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Game Forum / Role Playing Games / EverQuest / May 2004

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so, any patch message for todays patch?

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Lewzephyr - 12 May 2004 15:03 GMT
anyone able to post it if there is one.... I hate it when they patch
and don't give any info...
There is no update at EQLive, but that's about on par with their
history.
@ndrew - 12 May 2004 14:47 GMT
> anyone able to post it if there is one.... I hate it when they patch
> and don't give any info...
> There is no update at EQLive, but that's about on par with their
> history.

May 12th, 2004
-------------------

Headlines!
Gates of Discord content retuned!

Gates of Discord
-------------------
- Zone experience modifiers were increased in all zones from Tipt/Vxed
and beyond.
- Natimbi, Qinimi, Barindu, Riwwi, and Ferubi should be tuned more
appropriately for their intended level ranges.
- NPCs will no longer hit for max damage as often. Knights in
particular should find it easier to tank the NPCs they previously had
difficulty with.
- Ikkinz -- Guilds no longer have to flag every member in order to
complete the Ikkinz trials. Only one person needs to complete all
events/raids to start the seventh Ikkinz trial. At that point, all
players who complete the seventh trial will get full credit for the
zone.
- NPC innates have been adjusted to behave a little more reasonably.
- Zone travel has been made easier. Animal aggression was lowered by
changing their faction and See Invis percentages were reduced on
several NPCs.
- Spell drops have been increased.
- Increased the rate of cash drops.
- The mini bosses in Qvic now have a more appropriate respawn rate.
Their item drop rate has been increased to compensate for this.
- Breakdown in Communication quest now has improved rewards!

Collision
-------------------
More improvements to the collision system should make it a lot more
difficult to get stuck.

Misc.
-------------------
The Eye of Zomm will once again open closed doors.

regards

@ndrew
Empty - 12 May 2004 17:03 GMT
> Misc.
> -------------------
> The Eye of Zomm will once again open closed doors.

Oh, good.

This is much more important than the random freezeups I and many players
are having in PoK. It's not like the PoK is the central hub for most of the
60-and-up content or anything.

~Empty

Signature

'You're not friends. You'll never be friends. You'll be in love till it
kills you both. You'll fight, and you'll shag, and you'll hate each other
till it makes you quiver, but you'll never be friends. Love isn't brains,
children, it's blood... blood screaming inside you to work its will. I may
be love's bitch, but at least I'm man enough to admit it.'
Spike

KDragon - 12 May 2004 17:55 GMT
> > Misc.
> > -------------------
[quoted text clipped - 15 lines]
> be love's bitch, but at least I'm man enough to admit it.'
> Spike

/agree The only reason I'm reading this now, is my char locked up in PoK
about 15 minutes ago and I'm still waiting the "minute or two" for the
server to synchronize......
Graeme Faelban - 12 May 2004 18:21 GMT
>> > Misc.
>> > -------------------
[quoted text clipped - 9 lines]
> PoK about 15 minutes ago and I'm still waiting the "minute or two" for
> the server to synchronize......

It's up to 30 minutes as I recall from what GMs have said in the past,
not a minute or two.  Also personal experience indicates the up to 30
minutes or so to be correct.

Signature

On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons

Don Woods - 12 May 2004 20:33 GMT
> > /agree The only reason I'm reading this now, is my char locked up in
> > PoK about 15 minutes ago and I'm still waiting the "minute or two" for
[quoted text clipped - 3 lines]
> not a minute or two.  Also personal experience indicates the up to 30
> minutes or so to be correct.

Hm.  If I get locked up and go link dead, and have to wait 30 minutes
for the server to synchronize, does that mean my No Rent items will
have gone away by the time I can reconnect, or is my character still
considered to be "on line" (which is why I have to wait) so the clock
isn't running on those items?

    -- Don.

---------------------------------------------------------------------
-- Sukrasisx, Monk 31 on E. Marr       Note: If you reply by mail,
-- Terrwini, Druid 18 on E. Marr       I'll get to it sooner if you
-- http://www.iCynic.com/~don          remove the "hyphen n s"
42 - 12 May 2004 20:40 GMT
>>>/agree The only reason I'm reading this now, is my char locked up in
>>>PoK about 15 minutes ago and I'm still waiting the "minute or two" for
[quoted text clipped - 9 lines]
> considered to be "on line" (which is why I have to wait) so the clock
> isn't running on those items?

If the error is 'you already have an active character logged in' you are
fine afaik. If its unable to connect to the patch server or something
you are probably SOL.

Never put anything but vendor fodder in summoned bags :)
42 - 12 May 2004 19:39 GMT
>>Misc.
>>-------------------
[quoted text clipped - 5 lines]
> are having in PoK. It's not like the PoK is the central hub for most of the
> 60-and-up content or anything.

60-and-up? You must mean 6-and-up
John M Clancy - 12 May 2004 21:26 GMT
> > Misc.
> > -------------------
[quoted text clipped - 5 lines]
> are having in PoK. It's not like the PoK is the central hub for most of the
> 60-and-up content or anything.

Yeah because they can't walk and chew gum at the same time.
Gee I think Sony should hire more than one programmer.

FYI: they are still working on the PoK freeze ups.

http://eqforums.station.sony.com/eq/board/message?board.id=development&message.i
d=746#M746

Gohrus - 13 May 2004 23:14 GMT
> > Misc.
> > -------------------
[quoted text clipped - 5 lines]
> are having in PoK. It's not like the PoK is the central hub for most of the
> 60-and-up content or anything.

While I agree with you that the freeze-ups are more annoying and
important to get fixed, the eye of zomm thing is probably a single
setting change requested by a lot of people -> very easy and takes
very little time.

Tracking down random freeze-ups is most likely a lot more involved,
especially if there is no reliable way to trigger the problem.

Debugging problems that can't consistently be reproduced is VERY
difficult. And yes I'm a programmer.

-Gohrus
Russell - 14 May 2004 02:57 GMT
> > Misc.
> > -------------------
[quoted text clipped - 7 lines]
>
> ~Empty

Well, if they didn't fix the Eye of Zomm problem someone would be
complaining about their ignoring easy problems.

I have had the freezeups too. A couple of times just as my character
appeared on PoK on logon. Other times when the character was turning
to head off somewhere -- funny, it has to be a video lock for I can
still hear the PoK music playing. It is very irritating.

I have not the faintest idea (other than an USWAG that something is
occasionally interacting badly with dx9) why the freezeups. I imagine
the developers and programmers are scratching their heads trying to
figure it out too. Although the problem occurs only every so often
(IME), I think it is very true that an intermittent or seemingly
random problem is the hardest to track down.

If someone can consistently cause the problem, then it will probably
be solved fairly quickly, at least for those circumstances, just like
the Eye of Zomm not opening doors.

Here's hoping they figure out what the heck is happening.

=30=
c11man - 28 May 2004 19:08 GMT
> > > Misc.
> > > -------------------
[quoted text clipped - 30 lines]
>
> =30=

I only get the freeze up when I'm playing my main, 64 magician, never an
alt. Every time it happens, I've just left the big bank, am heading towards
the Nexus/Qeynos/PoT/Freeport stones section of PoK, I'm levitated and using
J-Boots. If I am not flying or not using J-Boots or headed to a different
area of PoK it has never froozen up on me. Only with those combinations do I
get the bug. And yes, when I forget to click off J-Boots or Levitate, I will
get the freeze up and a nice ten minute wait to get back into game.

My theory , is that there is a graphic string from one of the trees that is
so small as to be not rendered by our cards, but when we get stuck because
you can't run through the tops of trees in PoK unlike the trees in WKarana
for example, the computer goes into logic circles because something that
isn't there ( minute branch of tree sticking way out) stops us and the
computer can't let us go forward but this object doesn't corespond to known
object co-ordinates and so the logic circle is created and the lock-up
occurs. Just a theory. Thanks Sony for all the wasted time :-D

Kelimalandyutu, 64 Magician
Midnight Wolfpack
Terris-Thule
Tim Smith - 16 May 2004 00:29 GMT
>> Misc.
>> -------------------
[quoted text clipped - 5 lines]
> are having in PoK. It's not like the PoK is the central hub for most of
> the 60-and-up content or anything.

It's unlikely that whoever fixed Eye of Zomm could have done anything to fix
PoK, so he might as well fix Eye of Zomm, rather than just sit in his office
waiting for PoK to get fixed.

Signature

--Tim Smith

Empty - 17 May 2004 05:55 GMT
> It's unlikely that whoever fixed Eye of Zomm could have done anything
> to fix PoK, so he might as well fix Eye of Zomm, rather than just sit
> in his office waiting for PoK to get fixed.

Yeah, this is true.

Still, I bet the guy who tested both those items doesn't exist at all.

I wonder if SOE has a large room of varying rigs to beta on? If not, why?

~Empty

Signature

'You're not friends. You'll never be friends. You'll be in love till it
kills you both. You'll fight, and you'll shag, and you'll hate each other
till it makes you quiver, but you'll never be friends. Love isn't brains,
children, it's blood... blood screaming inside you to work its will. I may
be love's bitch, but at least I'm man enough to admit it.'
Spike

42 - 17 May 2004 08:18 GMT
>>It's unlikely that whoever fixed Eye of Zomm could have done anything
>>to fix PoK, so he might as well fix Eye of Zomm, rather than just sit
[quoted text clipped - 7 lines]
>
> ~Empty

Hmmm... *if* SOE did any useful testing before release, and had a room
of such rigs where changes had to pass, it would be darn nice of them to
publish the *exact specs* of each.

Then, people who pretty much only play EQ can buy and configure an exact
copy of one of these things, and rest assured that EQ has actually been
tested to work on it...

Of course they won't do it, because someone would immediately build one,
and promptly crash in the PoK, with a cone of sparkles around his head,
while falling through the world, after getting stuck in a tree which he
didn't see because the textures on it were invisible from the outside.

And thus any illusion that that the changes have to actually pass in the
room-of-rigs before changes go live would be promptly dispelled.

:)
Lewzephyr - 12 May 2004 18:47 GMT
>> anyone able to post it if there is one.... I hate it when they patch
>> and don't give any info...
[quoted text clipped - 3 lines]
>May 12th, 2004
>-------------------
<<<snipp the useless patch info>>>
<<<oh, that was the whole patch... useless>>>

>regards
>
>@ndrew

Thanks for posting @ndrew
@ndrew - 12 May 2004 22:08 GMT
> >> anyone able to post it if there is one.... I hate it when they
> patch >> and don't give any info...
[quoted text clipped - 11 lines]
>
> Thanks for posting @ndrew

YW

regards

@ndrew
Remington Stone - 12 May 2004 21:44 GMT
@ndrew said:
}Misc.
}-------------------
}The Eye of Zomm will once again open closed doors.

Yay!  Now if only they'd make it so my eye could swim a little bit faster.
And so my eye's Z-axis movement wouldn't affect my Mage's position
(at least, I -think- that's what's going on.)

[65 Coercer] Zinphandel Chianti <Prism> (Gnome) Ayonae Ro
-martin - 13 May 2004 08:47 GMT
> Yay!  Now if only they'd make it so my eye could swim a little bit faster.
> And so my eye's Z-axis movement wouldn't affect my Mage's position
> (at least, I -think- that's what's going on.)

You mean the new "auto stand" feature?

Turn it off /shrug

Alt O

-m
Remington Stone - 13 May 2004 19:03 GMT
-martin said:
}"Remington Stone" <ez064842@veni.ucdavis.edu> wrote in message
}> Yay!  Now if only they'd make it so my eye could swim a little bit faster.
}> And so my eye's Z-axis movement wouldn't affect my Mage's position
}> (at least, I -think- that's what's going on.)
}You mean the new "auto stand" feature?
}Turn it off /shrug
}Alt O

No, don't think that's it... I was standing to cast EoZ in Kedge into a
wall.  Eyeball appears, switch to Eye POV in some other room, swim around
a bit, don't spot Phinny...  But, if I took the eyeball and swam upwards
for a bit, when I snapped back to my character, I would find him floating
about the same height above where he started.  Is that synchrony of
movement tied to auto stand somehow?

[65 Coercer] Zinphandel Chianti <Prism> (Gnome) Ayonae Ro
 
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