this would end up yeilding so little exp per hour that
it would become a laughable endeavor.

Not because he'd necessarily die a lot, but because the time per kill
would be long, and the time between kills would be longer, and the list
of killable targets would become pretty small.

Course with bind wounds cap raised to 70%, his killables list would go
up, but his time between kills would just get longer.

>>I can easily find you druids who die one out of every three quads, bards
>>who die one out of every three swarms of ten... its not the class that's
[quoted text clipped - 3 lines]
> So, they die one per 12 mobs and once per 30 mobs, respectively.   Yet you
> somehow think this works out to dying 1 in 3 times?

No, again, you aren't listening to what I'm saying, you're making up
some other angle.  I'm saying that a Good druid can go thru dozens of
quads between deaths.  That a good bard can go thru dozens of swarms
without deaths.  That there are members of those classes that can't do
so doesn't mean the class is at fault.  I picked those two classes
because they are among the best soloing classes, the fact that they
happen to solo dozens at a time is beside the point.

If the ratio disturbs you, how about shaman, a class that mostly kills
singles.  Most shaman can very reliably kill low reds thru most of their
carreer.  Yet I'm sure I can find you some who can't solo blue mobs
without dying one time in three; soloing as a shaman takes a bit of a
different attitude than grouping as one, and things can indeed go sour
quite rapidly if you're doing things wrong.

>>Splendid (who has never soloed a rogue and only soloed a warrior to
>>level 30, so is clearly talking out of his hat, er, I mean in a
>>theoretical philosophical sense)
>
> It shows.

Hey now, if it helps, my cleric soloed half of most levels from 20 to
65, my bard soloed about half of each level to 57, my shaman soloed more
like 3/4ths his time from 1 to 52, and my warrior did solo about half
the time from 1 to 30 (although I can't say he soloed half the exp of
those levels)  My only character that hasn't soloed much is my current
one, a mage who flew thru most of his levels in a regular LDoN group or
hanging out killing stuff with AGE friends.

I enjoy soloing, and generally have made a point of trying it with
different classes.

Success, it seems to me from personal experience and from observation,
is achievable with almost every class (rogue may be an exception).

Effective success, though, thats a lot harder to attain.

My cleric only soloed so much because I'm pigheaded about it, with
almost any partner he could make more exp per hour, and that was before
the radical raise in group bonus.

My bard, on the other hand, only grouped so much because he was hanging
with friends and having fun, or because I was trying to learn bard
grouping skills.  When exp alone was what I was after, solo was easily
10 times as effective... course that again was before the massive group
bonus thing.  Perhaps now its only twice as effective!

Note that the above descriptions utilizing "effective" are by my
definition, something along the lines of "decent exp per hour compared
to a normal group", rather than yours "not dying one time in three"; if
the latter was true, every class I've played has been effective at
soloing, once I worked the bugs out with a new location/level/mob type.

Hmm, except maybe my mage.  He doesn't solo all that well by your
definition OR mine.  Some folks swear by them as soloers, though, which
suggests to me that I'm just not good at soloing him.  Again, this fits
my complaint about your definition; its not that mages suck as a solo
class, but that I suck as a solo mage player!

Splendid One, 63 Gnomage, Firiona Vie
Graeme Faelban - 23 Jun 2004 14:18 GMT
>>>>(Effectively being defined as "Does not die one out of every three
>>>>attempts")
[quoted text clipped - 21 lines]
> Course with bind wounds cap raised to 70%, his killables list would go
> up, but his time between kills would just get longer.

Nope, actually, time between kills is shorter, as when they raised the
bind wound cap, they also allowed you to bind while sitting, and get
increased regen rate the longer you sit.  This I can speak to from
personal experience before and after the changes.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

Lance Berg - 23 Jun 2004 23:40 GMT
>>Course with bind wounds cap raised to 70%, his killables list would go
>>up, but his time between kills would just get longer.
[quoted text clipped - 3 lines]
> increased regen rate the longer you sit.  This I can speak to from
> personal experience before and after the changes.

Ah, I see.  Well, at any rate if they'd ONLY raised the cap, and not
added in ways to make it more efficient at the same time, it would have
made time between kills longer.

With those changes, it would almost be worthwhile to solo a warrior, if
it weren't for the fact that long before they did that they raised the
grouping exp bonus to the point where I doubt this closes the gap back up.

Splendid
Graeme Faelban - 24 Jun 2004 14:59 GMT
>>>Course with bind wounds cap raised to 70%, his killables list would
>>>go up, but his time between kills would just get longer.
[quoted text clipped - 12 lines]
> the grouping exp bonus to the point where I doubt this closes the gap
> back up.

I'd rather have a good group than solo, but, soloing the warrior is not
bad at all now.  With a good group, I'm sure I could get more xp in the
same time period, but, with a bad group, I could probably do better
soloing.  Being as I don't know too many people to group with at my
warriors level, I'd be stuck with pickup groups for the most part, so,
when the few friends I have in that level range are not around, I solo.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 29 seasons
Graeniel, High Elf Enchanter of 25 seasons

Frank E - 24 Jun 2004 17:34 GMT
>With those changes, it would almost be worthwhile to solo a warrior, if
>it weren't for the fact that long before they did that they raised the
>grouping exp bonus to the point where I doubt this closes the gap back up.

At least up through 50th lvl, soloing a warrior appears to be
extremely efficient. I pulled a 46 warrior out of retirement after the
regen changes and the speed at which he solo'd was impressive compared
to grouping exp. Soloing got me a lvl in about 4 hours in the high
40s, fighting red con mobs in Druga with some higher lvl friends
didn't give me half that.

Except for a fungi and soulscream belt, my warrior has pretty shitty
equipment. With the way regen works now, if I'd had Temp/Virtue, it
would be almost as effiicient as using a fungi. I'd loose 150hp a
minute regen but I'd take less damage (temp would bump my ac over
1000) and, with an extra 1k hitpoints, you can go longer between 'med
breaks'  and make better use of the sitting regen since the longer you
sit, the faster you regen.

The main problem with soloing is that you have a very narrow range and
selection of mobs that you can solo efficiently. You need mobs that
are barely dark blue cons, so low level that they're borderline light
blue and you also need a zone where you can pull single, melee mobs.
It's still boring as hell but I can't fault the efficiency.

Warrior is 51 now, not sure if I can solo him once he hits 52. I know
it's theoretically possible but I can't think of a good zone with
single pullable mobs the right level (39-43).  ...anyone have any
suggestions?

One thing I found surprising is the people saying that warriors die a
lot soloing. Give him a sow potion and he's pretty much indestructable
ime.

Rgds, Frank
Lance Berg - 24 Jun 2004 14:48 GMT
>>With those changes, it would almost be worthwhile to solo a warrior, if
>>it weren't for the fact that long before they did that they raised the
[quoted text clipped - 20 lines]
> blue and you also need a zone where you can pull single, melee mobs.
> It's still boring as hell but I can't fault the efficiency.

As I recall, the problem was even worse before, because you needed mobs
you could kill on 50% of your HP; bandage back up and repeat, actually
regenning hp was so slow as to be a joke.  Now it appears you have a 70%
margin and that regen is so much better that you might well go to 80%
regularly, or even more?

> Warrior is 51 now, not sure if I can solo him once he hits 52. I know
> it's theoretically possible but I can't think of a good zone with
> single pullable mobs the right level (39-43).  ...anyone have any
> suggestions?

Cobalt Scar occurs to me, the wyverns are mainly melee although they
occaisionally proc something or other; they were a favorite of my
soloing cleric back in the day, and while soling druids and wizards are
busy arguing over mobs its because they need four at a time, its very
rare even on a busy day that there isn't -one- in reach whenever you
want one.  OH, and there are a couple that you won't be able to single
pull, but most are sitting all out on their own with no help nearby.

If you aren't KOS to the othmir, I'd pull to the beach where there's
much less risk of adds from sloppy quadders or from the wandering
drakes; I'd think a drake encounter would ruin your day since you're
relying on buffs to add efficiency.  My cleric loved killing the drakes,
they run so slow he could fear kite them even though he didnt have snare!

Its even easy to get to CS now, run into Mischief and go click on the
secret tree exit, which dumps you in the middle of CS, then just swim
out to the beach.  Getting out will be more of a challenge, its a long
long run back to GD, a gate potion or OT hammer would probably be in order.

> One thing I found surprising is the people saying that warriors die a
> lot soloing. Give him a sow potion and he's pretty much indestructable
> ime.

I had some trouble due to that "kill on 50%" thing.  I'd push the limits
of what I could kill, and sometimes the mob would get lucky when we were
both down to 5%, and manage to kill me before I'd kill him.  At that
point, even SOWed I might have been too slow to get out of arms reach
before death.  Depending on how high a margin of safety you insist on,
you restrict your killable range even further, if I'm to run at 10% if
things look risky, then that only left mobs that would do no more than
40% of my hp per kill!  The bigger range of healability now available
would make that a lot less troubling (only 60% [70%-10% margin]?  Why
thats better than the range I had before when I'd go all the way down to
death before running if things were close [50%])

Defeat, 30 froglok warrior, deleted long before changes

> Rgds, Frank
Frank E - 24 Jun 2004 21:46 GMT
>As I recall, the problem was even worse before, because you needed mobs
>you could kill on 50% of your HP; bandage back up and repeat, actually
>regenning hp was so slow as to be a joke.

True. 55% HP is about my minimum for pulling with the warrior.

> Now it appears you have a 70%
>margin and that regen is so much better that you might well go to 80%
>regularly, or even more?

With the way regen works now where the longer you sit, the more you
heal, you're actually better off just sitting until you get to full
then killing a couple of mobs and repeating the process. That's why
Temp/Virtue is such a huge booster for soloing. ... also, don't forget
that regen discipline you get at around 20th lvl, it ain't much
(especially at my lvl) but every little bit helps.

Even at 51, it isn't that unusual to only loose about 10% of my
hitpoints against a blue. Not something you can count on though, those
are the ones that are just barely dark blue, probably within one or
two lvls of going light blue on me.  

>> Warrior is 51 now, not sure if I can solo him once he hits 52. I know
>> it's theoretically possible but I can't think of a good zone with
[quoted text clipped - 8 lines]
>want one.  OH, and there are a couple that you won't be able to single
>pull, but most are sitting all out on their own with no help nearby.

I used to hunt otters there occasionally with my shaman. Given some of
the shouting matches I overheard and what I saw people doing, I swore
that I'd never hunt those lizards. Kinda like the Ice Giant spawns in
Everfrost, some spots just seem to bring out the worst in people (or
the worst people, not really sure which). <g>

I'm thinking maybe BW or Seafuries in OOT for 52-54. I prefer to stay
with the old world or Kunark if I can, mobs there on average, are
easier than in the newer expansions.

>> One thing I found surprising is the people saying that warriors die a
>> lot soloing. Give him a sow potion and he's pretty much indestructable
[quoted text clipped - 11 lines]
>thats better than the range I had before when I'd go all the way down to
>death before running if things were close [50%])

That would explain it, I tend to be pretty conservative in that regard
and bug out at about 15% if I know I have a bit of a run to the zone.
But even though I usually hunt w/o buffs (unless a friend stopped by
to buff me), I find it's rarely a problem. Warriors seem to have the
hitpoints and mitigation where you aren't at the mercy of the random
number generator nearly as much as say my monk back when I used to
solo him occasionally. With my monk at 20% hitpoints, I could count on
getting hit for max pretty consistently, with the warrior berzerking
that doesn't seem to be the case.

Rgds, Frank
bizbee - 23 Jun 2004 03:05 GMT
On 22 Jun 2004 17:17:31 GMT in
<Xns951072DECF007richardrapiernetscap@130.133.1.4>, Graeme Faelban
<RichardRapier@netscape.net> graced the world with this thought:

>Certainly, I knew that was his intent, nevertheless, it was not stated,
>and thus, and is a direct example that contradicts what was actually
>said.

nice dodge.
6.2
David Navarro - 22 Jun 2004 20:02 GMT
Quoth Davian:

> "Graeme Faelban" <RichardRapier@netscape.net> wrote in message
>> You've never soloed in the same zone as another soloer?
>
> As a matter of fact, no.  See my .sig if you want to understand why. ; )
>
> The clear implication here is that the "two" were grouped.

I think that the clear implication is that Robin made a joke, and Graeme
picked it up, snapped its neck, and tossed it back at him.

Signature

Venerable Hanrahan, Storm Warden (Human), Fennin Ro
Molgarin, 40-odd Monk (Human), Fennin Ro
           
A Shoggoth is for life, not just for Christmas.

Graeme Faelban - 22 Jun 2004 20:14 GMT
David Navarro <david@alcaudon.com> wrote in news:20040622200252181+0100
@usenet.force9.net:

> Quoth Davian:
>>
[quoted text clipped - 7 lines]
> I think that the clear implication is that Robin made a joke, and Graeme
> picked it up, snapped its neck, and tossed it back at him.

That was the original intent.  Well, that and sucking the fun out of it.  
:b

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On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

 
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