What exactly is crowd control and what character can do it?
Tracey - 28 Jan 2004 19:22 GMT
>What exactly is crowd control and what character can do it?
From my understanding, CC is basically keeping the 'Whoops,
we have adds!' mobs from all piling onto the MT at the
same time or going for the other members of the group.
There are different ways to do it. Rooting a mob can be
crowd control, mezzing and charming are other ways. So
more than one type of character can do CC (depending on
the situation/fight conditions.)
Tracey
Willie - 28 Jan 2004 19:26 GMT
> What exactly is crowd control and what character can do it?
Crowd control, while not exclusivly an Enchanter specialty, is what they
excell at.
Crowd control is using spells or abilities to keep multiple mobs from
overwhelming
the group during a battle. Enchanters use mezmerizes and stuns to keep mobs
that wander by from adding to the fight. They also stun and mez when the
main
tank pulls multiple mobs from a crowded area. A good enchanter can hold up
to
5 or 6 mobs back and let the group pull them 1 at a time to battle. But the
group
has to know how to fight within the Enchanters abilities. If they each keep
hitting
different mobs, then the mezz's and stuns won't stay and can be disaterous.
I play a 34 enchanter on the Mith Marr server and during my 25th -30th lvls
was a VERY popular player in the Ill Omen Sarnak fort. At times I would
hold
mobs for 2 different groups inside on the upper ledge. Enchanters doing only
crowd
control can have lots of mana left to support as long as good groups are
careful.
Druids, Bards, and sometimes the mixed casters can also crowd control, but
not
with the tools that an Enchanter can.
callis - 28 Jan 2004 21:37 GMT
>A good enchanter can hold up to 5 or 6 mobs back
>and let the group pull them 1 at a time to battle. But the
>group....
(Heh, I snipped the post to somewhat change the thrust of it at this
point!)
Ah yes, the group :D
While Enchanters can do superb crowd control duty, it also takes a
good group to take advantage of the Enchanter's crowd control efforts.
I have been in groups who cracked under pressure and just melee'd
anything in front of them. They panic so much they never use an
'assist' button on the main tank and they ignore hotkeys like "I have
mezzed a <mobname> - you hit it you kill it." I almost never use my
Enchanter with strangers because so few of them can work with an
Enchanter properly ;)
Mind you, with a group of regular team-mates, and/or who know the
ropes, it can be a blast!
CCA
Remington Stone - 28 Jan 2004 22:35 GMT
Willie said:
}A good enchanter can hold up to 5 or 6 mobs back and let the group pull
}them 1 at a time to battle.
Ha! you think too small, grashopper!
I remember fondly one particular disastrous overpull in the upper exit in
sebilis where I managed to keep 11 assorted blue con frogs and golems
under control for the duration of the fight. I've heard of people doing
even more impressively, but I personally felt really uber that day. :)
[65 Coercer] Zinphandel Chianti <Prism> (Gnome) Ayonae Ro
Willie - 29 Jan 2004 15:50 GMT
> Willie said:
> }A good enchanter can hold up to 5 or 6 mobs back and let the group pull
[quoted text clipped - 6 lines]
> under control for the duration of the fight. I've heard of people doing
> even more impressively, but I personally felt really uber that day. :)
Hehe I also have had my moments of UBER... but to the uninitiated, I
didn't want to scare him too bad. To newbie crowd controllers the idea
of having 10 to 15 blue beasties sitting in a holding pattern just waiting
for the first fizzle would be enough to frighten them out of wanting to
try our most excellent class. I was only speaking of an "average day"
(if you can call ANY day an average day when enchanting is involved.)
I recall doing "public service" at 30th lvl at the bridge in Blackburrow.
Had everyone in the zone (about 30 ppl) running trains past me for
over an hour. Had 4 trains area mezzed on and under the bridge at
1 time..... never got to count the total gnolls, since they tend to hide
inside each others pockets...... yes, they were green, but to the ppl
i saved, most were yellow or red..... hehehe
Jonathan - 28 Jan 2004 19:50 GMT
> What exactly is crowd control and what character can do it?
Crowd control in the basest sense is preventing an overwhelming number of
mobs from killing a group of adventurers by allowing the group to focus on
one mob at a time unhindered. There are several ways to succeed. In many
situations the best class for this job is the enchanter, who has available
to her a majority of the CC techniques. Mezmerization are spells that
completely stop a mobs actions; it won't move, attack, or cast until it
takes some type of damage or the spell wears off. Mez is available to
enchanters (who can mez single targets and also have an ae mez that mez
several targets), bards, and necromancers (necromancers are limited to
mezing all mobs 55 and under or undead mobs 65 and under). Root is also a
viable form of CC. A rooted mob is unable to move, but will still attack
anyone close to it and can still cast spells. Root is available to clerics,
paladins, shamans, necromancers, wizards, enchanters, druids, and rangers.
In a less strict sense of the word pacify can also be considered a form of
CC. Pacify lowers the aggro radius on mobs, meaning a player can get close
to a mob without attacking attacing her. Pacify is a preventative method.
A full room of mobs can be pacified and a single one pulled from within.
Pacify is available to enchanters, clerics, bards, paladins (only for mobs
up to level 55), and necromancers (only undead mobs up to level 45).
I think that is a fairly good explination; I'm sure other will have more to
add.

Signature
Sinaiel Soulmerchant
Arch Lich of Misericordia
on Brell Serilis
Graeme Faelban - 28 Jan 2004 19:58 GMT
"Carl Procter" <c.procter@ntlworld.com> wrote in news:3DSRb.31481
$OA3.11123120@newsfep2-win.server.ntli.net:
> What exactly is crowd control and what character can do it?
The traditional crowd control method is mezmerizing any adds. If more than
one mob is brought back to the group, then someone who can mezmerizes the
additional mobs until the group is ready to kill them. Enchanters, bards,
and necromancers can all mez mobs to one degree or another. If no mez
class is available, then people use other methods, have another tank
offtank an add, have someone who can root, root the adds away from the
party.

Signature
On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons
Hamsterface - 29 Jan 2004 14:05 GMT
> "Carl Procter" <c.procter@ntlworld.com> wrote in news:3DSRb.31481
> $OA3.11123120@newsfep2-win.server.ntli.net:
[quoted text clipped - 8 lines]
> offtank an add, have someone who can root, root the adds away from the
> party.
On the subject of rooting ... has anyone noticed an increase in the
number of mobs breaking root after very short periods. Started
noticing it about the same time as the fix went in to fix the duration
of calm/pacify?
Graeme Faelban - 29 Jan 2004 15:15 GMT
>> "Carl Procter" <c.procter@ntlworld.com> wrote in news:3DSRb.31481
>> $OA3.11123120@newsfep2-win.server.ntli.net:
[quoted text clipped - 13 lines]
> noticing it about the same time as the fix went in to fix the duration
> of calm/pacify?
Nope, have seen no difference at all, it's still just as random as it has
always been.

Signature
On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons
Hamsterface - 29 Jan 2004 14:00 GMT
Can't reply to original post with Google groups for some reason so
this append will be out of order:
re: Mezmerization (AoE mez)
>> A lot of enchanters swear by this spell, I personally don't like it
>> very much. Now, if you could overwrite the ae effect with a better
mez
>> spell, it would be great, but that I suppose isn't ever going to
>> happen.
It does work. You can cast Mezmerization and follow up with
individual enthrall (or better spells) to increase the mez duration
from Mezmerizations paltry 24 secs ... I do this all the time on
overpulls ... works nicely.
Vladesch - 30 Jan 2004 12:13 GMT
> What exactly is crowd control and what character can do it?
Stopping all the mobsters from beating on you at once.
There are heaps of ways to do this... ill list a few.
- Mez (enchanter, bards). makes the monster fall asleep for a while
- Root (most casters). Just make sure to rot it away from the rest of the
party.
- Kite. Anyone can do this. A lot of high end mobs in pop need to be kited.
- Charm. (enchanter, bard mainly). chanters do this in kael a lot, since mez
doesnt work there.
- Lull/pacify (cleric, bard, chanter). This way the monsters wont agro to
begin with so I guess its more crowd avoidance than crowd control.