> > Restarting missions until a named was spawned / near the zonein has been the
> > only way to have a hope in hell of a spell (and after weeks and weeks of
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> 20 times when opening a treasure chest... to make sure you get a 'good
> drop'...
It cuts down on trash clearing, and waiting for a named spawn. This is
pretty essential, because with the rare a.s drop rate, you need as many
named mobs as possible for even a chance to get your damn spell.
You still have to clear trash.. KILL the named (no easy feat).. and a
6minute lockout timer between missions
How exactly is it cheating?
Did you view it as cheating when people took Ldon Hard missions, tracked
named mobs, if not, dropped the mission for another?
> I agree there is a problem. I totally agree. But I don't think the
> menthod you describe is legitmate. Of course, I dont expect SOE to have
> upped the drop rate at the same time they prevented us from 'upping'
> it on our own... but that's the solution we should be pushing for... not
> railing against this 'exploit-lock-down'.
I don't see how restarting a mission because a named is or isnt up is
considered an exploit/cheating. They did say they boosted the drop rate
(laugh), and now they just ruined any chance of people getting spells
basically. The zones are nasty, you need a group of specialised classes,
dedicated for hours of freaking trash clearing just to get to the named, who
have a loot table of 2 random items (grats rot after the first drop your
twink loots), and a 1 in like 20 chance of a spell dropping.
Friend or not, who the hell wants to make your tank friend and melee dps sit
through week after week of that sh.t, for the ultra rare chance of a spell?
-m
hughes - 29 Apr 2004 06:15 GMT
> > > Restarting missions until a named was spawned / near the zonein has been
> the
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>
> -m
Yeah this change really sucked bad. Thankfully I already have 2 of my spells
and the chanter spells sad anyway , so thats probably it for me and vxed.
42 - 29 Apr 2004 13:37 GMT
>>>Restarting missions until a named was spawned / near the zonein has been
>
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> Did you view it as cheating when people took Ldon Hard missions, tracked
> named mobs, if not, dropped the mission for another?
Personally I think its pretty lame when people refuse to take a
'rescue'... dropping a mission because you can't see a named at the zone
in is just pathetic.
>>I agree there is a problem. I totally agree. But I don't think the
>>menthod you describe is legitmate. Of course, I dont expect SOE to have
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> Friend or not, who the hell wants to make your tank friend and melee dps sit
> through week after week of that sh.t, for the ultra rare chance of a spell?
We agree there is a problem with spell drop frequency. I'm not debating
that point. I have always felt that rare spell drops that force the
majority of players to bazaar them when droppable or spend interminable
days camping specific areas is stupid.
However, I don't agree that we should be aborting missions at zone-in
repeatedly to get a drop. Instanced dungeons were invented to prevent
competition for camps, to allow multiple groups simultaneous engagement
of the same content, not to give the player base a way to 'force spawn
named mobs' without risk & combat. Using instanced dungeons to 'spawn
named' undermines the intent, and ultimately is an exploit. Not
something one should be banned for... but one that I have no objection
to them locking down.
That said, I still agree 100% that spell drops SHOULD BE INCREASED
dramatically.