Game Forum / Role Playing Games / EverQuest / January 2004
Advice for cleric please
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SESrin - 29 Jan 2004 10:18 GMT Hi all
Who gets what? Played in a group all low level (10-11) Ranger, Necro and me - buffed the ranger with centre and holy armour then went in ranger as tank but soon necro picks up adds (too many in fact) so I have two guys and one pet getting hurt - so I heal ranger as much possible then healed necro and pet his adds are a pain because he brings them too close so when I root there on top of us, anyway mana is at zero now so have to melee to kill mobs.
So should I bother with the necro and pet and stick to ranger (tank) or is there an order clerics should stick to...I have read ealier that the tank is my main focus?
RT - 29 Jan 2004 11:08 GMT d'oh!!!!!! replied to sender instead of to group ;( trying again, sorry SESrin!
If the necro is level 12, he can heal himself just fine - he just got a lifetap over time spell that rocks at that level. Of course, if he's about to die, throw him a heal ;)
Where were his 'adds' coming from? was he the puller? or was he trying to solo mobs while the ranger tanked others?
With just the three of you, you've pretty much gotta stick with 1 mob at a time.... when the adds build up I'd say get the hell out and try again.
In a perfect situation, you only need to heal the tank. Should a caster get whacked occasionally, throw a heal over time on them (when you get one). If said caster is a druid, shammy, or necro, let em heal themselves. Other melees that can't heal themselves, help em out, but if only the tank is getting whacked, it isn't too big of a priority. MA stays alive = group staying alive.
and btw.... when your mana runs out, it shouldn't be 'melee time', but rather 'med time' to get mana back ;)
> Hi all > [quoted text clipped - 10 lines] > or is there an order clerics should stick to...I have read ealier that > the tank is my main focus? Malakia - 29 Jan 2004 13:43 GMT > Hi all > > Who gets what? > Played in a group all low level (10-11) Ranger, Necro and me - buffed general rule of thumb that will get you to 65 is this: always keep the main tank alive
if a person in a robe gets agro, let em die
if the ranger takes agro off the warrior, let em die
the wharf rat - 29 Jan 2004 18:31 GMT >if a person in a robe gets agro, let em die >if the ranger takes agro off the warrior, let em die Ya know, I really can't do this :-) I feel so bad about "letting" people die that I always try as hard as I can to keep the whole group alive. It may not be the "best" strategy but it's entirely in character. :-) And as far as it goes I've been succesful at it although haven't made 65 yet... :-)
I've even gone so far as to pull aggro on a mob attacking a wizard so I could root park it. Heal wizard, stun mob, celestial on tank, run away, root mob, cheal on tank...
Archerbear - 29 Jan 2004 20:00 GMT > >if a person in a robe gets agro, let em die > >if the ranger takes agro off the warrior, let em die [quoted text clipped - 8 lines] > a wizard so I could root park it. Heal wizard, stun mob, celestial > on tank, run away, root mob, cheal on tank... In this particular example - the necro and his pet are soaking up mana needed to keep the ranger up and swinging. The necro can lifetap and feign, so no excuse for a necro to need heals as far as I'm concerned. Bonechips are cheap and plentiful, again, don't bother healing the pet. Keep the ranger and yourself propped up.
Verthandi, 28th Necro
Empty - 29 Jan 2004 21:02 GMT > In this particular example - the necro and his pet are soaking up mana > needed to keep the ranger up and swinging. Read as: The necro and his pet are soaking up mana the ranger should be soaking up.
~Empty
 Signature 'You're not friends. You'll never be friends. You'll be in love till it kills you both. You'll fight, and you'll shag, and you'll hate each other till it makes you quiver, but you'll never be friends. Love isn't brains, children, it's blood... blood screaming inside you to work its will. I may be love's bitch, but at least I'm man enough to admit it.' Spike
Archerbear - 29 Jan 2004 21:26 GMT > > In this particular example - the necro and his pet are soaking up mana > > needed to keep the ranger up and swinging. [quoted text clipped - 3 lines] > > ~Empty Hey, if it's the only tank he's got, it's all he's got.
Empty - 30 Jan 2004 00:58 GMT > Hey, if it's the only tank he's got, it's all he's got. It was the only tank I had last night.
Instead, the druid pulled and we aggro kited.
/cheer Poofy the Hammer and having your 2 highest nukes up to stagger them
~Empty, BattleCleric
 Signature 'You're not friends. You'll never be friends. You'll be in love till it kills you both. You'll fight, and you'll shag, and you'll hate each other till it makes you quiver, but you'll never be friends. Love isn't brains, children, it's blood... blood screaming inside you to work its will. I may be love's bitch, but at least I'm man enough to admit it.' Spike
Willie - 29 Jan 2004 15:42 GMT > Hi all > [quoted text clipped - 6 lines] > root there on top of us, anyway mana is at zero now so have to melee > to kill mobs. 1st: where are you hunting that you get THAT many adds? Your group should set off away from the spawn point if possible... Then have your tank pull to you..... This will usually reduce adds. 2nd: it sounds as if your necro needed to control his pet better. I play an enchanter, and have been told by groups not to even BRING a pet, since I cannot call it off. Now to the meat of my advice, as a cleric, your job in a group is to keep every player alive.... I wouldn't waste mana on healing a pet, since the necro can (theoretically at least) summon another.... Mana should be used to keep the group together. If a pet dies, it gets summoned right there. If a player dies, unless you are hunting next to their bind point (an extremely dangerous and foolish idea, BTW) he/she will take time away from the group on a death. When you are overwhelmed by adds, having your tank 2 zones away is NOT the best idea. My advice, invite an enchanter to the group... the crowd control on adds is right up his ally. If you cannot find one, have the ranger Lull (is that in his spell level? dont know. never played a ranger) Root is NOT a good crowd control spell. It is too random and leaves agro on the group.
Beholm Drolendar Mithaniel Marr server Knights of the Rising Sun guild Enchanter (34th year)
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