Game Forum / Role Playing Games / EverQuest / October 2003
Shaman Mage duo
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Lance Berg - 30 Oct 2003 03:21 GMT OK, so I started my mage with the plan to duo up with my shaman friend, but the sword selling season got to me, and my employee's didn't show up to help make weapons near as much as I'd planned, so our play schedules didn't sync up much. I Plowed thru levels when I could, and with her baby back from the premie ward her play rate dropped down to near nonexistant for awhile, so we've been wildly different levels.
Her play rate went up while mine went down, though, so she's catching up fast, now at 36 to my 40, we are definately in range of each otehr, in fact we went on an LDoN run a couple days back, recruiting the rest of a group to come with us.
So, initially I thought this would really rock as a duo; my pet plus nukes, her haste and buffs and slow. Then I decided I'd been a fool to think that, I have my own pet only haste and rely on DS to do a fair amount of my damage output, slow wouldn't really complement that style.
But that was in our 20s; as we level up things seem to be changing again, just in time for us to finally get some real duo play time. Haste is a pain to maintain, her not having to haste my pet isn't a bad thing really. She's got her own pet now, and if both our pets are fighting then mine can easily hold aggro off hers, which means we can both heal him as needed. I'm also using my fire pet now, with her HP buffs and even her relatively sucky AC buff he's a lot more survivable as a main tank, and his DS is much better than my cast one plus costs us no mana.
SOW, well what can I say, SOW is an immense boost to my survivability and to pulling. I can Expedience my pet, but not myself, so thats an enormous benefit when I get unwanted aggro or when I -want- aggro to hate kite with.
Funniest thing is that she can end up going thru a lot more mana than I do on some pulls... in which case I can supplement her regen with bandaging. I need to catch that skill up, its only 75 or so at the moment, hasn't been useful since I generally need to be sitting for mana regen. If we can swing a mount, though, that will go up markedly... and it would help if I could get the skill up to make it even more so.
Shaman also gives me something else important; root. Plus she literally triples our tanking ability; shaman plus pet plus my pet can all tank mobs if they have to... as a mage, I sure can't, haven't been able to since about 10th level honestly. Between root parking and off tanking, adds aren't nearly the concern (read "death warrant") that they are to me solo.
Thats all stuff she can do for me, though, what about me for her? Well, my pet is a better tank than either she -or- her pet, and that will be more true as we level up. While my shaman waded in and melee'd just to let the pet live long enough to kill the mob, she can hang back and cannidance (at least till we get that mount). Plus I supply a DS, either via fire pet or cast if I have to, and cut her need to haste to a third (haste my own pet plus she's not tanking so no haste for her), and I have pretty good damage output on my own, dropping a few nukes in per mob depending on our pull speed. And there's the gear, she's lacking most focus items, I can fill a few of those gaps at least, and put her pet in plate armor and give him weapons to activate dual weild (haven't tested that out actually, when does shaman pet get dual weild anyway?)
I still think the duo is a bit lacking compared to some, but its not bad. And the fact that we've been working together thru three different sets of characters (druid/cleric, monk/bard, paladin/enchanter) means that we're very accustomed to trying things out and making things up on the fly, trying to learn the intricacies of a given pairing or how we can work as core of a group.
More later after we've tried it out further
Splendid One, 40 Gnomage, Firiona Vie
Steven \(Silverblade\) - 30 Oct 2003 11:21 GMT Actually, mage/shaman is one of THE best combos in the game, seriously :)
Ok shamna's lack the ability to fast kill, folk always go on about how shaman can do mobs almost no one else can...which is true but they takes AGES ot kill them. Mages are the masters of the slam bam kill low blues like chopping logs technique. Shamns add crowd control to a mage (the class with the least CC). Mages add superb DPs to a shaman (the class with the lowest DPs) Mages have a port-a-tank and jsu tabout any item you need form armour, weapons, foucs, pet toys. Shmans can buff crap out of tanks (pets) and heal.
used to duo with shaman pals in every zone near enough, and trioed in elementals. So it is a superb combo!
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> OK, so I started my mage with the plan to duo up with my shaman > friend, but the sword selling season got to me, and my employee's [quoted text clipped - 71 lines] > > Splendid One, 40 Gnomage, Firiona Vie Frank E - 30 Oct 2003 17:51 GMT >Shaman also gives me something else important; root. Plus she >literally triples our tanking ability; shaman plus pet plus my >pet can all tank mobs if they have to... as a mage, I sure can't, >haven't been able to since about 10th level honestly. Between >root parking and off tanking, adds aren't nearly the concern >(read "death warrant") that they are to me solo. You left out str and dex buffs (HoS/Focus at higher levels). A good str buff with noticeably up the average damage of a pet if you parse it and dex is always good for pets if they have proccing weapons.
>Thats all stuff she can do for me, though, what about me for >her? Well, my pet is a better tank than either she -or- her pet, [quoted text clipped - 10 lines] >weild (haven't tested that out actually, when does shaman pet get >dual weild anyway?) All the pets have a chance to dual wield but it doesn't happen very often with the low level ones. High level pets, a pair of good procing weapons will upgrade Puppup's DPS by around 50%.
Another nice thing about a mage partner is haveing someone to mal-x. Mage can do that on incoming w/o getting agro and the shaman can slow faster.
>I still think the duo is a bit lacking compared to some, but its >not bad. Only thing I really miss in that duo is lack of snare and pulling skills (No FD, pacify, harmony) ...that, and the annoyance of trying to keep the mob on the mage pet instead of the shaman's.
Overall though, it's argueably the best duo out there for straight up fights. At the high end, you can duo summoning, unfearable mobs that I'd be very hesitant to try with any other duo. Mage/shaman combines the best offensive and the best defensive class in the game and should serve you well however long you want to duo.
Rgds, Frank
Lance Berg - 30 Oct 2003 18:54 GMT > >Shaman also gives me something else important; root. Plus she > >literally triples our tanking ability; shaman plus pet plus my [quoted text clipped - 6 lines] > str buff with noticeably up the average damage of a pet if you parse > it and dex is always good for pets if they have proccing weapons. Haven't been doing the stat buffs so far, but will look at it for str. So far I don't have proccing summon weapons unless we are beating up summoned mobs, and I can't think of any we can take on at our level (36-41).
> Another nice thing about a mage partner is haveing someone to mal-x. > Mage can do that on incoming w/o getting agro and the shaman can slow > faster. Thats a good thought, so far she doesn't need mal-x to land slow but I recall that changing with my shaman in his 40s, pretty much had to malaise every single mob. COurse I used to use it to pull with, what would she pull with if not that... cancel magic? My mage is pulling with that now when he pulls, but either of us could malaise pull instead if the resist debuff is in order.
> >I still think the duo is a bit lacking compared to some, but its > >not bad. > > Only thing I really miss in that duo is lack of snare and pulling > skills (No FD, pacify, harmony) ...that, and the annoyance of trying > to keep the mob on the mage pet instead of the shaman's. I've found this part remarkably easy. Shaman tells /pet no taunt. Problem solved. She was literally unaware such an option existed... but then she's only been a pet class for a couple levels, and her stint as a 65 druid didn't leave her with a lot of pet skills either, as that druid pet is pretty much only good for laughs; my cleric pet could take it two falls out of three.
Since shaman pets don't have any spells and tend to do less damage than comperable level mage pets (not much less by my unofficial "stand near them and watch the hit messages" parse) I wouldnt' think that there would be much to worry about in the future either.
Splendid
Frank E - 30 Oct 2003 23:11 GMT >Haven't been doing the stat buffs so far, but will look at it for >str. So far I don't have proccing summon weapons unless we are >beating up summoned mobs, and I can't think of any we can take on >at our level (36-41). Yeah, dex doesn't really come into play unti 61(?) when you get the fists. But a dual wielding, hasted, focused air pet with Ferine Avatar is something to behold. I remember running a parse on my pet DPS at around 50th lvl with str and it was over a 5% increase, since str buffs are cheap is usually worth keeping up imo.
>> Another nice thing about a mage partner is haveing someone to mal-x. >> Mage can do that on incoming w/o getting agro and the shaman can slow [quoted text clipped - 6 lines] >mage is pulling with that now when he pulls, but either of us >could malaise pull instead if the resist debuff is in order. Yeah, if the shaman is pulling, you're usually better off just pulling with Mal-x. It's something I'd always cast (over around 40th lvl) if I was soloing or doing with a caster (other than an enchanter). And really, shaman is pretty much always gonna be the top choice for puller in your duo since she can get an overpull undercontrol before she ever gets back to camp. I'd also recommend getting her the booties if you haven't already, you two can duo everything up to Dire, and your cleric can always solo him for her.
>> >I still think the duo is a bit lacking compared to some, but its >> >not bad. [quoted text clipped - 5 lines] >I've found this part remarkably easy. Shaman tells /pet no >taunt. Problem solved. Yeah, probably more a matter of teaching 'em not to use that damn earth pet! :p
Rgds, Frank
Lance Berg - 31 Oct 2003 01:08 GMT > On Thu, 30 Oct 2003 17:54:16 GMT, Lance Berg <emporer@dejazzd.com>
> Yeah, if the shaman is pulling, you're usually better off just pulling > with Mal-x. It's something I'd always cast (over around 40th lvl) if I [quoted text clipped - 4 lines] > if you haven't already, you two can duo everything up to Dire, and > your cleric can always solo him for her. Sadly, since the cleric is on Morel Thule (along with the 57 bard and the 52 shaman, any one of whom could probably get the dire wolf taken care of solo... did it with the cleric when the shaman was 35 or so) he won't be much help getting stuff on Firiona Vie.
I did love those boots though, and as you say, everything thru the Mistmore part we can do ourselves, will only have to figure out how to get some real power together to do that run to the library and then the wolf.
Splendid One, 41 Gnomage, Firiona Vie
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